This file combines multiple CheatEngine mods into one file.
Works with CE 7.4 and upwards. Might give you a warning, but works anyway.

Included Mods

Version Info

Date Version Text .CT files for download
2024-08-23 9 No warning message for CE Versions
ALL-configs_12_1P_lvl300_binocFix_reloadFix_adjFOV_noMsg.CT
ALL-configs_12_1P_lvl300_binocFix_reloadFix_adjFOV_noMsg_vulcanEngine.CT
2024-08-13 9 GRB - No automatic reload fixed
Nexus Forum Topic - Thanx to xCALYPTOx
ALL-configs_09_firstPersonIncl_lvl300_binocFix_reloadFix.CT
ALL-configs_09_firstPersonIncl_lvl300_binocFix_reloadFix_vulcanEngine.CT
2024-08-13 8 GRB max zoom of binoculars fixed
Nexus Forum Topic - Thanx to AtomicKtchnTool
ALL-configs_08_firstPersonIncl_lvl300_binocFix.CT
(vulcan fix outstanding)
2024-07-21 7 Original submit of files Easier Version
Hard Version

HowTo

  1. Download and install CheatEngine.
  2. Download one of the .CT files you like from above
  3. Start Ghost Recon: Breakpoint and proceed until you land at character/savegame select
  4. Now start CheatEngine
  5. Attach CE to the GR:BP process (menu File -> Open Process)
  6. Load one of the .CT files (menu File -> Open File)
  7. Activate the following boxes:
    1. Change maximal zoom of binoculars (does not work at the moment fixed)
    2. Enable Spartan Mod (you do NOT need to check any boxes within, they're all active)
    3. Block automatic reload of weapons (does not work at the moment fixed)
    4. Inside "Made by Tavreth...." you check "FirstPerson" and "FOV"
    5. Scroll down to "Initialize", check "Set Spawned Equipment Level..." and "Level"
  8. Now that all mods are enabled, you can switch over to GR:BP, select your character and play.

Binding Hotkeys

Especially interesting for 1st Person View, but can be used with every script.

  1. Right-click on the First Person entry.
  2. Menu: Set/Change hotkeys.
  3. Button: Create Hotkey
  4. Set your bindings in there. Toggle is the function we need here.
  5. Confirm all, then save the .CT file (again).

Adjusting script values

Inside the script files, you can adjust values of a mod this way: