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A Taste of Power

Prerequisite(s): not a warlock, magic initiate feat

You’ve been granted spells from a patron, now you can gain a bit more power from the same patron. A little more power never corrupts. Choose an otherworldly patron from those available to the warlock class. You gain the level one abilities of that pact. If the abilities refer to your warlock level, your level is effectively one quarter your total level, minimum 1. If you gain a level in warlock, you lose this feat and may retain it to a new feat.

Section 15: Copyright Notice

Art of Magic - Heretical Pacts © 2019, d20pfsrd.com Publishing; Author: Ed Kabara

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Abbsins Pliable Tail

Prerequisite(s): Abbsins Tail

You have learned to use your tail in combat. You gain the following benefit:

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

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Aberrant Foe

Most of your hostile encounters involve aberrations.

Effect: You gain the following benefits:

Section 15: Copyright Notice

Warlock Grimoire 4. ©2023 Open Design LLC. Authors: Lou Anders, Wolfgang Baur, HH Carlan, Robert Fairbanks, Basheer Ghouse, Richard Green, Tim Hitchcock, Jeremy Hochhalter, Victoria Jaczko, Rajan Khanna, Sarah Madsen, Ben McFarland, Jonathan Miley, Kelly Pawlik, Sebastian Rombach, Adam W. Roy, Paul Scofield, Amber Stewart, Brian Suskind, Mike Welham.

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Absolute Direction

You rarely get lost.

Section 15: Copyright Notice

5E RPG: Infernal Adventures. Copyright 2023, Mal and Tal Enterprises, LLC; Author Michael J. Tresca

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Absorb Jewel

Prerequisite(s): Svirfneblin, Constitution 15 or higher

Tapping into the earthly powers of your ancestors, you absorb a gem or jewel into your body, gaining some of its resilience for a time. You gain the following benefits:

This consumes the gem. You may only have one gem implanted at any given time.

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

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Absorb Violent Energies

Prerequisite(s): Constitution 13, cannot be vulnerable to cold.

You are a walking, smoldering battery for hyper-lethal doses of flesh-rending, bone-shattering and soul-scorching power; those titanic forces which ripple over you – and through you! – re-charge the god within … even as they tear-apart every cell of your mortal being.

You gain vulnerability to cold. This cannot be used in conjunction with any other ability or effect that causes cold vulnerability. In exchange, you gain resistance to one of the following types of damage: acid, fire, lightning, radiant, and thunder.

Special: You may gain this feat multiple times. Each time this feat is chosen, you may choose a different type of energy resistance. You may not choose the same energy type multiple times.

Section 15: Copyright Notice

The Dragon’s Hoard #25 © 2022, Legendary Games; Authors Jason Nelson, Robert J. Grady, Darrin Drader, James-Levi Cooke.

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Abyssal Shinobi

Prerequisite(s): Divine Smite ability

You deal violent, gruesome death at the whispered behest of demonic masters with smooth and terrifying precision, moving from shadow to shadow like a stroke of oily-black lightning. In the quiet places haunted by your unseen presence, murder moves in the wind; vanishing once more, hushed terror coils in the wake of your merciless deeds.

Section 15: Copyright Notice

Legendary Classes: Templars & Tyrants © 2023, Legendary Games; Authors Jason Nelson, Darrin Drader, Miguel Colon, Clinton J. Boomer, Amber Scott

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Academician

Increase your Intelligence score by 1, to a max of 20. In addition, you gain proficiency in History. If you are already proficient, you double your proficiency score when making History skill checks.

Section 15: Copyright Notice

Scarred Races. © 2019, Wanderer's Haven Publications; Author: Jeremy Hochhalter

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Accomplished Dredger

Benefit(s): Increase your Intelligence by 1 to a maximum of 20. You learn an additional language. If you can cast conjure elemental then you may cast it with a 5th-level spell slot instead of a 6th with no changes to the spell, and you may cast it as an Action as long as you are conjuring an Earth elemental.

Section 15: Copyright Notice

Guilds of Sundara © 2022, eGDC Ltd; Author: Neal Litherland

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Acrobatic

You are skilled at leaping, jumping and flying.

Prerequisite(s): Dex 13+, Acrobatics proficiency

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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Acrobatic Steps

You can easily move over and through obstacles.

Prerequisite(s): Dex 13+, Acrobatics proficiency

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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Adaptable

You are quick to adjust to your new surroundings. You gain the following benefits:

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

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Adaptive Defense

You have learned to shift your fighting style to adapt against the various enemies you face. In any combat situation, you can rapidly acclimate to your opponent’s technique once you have seen it.

Section 15: Copyright Notice

5E: Age of Antiquity Adventure and Intrigue in the Ancient World © 2019 Aruzian Publishing, Stephen Delucchi, Marcus Lundin

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Adaptive Laborer

By doing odd jobs, you have picked up some handy skills throughout your life.

Benefit(s): One skill of your choice increases by 1, to a maximum of 20.

You gain proficiency in one set of artisan’s tools of your choice.

You gain proficiency in one of the following sets of tools: carver’s kit, disguise kit, forgery kit, herbalism kit, land vehicles, navigator’s tools, poisoner’s kit, water vehicles.

Section 15: Copyright Notice

Aaralyn's Stolen Notes to Velea Copyright 2018 Anne Gregersen Author Anne Gregersen

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Adder Strike

You can quickly apply poison to gloved hands, protected feet, or other protected body parts, delivering the poison with your strikes.

Section 15: Copyright Notice

Battlemasters & Berserkers © 2021, Legendary Games; Author Darrin Drader.

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Adventuring Companion

With this feat you attract a squire, sidekick, cohort, apprentice, bodyguard, or other sort of companion. Chose one of the following from Appendix B of the System Reference Document: Acolyte, Bandit, Cultist, Guard, Noble, Scout, Thug, or Tribal Warrior. At your GM’s discretion you may select some other customized companion with a challenge rating of ¼ or lower. The companion’s alignment is the same or very similar to yours. The GM determines the companion’s race, gender, age, background, and other characteristics.

In return for their service, you agree to train them and provide for their basic needs (food, shelter, etc.). The companion helps and serves you to the best of their ability. They may perform many menial tasks such as errands, portage, research, or donning armor. They may also help in combat. They take their turns on your initiative and obey your directions in combat. As long as the companion is within 60 feet of you, they use your proficiency bonus for attacks, saving throws, and skills they are proficient in, as they are actively learning from you. However, if you fall unconscious or move more than 60 feet away, they lose this bonus. The companion will not tolerate abuse and will abandon you or turn on you if they feel mistreated. Companions do not gain experience points or advance in level while they serve you. After studying under you for a time, they eventually move on to pursue career opportunities elsewhere and must be replaced with a new recruit. If a companion dies or leaves, you can spend 8 hours recruiting a new one. You can also dismiss your current companion and recruit a new one.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

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Aerial Guardian

You have spent many long years mastering the art of flight, and defending your temple in aerial battle.

Prerequisite(s): Gargoyle

Benefit(s): Your flight speed increases by 20 feet. You gain advantage on Dexterity saving throws while in flight. Your Dexterity score increases by 1, to a maximum of 20.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

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Aerial Mastery

You have spent many long years mastering the art of flight, and of defending your temple in aerial battle.

Prerequisite(s): Gargoyle

Benefit(s):

Section 15: Copyright Notice

Book of Monstrous Might: Ecology of the Gargoyles © 2021 Total Party Kill Games. Authors: Brian Berg, George "Loki" Williams.

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Aerial Warrior

Prerequisite(s): A flying speed of at least 25 feet

You can now take to the skies in medium and heavy armor. If wearing medium armor would normally restrict your ability to use your flying speed, you can now fly up to 30 feet if your speed would otherwise allow it. Likewise, in heavy armor you can now use up to 25 feet of your flying speed.

Through your training, your instincts in the air are unmatched. You can reroll a failed Dexterity save made while you are airborne and use result of the new roll. Once you use this feature to do so, you must finish a short or long rest before you can do so again.

Section 15: Copyright Notice

Galder’s Gazetteer Author(s) Matt Click, Gabe Hicks, Jess Ross

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Agile Climber

Your time spent climbing rigging has made you exceptionally nimble. Increase your Strength or Dexterity score by 1, to a maximum of 20.

Additionally, you gain a climbing speed equal to your walking speed, and you have advantage on Strength (Athletics) checks made to climb difficult surfaces.

Section 15: Copyright Notice

Pirates and Plunder A Compendium For 5e © 2024 Published by Mythos Chronicles; Author Filippo Bardoscia

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Agile Maneuvers

You’ve learned to use your quickness in place of brute force when performing combat maneuvers.

Prerequisite(s): Dex 13+

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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Agile Swimmer

You flip, twist, and turn in the water with grace.

Section 15: Copyright Notice

The Dragon’s Hoard #37 © 2023, Legendary Games; Authors Jason Nelson, Matt Kimmel, Michael Mifsud, Scott D. Young, Miguel Colon.

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Agile Swimmer

You flip, twist, and turn in the water with grace.

Benefit(s):

Section 15: Copyright Notice

Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.

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Ahool Senses

Prerequisite(s): Ahooling, Ironsinger

You have started to develop a preternatural sense based on echolocation. You gain the following benefits:

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

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Ahooling Flight

Prerequisite(s): Ahooling Wings, 8th level

You have trained hard and may now take flight with your vestigial wings, just like your vampiric brethren.

You gain the following benefits:

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

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Aim

By taking your time and lining up a shot, you are able to increase your accuracy with ranged attacks. You may use your action to aim. If you do, you may add your Wisdom modifier to the result of your next ranged attack roll, as long as you make that roll before the end of your next turn.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

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Alchemaestro

Your physiology is well adapted for consuming and enduring the effects of potions, granting you the following benefits.

The degree to which a drinker’s ability score can be altered by the elixir is based on the potion’s rarity, as detailed in the Elixir Effect by Rarity table. When the elixir is consumed, the creature’s ability score becomes the value shown in the Ability Score Value column, and the effects last for 1 hour. If an effect would again alter the ability score of a creature benefiting from an elixir, the elixir’s effect immediately ends. Additionally, a creature can only benefit from a single elixir at a time. If it drinks a second elixir while another elixir is in effect, the first elixir’s effect immediately ends.

Section 15: Copyright Notice

Epic Legacy Campaign Codex Copyright 2020 2CGaming, LLC Author Ryan Servis

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Alchemical Artillerist

You have specialized in the numerous dangerous chemicals at the alchemist’s fingertips, gaining the following benefits:

Section 15: Copyright Notice

EN World EN5ider Presents: A Touch of Class. Copyright 2017 EN Publishing.

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Alchemist

Prerequisite(s): Proficiency with an alchemist’s kit

You learn the forbidden art of creating life through alchemy. Using 10 gp of alchemical reagents and an alchemist’s kit, you can grow 1d4 + 1 creatures in jars as a light activity during a long rest, chosen from the following list: contained fetal horror jar, green ooze, pickled watcher, preserved flayer mind, sanguine lamprey vial, suspended metamorphic nymph, twisted abomination bottle.

You may only have 5 such alchemical jars prepared at a time. Any jars created in excess of 5 are inert and have no effect.

Sample Alchemical Creations

Fetal Horror Jar

Wondrous item, uncommon

As an action, you can throw this jar up to 20 feet to an unoccupied square, shattering it on impact. A fetal horror emerges from the shattered jar. Roll initiative for the creature, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). At the end of each of the creature’s turns, it makes a Charisma saving throw. On a failed save, the creature continues to obey you. On a successful save, your control of the creature ends and the creature may attack or flee.

Pickled Watcher

From the eyestalk of a watcher, a pygmy is grown in a sealed jar of swirling blue alchemical fluid. The dead eyes and slack-jawed mouth, filled with needlelike teeth, bob in the murky arcane liquid. These jars are often ornate, fastened with double lids: one for consuming the fluid, and a second for removing the shriveled, bloated watcher within.

If the fluid around the watcher is consumed, the imbiber is granted true sight, the ability to see the nature of things and pierce all illusions. However, the mortal eye was not meant to bear the intensity of this gaze for long. Consuming the liquid makes the imbiber sensitive to the sun and other bright lights. As the effects of the elixir fade, vision may fade with it, leaving the imbiber blind. Normal sight eventually returns for most, though some have gone truly blind from consuming too much of the pickled watcher’s elixir.

Pickled Watcher

Potion, uncommon

When you drink this potion you gain truesight and sunlight sensitivity for 10 minutes. After 10 minutes you must succeed on a DC 13 Constitution saving throw or be blinded for 1 hour.

Potion

Proper potions of healing, sanctioned by the alchemists guild, cost an enormous sum for the common man. Fifty gold pieces, though affordable for an adventurer flush with treasure from plundered hoards, is far beyond the reach of most ordinary folk. Many turn to back-alley alchemists or blackmarket dealers for sanguine elixirs. These cheap replacements are consumed by sick commoners, wounded soldiers, and injured mercenaries. They are often made poorly, and the odds of sickness from the worms is exacerbated by the unskilled hands of the alchemist who created them.

Blackmarket Potions. Though alchemists failed at creating true fae, the result was not without some aspects of faerie power. The dust that glitters in the rosy waters of the elixir is fairy dust, a powerful intoxicant and aphrodisiac. Those who drink such a potion are swept up in the wild magic of the fey, charmed by all creatures they encounter. It heightens natural attraction, and often leads to the imbiber thinking they have fallen in love. Beyond simply being a love potion for the imbiber, it also suffuses them with an aura of powerful pheromones, causing the creatures around them to be similarly enthralled by the potion’s effects. These potions are often sold as blackmarket love potions, with this particular side-effect omitted during the bartering.

Preserved Flayer Mind

Potion, uncommon

When you drink this potion you gain advantage to all Intelligence and Wisdom skill checks for 1 hour. After 1 hour you must succeed on a DC 13 Wisdom saving throw or suffer 1d4 psychic damage and the effects of a short-term madness.

Sanguine Lampreys

Sanguine lampreys, or bloodworms as they are commonly called, are grown from cheap alchemical reagents. They are used in sanguine elixirs, suspended in a vial of blood-red fluid. If approached, they will strike at the glass, revealing maws of serrated teeth. If ingested, these worms will repair the flesh of their host. The process is painful and can poison a host not strong enough to tolerate the worms.

Sanguine Lamprey Vial

Potion, common

When you drink this potion it restores 2d4 hit points, but you must succeed on a DC 10 Constitution saving throw or become poisoned for 1 hour. The amount of hit points restored by such a vial increases when its creator reaches 5th level (4d4), 11th level (8d4), and 17th level (10d4).

Suspended Metamorphic Nymph

Potion, uncommon

When you drink this potion you gain advantage on all Charisma skill checks, but all Charisma rolls against you also have advantage. Effects such as detect magic will reveal glowing dust radiating from you. These effects last for 1 hour.

Alchemists attempted to synthesize sylvan beings, creatures not of our world. The metamorphic nymph is the result of those experiments — both the failure and the success. Fae are unlike other creatures, not native to the mortal plane. Creating them through alchemical means proved difficult. Suspended in swirling pearlescent pink fluid (which can be gleaned as the source of the elixir’s power), it appears at first to be a pixie, with faerie wings and tiny features not unlike a fair human, though as the elixir swirls the rest of the creature is revealed. Insect-like features mar the smoothness of the fairy’s skin, its body tapering into insectile legs.

Twisted Abomination

First created by warlocks, the elixir of the twisted abomination is a dark attempt to harness the strength of a captive demon. Inside this red liquid, a twisted form of claws and horns and muscles bulges against the glass of its containment. Drinking this fluid suffuses the imbiber with terrible strength and mindless bloodlust. Some become lost in the potion’s induced rage and use their strength to commit terrible acts of violence, of which they have no recollection when the effects of the elixir fade.

Twisted Abomination Bottle

Potion, uncommon

When you drink this potion you gain advantage on Strength checks and your size increases by one category — such as from Medium to Large. While enlarged you are also enraged and can’t talk, write, or read, and you can’t cast or concentrate on spells. Your weapon attacks deal an additional 1d4 damage of the same type. These effects last for 1 hour.

Section 15: Copyright Notice

Zargoth’s Tome of Familiars, Copyright 2021, Arcana Games, LLC.

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Alertness

Alertness

You are always cautious of danger, and are rarely caught unaware.

Prerequisite(s): Perception proficiency

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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Alien Communication

Prerequisite(s): Hoyrall

You may not be particularly suave with your three tongues, but you have an uncanny knack of getting across information via your antennae-a knowledge you can use to your advantage. You gain the following benefits:

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
See the full license for this page


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Alien Wisdom

Prerequisite(s): Vestraadi

The knowledge of the current flows through you and instills a sense of truth in you. You gain the following benefits:

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

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Alignment Channel

You can channel divine energy to affect outsiders that possess opposing alignments.

Prerequisite(s): Channel Divinity

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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Alluring Magic

Prerequisite(s): The ability to cast a spell that charms a creature.

A whisper of the Scintillating Fey Courts’ influence accompanies your magic, seducing your targets with its intoxicating allure. When you cast a spell that requires a non-hostile creature (excluding fey) to make a saving throw to resist being charmed by you, the creature must roll 1d4 and subtract the number rolled from the saving throw’s result. Additionally, when a creature (excluding fey) makes a saving throw to resist being charmed by one of your spells and fails by 5 or more, it has disadvantage on ability checks until the end of its next turn.

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

This is not the complete license attribution - see the full license for this page



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Alter Self

You can change shape at will.

Note Infernal feats are first gained by taking the Infernal Pact feat. This feat ties a character to a Circle’s particular lord. If the character is not from that Circle, the Circle is considered his “home” Circle from that point on. The feats available to a character are determined by his home Circle—a character cannot take infernal feats that are not listed as tied to a Circle.

Prerequisite: Infernal Pact.

Section 15: Copyright Notice

5E RPG: Infernal Adventures. Copyright 2023, Mal and Tal Enterprises, LLC; Author Michael J. Tresca

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Amateur Crystalline Cannonade

Prerequisite(s): Colliatur, Dexterity 10 or higher

You have learned to grow a powerful crystalline crossbow from the protrusions of your body. You gain the following benefits:

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
See the full license for this page


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Amateur Psychic Poisoner

Prerequisite(s): Intelligence 13 or higher

Section 15: Copyright Notice

Occult Secrets of the Underworld Copyright 2018, AAW Games, LLC; Thilo Graf and Jonathan G. Nelson.

Copyright Notice
See the full license for this page


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Amber Wayfarer

You are a veteran of traversing the Amber Road.

You gain the following benefits:

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
See the full license for this page


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Ambidextrous

Prerequisite(s): Extra Attack class feature

When you fight with two weapons, your martial skill enables you to perform deadly maneuvers, relentlessly assaulting your opponents. You gain the following benefits:

Your character is wielding a scimitar and a shortsword and is making a scimitar attack with advantage. You need to roll 12 or more to hit. You roll 17 and 14, meaning that in addition to your scimitar’s damage, you can use your reaction to deal the damage of your shortsword.

Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle ‘Iris’ Deschamp

Copyright Notice
See the full license for this page


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Amphibious Adaptation

Prerequisite(s): Aquatic creature that cannot breathe out of water.

You can survive out of water far longer than your aquatic kin.

Section 15: Copyright Notice

The Dragon’s Hoard #37 © 2023, Legendary Games; Authors Jason Nelson, Matt Kimmel, Michael Mifsud, Scott D. Young, Miguel Colon.

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Amphibious Adaptation

You can survive out of water far longer than your aquatic kin.

Prerequisite(s): Aquatic creature that cannot breathe out of water.

Benefit(s):

Section 15: Copyright Notice

Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.

Copyright Notice
See the full license for this page


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Amplified Risk

When you force a creature to make a saving throw, if they roll a 1 on the d20, the following applicable effects activate:

Section 15: Copyright Notice

Creed's Codex: Arcane Secrets of the Summoners © 2022 Brendan Jonesrebandt Consulting LLC DBA Knight Vision Creative, Author Brendan Jonesrebandt

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Anatomical Precision

Prerequisite(s): Proficiency with Medicine, sneak attack or surgical precision class feature

Your study of human and inhuman anatomies allows you to strike with deadly precision. As a bonus action, you can study the anatomy and movement style of a creature within 30 feet, making an Intelligence check appropriate to the creature’s type, with a DC of 8 + the target’s CR. If successful, for the next minute you may add your Intelligence modifier to attack rolls against the creature and increase the damage of any sneak attack die against that target.

Section 15: Copyright Notice

Mutants and Mad Scientists (5E) © 2018, Legendary Games; Authors: Jason Nelson, Mike Myler, and Clinton J. Boomer.

Copyright Notice
See the full license for this page


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Anesthetist

Prerequisite(s): Proficiency with Medicine and poisoner’s kit

You are an expert at subduing a target with nonlethal poisons. You gain the following benefits:

When you use a poison that causes unconsciousness, you increase the DC of saving throws made to resist it by 1 for every 2 points of proficiency bonus you possess, and if the unconsciousness caused by that poison has a variable duration that duration is always the maximum amount.

When examining a creature rendered unconscious by such a poison, you can make a Wisdom (Medicine) check against the poison’s save DC + 5 to determine how much time remains until the target awakens.

You can also use the Medicine skill to ameliorate pain.

As an action and bonus action, you can infuse or inject a creature with a mixture of pain-deadening compounds. After 1 minute, the target gains advantage on saving throws against fear and poison. This bonus lasts 1 hour.

Alternatively, you can provide a fast-acting sedative that provides the above benefits 1 round after being injected rather than 1 minute; however, the duration of the effect is reduced to 1 minute. If the target is already affected by a pain effect or is already frightened or poisoned, they can instead attempt a new saving throw (without advantage) to suppress the effect as long as the anesthesia lasts.

Once you have used this feature a number of times equal to your Intelligence modifier, you require a long rest before it can be used again.

Section 15: Copyright Notice

Mutants and Mad Scientists (5E) © 2018, Legendary Games; Authors: Jason Nelson, Mike Myler, and Clinton J. Boomer.

Copyright Notice
See the full license for this page


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Angel Mangler

You specialize in slaughtering angels and their goodly ilk.

Your attacks, features, and spells affecting celestials ignore any damage resistance (but not immunity) the celestial has. Additionally, when you reduce a celestial to 0 hit points on your turn, you can use a bonus action to make a weapon attack against the same or another celestial you can see.

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

This is not the complete license attribution - see the full license for this page



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Animal Affinity

You are skilled at working with animals and mounts.

Prerequisite(s): Animal Handling proficiency

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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Animal Companion

Prerequisite(s): proficiency in the Animal Handling skill

You can forge a deep bond with an animal, to the point that it will be ready to die for you.

Benefit(s): You can lure an animal from the following list: ape, black bear, boar, panther, or wolf. The GM can authorize other creatures, but they must be small or medium beasts with a challenge rating of 1/2 or lower. You must be in an environment suitable to the chosen animal. Unless circumstances do not permit it, the animal behaves toward you in a friendly manner and follows you curiously. If you treat it well for one week, it draws closer to you, faithfully accompanying you and obeying your instructions like a very well trained dog.

Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle 'Iris' Deschamp

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Animal Companion

You’ve found a companion in the form of a loyal animal.

Benefit(s): Choose one of the following beasts to be your companion: blood hawk, mastiff, mule, or riding horse.

You can give simple verbal commands to your companion without using your action. Your animal companion takes its turn directly after yours, and attempts to fulfill your commands as best as possible. Additionally, your companion gains the following benefits:

Section 15: Copyright Notice

Deadworlds: A Post-Apocalyptic Expansion for the World's Greatest Roleplaying Game Copyright 2017 PondStrider Games. Author George Sutherland Howard

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Animal Magnetism

You have a tiny patch of hair on your body that is actually a love charm.

Section 15: Copyright Notice

5E RPG: Gothic Adventures. Copyright 2021, Mal and Tal Enterprises, LLC; Author Michael Tresca.

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Animist

Animists are mages who have learned the art of awakening the spirits of objects. By infusing arcane energy into weapons, armor, or even mundane items, they create powerful weapons — and tools — to do their bidding.

Prerequisite(s): One or more 1st level spell slot

Your study of the arcane arts allows you to imbue inanimate objects with life to serve as your familiar.

You learn the find familiar spell and can cast it as a ritual. When you cast it in this way, you may choose to animate one of the following objects instead of summoning a familiar: small object, spellbook, weapon, shield, carpet, armor, cloak.

You must be touching the object for the duration of the ritual. If the object is a magical item you must be attuned to it. If your animated familiar reaches 0 hit points, you can cast the find familiar spell to completely repair the object while touching it, animating it and returning it to its hit point maximum. You can’t repair an object in this way if it was a magical item that was destroyed by its own effect.

You may take this feat multiple times. Each time you take this feat again, you may have two additional animate familiars active at a time.

Section 15: Copyright Notice

Zargoth’s Tome of Familiars, Copyright 2021, Arcana Games, LLC.

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Animist

You have an innate magical gift for communicating with the natural world. You know and can cast the animal friendship and animal messenger spells once each without any need for components. After you have cast each spell, you cannot cast it again until you have completed a long rest. The message delivered by your animal messenger spell arrives telepathically in your “voice” to the creature you described, rather than audibly.

Section 15: Copyright Notice

Blue Rose Adventurer’s Guide, Copyright 2020, Green Ronin Publishing; Lead Designer: Steve Kenson, based on original material by Jeremy Crawford, Steve Kenson, Alejandro Melchor, and John Snead.

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Antique Appraiser

You have specialized knowledge in dealing with rare items and antiques. After studying an object for at least 1 minute you can accurately appraise its monetary value. You also add double your proficiency bonus to any Intelligence checks made to relating to that object’s history or origin.

In addition, you have a magical antique of your own. You may have inherited a family heirloom, been gifted something by a benefactor, or you may have slyly acquired an item others mistook as mundane junk. Whatever the case, while the antique is on your person, you gain a +1 bonus to ability checks and saving throws of one ability of your choice.

Alternatively, the antique provides you with one of the following benefits (chosen at the time you take this feat):

Section 15: Copyright Notice

Galder’s Gazetteer Author(s) Matt Click, Gabe Hicks, Jess Ross

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Apocalyptic Mutation: Claws

The apocalypse has caused you to change. Either through contact with fiendish blood or being warped by the blasted landscape, you gain the ability to extend long retractable catlike claws from your fingertips and can even inject poison into your victims.

Section 15: Copyright Notice

Sandy Petersen’s Planet Apocalypse, © 2021, Petersen Games.

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Apocalyptic Mutation: Horns

Whether through surviving a fiend’s magic or as a result of being warped by the blasted landscape, a crown of demonic horns sprouts from your head. You gain the following benefits.

Section 15: Copyright Notice

Sandy Petersen’s Planet Apocalypse, © 2021, Petersen Games.

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Apocalyptic Mutation: Scales

Whether by contact with fiendish blood or being warped by the blasted landscape, your skin dries, cracks, and becomes scaly. You gain the following benefits.

Section 15: Copyright Notice

Sandy Petersen’s Planet Apocalypse, © 2021, Petersen Games.

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Apocalyptic Survivor

Prerequisite: Wisdom 13, native to a wounded land or bordering territory, must be selected as a first level character.

You are the near-feral survivor of a corrupted apocalypse, staying hidden in the shadows of a wounded land or escaping into the questionable safety of the borderlands beyond.

You gain advantage on saving throws against disease and poison, and you have natural immunity to tainted plagues in your native wounded land. You can contract such diseases and even infect others, though you never manifest symptoms yourself. You are considered proficient with all improvised weapons, which deal 1d6 damage instead of 1d4.

You also gain a +1 bonus on Dexterity (Stealth) and Wisdom (Survival) checks; this bonus is increased to +2 against fiends, and to +4 against fiends within your native lands.

Section 15: Copyright Notice

The Dragon’s Hoard #26 © 2022, Legendary Games; Authors Jason Nelson, Robert J. Grady, Darrin Drader, James-Levi Cooke.

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Apprentice Cantripothist

Prerequisites: wizard or sorcerer

You’ve take the time to study Cantripothy. You gain the following benefits:

Section 15: Copyright Notice

The Cantrip Cantina: Holiday Libations. Copyright 2019 Underground Oracle Publishing. Authors: Jess Pendley, Keith Pendley

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Aqua Adept

Your mastery over water allows you to manipulate it with ease, using it to attack.

Increase your Intelligence or Wisdom score by 1, to a maximum of 20.

You know and can cast the steam veil cantrip. Once per long rest, you can cast create or destroy water as a 3rd-level spell without expending a spell slot, and you can choose to deal 3d8 bludgeoning damage to any creature within 5 feet of the water you create with this spell.

Section 15: Copyright Notice

Elements Unleashed: Crafting, Character Options, Magic Items, and Monsters Copyright 2024 JohnnyDM. Author JohnnyDM

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Aquatic Adaptation

Your body has adaptations or mutations allowing you to breathe and move in aquatic environments with ease.

Benefit(s) You gain a swim speed equal to your walking speed, and you can breathe water or air interchangeably. Additionally, one ability score of your choice increases by 1, to a maximum of 20.

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

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Arachnid Athletics

Prerequisite(s): Strength 13 or higher

You have learned to emulate the skittering movement of the arachnids so precious to your kin.

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

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Arcane Charm

Choose one spell of 2nd-level or lower from the bard, sorcerer, warlock, or wizard spell list.

You can innately cast this spell without any components, and you can choose to reduce its casting time from 1 action to 1 bonus action, or from 1 bonus action to 1 reaction (which you take at the end of another creature’s turn). Once you use this feature, you can’t use it again until you finish a short rest or long rest.

Section 15: Copyright Notice

Legendary Adventures © 2020 Mike Myler, published under license by Legendary Games.

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Arcane Convergence

Prerequisite(s): Spellcasting or Pact Magic feature, character level 4

When you cast a spell of 1st through 8th level, you can choose to tap into the power of convergence. This allows you to gain the effects of the spell as though it was cast one level higher.

You must then roll on the convergence table to determine your mental accuracy. You regain the use of this ability once you’ve completed a short or long rest.

Child of Chaos
d6 Change
1 Increase your Strength ability score by 2 and gain advantage on Athletic checks
2 Increase your Dexterity ability score by 2 and gain advantage on a Dexterity based skill of your choice
3 Increase your Constitution score by 2 and gain advantage on concentration checks.
4 Increase your Intelligence score by 2 and gain advantage on an Intelligence based skill of your choice.
5 Increase your Wisdom score by 2 and gain advantage on a Wisdom based skill of your choice
6 Increase your Charisma score by 2 and gain advantage on a Charisma based skill of your choice
Section 15: Copyright Notice

Creed's Codex: Arcane Secrets of the Summoners © 2022 Brendan Jonesrebandt Consulting LLC DBA Knight Vision Creative, Author Brendan Jonesrebandt

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Arcane Heartbeat

Prerequisite(s): Crystal tiefling, Charisma 15 or higher

Your innate magical abilities become greater, allowing you to weave your desires into reality.

Choose one spell on the Sorcerer spell list with a base level equal to or less than your proficiency bonus. You can cast this spell once per long rest, requiring no components or spell slot, as if it were part of your planar legacy feature. When you gain a level where you would be able to take a new feat or ability score increase, you can switch out your selected Sorcerer spell for another one that qualifies for this feat.

Section 15: Copyright Notice

The Crystal Tiefling Copyright 2022 Logan Laidlaw Author Logan Laidlaw.

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Arcane Impetus

Your spells can carry with them a momentum that propels you or your allies to act more swiftly.

When you cast a spell of 1st level or higher during your turn, you can choose to grant yourself or one target of the spell a burst of speed. The chosen target’s movement speed is increased by 10 feet until the end of their turn, and they can take the Dash, Disengage, or Hide action as a bonus action on their turn. This feature can be used a number of times equal to your proficiency bonus, with all expended uses being restored after a long rest.

Section 15: Copyright Notice

Elements Unleashed: Crafting, Character Options, Magic Items, and Monsters Copyright 2024 JohnnyDM. Author JohnnyDM

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Arcane Precision

Prerequisite(s): Ability to cast at least one spell

Your mastery of arcana allows you to direct your magic with extreme precision. You gain the following benefits:

Increase your Intelligence or Wisdom score by 1, to a maximum of 20.

When you cast a spell that requires a ranged attack roll, you can reroll the attack roll if the result is a 1 or 2. If you do so, you must use the new roll.

Section 15: Copyright Notice

The Codex Of Forbidden Arcana Copyright 2024 Mythos Creations, Author: Luigi Caterino

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Arcane Resurgence

The magic of destruction flows through you, reinvigorating your spells.

Benefit(s): Increase your Charisma, Intelligence or Wisdom score by 1, to a maximum of 20.

Once per turn when you cast a spell of 1st level or higher that inflicts damage of a type to which you have resistance or immunity, you may reroll a number of damage dice up to your modifier for the chosen ability (minimum of one reroll). You must use the new rolls.

Section 15: Copyright Notice

Apocalypse Codex: The Cataclysm Handbook Copyright 2024 @jonnydmandgames; Author JonnyDM

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Arcane Shield

Arcane Shield

You can convert any spell into a defense.

Prerequisite(s): Ability to cast arcane spells

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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Arcane Siphon

Prerequisite(s): Ability to cast at least one spell

You learn to siphon vitality from the magic you wield. Whenever you cast a spell of 1st level or higher, you gain temporary hit points equal to the spell’s level, lasting for 1 minute.

Section 15: Copyright Notice

The Codex Of Forbidden Arcana Copyright 2024 Mythos Creations, Author: Luigi Caterino

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Arcane Smite

Prerequisite(s): Ability to cast arcane spells

With this feat, you can expend arcane spell slots to inflict more damage with your melee attacks. When you hit a creature with a melee weapon attack, you can expend one arcane spell slot to deal force damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

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Arcane Sorcery (Meta Magic)

Prerequisite(s): Druid Circle of the Arcane

Druids of the Arcane Circle have exclusive access to metamagic feats. Rather than taking the Ability Score Improvement feature at 4th, 8th, 12th, 16th and 19th level, they can choose this feat.

You have learned to control and manipulate the natural arcane forces that exist all around you.

Your influence over this omnipresent force is represented by sorcery points, which allow you to create a variety of magical effects.

You have a number of sorcery points equal to your druid level. You can never have more sorcery points than your druid level. You regain all spent sorcery points when you finish a long rest.

Section 15: Copyright Notice

Amazons vs Valkyries: Druid Circles, Copyright 2022, Bloodstone Press

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Arcane Spiritualist

Your understanding of the arcane provides you with insight into the magic that tethers spirits to this world.

You gain the following benefits:

Section 15: Copyright Notice

Grizelda’s Guide to Ghost Hunting Copyright 2022 Scoundrel Game Labs; Author(s) T.A. Gray, Jeremy Forbing, Andrew Marquis, Darren Kenney, Sven Truckenbrodt, DMBen.

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Arcane Strike

Arcane Strike

You draw upon your arcane power to enhance your weapons with magical energy.

Prerequisite(s): Ability to cast arcane spells.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Arcane Trickery

Prerequisite(s): The ability to cast mage hand, proficiency in Sleight of Hand

Your mastery of illusions enhances your rogue abilities. You gain the following benefits:

Increase your Intelligence or Dexterity score by 1, to a maximum of 20.

When you perform a task with mage hand, your Dexterity (Sleight of Hand) checks made to perform that task stealthily are made with advantage.

You learn disguise self and silent image and can cast one of them once without expending a spell slot. You regain the ability to cast one of these spells in this way when you finish a long rest. If you already know either of these spells, then when you cast it without expending a spell slot, you also cast it without verbal components.

Section 15: Copyright Notice

Three Dozen Arcane Trickster Spells Copyright 2024 Rogue Genius Games; Author Dave Paul

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Arcane Warden

Prerequisite(s): 8th level

You are specialized in defending against forbidden magic, gaining the ability to counter and dispel arcane threats. You gain the following benefits:

You learn the counterspell and dispel magic spells. Your spellcasting ability for these spells is Intelligence, Wisdom, or Charisma (your choice). You can cast one of these spells once without expending a spell slot, regaining the ability to do so when you finish a long rest. You can also cast these spells using your spell slots (if you have any).

When you cast counterspell or dispel magic, you can add your proficiency bonus to the ability check.

Section 15: Copyright Notice

The Codex Of Forbidden Arcana Copyright 2024 Mythos Creations, Author: Luigi Caterino

This is not the complete license attribution - see the full license for this page



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Arcanist

Prerequisite(s): The ability to cast the find familiar spell; one or more 2nd level spell slots

Your mastery of the arcane arts allows you to conjure familiars of raw arcane power. You can expend a spell slot of 2nd level or higher in order to summon a number of arcane familiars equal to the level of the spell slot expended. All arcane familiars summoned this way must be of the same form, chosen from the following list: arcane motes, arcane wisps, arcane servitors, arcane darts, arcane wards, arcane eyes.

You can’t have more than one type of arcane familiar at a time. If you summon arcane familiars while you already have arcane familiars, their number changes to match that of the new spell slot used and you may cause them to adopt a new form.

Section 15: Copyright Notice

Zargoth’s Tome of Familiars, Copyright 2021, Arcana Games, LLC.

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Archivist

You have learned to organize your notes and data in very ingenious ways, granting you the following benefits:

Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle 'Iris' Deschamp

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Arctic Sculptor (Cold)

You are intimately familiar with the domain of cold to the extent that you can change the elemental makeup of spells from one energy to another. In this case, cold. You gain the following benefits:

Section 15: Copyright Notice

Character Options: Feats of Cold © 2020, Fat Goblin Games; Author:Troy Daniels

Copyright Notice
See the full license for this page


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Arctic Survivor

You are alert to the dangers that come with cold environments. Not only can you survive them, but you can also thrive within them.You gain the following benefits:

Section 15: Copyright Notice

Character Options: Feats of Cold © 2020, Fat Goblin Games; Author:Troy Daniels

Copyright Notice
See the full license for this page


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Ariser

Prerequisite(s): Rhydan ancestry

You can take your action to magically assume a humanoid form. This form is the same size as your beast form, or small, if your beast form is smaller than that. You retain your ability scores, Hit Dice, and hit points in humanoid form but lose any other traits of your beast form. You always assume the same humanoid form, which typically appears human, although some aquatic rhydan have humanoid forms like sea-folk, and others have forms more like vata or even night people. Regardless of appearance, you do not gain any of the ancestral traits of those humanoids. Rhydan humanoid forms often have minor “tells” or traits that reflect their beast forms like unusual hair, eye, or skin colors, vestigial horns, tails, or wings, and so forth.

You can remain in humanoid form for a number of hours equal to half your level. You then revert to your normal form unless you expend another use of this feat.

You can revert to your normal form earlier using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die. You can use this ability twice, then must complete a long rest before using it again.

Section 15: Copyright Notice

Blue Rose Adventurer’s Guide, Copyright 2020, Green Ronin Publishing; Lead Designer: Steve Kenson, based on original material by Jeremy Crawford, Steve Kenson, Alejandro Melchor, and John Snead.

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Around the Corner

Increase your Dexterity by 1, to a maximum of 20.

When making an attack, you can curve the attack of your combat card to attack creatures around corners so long as you have enough space for the card to maneuver. When creating the trajectory you need to count the squares of unimpeded movement the card would need to make to hit the target.

Using those squares, you apply your range increment penalties if any. Next, you treat the card as a flying ‘creature’ it can turn 45 degrees each square of movement without any difficulty. If you need the card to make a 90 degree turn to hit the target, the attack has disadvantage and 5 extra feet of distance.

Section 15: Copyright Notice

Polymorph: The Dealer (5E), © 2024, Orphaned Bookworm Productions, LLC, Author: Connor Bates.

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Art of Surprise

Prerequisite: Sneak attack

Surprise is not something to be wasted. Once per round, when you hit an enemy which is unaware of you, with a melee weapon, you may apply your sneak attack damage to a second melee attack. This attack need not be against the same target and uses a bonus action.

Section 15: Copyright Notice

Art of Might: Artful Dodgers © 2022, d20fsrd.com Publishing; Author: Ed Kabar

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Artech Savant

You have spent hours studying ancient books and scrolls, detailing the crafting of magical items, referred to as arcane technology or “artech” for short by the scholars.

Prerequisite(s): You must be a spellcaster.

Benefit(s): Increase your Intelligence score by 1, to a maximum of 20.

You have advantage on Intelligence (Arcana) checks when making magical items, scrolls, and potions.

You gain proficiency in one set of artisan’s tools.

You know the recipe of one uncommon magical item. Pick one from the following list of items: alchemy jug, bag of holding, cloak of the manta ray, driftglobe, goggles of night, potion of greater healing, potion of resistance, ring of jumping, ring of warmth, staff of the adder.

Section 15: Copyright Notice

Aaralyn's Stolen Notes to Velea Copyright 2018 Anne Gregersen Author Anne Gregersen

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Ash Walker

You’ve mastered the ability to move through the ashen remains of the old world.

Benefit(s): Increase your Dexterity or Constitution score by 1, to a maximum of 20.

You gain immunity to the detrimental effects of ash, smoke, and thin air, such as those found in a volcanic wasteland. Additionally, you have advantage on saving throws against effects that would blind or suffocate you.

Section 15: Copyright Notice

Apocalypse Codex: The Cataclysm Handbook Copyright 2024 @jonnydmandgames; Author JonnyDM

This is not the complete license attribution - see the full license for this page



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Assassin’s Grace

You are adept at dealing a finishing blow. If a target is unaware of you while you are within 5 feet of them, the first attack you make is automatically a critical hit. The target can make a Dexterity saving throw with disadvantage against a DC of 10 plus the number of sneak attack dice you can deal with a sneak attack. On a success, the target negates the critical hit.

Section 15: Copyright Notice

Breath of Life - The Scout (5e) © 2024, Orphaned Bookworm Productions; Authors: Norman Mitchell Jr. and Connor Bates

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At One

You have become more in tune with your body and they energy that creates it. You gain 4 additional Hack or Ki points.

Section 15: Copyright Notice

Lasers & Liches: Tales from the Retroverse - Test Wave 3 Player's MTX Creator(s) Chris Lock, Lluis Abadias Copyright 2021

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Athletic

You possess inherent physical prowess.

Prerequisite(s): Str and Con 13+, Athletics proficiency

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Attuned to the Wild

You share a strong mystic connection with one type of wilderness terrain.

Prerequisite(s): Elf, Wisdom 13.

Section 15: Copyright Notice

Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.

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Audire Shepherd

Prerequisite(s): Audirefunglet

You have embraced your role as a shepherd of the fungal forests. You gain the following benefits:

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
See the full license for this page


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Augment Adept

Working through the complex formulae, you learn one force augment option of your choice from the summoner class. If required, your spellcasting ability for the augment is Intelligence, Wisdom, or Charisma (choose when you select this feat). If the augment has a prerequisite of any kind, you can select that augment only if you’re a summoner who meets the prerequisite.

Whenever you gain a level, you can replace the augment with another one from the summoner class.

Section 15: Copyright Notice

Creed's Codex: Arcane Secrets of the Summoners © 2022 Brendan Jonesrebandt Consulting LLC DBA Knight Vision Creative, Author Brendan Jonesrebandt

This is not the complete license attribution - see the full license for this page



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Augmented Conjuring

Your conjured creatures are more powerful and robust.

Prerequisite(s): Spell Focus (Conjuration)

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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Avatar of Agony

Prerequisite(s): Unholy Scar feat, cleric of a deity of pain, suffering, torture, or similar.

You are the flensing blade wielded by the gods of torment.

Their exquisite blessing flows through you into others.

As an action you may cut your own flesh, dealing 1d4 damage to yourself. Choose a creature within 60 feet that you can see, and a body part that creature possesses. For as long as you concentrate, up to 1 minute, that creature suffers the associated effect.

You must finish a short rest before you may use this ability again. After using it a second time in one day, you must finish a long rest before you may use it again.

Section 15: Copyright Notice

Clerics & Cultists © 2021, Legendary Games; Author Darrin Drader, Nicholas Hite, Sean K Reynolds, Jason Nelson, Jenny Jarzabski, Miguel Colon, Michael “solomani” Mifsud, Matt Daley, Nathan Reinecke.

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Avid Gamer

Prerequisite(s): Intelligence of Wisdom of 13 or higher

You have mastered the playing of board games such as Thrones & Bones. You gain the following benefits:

Section 15: Copyright Notice

Thrones & Bones: Norrøngard Player's Guide Copyright 2021 Lazy Wolf Studios Authors: Lou Anders, Jeff Lee, Sarah Madsen, Ben McFarland, and Brian Suskind.

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Awareness on Dark Winds

Prerequisite: Ranger level 8

While it is assuredly true that you are ‘territorial,’ you have also laid claim to hunting-grounds which extend from horizon to horizon. You possess the deadliest of supernatural senses, capable of hearing the whispers of certain terrible secrets upon the far-away breeze and of stealing visions from those whom you stalk, cripple and consume. With the blasphemous gifts given over by your mighty patron, you are truly the most fearsome of all predators, making your prey of all those who live. None who have glimpsed the hidden rites or heard uttered the forbidden lore of your order shall ever sleep safely again, knowing that you listen in the blackness.

You can hear your name, your title or the name of Pazuzu spoken aloud within a range of 10 miles per character level; you know the immediate direction to – and the rough distance toward – any favored enemy within that range. You gain advantage on Charisma (Deception), Intelligence (Nature), Wisdom (Perception), and Wisdom (Insight), and Wisdom (Survival) checks against favored enemies, as well as a +2 bonus on weapon attack and damage rolls against them.

In addition, any creature who has spoken your name, your title, or the name of Pazuzu within the last 24 hours is treated as though it were a member of your favored enemy type – regardless of the creature’s actual type.

Section 15: Copyright Notice

The Dragon’s Hoard #26 © 2022, Legendary Games; Authors Jason Nelson, Robert J. Grady, Darrin Drader, James-Levi Cooke.

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Back to Back

Prerequisite(s): Proficient in Perception

After much practice, you and an ally have become adept at fighting in close proximity to one another.

Section 15: Copyright Notice

Battlemasters & Berserkers © 2021, Legendary Games; Author Darrin Drader.

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Back to Back

Prerequisite(s): Proficient in Perception

After much practice, you and an ally have become adept at fighting in close proximity to one another.

Section 15: Copyright Notice

The Dragon’s Hoard #41 © 2024, Legendary Games; Authors Authors Jason Nelson, Michael Mifsud, Matt Kimmel, Dan Dillon, James-Levi Cooke

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Background Knowledge

Prerequisite: Rogue

Seeing some things in your travels has taught you a thing or two. You add half your proficiency bonus, rounded down, to all skill checks with which you are not proficient.

Section 15: Copyright Notice

Art of Might: Artful Dodgers © 2022, d20fsrd.com Publishing; Author: Ed Kabar

This is not the complete license attribution - see the full license for this page



[ LINK ]

Backstab

Foes unaware of your presence are downed with ease.

Prerequisite(s): Stealth proficiency, Sneak Attack class ability.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



[ LINK ]

Backstreet Brawler

You know how to handle yourself in rough neighborhoods, and, when fists inevitably fly, you’re capable of dishing out as good as you get.

You gain the following benefits:

Section 15: Copyright Notice

The Grimdark Pamphlet. Copyright 2020, Rising Phoenix Games; Author: Rodney Sloan. Copyright 2020, Rising Phoenix Games; Author: Rodney Sloan

Copyright Notice
See the full license for this page


[ LINK ]

Backstreet Brawler

You know how to handle yourself in rough neighborhoods, and, when fists inevitably fly, you’re capable of dishing out as good as you get.

You gain the following benefits:

Section 15: Copyright Notice

The Grimdark Pamphlet. Copyright 2020, Rising Phoenix Games; Author: Rodney Sloan. Copyright 2020, Rising Phoenix Games; Author: Rodney Sloan

This is not the complete license attribution - see the full license for this page



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Balor Wings

Prerequisite(s): Abyssal Experiment, Proficiency Bonus +4

You have acquired the terrifying wings of a great demon, able to take to the sky and call upon some of their original bearer’s dark power to burn your foes with the flames of the Abyss. You gain the following benefits:

Section 15: Copyright Notice

Book of Exalted Darkness. © 2018 Mike Myler, published under license by Legendary Games.

This is not the complete license attribution - see the full license for this page



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Banishing Strike

You have learned the weaknesses of fiends and other extraplanar monsters through harrowing combat. You gain the following benefits.

Section 15: Copyright Notice

Sandy Petersen’s Planet Apocalypse, © 2021, Petersen Games.

This is not the complete license attribution - see the full license for this page



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Barbaric Shout

You have a battlecry, a spell that you using only your voice and will. You can use this feat to cast a battlecry spell a total number of times equal to your proficiency bonus, and you regain all uses when you complete a long rest. Your battlecries use only verbal components, and they emit a thunderous echo audible out to 300 feet. Your battlecry spellcasting ability is Constitution or Charisma (your choice).

When you take this feat for the first time, you learn two 1st-level battlecry spells, choosing from the list below.

If you choose this feat again, you learn two new spells, choosing from either 1st- or 2nd-level options. You cannot cast your battlecries using spell slots.

Section 15: Copyright Notice

ENWorld EN5IDER: Here There Be Dragons Copyright 2021, EN Publishing

This is not the complete license attribution - see the full license for this page



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Bardic Guile

The seeds of greatness are within you, waiting to be cultivated.

Prerequisite(s): Elf, Charisma 13.

Section 15: Copyright Notice

Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.

This is not the complete license attribution - see the full license for this page



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Bare-knuckled Brawler

Prerequisite(s): Strength 13+

You are well practiced in tavern brawls, boxing, or some other form of unarmed combat. You gain +1 Strength, to a maximum of 20. Additionally, your unarmed strike deals bludgeoning damage equal to 1d6 + your Strength modifier.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

This is not the complete license attribution - see the full license for this page



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Barfly

As someone used to the rowdiness of nocturnal life and drinking establishments, you have developed the following benefits:

Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle 'Iris' Deschamp

This is not the complete license attribution - see the full license for this page



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Bargain Finder

You are adept at finding useful trinkets when you need them, or otherwise know who might be likely to have what you seek. You have a knack for finding great deals in thrift stores or online bargains.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

This is not the complete license attribution - see the full license for this page



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Battle Grace

The lithe and grace of the elves in battle is legendary.

Prerequisite(s): Elf, Dexterity 13, Acrobatics proficiency.

Section 15: Copyright Notice

Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.

This is not the complete license attribution - see the full license for this page



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Battleborn Swiftness

You can expend your innate energy to fuel a hastened flurry of movement.

Prerequisite(s): Battleborn race

Benefit(s): As a bonus action, you may expend a hit die and take the Dash action. As a reaction, you may expend a hit die and gain a +1 bonus to your AC.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

This is not the complete license attribution - see the full license for this page



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Battlefield Glance

Prerequisite(s): Intelligence 13

Once per long rest, if you succeed on an Intelligence (Investigation) check at DC 13, you may determine two of the following attributes of your surroundings: the nearest high ground, nearest adequate shelter, source of water, approximate hours until sunrise or sunset, any collapse points or weaknesses in structures you are in or within 30 feet of you, or number of hostile creatures or persons within 30 feet of you. If you fail the check, you may only determine one of those attributes.

This ability recharges after a long rest.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

This is not the complete license attribution - see the full license for this page



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Battlefield Grace

Once battle begins, you gain a supernatural connection to the ebb and flow of combat.

You receive the following benefits:

Section 15: Copyright Notice

The Valkyrie Hybrid Class Copyright 2018 Total Party Kill Games, LLC Author: Aaron Hollingsworth

This is not the complete license attribution - see the full license for this page



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Battlefield Insight

Through countless encounters, you have developed a keen eye for the battlefield and can make snap decisions that help guide others.

Section 15: Copyright Notice

Kobold Quest From Ashes to Empire (5e) Copyright 2024 Explorer's Guild Publishing; Author Richard Davis

This is not the complete license attribution - see the full license for this page



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Beacon of Hope

Prerequisite(s): Charisma 13 or higher

The Apocalypse has brought out the best in you, revealing you as a natural leader.

Section 15: Copyright Notice

Sandy Petersen’s Planet Apocalypse, © 2021, Petersen Games.

This is not the complete license attribution - see the full license for this page



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Beacon of the End

Your presence serves as a beacon of leadership and hope in desperate times.

Benefit(s): Increase your Charisma score by 1, to a maximum of 20.

As an action, you can bolster the resolve of your allies.

Each ally within 30 feet of you gains advantage on their next saving throw until the end of your next turn. You can use this feature a number of times equal to your proficiency bonus per long rest. Additionally you can use this feature as a bonus action an extra time per long rest.

Section 15: Copyright Notice

Apocalypse Codex: The Cataclysm Handbook Copyright 2024 @jonnydmandgames; Author JonnyDM

This is not the complete license attribution - see the full license for this page



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Bear Hug

Prerequisite(s)): Level 4+, Wild Shape class feature.

You channel your mastery of the beasts of the forest into a powerful crushing grip. You gain the following benefits:

Section 15: Copyright Notice

The Dragon’s Hoard #49 © 2024, Legendary Games; Authors Jason Nelson, Nick Hite, Darrin Drader, Michael Mifsud, Dan Dillon, Matt Kimmel, David N. Ross

This is not the complete license attribution - see the full license for this page



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Beast Companion

Prerequisite(s): Atalanta or Saeming bloodline

With this feat you attract a creature of the beast type to be your companion. Choose a beast with a challenge rating of ¼ or lower, such as a mastiff, panther, hawk, riding horse, vulture, or wolf. The beast companion serves you to the best of its ability. It takes its turn on your initiative and obeys your directions in combat. It can be instructed to take the Attack, Dash, Disengage, or Help actions. You must use an action to issue these commands. If you have more than one attack per turn, you can use one of your attacks to issue commands to the beast companion. Lacking any command, the beast’s default action is to dodge.

Your proficiency bonus is added to the beast’s attack and damage rolls, saving throws, AC, and skill checks that it is proficient with. Its maximum hit points are equal to 4 times your character level. The companion will use its reactions and bonus actions without being instructed. If you are unconscious or otherwise unable to issue commands to the beast, it will act on its own and attempt to protect you and itself. If a beast companion dies, you can spend 8 hours recruiting a new one. You can also dismiss your current companion and recruit a new one.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Beast Master

Prerequisite(s): Proficiency with Animal Handling

Your affinity with animals deepens, bordering on the supernatural. You learn the following spells: beast sense, speak with animals, and animal messenger.

You may cast these spells as rituals.

Section 15: Copyright Notice

Zargoth’s Tome of Familiars, Copyright 2021, Arcana Games, LLC.

This is not the complete license attribution - see the full license for this page



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Beast Slayer

You’ve been trained to fight against all manner of dangerous beasts and survive.

Prerequisite(s): Wis 13+, Nature proficiency

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Beast Trainer

Prerequisite(s): The ability to acquire a beast companion

You are a natural when it comes to rearing animals as companions, which grants you the following benefits:

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



[ LINK ]

Beast Trainer

Prerequisite(s): The ability to acquire a beast companion.

You are a natural when it comes to rearing animals as companions, which grants you the following benefits:

Section 15: Copyright Notice

Player's Advantage - Barbarian. © 2016, Samurai Sheepdog; Author: Kevin Glusing

This is not the complete license attribution - see the full license for this page



[ LINK ]

Beast Trainer

Prerequisite(s): The ability to acquire a beast companion

You are a natural when it comes to rearing animals as companions, which grants you the following benefits:

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Bestial Avatar

Prerequisite(s): Unholy Scar feat, cleric of a deity of beasts, dragons, nature, hunting, madness, or similar.

You are a conduit for a god of bestial destruction, an avatar of wild physical might.

As a bonus action you may assume a bestial hybrid form similar to that of your deity’s favored creature for 1 minute. Choose bite or claws when you gain this feat, each time you transform you gain that benefit.

You must finish a short rest before you may use this ability again. After using it a second time in one day, you must finish a long rest before you may use it again.

Section 15: Copyright Notice

Clerics & Cultists © 2021, Legendary Games; Author Darrin Drader, Nicholas Hite, Sean K Reynolds, Jason Nelson, Jenny Jarzabski, Miguel Colon, Michael “solomani” Mifsud, Matt Daley, Nathan Reinecke.

This is not the complete license attribution - see the full license for this page



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Bestial Endurance

Prerequisite(s): Bestial species, Constitution 13

You can store reserves of food and water efficiently, allowing you to go without food and water for long periods.

You can go without food for a number of days equal to 6 + your Constitution modifier. At the end of each day beyond that limit, you automatically suffer one level of exhaustion.

In addition, you can survive normally on half the normal amount of water without ill effects.

Section 15: Copyright Notice

The Dragon’s Hoard #20 © 2022, Legendary Games; Authors Jason Nelson, Miguel Colon, Alex Riggs, Mike Myler, Robert J. Grady, Michael “solomani” Mifsud, Darrin Drader, Matt Kimmel, Scott D. Young.

This is not the complete license attribution - see the full license for this page



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Betrayer

Prerequisite(s): Charisma 14 or higher

You can charm people into lowering their defenses, allowing you to ambush them more effectively.

Section 15: Copyright Notice

Battlemasters & Berserkers © 2021, Legendary Games; Author Darrin Drader.

This is not the complete license attribution - see the full license for this page



[ LINK ]

Betrayer

Prerequisite(s): Charisma 14 or higher

You can charm people into lowering their defenses, allowing you to ambush them more effectively.

Section 15: Copyright Notice

The Dragon’s Hoard #41 © 2024, Legendary Games; Authors Authors Jason Nelson, Michael Mifsud, Matt Kimmel, Dan Dillon, James-Levi Cooke

This is not the complete license attribution - see the full license for this page



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Beware The Tail

You have learned to use your tail as a weapon in combat.

Prerequisite(s): Komodokin

Benefit(s): Your Strength score increases by 1, to a maximum of 20. You are proficient with the use of your tail in combat. As an action, you can use your tail as a weapon. A successful attack does 1d6 plus Strength in damage.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

This is not the complete license attribution - see the full license for this page



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Bite Fighter

Prerequisite(s): Must have a bite attack

You have practiced and honed your bite attack. You gain the following benefits with this feat:

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb

This is not the complete license attribution - see the full license for this page



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Bits and Pieces

You can understand a place by sifting through odds and ends.

Prerequisite(s): Eostrix

Benefit(s): After observing the normal belongings, objects, and thrown-off trash of a place, you are granted a divine insight into the potential locations of treasures and the abilities of those that might provide advantages or be threats to a common thief. As an action, this can be used once per long rest. For each 2 HD spent, the player can choose one item from the following list:

  1. Potential Locations of monetary wealth, provide a vague estimate of wealth value.
  2. Background of local law enforcement—provides 3 scraps of relevant information about unlawful behavior.
  3. Tumor Location of magical power—a scrap of relevant information, one location on a map, and a vague estimate of magical power.
Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

This is not the complete license attribution - see the full license for this page



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Black Blood

Your blood is black and thick. It clots immediately.

Section 15: Copyright Notice

5E RPG: Gothic Adventures. Copyright 2021, Mal and Tal Enterprises, LLC; Author Michael Tresca.

This is not the complete license attribution - see the full license for this page



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Black Powder Alchemist

Prerequisite(s): Proficiency with tinker’s tools, 8th level or Pistoleer subclass

You have mastered the art of creating and using explosives. Increase your Dexterity or Intelligence score by 1, to a maximum of 20. Additionally, you can spend 1 hour and 10 gp worth of materials to create a bomb. As an action, you can throw this bomb up to 30 feet. Each creature within 10 feet of where it lands must make a DC 15 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one.

Section 15: Copyright Notice

Pirates and Plunder A Compendium For 5e © 2024 Published by Mythos Chronicles; Author Filippo Bardoscia

This is not the complete license attribution - see the full license for this page



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Bladed Deflection

Prerequisite: Proficiency with a sword of any size.

When attacked with a ranged weapon, you can use your reaction to attempt to deflect the damage. Roll a d20. If the roll is less than the total of the attack roll of the ranged attack, you fail. If it is higher than the total of the ranged attack roll, you take half damage from the attack. If the roll is equal to the total of the ranged attack roll, you split the projectile in half and take no damage. This can only be used on non-magical attacks and weaponry.

Section 15: Copyright Notice

Lasers & Liches: Tales from the Retroverse - Test Wave 3 Player's MTX Creator(s) Chris Lock, Lluis Abadias Copyright 2021

This is not the complete license attribution - see the full license for this page



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Blaggard

Restriction: Cannot be good aligned

You have garnered a reputation as a villainous scoundrel. You gain the following benefits:

Section 15: Copyright Notice

The Grimdark Pamphlet. Copyright 2020, Rising Phoenix Games; Author: Rodney Sloan. Copyright 2020, Rising Phoenix Games; Author: Rodney Sloan

This is not the complete license attribution - see the full license for this page



[ LINK ]

Blaggard

Prerequisite(s): Cannot be good aligned

You have garnered a reputation as a villainous scoundrel. You gain the following benefits:

Section 15: Copyright Notice

The Grimdark Pamphlet. Copyright 2020, Rising Phoenix Games; Author: Rodney Sloan. Copyright 2020, Rising Phoenix Games; Author: Rodney Sloan

This is not the complete license attribution - see the full license for this page



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Bless Feast

Prerequisite(s): Requires a holy symbol and a pound of fresh food per person

What makes a feast sacred is that it is a shared act, not a solitary one.

Characters that share a fresh meal (rations are unfit as a sacred offering) benefit from a special blessing which lasts for 24 hours. While under the effect of this blessing, a character has advantage on death saving throws and saving throws against fear, provided they are within at least 60 feet of someone else with whom they shared the meal.

Section 15: Copyright Notice

Warlock Grimoire 4. ©2023 Open Design LLC. Authors: Lou Anders, Wolfgang Baur, HH Carlan, Robert Fairbanks, Basheer Ghouse, Richard Green, Tim Hitchcock, Jeremy Hochhalter, Victoria Jaczko, Rajan Khanna, Sarah Madsen, Ben McFarland, Jonathan Miley, Kelly Pawlik, Sebastian Rombach, Adam W. Roy, Paul Scofield, Amber Stewart, Brian Suskind, Mike Welham.

This is not the complete license attribution - see the full license for this page



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Blessing of the Jiaolung

Prerequisite(s): Non-evil alignment, you must have performed a service for a mythic sea dragon.

A grateful sea dragon has rewarded you with a shred of its power, granting the following benefits:

Section 15: Copyright Notice

Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.

This is not the complete license attribution - see the full license for this page



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Blessings of The Moon Goddess

The Moon Goddess watches over the umbral elves, ever their only champion. Those who embrace her love gain gifts of luck and magic.

Prerequisite(s): Umbral elf

Benefit(s): When in dim or no light, you gain advantage on Dexterity (Stealth) checks made to hide. As a reaction (and with the expenditure of a Hit Die), you can choose to gain advantage on a saving throw when you are in dim light or no light. Your Charisma score increases by 1, to a maximum of 20.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

This is not the complete license attribution - see the full license for this page



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Blightborn Resistance

Your body has adapted to the blighted conditions of the world.

Benefit(s): Increase your Constitution score by 1, to a maximum of 20.

You gain resistance to one damage type associated with environmental hazards (choose from acid, cold, fire, or poison).

Section 15: Copyright Notice

Apocalypse Codex: The Cataclysm Handbook Copyright 2024 @jonnydmandgames; Author JonnyDM

This is not the complete license attribution - see the full license for this page



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Blind Fight

Years of training in complete darkness or with blindfolds have enhanced your other senses in combat.

As long as at least one of your other senses can be used to perceive the environment, you gain blindsight up to a range of 10 feet. In addition, you do not suffer disadvantage on attack rolls against creatures as a result of them being hidden from you.

Section 15: Copyright Notice

Cloak & Coin Campaign Setting Copyright 2021. Red Turban Press, Inc. Authors: Laljit Sidhu, Bjorn Dingeldein, Jon Giordano

This is not the complete license attribution - see the full license for this page



[ LINK ]

Blind Fight

Years of training in complete darkness or with blindfolds have enhanced your other senses in combat.

As long as at least one of your other senses can be used to perceive the environment, you gain blindsight up to a range of 10 feet. In addition, you do not suffer disadvantage on attack rolls against creatures as a result of them being hidden from you.

Section 15: Copyright Notice

Cloak & Coin Campaign Setting Copyright 2021. Red Turban Press, Inc. Authors: Laljit Sidhu, Bjorn Dingeldein, Jon Giordano

This is not the complete license attribution - see the full license for this page



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Blind-Fight

Blind-Fight

You are skilled at attacking opponents that you cannot clearly perceive.

Prerequisite(s): Wis 13+, Perception proficiency

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Blocking Expertise

Prerequisite(s): Shield proficiency

You turn away even the fiercest blows with your shield.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Blocking Expertise

You turn away even the fiercest blows with your shield.

Prerequisite(s): Shield proficiency

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Blood Frenzy

The sight and scent of blood sends you into a ravenous frenzy.

Prerequisite(s): Maghra

Benefit(s): When a creature you can see within 30 feet drops to less than half their hit point maximum, you can enter a frenzy as a bonus action. This frenzy grants you advantage on Strength and Constitution ability checks and saving throws and grants you advantage on Wisdom saving throws. You also gain temporary hit points equal to your proficiency bonus. The frenzy can last a number of rounds equal to your Constitution modifier + proficiency bonus (minimum of 1 round). When the frenzy ends, the benefits end, including the temporary hit points. You must complete a short rest before you can enter a frenzy again.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

This is not the complete license attribution - see the full license for this page



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Blood Mage

Prerequisite(s): Ability to cast at least one spell

When you cast a spell that requires you to roll one or more damage dies, you can expend a number of hit dices equal to the spell’s level to reroll all the damage dice. You can choose which set of results to use.

Section 15: Copyright Notice

The Codex Of Forbidden Arcana Copyright 2024 Mythos Creations, Author: Luigi Caterino

This is not the complete license attribution - see the full license for this page



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Bloodbound Adept

Prerequisite(s): Ability to cast at least one spell

Your magic is fueled by your own life force, granting it immense power. You gain the following benefits:

You learn the blood bolt cantrip. Your spellcasting ability for this cantrip is Intelligence, Wisdom, or Charisma (your choice).

When you are below half your hit point maximum, the damage of your necrotic spells increases by an amount equal to your proficiency bonus. This effect can occur only once per spell cast.

Section 15: Copyright Notice

The Codex Of Forbidden Arcana Copyright 2024 Mythos Creations, Author: Luigi Caterino

This is not the complete license attribution - see the full license for this page



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Bloody Shade of the Umbral Wood

You have, in the course of your zealotry to the Midnight Lord, several times given yourself over completely to the raw, alien and uncaring brutality of the dark forest, subsisting solely on snow and nettles, spider-webs and moths, and the slick innards of pale, red-eyed rabbits and foxes alike.

The long, twisting wounds you have given yourself during your ecstatic twilight pilgrimages seep with a reddish-grey rot that permeates all you touch; a naked and howling survivor of the wild, fierce joy pumps in your veins when you hunt.

Section 15: Copyright Notice

Legendary Classes: Templars & Tyrants © 2023, Legendary Games; Authors Jason Nelson, Darrin Drader, Miguel Colon, Clinton J. Boomer, Amber Scott

This is not the complete license attribution - see the full license for this page



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Bloodzerker

Prerequisite(s): Demonic tiefling, wasteling, or woe born

The familiar scent of blood in the air drives you to further acts of violence. While a creature (excluding you, constructs, and undead) that has no more than half its total hit points is within 10 feet of you, you can roll 1d4 each time you make a weapon attack against a creature, adding the result to the attack roll.

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

This is not the complete license attribution - see the full license for this page



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Blowback

Prerequisite(s): Fighter

You may not strike first, but you always strike the hardest.

You gain the following benefits:

You have advantage on attack rolls against any creature that has taken its turn before you in combat.

When you roll a 1 on a damage die on an attack where you have advantage you may reroll that die. You must take the new roll.

Section 15: Copyright Notice

Heroic Talents: More Feats for Intrepid Adventurers Copyright 2019, Underground Oracle Publishing. Writers and Designers: Jess Pendley and Keith Pendley

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Boarding Specialist

Years of experience in boarding actions have made you adept at close-quarters combat. Increase your Strength or Dexterity score by 1, to a maximum of 20. Additionally, when you take the Attack action, you can use a bonus action to attempt to grapple or shove a creature within 5 feet of you.

Section 15: Copyright Notice

Pirates and Plunder A Compendium For 5e © 2024 Published by Mythos Chronicles; Author Filippo Bardoscia

This is not the complete license attribution - see the full license for this page



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Body Control

You can exert mental control over your body such that you can do any of the following:

After you have used Body Control once, each additional use before you finish a short rest gives you a level of exhaustion. You regain your use of Body Control when you finish a short rest.

Section 15: Copyright Notice

Blue Rose Adventurer’s Guide, Copyright 2020, Green Ronin Publishing; Lead Designer: Steve Kenson, based on original material by Jeremy Crawford, Steve Kenson, Alejandro Melchor, and John Snead.

This is not the complete license attribution - see the full license for this page



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Body Shield

Prerequisite(s): Dexterity 13 or higher, fighter level 6

With a sly maneuver, you force a grappled opponent into the path of an incoming attack.

Section 15: Copyright Notice

Battlemasters & Berserkers © 2021, Legendary Games; Author Darrin Drader.

This is not the complete license attribution - see the full license for this page



[ LINK ]

Body Shield

Prerequisite(s): Dexterity 13 or higher, fighter level 6

With a sly maneuver, you force a grappled opponent into the path of an incoming attack.

Section 15: Copyright Notice

The Dragon’s Hoard #41 © 2024, Legendary Games; Authors Authors Jason Nelson, Michael Mifsud, Matt Kimmel, Dan Dillon, James-Levi Cooke

This is not the complete license attribution - see the full license for this page



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Bodyguard

You are adept at warding off enemies attacking nearby allies.

Prerequisite(s): Shield proficiency, Combat Reflexes

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



[ LINK ]

Bodyguard

Prerequisite(s): Shield proficiency

You are adept at warding off enemies attacking nearby allies.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

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Bombardier

You have worked with various explosive concoctions and devices over your lifetime, potentially losing a finger or two to your experiments. You also have an affinity for making everything around you explode.

Benefit(s): You know how to cause a distraction. Using pieces of string, mounds of dirt, or other on-hand material together with a bit of black powder, you can cause a small, nondamaging explosion to occur. Anyone within 300 feet of the explosion that can hear it will be naturally drawn to the sound and move towards it, giving them disadvantage on Wisdom checks for 1 minute while they investigate the disturbance. Some creatures might choose to not abandon their post regardless of the blast, such as guards, but they still have disadvantage on Wisdom checks if they are within range. Once you’ve used this feature, you can’t use it again until you’ve finished a short or long rest as you use this time to gather ingredients for your next bomb.

You also know how to craft bombs. Spending 50 gold on materials, you may spend a day to craft 1d4 bombs. These bombs can be thrown up to 30 feet away using an action and they have a blast radius of 5 feet. Each creature in range of the blast has to make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Dexterity or Intelligence modifier). The creature takes 1d12 damage on a failed save and half as much damage on a successful one.

You choose if the damage type is fire or piercing. This damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12) and 17th level (4d12).

Section 15: Copyright Notice

Aaralyn's Stolen Notes to Velea Copyright 2018 Anne Gregersen Author Anne Gregersen

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Bonded Monster

Bonded monsters are the young offspring of terrible foes you may recognize from your adventures.

Though their adult counterparts are often evil or destructive, these young creatures can learn and grow alongside their new family, becoming something more. Many of these creatures are orphaned, lost, or abandoned. It falls to you to become their guardian, their companion. They can be trained to use their unique abilities to aid and protect you in battle, and even grow alongside you as you progress together through your adventures.

Prerequisite(s): Proficiency in Animal Handling

You call forth a magical creature from the wilderness to serve as your faithful companion. This companion is loyal to you, follows your verbal commands, and takes its turn immediately after yours. It understands the languages you understand but can’t speak. The creature can only take the Dash, Disengage, Dodge, Hide, or Help actions unless you use your action on your turn to command it to take a specific action, such as the Attack action. It may move and take bonus actions and reactions as normal. If your companion is slain, the magical bond you share allows you to return it to life. As a light activity during a long rest, you may spend 10 gp worth of rare herbs to call your companion’s spirit, which restores your companion to life with all its hit points at your location at the end of the rest. You can return your companion to life in this way using the magic of your bond even if its body is lost or destroyed.

When you take this feat, choose one of the following creatures to be your companion: basilisk whelp, blink dog pup, displacer cub, dragon hatchling, ember runt, flailing snailing, phoenix fledgling, or pygmy watcher.

Section 15: Copyright Notice

Zargoth’s Tome of Familiars, Copyright 2021, Arcana Games, LLC.

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Bonds of Desire

Your magic is stronger when used on someone with whom you have an intimate connection.

Prerequisite(s): Charisma 13.

Section 15: Copyright Notice

Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.

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Born of Shadow and Light

The umbral elves are indeed creatures born of two worlds. The moon is truly their symbol, a reflection of the sun, visible fully only at night.

Prerequisite(s): Umbral elf

Benefit(s): You gain the Trance ability. You no longer suffer the Light Sensitivity flaw. You gain advantage on Intelligence (Deception) checks to disguise yourself as a high elf.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

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Born Rider

With this feat, you gain the following benefits:

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb

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Bouncing Spell

You can direct a failed spell against a different target.

Prerequisite(s): Ability to cast 2nd level spells.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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Bound to Blackest Witchcraft

Prerequisite(s): Lay on Hands ability

You are sworn to the eternal, devout protection of a witchblooded ward, one for whom you would gladly kill, die, or wordlessly commit the most terrible of atrocities with coldest precision. By your grim hand, resolute heart and ceaseless vigilance, this earthly embodiment of your patron’s otherworldly power shall overcome all those who would foolishly stand in the way of greatness.

Section 15: Copyright Notice

Legendary Classes: Templars & Tyrants © 2023, Legendary Games; Authors Jason Nelson, Darrin Drader, Miguel Colon, Clinton J. Boomer, Amber Scott

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Boundless Might

Prerequisite(s): A strength score of at least 20

You add double your proficiency bonus to any ability check made using the Athletics skill. In addition, you can now grapple a creature up to four sizes larger than you, and you move at full speed when you drag a grappled creature.

Section 15: Copyright Notice

Galder’s Gazetteer Author(s) Matt Click, Gabe Hicks, Jess Ross

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Boundless Reserves

Prerequisite(s): Wisdom 13 or higher and the Ki class feature

You have learned to harness your inner vitality to replenish your ki. You gain the following benefits:

You regain spent Hit Dice as normal.

Section 15: Copyright Notice

Tome of Heroes ©2022 Open Design LLC; Authors: Celeste Conowitch, Jeff Lee, Sarah Madsen, Ben McFarland, Kelly Pawlik, Brian Suskind

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Bounty Hunter

You have dedicated your life to hunting down pirates and other ne’er-do-wells and bringing them to justice.

You can designate one creature as your bounty. You have advantage on Wisdom (Insight) and Intelligence (Investigation) skill checks relating to that creature.

When you make a Dexterity check to determine the initiative order in combat against your bounty, you gain temporary hit points equal to twice your proficiency bonus.

These temporary hit points last until your bounty is slain or falls unconscious, or until you take a short or long rest. You can only have one bounty at a time, and you may designate a new bounty after a short or long rest.

Section 15: Copyright Notice

The Grimdark Pamphlet. Copyright 2020, Rising Phoenix Games; Author: Rodney Sloan. Copyright 2020, Rising Phoenix Games; Author: Rodney Sloan

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Bow Fighter

You can defend yourself if creatures come too close to you while in combat.

Prerequisite(s): Proficiency with some sort of bow.

Benefit(s): You can use a shortbow, longbow, or greatbow* you are proficient with as a melee weapon, and you use your Dexterity modifier when attacking and determining the damage. When attacking in this way, the weapon die is lowered one level, meaning that 1d8 becomes 1d6 and 1d6 becomes 1d4 and so on. You are proficient in these attacks.

You can use an action of attempt to restrain a large or smaller creature by choking them out with the string on your bow. Make an Strength (Athletics) check opposed the creature’s Strength (Athletics) or Dexterity (Acrobatics) check. If you succeed, the creature is restrained. It may use its action on its turn to attempt to break free, and you may use your action on each of your subsequent turns to maintain your hold over the creature. The creature is given another chance to escape if you do so.

*This weapon is detailed in this compendium.

Section 15: Copyright Notice

Aaralyn's Stolen Notes to Velea Copyright 2018 Anne Gregersen Author Anne Gregersen

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Bow Song

In ancient days, the elves would sing to the trees and cull a magnificent bow as a gift from its boles.

Prerequisite(s): Briarborn, sylfaen, or elf race, ability to cast wood shape, Tree Song racial trait.

Section 15: Copyright Notice

Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.

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Branch Runner

You can move as easily through the tree branches as you do on the ground.

Prerequisite(s): Elf, Dexterity 15, Acrobatics and Athletics proficiency.

Section 15: Copyright Notice

Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.

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Branded

You become branded, gaining a boon, a burden, and a backlash. Taking this feat an additional time unlocks another invocation. Some infernal patrons may improve an existing brand after they are taken as a feat. Doing so often requires a ritual or additional contract signed with the patron in question. Other times, a branded individual may force the power from their brand by accepting an additional burden and backlash, in addition to the higher degree backlash the new power requires.

Section 15: Copyright Notice

Branded With An Unholy Sign, 5e © 2020, Owen K.C. Stephens; Author: Dustin Knight. Publisher: Owen K.C. Stephens. Project manager and Planning: Lj Stephens. Bon Vivant: Stan!

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Brawling

Prerequisite(s): Strength and Constitution 13 or higher

You are skilled at fighting while unarmed.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

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Breaching Leap

You can hurl your body out of the water up and over obstacles and creatures, and even crash down on those below.

Prerequisite(s): Strength13, swim speed.

You can take the Dash action or Disengage action as a bonus action on your turn if you are swimming.

If you fall into water, the maximum falling damage you may suffer is 3d6 no matter what height you fall from.

You gain advantage on Dexterity (Acrobatics) checks made to jump when you are swimming. If you are swimming and you jump at least 5 feet immediately before attacking, you gain a +1 bonus on damage rolls for every 5 feet you jump.

Section 15: Copyright Notice

Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.

Copyright Notice
See the full license for this page


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Breadth of Experience

Although still young for your kind, you have a lifetime of knowledge and training.

Prerequisite(s): Dwarf, elf or gnome; 100+ years old.

Section 15: Copyright Notice

Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.

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Breaker

Prerequisite(s): Strength 13 or higher In your view, bones break easier than steel, but at least with steel there’s less screaming. You gain the following benefits:

Section 15: Copyright Notice

Player's Advantage - Barbarian. © 2016, Samurai Sheepdog; Author: Kevin Glusing

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Breaker

Prerequisite(s): Strength 13 or higher

In your view, bones break easier than steel, but at least with steel there’s less screaming. You gain the following benefits:

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Breaker

Prerequisite(s): Strength 13 or higher

In your view, bones break easier than steel, but at least with steel there’s less screaming. You gain the following benefits:

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Breath of the Draaki

Prerequisite(s): Graldrin, Kastrik, Prulan

Your powerful lungs can create their devastating breath more often.

You gain the following benefits:

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

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Breath Weapon Crossfire

1st-level transmutation

Casting Time: 1 action (see text)

Components: V, S, M (volcanic ash)

Range: 30 feet

Duration: 1 round

When you cast this spell, you must use your draaki breath weapon as part of the casting of this spell, beginning to coordinate a relentless crossfire of draaki breaths. Your draaki breath weapon follows all the usual rules for draaki breath weapons.

Any creatures in squares targeted by your breath weapon who are then subject to another draaki breath weapon before the duration of the spell has elapsed, suffer from disadvantage to the saves of any subsequent draaki breath weapons for the duration of spell has elapsed.

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
See the full license for this page


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Breather

Whether out of a survival instinct, personal pride, or desperate strength, you can find renewed energy when you are on the ropes.

Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle ‘Iris’ Deschamp

Copyright Notice
See the full license for this page


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Brilliant Mind

Prerequisite(s): Intelligence 13 or higher

Your mind is extraordinarily keen, and your mental defenses are nearly impossible to penetrate.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

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Broken Sword Initiate

Restriction(s): Cannot be a Way of the Broken Sword monk

You studied briefly with the Broken Swords or otherwise share the ideal of the protective, defensive martial artist. However, you took a different path than the Broken Swords themselves, whether through choice or through destiny, and instead use their ideals to guide your own approach to combat.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

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Broken Wing Gambit

Prerequisite(s): Proficient in Deception

You feign weakness, making yourself a tempting and distracting target.

Section 15: Copyright Notice

Battlemasters & Berserkers © 2021, Legendary Games; Author Darrin Drader.

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Brutal Hit

You are adept at dealing critical wounds, and maximizing the effectiveness of strikes that reach your target’s weak spots. As such, you gain the following benefits:

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

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Brutal Pugilist

Brutal Pugilist

Source SS:BO

You are an expert at hand-to-hand combat, which grants you the following benefits:

Copyright Notice
See the full license for this page


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Brutal Pugilist

You are an expert at hand-to-hand combat, which grants you the following benefits:

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Brutal Pugilist

You are an expert at hand-to-hand combat, which grants you the following benefits:

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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Buccaneer’s Aim

Prerequisite(s): Proficiency with firearms

Your practice with firearms allows you to hit your target with unerring precision. Increase your Dexterity score by 1, to a maximum of 20.

Additionally, you can use a bonus action to aim carefully with a firearm, granting you advantage on the next attack roll made with it during the current turn.

Section 15: Copyright Notice

Pirates and Plunder A Compendium For 5e © 2024 Published by Mythos Chronicles; Author Filippo Bardoscia

This is not the complete license attribution - see the full license for this page



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Bulging

Prerequisite(s): Sin 13

Unholy power fills you with great strength but the blasphemous tumors that empower you have contorted your muscles and press upon your skull.

Section 15: Copyright Notice

Book of Exalted Darkness. © 2018 Mike Myler, published under license by Legendary Games.

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Buried Secrets

Prerequisite(s)): Character level 4th

You are entrusted with secrets and rituals not intended for the masses. You gain the following benefits:

Section 15: Copyright Notice

The Dragon’s Hoard #49 © 2024, Legendary Games; Authors Jason Nelson, Nick Hite, Darrin Drader, Michael Mifsud, Dan Dillon, Matt Kimmel, David N. Ross

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Burning Spell

You cause creatures to take extra damage when you affect them with a spell that has the acid or fire descriptor.

Prerequisite(s): Ability to cast 2nd level spells

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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Burning Thunder of Omnikinesis

Prerequisite(s): Level 4 of any arcane or divine spellcasting class.

From within the blazing heart of the storm, you can fold lightning into a torrent of caustic, deep-stone chemicals; you may twist glittering ice into raging steam and terrible flame; you may bend the fundamental forces of the universe into alien shapes as you desire and back again, as you see fit.

You may choose, as a reaction, to change damage that deals acid, cold, electricity, or fire damage, to one of the other three energy types. Any non-damaging effects remain unchanged unless the new energy type invalidates them; such effects are subject to GM discretion.

You can use this ability a number of times per day equal to 3 + your Constitution modifier.

Section 15: Copyright Notice

The Dragon’s Hoard #25 © 2022, Legendary Games; Authors Jason Nelson, Robert J. Grady, Darrin Drader, James-Levi Cooke.

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Cabalist

Prerequisite(s): Ability to cast at least one arcane spell, proficiency in Religion, must worship one or more gods

When wizards first learned to write down magic into symbols and ciphers, some among them also began to harness the power of the holy writings of the gods for themselves. These secrets, collectively known as the cabal, have been transmitted from master to apprentice down through the centuries. You have learned these secrets and how to weave them into your spells.

You can use a holy symbol as an arcane focus to cast your spells. In addition, you gain the Channel Divinity feature:

Channel Divinity

You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two Channel Divinity effects: Invocation of Wrath and Litany of Reliance. When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.

If you already have Channel Divinity from another source, you gain one extra use of Channel Divinity.

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb

Copyright Notice
See the full license for this page


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Call of Community

You can glean information and arrange to receive resources from your hometown, even if you are far away. Earthborn characters with this feat draw upon contacts in the first friendly city or village they encountered. Once per long rest, you may take an hour to make the necessary preparations — whether it be a ritual connecting you to minds back home, or sending messages to contacts — and make an Intelligence (Investigation) roll at DC 13: if you succeed, you can choose two from the following options: knowledge of the nearest landmark lying between you and your destination, a contact who can assist you in your current quest, a used but still functional shield (must be nonmagical), used but functional armor (must be nonmagical) which you or a chosen ally are proficient in, or a used but sturdy set of tools (must be nonmagical). If the check fails, you can only choose one benefit from the options given. This feature resets after a long rest.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

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Campaigner

Prerequisite(s): Proficiency with medium armor

Whether you joined willingly, studied at a war college, or served as a sentence for criminal behavior, you have endured the harshness of military campaigning far away from home. You gain the following benefits:

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb

Copyright Notice
See the full license for this page


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Campfire Expert

Always a favorite amongst your companions, you have mastered the art of creating a perfect campfire. There are many methods and additives to this craft that you are a pioneer of. When you take a long rest and set up a campfire, choose one of the following.

Section 15: Copyright Notice

5E: Age of Antiquity Adventure and Intrigue in the Ancient World © 2019 Aruzian Publishing, Stephen Delucchi, Marcus Lundin

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Cannoneer

Your knowledge of heavy artillery extends to shipboard cannons.

Prerequisite(s): Proficiency with pistols or muskets

Increase your Dexterity or Intelligence score by 1, to a maximum of 20.

Additionally, you gain proficiency in cannons and swivel guns, and when you fire with one of these weapons, you have advantage on the attack roll.

Section 15: Copyright Notice

Pirates and Plunder A Compendium For 5e © 2024 Published by Mythos Chronicles; Author Filippo Bardoscia

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Cantrip Master

Prerequisite(s): 4th level, ability to cast at least one spell

Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. When you cast a cantrip from that class’s spell list, you can add your spellcasting ability modifier to the damage it deals on a hit. This effect can occur only once per turn.

Section 15: Copyright Notice

The Codex Of Forbidden Arcana Copyright 2024 Mythos Creations, Author: Luigi Caterino

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Cardshark

Prerequisite: Wisdom 13 or higher

You are an expert at playing cards, odds, and people.

Section 15: Copyright Notice

EN World EN5ider Presents: A Touch of Class. Copyright 2017 EN Publishing.

Copyright Notice
See the full license for this page


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Careful Spell (Meta Magic)

Prerequisite(s): Arcane Sorcery, Druid Circle of the Arcane

Druids of the Arcane Circle have exclusive access to metamagic feats. Rather than taking the Ability Score Improvement feature at 4th, 8th, 12th, 16th and 19th level, they can choose this feat.

When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose a number of those creatures up to your Intelligence modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.

Section 15: Copyright Notice

Amazons vs Valkyries: Druid Circles, Copyright 2022, Bloodstone Press

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Carpenter Surgeon

Onboard a ship you must make do. Nowhere is this truer than when it comes to emergency surgery on the high seas. As a ship’s carpenter, you’ve learned to use your woodworking tools to amputate limbs and perform other types of surgery. You gain the following benefits:

Section 15: Copyright Notice

The Grimdark Pamphlet. Copyright 2020, Rising Phoenix Games; Author: Rodney Sloan. Copyright 2020, Rising Phoenix Games; Author: Rodney Sloan

Copyright Notice
See the full license for this page


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Carpenter Surgeon

Onboard a ship you must make do. Nowhere is this truer than when it comes to emergency surgery on the high seas. As a ship’s carpenter, you’ve learned to use your woodworking tools to amputate limbs and perform other types of surgery.

You gain the following benefits:

Section 15: Copyright Notice

The Grimdark Pamphlet. Copyright 2020, Rising Phoenix Games; Author: Rodney Sloan. Copyright 2020, Rising Phoenix Games; Author: Rodney Sloan

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Carrion Feeder

Prerequisite(s): Bestial species

This feat is intended for creatures whose race is animalistic in some way, with fur or feathers or similar bestial traits, such as gnolls and catfolk.

Your distant animal kin were scavengers, and you can stomach foods that would make weaker creatures ill. You gain advantage on saving throws against diseases and ingested poisons (but not other poisons). In addition, you gain advantage on Wisdom (Survival) checks when foraging for food but can only find enough food for yourself.

Section 15: Copyright Notice

The Dragon’s Hoard #21 © 2022, Legendary Games; Authors Jason Nelson, Miguel Colon, Alex Riggs, Mike Myler, Robert J. Grady, Michael “solomani” Mifsud, Darrin Drader, Matt Kimmel, Scott D. Young.

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Cartomancy

Prerequisite: Intelligence 13 or higher, and proficiency with game set (cards)

Your supernatural insights and card-cunning are one and the same.

Section 15: Copyright Notice

EN World EN5ider Presents: A Touch of Class. Copyright 2017 EN Publishing.

Copyright Notice
See the full license for this page


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Cartwheel Dodge

Prerequisite(s): Proficient in Acrobatics

You use your knack for avoiding damage to reposition yourself in combat, especially with allies who also have trained to make combat a veritable dance.

Section 15: Copyright Notice

Battlemasters & Berserkers © 2021, Legendary Games; Author Darrin Drader.

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Catastrophe’s Child

You were born in the midst of a cataclysm, shaping your very being.

Choose one damage type associated with cataclysms (acid, cold, fire, lightning, or thunder). You gain resistance to that damage type.

As a bonus action, you can unleash a burst of energy.

Each creature within 10 feet of you must make a Dexterity saving throw (DC 8 + your proficiency bonus + your highest ability score modifier) or take damage of the chosen type equal to your proficiency bonus.

Section 15: Copyright Notice

Apocalypse Codex: The Cataclysm Handbook Copyright 2024 @jonnydmandgames; Author JonnyDM

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Catch Off-Guard

Catch Off-Guard

Foes are surprised by your skilled use of unorthodox and improvised weapons.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
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Cautious

Prerequisite(s): Dexterity 13+, proficiency with thieves’ tools

You are extremely careful when dealing with delicate or dangerous devices. You have advantage on all checks that use your proficiency with thieves’ tools.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

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Celestial Charter

Your experience with celestial navigation and mapping is unmatched. Increase your Intelligence score by 1, to a maximum of 20. Additionally, you can always determine the time of day and your approximate location, and you have advantage on ability checks related to maps and navigation.

Section 15: Copyright Notice

Pirates and Plunder A Compendium For 5e © 2024 Published by Mythos Chronicles; Author Filippo Bardoscia

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Cerebrogenerate

The grat’tal can attack with its tentacles and siphon healing energy from opponents.

Prerequisite(s): Grat’tal race

Benefit(s): As an action, the half-brain gorger can make a melee attack with their tentacles. If successful, they deal its normal damage and drain one Hit Die from the target. Using the target’s hit die, recover hit points equal to the rolled amount (disregarding their Constitution modifier). This may be performed on any creature with remaining hit dice or on any creature that has not been dead for longer than 1 hour. Assume dead or defeated creatures have 1 remaining hit die.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

This is not the complete license attribution - see the full license for this page



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Ceremorphosis

Your alien mind grows in power, unlocking deeper gifts.

Prerequisite(s): Grat’tal race

Benefit(s): You can expend an additional hit die (2) when using Stunning Pulse to deal 4d8 damage (instead of 4d6) and increase the range of the cone to 60 feet.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

This is not the complete license attribution - see the full license for this page



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Chain Master

Prerequisite(s): Proficiency with the spiked chain

When you hit a creature with a spiked chain, you can use a bonus action to attempt to grapple the target. You can use another bonus action to release the target. As long as the grapple lasts, you can’t use the spiked chain to make attacks. If you drop the spiked chain, the target remains grappled until it uses an action to escape (no check required).

When you wield a spiked chain, you can also use a bonus action to gain any one of the following benefits:

The chosen benefit remains in effect until you end it (no action required), you become incapacitated, or you change to another benefit.

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb

Copyright Notice
See the full license for this page


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Chain Spell

You can manipulate spells to affect additional targets.

Prerequisite(s): Sorcerer.

You gain an additional metamagic ability. By expending 2 sorcery points you can cause a single-target spell to also affect secondary targets up to your spellcasting ability modifier within 30 feet. The secondary targets have advantage on any saving throws or you have disadvantage on your spell attack rolls against them. Any damage dealt is halved for the secondary targets, before the effects of saving throws are applied.

Section 15: Copyright Notice

Breath of Life: The Beguiler (5e), © 2024, Orphaned Bookworm Productions, LLC, Authors: Connor Bates and Norman Mitchell Jr.

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Champion of the Fey Court

You are a zealot of the fey courts, following their will and teachings over those of your order.

Prerequisite(s): Elf, Devoted of the Fey Court.

Section 15: Copyright Notice

Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.

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Channel Smite

You can channel your divine energy through a melee weapon you wield.

Prerequisite(s): Channel Divinity or Lay on Hands class feature.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Charge

Phlegethon warriors are known to charge full speed down hills and out of the cover of forests to surprise foes.

Section 15: Copyright Notice

5E RPG: Infernal Adventures. Copyright 2023, Mal and Tal Enterprises, LLC; Author Michael J. Tresca

This is not the complete license attribution - see the full license for this page



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Charging Expertise

Charging Expertise

You rush into combat, making a brutal attack at the end of a charge.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
See the full license for this page


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Charging Hurler

You know how to use your momentum to enhance your thrown weapon attacks.

Section 15: Copyright Notice

Battlemasters & Berserkers © 2021, Legendary Games; Author Darrin Drader.

This is not the complete license attribution - see the full license for this page



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Charming Smile

Prerequisite(s): Charisma 13 or higher, Dioskouri bloodline

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Cheater of Death

You can go knocking on death’s door and have it go unanswered.

If you are reduced to 0 hit points, and you succeed on your first death saving throw, it counts as two successes. If you make a third successful death saving throw, you regain 1 hit point and stand up if you are prone.

Section 15: Copyright Notice

Galder’s Gazetteer Author(s) Matt Click, Gabe Hicks, Jess Ross

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Child of Chaos

After every long rest, your body undergoes a random transformation. Roll a d6 and undergo the change detailed on the table, which lasts until you complete a long rest.

This change can raise your ability scores above 20.

Section 15: Copyright Notice

Creed's Codex: Arcane Secrets of the Summoners © 2022 Brendan Jonesrebandt Consulting LLC DBA Knight Vision Creative, Author Brendan Jonesrebandt

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Chosen of Fortune

Prerequisite: Intelligence 13 or higher

Your shrewd mind for money quickly turns profits.

Section 15: Copyright Notice

EN World EN5ider Presents: A Touch of Class. Copyright 2017 EN Publishing.

Copyright Notice
See the full license for this page


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Chronal Step

You’ve tapped into the subtle flows of time, enabling brief, strategic leaps forward.

Once per long rest, as a bonus action, you can step briefly into the future. Effectively, you vanish from your current point in time and reappear at the start of your next turn in the same spot or in the nearest unoccupied space if your original location is occupied. During this vanished state, you are immune to all effects, and the battlefield proceeds as if you were not present. Upon reappearing, you gain advantage on your first attack roll, spell attack roll, ability check, or saving throw you make within the next minute.

Section 15: Copyright Notice

Elements Unleashed: Crafting, Character Options, Magic Items, and Monsters Copyright 2024 JohnnyDM. Author JohnnyDM

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Circle Spellcaster

Prerequisite(s): The ability to cast at least one spell.

You have learned to create a circular flow of magic between yourself and an allied spellcaster to bolster your spells. You gain the following benefits:

Both of you must spend this time in meditation, and you must remain within 10 feet of each other. The bond goes into effect when the meditation is over (or when you finish your long rest). Once the bond is formed, the two of you can bolster one another’s magic. When one of you must make a Constitution saving throw to maintain concentration on a spell, the other can use his or her reaction to help maintain the effect. Both of you make the saving throw. If either save is successful, the caster maintains concentration. If both saves are failed, both of you lose concentration on any spells you are maintaining and each of you takes 2d6 psychic damage from the strain. You can maintain this bond with only one spellcaster at a time. If you create a new bond, the previous one breaks. Otherwise, the bond lasts until you finish your next long rest.

Section 15: Copyright Notice

Deep Magic for 5th Edition © 2020 Open Design LLC; Authors: Dan Dillon, Chris Harris, and Jeff Lee.

Copyright Notice
See the full license for this page


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Clandestine Avatar

Prerequisite(s): Unholy Scar feat, cleric of a deity of assassins, darkness, trickery, secrets, murder, or similar.

You are a vessel for a god of terrible secrets, only those you wish to know of your existence may do so. This grants the following abilities:

You must finish a short rest before you may use this ability again. After using it a second time in one day, you must finish a long rest before you may use it again.

Section 15: Copyright Notice

Clerics & Cultists © 2021, Legendary Games; Author Darrin Drader, Nicholas Hite, Sean K Reynolds, Jason Nelson, Jenny Jarzabski, Miguel Colon, Michael “solomani” Mifsud, Matt Daley, Nathan Reinecke.

This is not the complete license attribution - see the full license for this page



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Clanmind

Prerequisite(s): Dweorg or must have been born and raised to adulthood among the dweorg.

You have a strong, almost supernatural bond with your fellow dweorg. You gain the following benefits:

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
See the full license for this page


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Claws

You have sharp claws for fingers.

Note Infernal feats are first gained by taking the Infernal Pact feat. This feat ties a character to a Circle’s particular lord. If the character is not from that Circle, the Circle is considered his “home” Circle from that point on. The feats available to a character are determined by his home Circle—a character cannot take infernal feats that are not listed as tied to a Circle.

Prerequisite: Infernal Pact.

Section 15: Copyright Notice

5E RPG: Infernal Adventures. Copyright 2023, Mal and Tal Enterprises, LLC; Author Michael J. Tresca

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Claws of Steel

Your claws are extremely sharp.

Prerequisite(s): Unarmed claw attack

Section 15: Copyright Notice

5E RPG: Gothic Adventures. Copyright 2021, Mal and Tal Enterprises, LLC; Author Michael Tresca.

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Cleave

Cleave

You can strike many adjacent foes with a single blow.

Prerequisite(s): Str 13+, Power Attack

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
See the full license for this page


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Cleave

Prerequisite(s): Strength 13 or higher, Power Attack

You can strike two adjacent foes with a single blow.

You make an attack against a foe within reach. If you hit, you deal damage normally and can make an additional attack as a bonus action against a foe that is adjacent to the previous foe and also within your reach. This cleave attack only counts as one action (and your bonus action).

When you cleave, your movement is halved for your current turn.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Cleaving Finish

Prerequisite(s): Strength 14 or higher

When you strike down an opponent, you can continue your swing into another target.

Section 15: Copyright Notice

Battlemasters & Berserkers © 2021, Legendary Games; Author Darrin Drader.

This is not the complete license attribution - see the full license for this page



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Cliché Master

You can call upon and recreate nearly every trope in existence.

Section 15: Copyright Notice

Lasers & Liches: Tales from the Retroverse - Test Wave 3 Player's MTX Creator(s) Chris Lock, Lluis Abadias Copyright 2021

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Close Quarters Combat

You have experience with fighting where there is little room to move around.

Benefit(s): When you either successfully grapple a creature or break free of a grapple, you may make a melee weapon attack against the creature as a bonus action. Additionally, if a creature attempts to grapple you and fails, you may use your reaction to make a melee attack against it and move 5 feet away without provoking opportunity attacks.

Section 15: Copyright Notice

Aaralyn’s Stolen Notes to Velea Copyright 2018 Anne Gregersen Author Anne Gregersen

Copyright Notice
See the full license for this page


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Close to Undeath

Prerequisite(s): Mythos ghoul Although you are still a living creature, your flesh is infused with necromantic energies that make you, in some ways, akin to the undead.

You gain the following benefits:

Section 15: Copyright Notice

Sandy Petersen’s Cthulhu Mythos, © 2018, Petersen Games; Authors: Sandy Petersen, David N. Ross, James Jacobs, Arthur Petersen, Ian Starcher.

Copyright Notice
See the full license for this page


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Clustered Shots

Prerequisite(s): Dexterity score 12 or higher, fighter level 11

You take a moment to carefully aim your shots, causing them all to strike nearly the same spot.

Section 15: Copyright Notice

Battlemasters & Berserkers © 2021, Legendary Games; Author Darrin Drader.

This is not the complete license attribution - see the full license for this page



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Cold Born

Prerequisite(s): Halfdan bloodline

Your ancestry imbues you with resistance to cold damage.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Combat Caster

Combat Caster

You are adept at spellcasting when threatened or distracted.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
See the full license for this page


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Combat Dabbler

You have trained diligently to improve your techniques. You gain the following benefits:

You can select this feat multiple times.

Section 15: Copyright Notice

Spheres of Might, Copyright 2021, Drop Dead Studios, Authors: Adam Meyers, Derfael Oliveira, Andrew Stoeckle

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Combat Expertise

Combat Expertise

You can increase your defense at the expense of your accuracy.

Prerequisite(s): Dex 13+

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
See the full license for this page


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Combat Expertise

Prerequisite(s): Dexterity 13 or higher

You can increase your defense at the expense of your accuracy.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Combat Medic

Prerequisite(s): Wisdom 13+

You have learned that placing the safety of your companions above your own is of vital importance. When you take a short rest, if you choose not to spend any hit dice yourself, you may instead attempt to help a companion tend their wounds. When a single companion rolls hit dice to regain health during a short rest, make a Medicine skill check with a DC equal to 10 + the number of hit dice your companion rolls. If you succeed, all of your companion’s hit dice automatically roll the highest number.

Section 15: Copyright Notice

5E: Age of Antiquity Adventure and Intrigue in the Ancient World © 2019 Aruzian Publishing, Stephen Delucchi, Marcus Lundin

This is not the complete license attribution - see the full license for this page



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Combat Prescience

It is said that elves have great mental powers and can read the minds of their foes in combat.

Prerequisite(s): Elf or half-elf, proficient in the Insight skill.

Section 15: Copyright Notice

Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.

Copyright Notice
See the full license for this page


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Combat Reflexes

You quickly press the advantage of your foes’ mistakes.

Prerequisite(s): Dex 13+

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Combat Training

You have put your all into honing special techniques.

You gain two bonus martial talents of your choice. You can select this feat multiple times.

Section 15: Copyright Notice

Spheres of Might, Copyright 2021, Drop Dead Studios, Authors: Adam Meyers, Derfael Oliveira, Andrew Stoeckle

This is not the complete license attribution - see the full license for this page



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Combination Striker

Prerequisite(s): Monk

Through your martial arts training, you have honed a particular combination of moves that effectively puts your opponents off-guard. You may spend a ki point to empower your unarmed strikes in the following ways. By spending a single ki point, you have access to the entire combo, but must use the following abilities in sequence.

Section 15: Copyright Notice

5E: Age of Antiquity Adventure and Intrigue in the Ancient World © 2019 Aruzian Publishing, Stephen Delucchi, Marcus Lundin

This is not the complete license attribution - see the full license for this page



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Command Undead

Command Undead

Using foul powers of necromancy, you can command undead creatures, making them into your servants.

Prerequisite(s): Evil Alignment, Channel Divinity class feature.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
See the full license for this page


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Compel

You have a very compelling voice, or your sign language flows with great beauty. You may claim advantage on Charisma (Deception), Charisma (Persuasion), and Charisma (Performance) checks that rely primarily on your spoken or signed words.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

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Composite Bow Master

Composite Bow Master

Source SS:BO

Prerequisite(s): Strength 13 or higher You can handle a higher draw weight on your bows than most, granting you the following benefits:

Copyright Notice
See the full license for this page


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Composite Bow Master

Prerequisite: Strength 13 or higher

You can handle a higher draw weight on your bows than most, granting you the following benefits:

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Comprehend the Corrupted

Prerequisite(s): Non-evil alignment, Wisdom 13+

You possess wisdom of such incredible & unerring acuity that you may sense the bright spark of goodness – though buried deep, dormant & perhaps long-silenced – hidden within the cold, stony heart of even the most corrupt, vile and seemingly-irredeemable of villains.

Whenever a creature within 60 feet attacks you or an ally, as a bonus action you can make a Wisdom (Insight) check, opposed by that creature’s Charisma (Deception) check.

If your check succeeds, you can determine whether the creature has the potential to be swayed to your side by your actions, by your words, by outside circumstance beyond your control, or by some combination of those factors.

Creatures that are innately evil are instantly revealed as such unless their alignment aura is disguised by magic. You also can determine if a creature is not evil but is charmed or under some type of magical influence or control, or if a creature is entirely mindless and driven only by instinctual urges.

For creatures that do not fit into any of the above categories, a successful check gives you a useful hunch or clue about the creature’s motivations in attacking you, including a misguided good-aligned creature, a lawful soldier simply following orders, a case of mistaken identity, or even a case of the creature being forced to attack under duress or blackmail. The specifics of what is learned are up to the GM, but a successful check should provide some useful insight. A failed check may mark the target as suspicious but gives relatively little information.

You must have line of sight to the creature and be able to clearly specify that creature, even if it is disguised, polymorphed, has partial concealment, or otherwise is hiding its identity. You can use this feat once per round as a free action. You also can use this feat as a bonus action to reflect on the motivations of a creature who attacked you or an ally within the past minute.

At the GM’s option, you also can use this feat to gain insight into the motivations of a creature performing other types of actions besides attacking, such as theft or breaking into a building.

Section 15: Copyright Notice

The Dragon’s Hoard #27 © 2023, Legendary Games; Authors Jason Nelson, Michael Mifsud, Robert J. Grady, Darrin Drader, James-Levi Cooke.

This is not the complete license attribution - see the full license for this page



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Concussive Spell

You cause creatures to be disoriented when you affect them with a spell that has the sonic descriptor.

Prerequisite(s): Ability to cast 3nd level spells

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Conduit of the Black Blade

Prerequisite(s): Divine Smite ability

Though your lethal powers are incredible to behold, you know in your darkest and most secret heart that you are nothing more than a tool, a pawn, a fleshy and fragile vessel for the will of forces both insane and ancient. You are merely wielded, a weapon in the palm of something born— or, rather, forged—of the Abyss to strike the world dead.

When dealing necrotic damage, your Divine Smite does not deal additional damage to undead or fiends, instead, the damage increases by 1d8 if the target is a celestial or a fey, to a maximum of 6d8.

Section 15: Copyright Notice

Legendary Classes: Templars & Tyrants © 2023, Legendary Games; Authors Jason Nelson, Darrin Drader, Miguel Colon, Clinton J. Boomer, Amber Scott

This is not the complete license attribution - see the full license for this page



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Conduit of the Black Blade

Prerequisite(s): Divine Smite ability

Though your lethal powers are incredible to behold, you know in your darkest and most secret heart that you are nothing more than a tool, a pawn, a fleshy and fragile vessel for the will of forces both insane and ancient. You are merely wielded, a weapon in the palm of something born—or, rather, forged—of the Abyss to strike the world dead.

Section 15: Copyright Notice

The Dragon’s Hoard #34 © 2023, Legendary Games; Authors Jason Nelson, Ismael Alvarez, Miguel Colon, Jeff Lee, Michael Mifsud.

This is not the complete license attribution - see the full license for this page



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Confident

Prerequisite(s): Charisma 13+

You are remarkably self-assured. Whether it be due to high self-confidence, fearlessness, subconscious denial of the stakes of your circumstances, or abject stupidity, you are unaffected by nonmagical attempts to intimidate you. Charisma (Intimidation) checks that target you automatically fail. This has no effect whatsoever on magical effects, substances, or creature abilities that cause the frightened condition.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

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Conjunctive Attunement

Through intensive study of the nature of magic and the process of creating and maintaining magic items, you learn to circumvent normal attunement limits by joining two items together in synchronicity. To do so, you must spend a short rest performing various minor rituals, incantations, and meditation while touching two magic items of different types. Once this short rest is completed you may attune both items with a single attunement slot. These two items are forevermore considered one item with regard to attunement by you. If you break your attunement to one of the items, your attunement to both items breaks. You may not later attune either of the items unless you attune them both. If one of the items is cursed, both items are considered cursed, requiring two castings of remove curse to allow breaking attunement on both items.

As a result of this technique, you can be attuned to a maximum of four magical items, rather than the normal limit of three. Other attunement limitations still apply.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

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Contained Green Ooze

Wondrous item, common

As an action, you can make a DC 10 Dexterity check to throw this jar up to 20 feet, shattering it on impact. On a failed check, the jar drops at your location and shatters. Once the jar is shattered, green ooze spreads out to a 15-foot diameter circle that lasts for 10 minutes before dissolving. When a creature moves into or within the area, it takes 1d4 acid damage for every 5 feet it travels.

Section 15: Copyright Notice

Zargoth’s Tome of Familiars, Copyright 2021, Arcana Games, LLC.

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Contortionist

Through training or talent, you are adept at maneuvering out of holds and grapples. You gain the following benefits:

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

This is not the complete license attribution - see the full license for this page



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Conversations of Death

You have an uncanny knack of determining the health of any living being. This is intuitive knowledge that you subconsciously calculate to determine how easily a prey might fall.

Section 15: Copyright Notice

5E RPG: Gothic Adventures. Copyright 2021, Mal and Tal Enterprises, LLC; Author Michael Tresca.

This is not the complete license attribution - see the full license for this page



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Coordinated Fighter

Prerequisite(s): Hoyrall, 12th level

You have learned to fight more efficiently with your arms. You gain the following benefits:

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
See the full license for this page


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Cornered Fury

You become more dangerous and feral when cornered.

Prerequisite(s): Maghra

Benefit(s): When there are no allies that aren’t incapacitated or unconscious within 30 feet of your space, you gain advantage on melee weapon attack rolls, and your AC increases by 1.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

This is not the complete license attribution - see the full license for this page



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Corporeal Optimization

Prerequisite(s): Sage soul or sybinid

Vigorous energies resist invasive substances that would interfere with your body’s normal function. You have resistance to poison damage, and you have advantage on saving throws against poison and disease.

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

This is not the complete license attribution - see the full license for this page



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Corpulescent

Prerequisite(s): Sin 13

Exercise and starvation utterly failed to affect your weight gain, the very evil of your soul accruing more and more flesh around your body—much of it is dead and rotting but you’ve lost all feeling in those nerves.

At the end of a long rest after journeying, if you traveled at a pace faster than Slow for more than 2 hours make a DC 15 Constitution saving throw. If you traveled at a Fast pace, you make this saving throw with disadvantage. On a failure, you gain 1 level of exhaustion.

Section 15: Copyright Notice

Book of Exalted Darkness. © 2018 Mike Myler, published under license by Legendary Games.

This is not the complete license attribution - see the full license for this page



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Corrupting Influence

Something within you brings out the worst in people, driving them to excel at greed, violence, and bearing false witness. Creatures within 10 feet of you experience the following effects:

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

This is not the complete license attribution - see the full license for this page



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Corsair

You are a nimble and dangerous foe aboard a ship.

Prerequisite(s): Spent at least 1 month working on a ship.

Benefit(s):

Section 15: Copyright Notice

Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.

Copyright Notice
See the full license for this page


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Corsair’s Ferocity

Your ferocity in battle intimidates your foes.

Increase your Dexterity, Strength, or Charisma score by 1, to a maximum of 20. Additionally, when you reduce a creature to 0 hit points with a melee weapon attack, you can use your reaction to move up to half your speed without provoking opportunity attacks and make one melee weapon attack.

Section 15: Copyright Notice

Pirates and Plunder A Compendium For 5e © 2024 Published by Mythos Chronicles; Author Filippo Bardoscia

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Cosmic Avatar

Prerequisite(s): Unholy Scar feat, cleric of a deity of knowledge, madness, space, stars, void, or similar.

You are an avatar of the gods of inconceivable alien knowledge.

You can share that knowledge with others, whether they are equipped to handle it or not. This grants the following abilities:

You must finish a short rest before you may use this ability again. After using it a second time in one day, you must finish a long rest before you may use it again.

Section 15: Copyright Notice

Clerics & Cultists © 2021, Legendary Games; Author Darrin Drader, Nicholas Hite, Sean K Reynolds, Jason Nelson, Jenny Jarzabski, Miguel Colon, Michael “solomani” Mifsud, Matt Daley, Nathan Reinecke.

This is not the complete license attribution - see the full license for this page



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Couatl Crest

Prerequisite(s): Proficiency Bonus +3

You grow a resplendent feathery crest on your forehead not unlike that of a glorious celestial serpent, making your mind an impregnable fortress and expanding your consciousness.

Section 15: Copyright Notice

Book of Exalted Darkness. © 2018 Mike Myler, published under license by Legendary Games.

This is not the complete license attribution - see the full license for this page



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Counterstriker

You have mastered the art of parry-and-riposte. When you are targeted with an attack using a melee weapon, and you are holding a melee weapon, you can use your reaction to impose disadvantage on the attack roll. If the triggering attack misses, you may make one melee attack against the creature that attacked you as part of the same reaction.

You can use this feature twice and can’t do so again until you finish a short or long rest.

Section 15: Copyright Notice

Galder’s Gazetteer Author(s) Matt Click, Gabe Hicks, Jess Ross

This is not the complete license attribution - see the full license for this page



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Courage

You are courageous even in the face of otherworldly horror, and your courage inspires others.

Section 15: Copyright Notice

Sandy Petersen’s Planet Apocalypse, © 2021, Petersen Games.

This is not the complete license attribution - see the full license for this page



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Court Scribe

Your research into the fey courts has drawn the attention of a fey patron who wishes to teach you more.

Prerequisite(s): Elf, Intelligence or Charisma 13.

Section 15: Copyright Notice

Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.

Copyright Notice
See the full license for this page


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Craft Armor-Piercing Arrows

You know how to make your arrows penetrate mail. This ensures the arrow deforms on impact, holding the point of the arrow in place to increase the likelihood that it will penetrate armor.

Section 15: Copyright Notice

5E RPG: Infernal Adventures. Copyright 2023, Mal and Tal Enterprises, LLC; Author Michael J. Tresca

This is not the complete license attribution - see the full license for this page



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Craven Rat

You are cowardly, but you take advantage of any situation.

You gain a +1 bonus to Dexterity, up to a maximum of 20.

Anytime you would deal damage to a creature who would qualify for a sneak attack, you deal 1d6 extra damage. This damage stacks with sneak attack. However, you have disadvantage on all saving throws against the frightened condition.

Section 15: Copyright Notice

Breath of Life: The Beguiler (5e), © 2024, Orphaned Bookworm Productions, LLC, Authors: Connor Bates and Norman Mitchell Jr.

This is not the complete license attribution - see the full license for this page



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Crossbow Expertise

You are a master with the crossbow.

Prerequisite(s): Crossbow proficiency

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Crowd Pleaser

Prerequisite(s): Charisma 13+

Your grand presence draws eyes swiftly and holds their attention with a firm grasp.

Section 15: Copyright Notice

5E: Age of Antiquity Adventure and Intrigue in the Ancient World © 2019 Aruzian Publishing, Stephen Delucchi, Marcus Lundin

This is not the complete license attribution - see the full license for this page



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Cruel Kiss of Thunder

Prerequisite(s): Divine Smite ability

You are the violent tempest, the crackling whirlwind, the blistering scream of the storm.

When dealing lightning damage, your Divine Smite does not deal additional damage to undead or fiends, instead, the damage increases by 1d8 if the target is in water or flying, to a maximum of 6d8.

Section 15: Copyright Notice

Legendary Classes: Templars & Tyrants © 2023, Legendary Games; Authors Jason Nelson, Darrin Drader, Miguel Colon, Clinton J. Boomer, Amber Scott

This is not the complete license attribution - see the full license for this page



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Cruel Kiss of Thunder

Prerequisite(s): Divine Smite ability

You are the violent tempest, the crackling whirlwind, the blistering scream of the storm.

Section 15: Copyright Notice

The Dragon’s Hoard #34 © 2023, Legendary Games; Authors Jason Nelson, Ismael Alvarez, Miguel Colon, Jeff Lee, Michael Mifsud.

This is not the complete license attribution - see the full license for this page



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Crusher

Prerequisite(s): Strength 15 or higher

You’ve learned how to crush the bones of foes you grapple, gaining the following benefits:

The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. On a failed save, you deal bludgeoning damage to the creature equal to twice the damage dealt by your unarmed strike.

Section 15: Copyright Notice

Expanding Codex ©2020 Open Design, LLC. Author: Mike Welham.

Copyright Notice
See the full license for this page


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Crystalline Diplomat

Prerequisite(s): Colliatur, Charisma 10 or higher

You are an emissary of the colliatur, trained to be sent forth to spread the world of peace and eternal life within the colloid. You gain the following benefits:

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
See the full license for this page


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Crystalline Resolve

Your connection to the earth’s deep, crystalline mysteries fortifies your will and physical endurance.

Increase your Constitution or Wisdom score by 1, to a maximum of 20.

You gain resistance to psychic damage. Additionally, as a reaction when you take damage, you can crystallize your skin, granting you resistance to that instance of damage. Once you use this ability, you can’t use it again until you complete a short or long rest.

Section 15: Copyright Notice

Elements Unleashed: Crafting, Character Options, Magic Items, and Monsters Copyright 2024 JohnnyDM. Author JohnnyDM

This is not the complete license attribution - see the full license for this page



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Cure Self

You recover faster than others.

Note Infernal feats are first gained by taking the Infernal Pact feat. This feat ties a character to a Circle’s particular lord. If the character is not from that Circle, the Circle is considered his “home” Circle from that point on. The feats available to a character are determined by his home Circle—a character cannot take infernal feats that are not listed as tied to a Circle.

Prerequisite: Infernal Pact, Disease Immunity, 30 impiety points to any Circle.

The spells’ spellcasting ability is the ability increased by this feat.

Section 15: Copyright Notice

5E RPG: Infernal Adventures. Copyright 2023, Mal and Tal Enterprises, LLC; Author Michael J. Tresca

This is not the complete license attribution - see the full license for this page



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Curse Bearer

Perhaps you were born cursed, unlucky, spurned by the gods: somehow, a shadow has always hung over you. Through magical practice or sheer force of will, you have bound this shadow to your service.

Section 15: Copyright Notice

Sandy Petersen’s Planet Apocalypse, © 2021, Petersen Games.

This is not the complete license attribution - see the full license for this page



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Curse Item

This feat allows evil clerics (or other spellcasters) to purposefully create innocuous-looking magic items that unleash devastating consequences on the possessor.

Prerequisite(s): Must be capable of casting spells

Whether as a trap, or to punish a particularly poorly performing underling, cursing magical items is a time-honored tradition for evil spellcasters. When you create a magical item instead of spending the full cost for that item you can spend half that cost and create a cursed version of the item.

You may choose a specific cursed item or you may create a new cursed item with one of the following effects:

Alternately you can add one such curse to an existing magical item for 1 week casting bestow curse on it.

Your cursed items appear to be standard items of their type until they are attuned. A creature using an identify spell can attempt an Intelligence (Arcana) check with a DC of 8 + your Intelligence (Arcana) bonus. Failure means they do not notice the curse. Once a cursed item has been worn, wielded, or attuned, it cannot be removed until a remove curse spell is cast on the user.

Section 15: Copyright Notice

Clerics & Cultists © 2021, Legendary Games; Author Darrin Drader, Nicholas Hite, Sean K Reynolds, Jason Nelson, Jenny Jarzabski, Miguel Colon, Michael “solomani” Mifsud, Matt Daley, Nathan Reinecke.

This is not the complete license attribution - see the full license for this page



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Cutlass and Pistol

You have trained to effectively use a sword and pistol together in combat.

You gain the following benefits:

Section 15: Copyright Notice

The Grimdark Pamphlet. Copyright 2020, Rising Phoenix Games; Author: Rodney Sloan. Copyright 2020, Rising Phoenix Games; Author: Rodney Sloan

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Cutting Blow

Your blows cut deep, inflicting bleeding wounds and granting you the following benefits:

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

This is not the complete license attribution - see the full license for this page



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Cyclone

Prerequisite(s): Hurákan

These hurákani have learned to control the winds around them to blow with extreme force, or to use them for gentle precision maneuvers. You gain the following benefits:

Section 15: Copyright Notice

The Dragon’s Hoard #44 © 2024, Legendary Games; Authors Jason Nelson, Miguel Colon, Darrin Drader, Mark Hart, Dustin Knight, Robert J. Grady, James-Levi Cooke.

This is not the complete license attribution - see the full license for this page



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Danger Sense

Danger Sense

Your skill at sensing danger allows you to avoid harm more easily than others.

Prerequisite(s): Wisd 13+, Insight proficiency

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
See the full license for this page


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Dark Blessing

You have been blessed by shadowy forces, granting you vitality through the destruction of your foes.

When you reduce a creature to 0 hit points, you gain a number of temporary hit points equal to your Charisma modifier + your proficiency bonus.

Section 15: Copyright Notice

The Codex Of Forbidden Arcana Copyright 2024 Mythos Creations, Author: Luigi Caterino

This is not the complete license attribution - see the full license for this page



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Dark Power Adept

Prerequisite(s): Non-good alignment, Monk level 2.

Fear is the path to anger, to hate, to suffering… and to power.

You may freely spend ki points to activate the spell-like abilities listed below:

Your character level is the caster level for these spell-like abilities, and you use a Charisma saving throw when a Concentration check is necessary. All spells may only be cast on yourself, regardless of the spell’s full description.

The saving throw against these special spell-like abilities, if any, is equal to 8 + your proficiency bonus + Charisma bonus.

Section 15: Copyright Notice

The Dragon’s Hoard #27 © 2023, Legendary Games; Authors Jason Nelson, Michael Mifsud, Robert J. Grady, Darrin Drader, James-Levi Cooke.

This is not the complete license attribution - see the full license for this page



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Dark Whisperer

Prerequisite(s): Ability to cast at least one spell, 8th level

You can channel forbidden arcana to influence the minds of others. You gain the following benefits:

You learn the message and thaumaturgy cantrips.

When you cast a spell that would charm or frighten a creature, you can choose one target of the spell to have disadvantage on the saving throw.

Section 15: Copyright Notice

The Codex Of Forbidden Arcana Copyright 2024 Mythos Creations, Author: Luigi Caterino

This is not the complete license attribution - see the full license for this page



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Darkness Adaptation

Time spent in shifting shadows or total darkness has forced you to adapt, allowing you to see in dark conditions.

You gain the following benefits:

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

This is not the complete license attribution - see the full license for this page



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Darkvision

You have darkvision.

Note Infernal feats are first gained by taking the Infernal Pact feat. This feat ties a character to a Circle’s particular lord. If the character is not from that Circle, the Circle is considered his “home” Circle from that point on. The feats available to a character are determined by his home Circle—a character cannot take infernal feats that are not listed as tied to a Circle.

Prerequisite: Infernal Pact.

Section 15: Copyright Notice

5E RPG: Infernal Adventures. Copyright 2023, Mal and Tal Enterprises, LLC; Author Michael J. Tresca

This is not the complete license attribution - see the full license for this page



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Darting Strike

Your quick attacks are more difficult to dodge.

Prerequisite(s): Dex 15+

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Daunting

Prerequisite(s): Str 16, proficient in Intimidate

Your size and feats of strength are quite intimidating. When you make a Charisma (Intimidation) check, you can add your Strength bonus as well.

Section 15: Copyright Notice

Scarred Races. © 2019, Wanderer’s Haven Publications; Author: Jeremy Hochhalter

Copyright Notice
See the full license for this page


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Daunting Interface

Your electronic and mechanical devices are difficult for others to manipulate.

Section 15: Copyright Notice

The Dragon’s Hoard #13 © 2021, Legendary Games; Authors Jason Nelson, Miguel Colon, Robert J. Grady, Michael “solomani” Mifsud, Dan Dillon, Matt Kimmel, Scott D. Young, and JamesLevi Cooke

This is not the complete license attribution - see the full license for this page



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Dazzling Display

Your skill with your weapon can frighten enemies.

Prerequisite(s): Intimidate proficiency

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Deadly Finish

Prerequisite(s): Fighter level 11

Your attacks don’t just fell your opponents—they kill them outright.

Section 15: Copyright Notice

Battlemasters & Berserkers © 2021, Legendary Games; Author Darrin Drader.

This is not the complete license attribution - see the full license for this page



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Deadly Maw

Prerequisite(s): Kraidyl, Strength 17 or higher

Your bite is truly vicious, able to eviscerate creatures with one deadly snap. You gain the following benefits:

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
See the full license for this page


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Deadly Stroke

With a well-placed strike, you can bring a swift and painful end to most foes.

Prerequisite(s): Weapon Specialization.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Death Defiant

You refuse to pass quietly into the void and have undergone a dark ritual.

Section 15: Copyright Notice

Creed's Codex: Arcane Secrets of the Summoners © 2022 Brendan Jonesrebandt Consulting LLC DBA Knight Vision Creative, Author Brendan Jonesrebandt

This is not the complete license attribution - see the full license for this page



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Death from Above

You allow gravity to add extra force to your attacks.

Section 15: Copyright Notice

Battlemasters & Berserkers © 2021, Legendary Games; Author Darrin Drader.

This is not the complete license attribution - see the full license for this page



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Deathbound

You’ve developed an uncanny bond with death itself, allowing you to linger at the edge of life. You gain the following benefits:

Increase your Constitution score by 1, to a maximum of 20.

When you make a death saving throw, you can roll with advantage.

When you reduce a creature to 0 hit points, you can choose to regain a number of hit points equal to your Constitution modifier. You can use this feature a number of times equal to your proficiency bonus, regaining any expended uses when you finish a long rest.

Section 15: Copyright Notice

The Codex Of Forbidden Arcana Copyright 2024 Mythos Creations, Author: Luigi Caterino

This is not the complete license attribution - see the full license for this page



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Deceitful

You are skilled at deceiving others, both with the spoken word and with physical disguises.

Prerequisite(s): Deception proficiency

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Deceptive Exchange

Prerequisite(s): Charisma 13 or higher, proficient in Deception

You trick an adversary into grabbing an object you hand them, even in the midst of combat.

Section 15: Copyright Notice

Battlemasters & Berserkers © 2021, Legendary Games; Author Darrin Drader.

This is not the complete license attribution - see the full license for this page



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Deceptive Exchange

Prerequisite(s): Charisma 13 or higher, proficient in Deception

You trick an adversary into grabbing an object you hand them, even in the midst of combat.

Section 15: Copyright Notice

The Dragon’s Hoard #41 © 2024, Legendary Games; Authors Authors Jason Nelson, Michael Mifsud, Matt Kimmel, Dan Dillon, James-Levi Cooke

This is not the complete license attribution - see the full license for this page



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Deck Brawler

Deck Brawler

Prerequisite(s): Sailor Background (includes variants)

Accustomed to fighting on ships, barges or anything else that floats, you gain the following benefits:

Section 15: Copyright Notice

Pirate Adventurers for Fifth Edition 1.0 published by Tribality.com (Innovaworks Inc.); Copyright 2016 Shawn Ellsworth

Section 15: Copyright Notice

Pirate Adventurers for Fifth Edition 1.0 published by Tribality.com (Innovaworks Inc.); Copyright 2016 Shawn Ellsworth

This is not the complete license attribution - see the full license for this page



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Deep Elven Adept

Prerequisite(s): Elf, Charisma 13 or higher

You learned to use your magic to prowl caves undetected. You can cast the silent image spell at will, without needing a material component. You use Charisma as the spellcasting ability for this spell. You can also cast the invisibility spell once. You regain the ability to cast this spell when you finish a short or long rest.

If you belong to a spellcasting class, you add invisibility and silent image to your spells known or prepared. They are class spells for you and don’t count against the number of spells you know or can have prepared.

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb

Copyright Notice
See the full license for this page


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Deep Intuition

Prerequisite(s): Wisdom score of 13 or higher

You have a greater understanding of yourself, others, and the world around you. You gain advantage on Wisdom saving throws.

Additionally, if you are surprised at the beginning of combat and aren’t incapacitated you can roll a Wisdom (Insight) check with a DC equal to the enemies’ highest initiative score. On a success, you can act normally on your turn.

Section 15: Copyright Notice

Cloak & Coin Campaign Setting Copyright 2021. Red Turban Press, Inc. Authors: Laljit Sidhu, Bjorn Dingeldein, Jon Giordano

This is not the complete license attribution - see the full license for this page



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Deep One Might

Prerequisite(s): Constitution 13 or higher, must have a deep one ancestor Traces of deep one ancestry manifest in your body, giving you some partially or obviously ichthyic features, particularly in regard to your hands and teeth. You also sprout gills.

You gain the following benefits:

Section 15: Copyright Notice

Sandy Petersen’s Cthulhu Mythos, © 2018, Petersen Games; Authors: Sandy Petersen, David N. Ross, James Jacobs, Arthur Petersen, Ian Starcher.

Copyright Notice
See the full license for this page


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Deep One Toughness

Prerequisite(s): Constitution 13 or higher, must have a deep one ancestor Traces of deep one ancestry manifest in your body, giving you some partially or obviously ichthyic features, particularly in regard to your eyes and skin.

You gain the following benefits:

Section 15: Copyright Notice

Sandy Petersen’s Cthulhu Mythos, © 2018, Petersen Games; Authors: Sandy Petersen, David N. Ross, James Jacobs, Arthur Petersen, Ian Starcher.

Copyright Notice
See the full license for this page


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Defensive Combat Training

Defensive Combat Training

You excel at defending yourself from all manner of combat maneuvers.

Prerequisite(s): Dex 13+

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
See the full license for this page


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Defensive Expertise

You never let down your guard, and take advantage of every time your foes do.

Prerequisite(s): Dex 13+

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Defensive Weapon Training

Prerequisite(s): Intelligence 13 or higher, fighter level 12

You know how to defend yourself against a certain class of weaponry.

Section 15: Copyright Notice

Battlemasters & Berserkers © 2021, Legendary Games; Author Darrin Drader.

This is not the complete license attribution - see the full license for this page



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Defensive Weapon Training

You know how to defend yourself against a certain class of weaponry.

Prerequisite(s): Int 13+

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Defiant

You never say die. You keep trying even when you fail in front of an enemy, which can sometimes turn failure into success.

Section 15: Copyright Notice

Sandy Petersen’s Planet Apocalypse, © 2021, Petersen Games.

This is not the complete license attribution - see the full license for this page



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Defiant Flow

You move with the chaotic nature of the Discordant Expanse, reacting to external forces with unpredictable, inexplicable movements. You gain the following benefits:

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

This is not the complete license attribution - see the full license for this page



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Defiant Spirit

Prerequisite(s): Resistance or immunity to poison damage

Some say poison is more prevalent in the Iron Hells than water. Your hardiness against such toxins has an infernal aspect, allowing you to detect and identify poisons with the simplest exposure. You gain the following benefits:

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

This is not the complete license attribution - see the full license for this page



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Deflect Arrows

Deflect Arrows

You can nock arrows and other projectiles off course, preventing them from hitting you.

Prerequisite(s): Dex 15+, Unarmed Fighting or Martial Arts class feature

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
See the full license for this page


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Deflecting Shot

With reflexes honed by the ages, you can shoot projectiles out of the sky.

Prerequisite(s): Elf, proficient with bow or crossbow.

Section 15: Copyright Notice

Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.

This is not the complete license attribution - see the full license for this page



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Deft Climber

Prerequisite(s): Dexterity 13 or higher

Your agility is unsurpassed when it comes to climbing and maneuvering as you climb. You gain the following benefits:

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb

Copyright Notice
See the full license for this page


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Deft Hands

You have exceptional manual dexterity.

Prerequisite(s): Sleight of Hand proficiency

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Demolisher

Breaking things is what you do best. Your love of utter destruction and mayhem extends to animate and non-animate objects.

Prerequisite(s): Ruanoch

Benefit(s): Increase your Strength score by 1, to a maximum of 20. When you attack an object or a creature that is a construct, you gain advantage on the roll. You inflict double damage against objects and structures.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

This is not the complete license attribution - see the full license for this page



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Demon Slayer

Demon Slayer

You’ve been trained to fight creatures of the lower planes and survive.

Prerequisite(s): Wis 13+, Arcana or Religion proficiency

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
See the full license for this page


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Demoralizing Strike

Prerequisite(s): Charisma 13 or higher

When you inflict damage on an opponent with a melee weapon, you can use your bonus action to cause that creature to make a Wisdom saving throw or become frightened of you for 1 round. The DC for the saving throw is equal to 8 + your proficiency modifier + your Charisma modifier. Whether the creature saves or not, it cannot be affect again for 24 hours. After using this ability, you cannot use it again until you complete a short or long rest.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Desperate Courage

You possess remarkable courage, but you dig especially deep in the face of the bleakest situations. You have advantage on saving throws against being frightened. Additionally, while you have no more than half your maximum hit points, you can’t be frightened. If you are frightened when your hit points drop below half your hit point maximum, the effect causing you to be frightened ends on you.

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

This is not the complete license attribution - see the full license for this page



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Desperate Prayer

In desperate times, you have strengthened your bond with your deity. Their aid is now second nature for you to call upon.

Prerequisite(s): Divine Spellcasting class feature

Section 15: Copyright Notice

Kobold Quest From Ashes to Empire (5e) Copyright 2024 Explorer's Guild Publishing; Author Richard Davis

This is not the complete license attribution - see the full license for this page



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Desperate Rites

Once per day, if an attack against you would otherwise drop you to 0 hit points, you may drop to 1 hit point instead. Conditions which do damage over time such as poison do not do damage until the end of your next turn. If your opponent could take additional actions to inflict damage on you, they cannot do so until the end of their next turn. This ability recharges at sunrise each day.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

This is not the complete license attribution - see the full license for this page



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Deva Wings

Prerequisite(s): Proficiency Bonus +4

Large, magnificent wings made from feathers of gold sprout out of your shoulder blades, allowing you to both soar through the skies and call on celestial energies to smite your foes.

Section 15: Copyright Notice

Book of Exalted Darkness. © 2018 Mike Myler, published under license by Legendary Games.

This is not the complete license attribution - see the full license for this page



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Devastating Cantrip

Prerequisite(s): 8th level, ability to cast at least one spell

Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. When you cast a cantrip from that class’s spell list, you can add one extra die to the damage it deals on a hit. This effect can occur only once per turn.

Devastating Cantrip and Eldritch Blast Instead of increasing the damage die of the Eldritch Blast cantrip, the Devastating Cantrip feat increase the number of beams created by the spell by one.

Section 15: Copyright Notice

The Codex Of Forbidden Arcana Copyright 2024 Mythos Creations, Author: Luigi Caterino

This is not the complete license attribution - see the full license for this page



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Devastating Criticals

Whenever you score a critical hit, remove one die from the total damage and instead add the maximum result of the removed die.

d20 Additional effect
1-5 None.
6 Every friendly creature that can see you can use their reaction to make a melee attack.
7 Your target is stunned until the end of your next turn.
8 Your target is blinded until the end of your next turn.
9 Your target falls prone.
10 Your target is frightened of you until the end of your next turn.
11 Every ally of your target that can see you is frightened of you until the end of your next turn.
12 Your target is paralyzed until the end of your next turn.
13 Your speed is doubled until the end of your next turn.
14 Your target takes additional damage equal to a successful hit from your weapon.
15 Your target is restrained until the end of your next turn.
16 Your target is unconscious until the end of your next turn.
17 Your target is incapacitated until the end of your next turn.
18 You have advantage on attack rolls, saving throws, and ability checks until the end of your next turn.
19 You gain 10 temporary hit points.
20 You immediately gain the effects of a short rest, including the possibility to spend Hit Dice.
Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle ‘Iris’ Deschamp

Copyright Notice
See the full license for this page


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Devil’s Arm

Prerequisite(s): Infernal Experiment, Proficiency Bonus +4

The ruby red arm of a devil juts out of your shoulder or the hide of an infernal servant covers your own arm, granting you a conduit that draws power from Hell itself. You gain the following benefits:

Section 15: Copyright Notice

Book of Exalted Darkness. © 2018 Mike Myler, published under license by Legendary Games.

This is not the complete license attribution - see the full license for this page



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Devil’s Pact

You have made a pact with a powerful devil lord and gained the following benefits:

Section 15: Copyright Notice

Zargoth’s Tome of Familiars, Copyright 2021, Arcana Games, LLC.

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Diabolical Avatar

Prerequisite(s): Unholy Scar feat, cleric of a deity of ambition, knowledge, trickery, or order.

You are an incarnate contract with a god of infernal bargains, granting the following abilities:

You must finish a short rest before you may use this ability again. After using it a second time in one day, you must finish a long rest before you may use it again.

Section 15: Copyright Notice

Clerics & Cultists © 2021, Legendary Games; Author Darrin Drader, Nicholas Hite, Sean K Reynolds, Jason Nelson, Jenny Jarzabski, Miguel Colon, Michael “solomani” Mifsud, Matt Daley, Nathan Reinecke.

This is not the complete license attribution - see the full license for this page



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Diehard

Prerequisite(s): Constitution 13 or higher

You are difficult to wear down and kill. You gain the following benefits:

Section 15: Copyright Notice

Tome of Heroes ©2022 Open Design LLC; Authors: Celeste Conowitch, Jeff Lee, Sarah Madsen, Ben McFarland, Kelly Pawlik, Brian Suskind

This is not the complete license attribution - see the full license for this page



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Diehard

Prerequisite(s): Constitution 13 or higher

You are difficult to wear down and kill. You gain the following benefits:

Section 15: Copyright Notice

Tome of Heroes ©2022 Open Design LLC; Authors: Celeste Conowitch, Jeff Lee, Sarah Madsen, Ben McFarland, Kelly Pawlik, Brian Suskind

This is not the complete license attribution - see the full license for this page



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Diehard

Diehard

You are especially hard to kill.

Prerequisite(s): Endurance.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
See the full license for this page


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Diehard

Prerequisite(s): Constitution 13 or higher

You are difficult to wear down and kill. You gain the following benefits:

Section 15: Copyright Notice

Tome of Heroes ©2022 Open Design LLC; Authors: Celeste Conowitch, Jeff Lee, Sarah Madsen, Ben McFarland, Kelly Pawlik, Brian Suskind

This is not the complete license attribution - see the full license for this page



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Diehard (General)

You have reserves of endurance far beyond those of normal people. You gain the following benefits:

Section 15: Copyright Notice

Familiars & Companions, Copyright 2017, Troll Lord Games; Author Casey Christoferson, Justin Bacon, Tommy Ruteledge, Josh Hubbel, Lance Hawvermile, Luke Johnson, Stephen Vogel and Dave Zenz.

Copyright Notice
See the full license for this page


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Diplomatic

You have mastered the art of diplomacy. You have negotiated between nations and Chartered Houses.

Increase your Charisma score by 1, to a maximum of 20.

You gain proficiency in the Persuasion skill. If you are already proficient in this skill, double your proficiency bonus to checks you make with it.

If you spend at least 1 minute talking to someone who can understand what you say, you can make a Charisma (Persuasion) check contested by the creature’s Wisdom (Insight) check. The creature gains advantage if it is hostile to you or any of your companions. If you succeed, the target considers you a friendly acquaintance, from then on, when you make a Charisma (Persuasion) or Charisma (Deception) check, you can treat a d20 roll of 9 or lower as a 10. The effect ends if you or your companions do anything harmful to it.

Section 15: Copyright Notice

Cloak & Coin Campaign Setting Copyright 2021. Red Turban Press, Inc. Authors: Laljit Sidhu, Bjorn Dingeldein, Jon Giordano

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Dirty Fighter

Dirty Fighter

You’ll use anything to your advantage in combat.

Copyright Notice
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Dirty Trickster

Prerequisite(s): Svartálfar only

You are adept at fighting outside the bounds of honor. You gain the following benefits:

Conditions and penalties are subject to GM approval, and any items necessary for the trick must be in your possession beforehand. The conditions and penalties imposed only last for 1 round and can be dismissed if the target spends an action to remove the effects.

Section 15: Copyright Notice

Thrones & Bones: Norrøngard Player's Guide Copyright 2021 Lazy Wolf Studios Authors: Lou Anders, Jeff Lee, Sarah Madsen, Ben McFarland, and Brian Suskind.

This is not the complete license attribution - see the full license for this page



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Disarm Expertise

You are skilled at disarming an enemy.

Prerequisite(s): Str or Dex 13+

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Discerning Eye

You are not easily fooled by illusions and forgeries.

Prerequisite(s): Elf or half-elf, Perception proficiency.

Section 15: Copyright Notice

Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.

Copyright Notice
See the full license for this page


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Discerning Senses

Prerequisite(s): Vestraadi

You are highly attuned to the little tells of other creatures. You gain the following benefits:

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
See the full license for this page


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Discordant Thoughts

Your mind is full of chaotic thoughts, making it impossible for creatures to parse or identify your thoughts even when they pry into them.

Benefit(s) When a creature uses magic to read your thoughts, access or modify your memories, or determine if you’re telling the truth, the attempt automatically fails. Additionally, when you are targeted by a spell while the caster can’t see you, the caster must roll 1d4. On a roll of 1, the spell doesn’t affect you, as though the spell couldn’t target you.

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

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Disease Immunity

You are immune to all diseases, including supernatural diseases (e.g., mummy rot, lycanthropy).

Note Infernal feats are first gained by taking the Infernal Pact feat. This feat ties a character to a Circle’s particular lord. If the character is not from that Circle, the Circle is considered his “home” Circle from that point on. The feats available to a character are determined by his home Circle—a character cannot take infernal feats that are not listed as tied to a Circle.

Section 15: Copyright Notice

5E RPG: Infernal Adventures. Copyright 2023, Mal and Tal Enterprises, LLC; Author Michael J. Tresca

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Disengaging Feint

Prerequisite(s): Intelligence 13 or higher, proficient in Deception

You can use Deception to Disengage from combat.

Section 15: Copyright Notice

Fighters Unlimited 5E © 2019, Legendary Games; Author Darrin Drader.

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Disengaging Flourish

Prerequisite(s): Charisma 13 or higher, proficient in Deception

Distracting your opponents gives you the opportunity to make a swift retreat.

Section 15: Copyright Notice

Battlemasters & Berserkers © 2021, Legendary Games; Author Darrin Drader.

This is not the complete license attribution - see the full license for this page



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Disengaging Shot

Prerequisite(s): Disengaging Feint

You make one last attack before beating a hasty retreat.

Section 15: Copyright Notice

Fighters Unlimited 5E © 2019, Legendary Games; Author Darrin Drader.

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Disorienting Blow

Disorienting Blow

You make a hammering attack that disorients your target.

Prerequisite(s): Str 13+

Copyright Notice
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Disrupting Strike

With a well-placed attack, you make it harder for a nearby opponent to cast spells.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Disruptive Spell

Your magical energies cling to enemies, interfering with their spellcasting.

Prerequisite(s): Ability to cast 2nd level spells

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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Distant Spell

Distant Spell

Your spells are capable of a far reach.

Prerequisite(s): Ability to cast 2nd level spells

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
See the full license for this page


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Distant Spell (Meta Magic)

Prerequisite(s): Arcane Sorcery, Druid Circle of the Arcane

Druids of the Arcane Circle have exclusive access to metamagic feats. Rather than taking the Ability Score Improvement feature at 4th, 8th, 12th, 16th and 19th level, they can choose this feat.

When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.

When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.

Section 15: Copyright Notice

Amazons vs Valkyries: Druid Circles, Copyright 2022, Bloodstone Press

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Divine Charm

Choose one spell of 2nd-level or lower from the cleric, druid, herald, or ranger spell list.

You can innately cast this spell without any components, and you can choose to reduce its casting time from 1 action to 1 bonus action, or from 1 bonus action to 1 reaction (which you take at the end of another creature’s turn). Once you use this feature, you can’t use it again until you finish a short or long rest.

Section 15: Copyright Notice

Legendary Adventures © 2020 Mike Myler, published under license by Legendary Games.

This is not the complete license attribution - see the full license for this page



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Divine Darkness

Prerequisite(s): 4th level, Channel Divinity class feature, follower of a god of darkness, death, undeath, knowledge, or night.

You gain 1 additional use of Channel Divinity per rest.

When you Channel Divinity, as a bonus action you can cause writhing shadows emanate from your unholy symbol shrouding a 15-foot-radius sphere centered on you in darkness until the start of your next turn. Nonmagical light cannot illuminate this darkness. Creatures without darkvision treat the area as heavily obscured and even creatures with darkvision treat it as lightly obscured.

You must finish a short rest before you may use this ability again. After using it a second time in one day, you must finish a long rest before you may use it again.

Section 15: Copyright Notice

The Dragon’s Hoard #45 © 2024, Legendary Games; Authors Jason Nelson, Darren Drader, Robert J. Grady, Nicholas Hite, Matt Kimmel

This is not the complete license attribution - see the full license for this page



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Divine Darkness

Prerequisite(s): 4th level, Channel Divinity class feature, follower of a god of darkness, death, undeath, knowledge, or night.

You gain 1 additional use of Channel Divinity per rest. When you Channel Divinity, as a bonus action you can cause writhing shadows emanate from your unholy symbol shrouding a 15-foot-radius sphere centered on you in darkness until the start of your next turn. Nonmagical light cannot illuminate this darkness. Creatures without darkvision treat the area as heavily obscured and even creatures with darkvision treat it as lightly obscured.

You must finish a short rest before you may use this ability again. After using it a second time in one day, you must finish a long rest before you may use it again.

Section 15: Copyright Notice

Clerics & Cultists © 2021, Legendary Games; Author Darrin Drader, Nicholas Hite, Sean K Reynolds, Jason Nelson, Jenny Jarzabski, Miguel Colon, Michael “solomani” Mifsud, Matt Daley, Nathan Reinecke.

This is not the complete license attribution - see the full license for this page



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Divine Health

Prerequisite(s): Aeneas bloodline

Your divine heritage has rendered you immune to disease.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

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Divine Pestilence

Prerequisite(s): 4th level, Channel Divinity class feature, follower of a god of death, decay, disease, undeath, or nature.

You gain 1 additional use of Channel Divinity per rest.

When you Channel Divinity, as a bonus action you can cause a choking miasma seeps forth from your unholy symbol. Living creatures other than fiends adjacent to you have must succeed a Constitution saving throw against your spell save DC or gain one level of exhaustion for 1 minute.

You must finish a short rest before you may use this ability again. After using it a second time in one day, you must finish a long rest before you may use it again.

Section 15: Copyright Notice

The Dragon’s Hoard #45 © 2024, Legendary Games; Authors Jason Nelson, Darren Drader, Robert J. Grady, Nicholas Hite, Matt Kimmel

This is not the complete license attribution - see the full license for this page



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Divine Pestilence

Prerequisite(s): 4th level, Channel Divinity class feature, follower of a god of death, decay, disease, undeath, or nature.

You gain 1 additional use of Channel Divinity per rest. When you Channel Divinity, as a bonus action you can cause a choking miasma seeps forth from your unholy symbol.

Living creatures other than fiends adjacent to you have must succeed a Constitution saving throw against your spell save DC or gain one level of exhaustion for 1 minute.

You must finish a short rest before you may use this ability again. After using it a second time in one day, you must finish a long rest before you may use it again.

Section 15: Copyright Notice

Clerics & Cultists © 2021, Legendary Games; Author Darrin Drader, Nicholas Hite, Sean K Reynolds, Jason Nelson, Jenny Jarzabski, Miguel Colon, Michael “solomani” Mifsud, Matt Daley, Nathan Reinecke.

This is not the complete license attribution - see the full license for this page



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Divine Stench

Prerequisite(s): 4th level, Channel Divinity class feature, follower of a god of beasts, disease, lies, madness, or monsters.

You gain 1 additional use of Channel Divinity per rest.

When you Channel Divinity, as a bonus action you can cause an infernal reek to belch forth from your unholy symbol. Living creatures other than fiends adjacent to you have must succeed a Constitution save against your spell save DC or be poisoned for 1 round.

You must finish a short rest before you may use this ability again. After using it a second time in one day, you must finish a long rest before you may use it again.

Section 15: Copyright Notice

The Dragon’s Hoard #45 © 2024, Legendary Games; Authors Jason Nelson, Darren Drader, Robert J. Grady, Nicholas Hite, Matt Kimmel

This is not the complete license attribution - see the full license for this page



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Divine Stench

Prerequisite(s): 4th level, Channel Divinity class feature, follower of a god of beasts, disease, lies, madness, or monsters.

You gain 1 additional use of Channel Divinity per rest. When you Channel Divinity, as a bonus action you can cause an infernal reek to belch forth from your unholy symbol.

Living creatures other than fiends adjacent to you have must succeed a Constitution save against your spell save DC or be poisoned for 1 round.

You must finish a short rest before you may use this ability again. After using it a second time in one day, you must finish a long rest before you may use it again.

Section 15: Copyright Notice

Clerics & Cultists © 2021, Legendary Games; Author Darrin Drader, Nicholas Hite, Sean K Reynolds, Jason Nelson, Jenny Jarzabski, Miguel Colon, Michael “solomani” Mifsud, Matt Daley, Nathan Reinecke.

This is not the complete license attribution - see the full license for this page



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Dodging Expertise

Dodging Expertise

Your training and reflexes allow you to react swiftly to avoid an opponent’s attacks.

Prerequisite(s): Dex 13+

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
See the full license for this page


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Doomsday Prepper

You are always prepared for the worst-case scenarios.

Benefit(s): Increase your Intelligence or Wisdom score by 1, to a maximum of 20.

You have advantage on saving throws and ability checks to avoid or resist traps, hazards, and environmental effects related to the apocalypse. Additionally, you have advantage on ability checks made to find food or water.

Section 15: Copyright Notice

Apocalypse Codex: The Cataclysm Handbook Copyright 2024 @jonnydmandgames; Author JonnyDM

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Double Down

Once per round, when taking the Attack action, you can throw two combat cards as part of one attack.

Both cards use the same attack roll, but each deal separate damage to the same target. Special damage applied by an attack like sneak attack is only applied once and a roll of a 20 is only a critical hit for one of the two cards. Abilities that are applied to a card are applied to each card separately.

Section 15: Copyright Notice

Polymorph: The Dealer (5E), © 2024, Orphaned Bookworm Productions, LLC, Author: Connor Bates.

This is not the complete license attribution - see the full license for this page



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Double Jump

You defy gravity in an unexplainable way.

Section 15: Copyright Notice

Lasers & Liches: Tales from the Retroverse - Test Wave 3 Player's MTX Creator(s) Chris Lock, Lluis Abadias Copyright 2021

This is not the complete license attribution - see the full license for this page



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Draaki Breath

1st-level transmutation

Casting Time: 1 action or 1 reaction, which you take in response to an ally within 30 feet casting Breath Weapon Crossfire

Components: S, M (talon from an Underworld creature)

Range: Touch

Duration: 1 round

If you touch a creature that is not a draaki, they receive one use of a draaki breath weapon as though they were a draaki with hit dice equal to their own hit dice.

If you touch a draaki, they receive another, temporary use of their breath weapon. You may target yourself.

If the additional use is not used within one round of casting the spell, it is lost.

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
See the full license for this page


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Draaki Savage

2nd-level transmutation

Casting Time: 1 action

Components: V, S, M (draaki tooth)

Range: Self

Duration: Concentration, up to 1 minute

Your teeth and jaw reform, granting you a savage bite to use in conjunction with your other attacks. For the duration of this spell, you gain the following ability:

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
See the full license for this page


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Draakistorian

You have studied extensively the tales told by the draaki shamans. You gain the following benefits:

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
See the full license for this page


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Draconic Blessing

Whether through latent power granted to you by bloodline or a gift bestowed upon you by a greater dragon such as Mehtabovyre or Nurcay, you are able to interact with magic items much like a dragon would.

While you cannot siphon artifacts for sustenance like true dragons, you are able to disrupt the flow of Vaya inside them through a similar way. You can use your action to concentrate and target one magic item you can see within 60 feet of you. Its magical properties are suppressed for 10 minutes, or until you lose your concentration.

You cannot use this ability again until you finish a short or long rest.

Section 15: Copyright Notice

Cloak & Coin Campaign Setting Copyright 2021. Red Turban Press, Inc. Authors: Laljit Sidhu, Bjorn Dingeldein, Jon Giordano

This is not the complete license attribution - see the full license for this page



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Draconic Rune Casting

Prerequisite(s): The ability to cast at least one spell

You have unlocked the basic tenants of draconic rune casting. You gain the following benefits:

Section 15: Copyright Notice

Tome of Heroes ©2022 Open Design LLC; Authors: Celeste Conowitch, Jeff Lee, Sarah Madsen, Ben McFarland, Kelly Pawlik, Brian Suskind

This is not the complete license attribution - see the full license for this page



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Drag Down

Prerequisite(s): Dexterity 13 or higher, Strength 13 or higher, proficient in Athletics

When you are knocked prone, you are skilled at bringing your opponent down with you.

Section 15: Copyright Notice

Battlemasters & Berserkers © 2021, Legendary Games; Author Darrin Drader.

This is not the complete license attribution - see the full license for this page



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Drag Down

Prerequisite(s): Dexterity 13 or higher, Strength 13 or higher, proficient in Athletics

When you are knocked prone, you are skilled at bringing your opponent down with you.

Section 15: Copyright Notice

The Dragon’s Hoard #41 © 2024, Legendary Games; Authors Authors Jason Nelson, Michael Mifsud, Matt Kimmel, Dan Dillon, James-Levi Cooke

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Dragon Blade Master

You have spent countless hours training with a dragon or wyrm-blade, unlocking the secrets of its superior blade.

When making an attack with a dragon blade, you gain a nonmagical +1 bonus to your attack and damage rolls. In addition, you score a critical on a roll of 19 or 20.

Section 15: Copyright Notice

Scarred Races. © 2019, Wanderer’s Haven Publications; Author: Jeremy Hochhalter

Copyright Notice
See the full license for this page


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Dragon Forger

Prerequisite(s): Blacksmith or similar background.

Benefit(s): Increase your Intelligence by 1 to a maximum of 20. Gain proficiency in any 2 tool kits of your choosing. Gain resistance to fire damage.

Section 15: Copyright Notice

Guilds of Sundara © 2022, eGDC Ltd; Author: Neal Litherland

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Dragon Slayer

You’ve been trained to fight dragonkind and survive.

Prerequisite(s): Wis 13+, Arcana or Nature proficiency

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Draw Forth The Life

You draw the life force from your victim as you drink their blood.

Prerequisite(s): Maghra

Benefit(s): Increase your Strength or Constitution by 1, to a maximum of 20. If your bite attack drops an opponent to 0 hit points, you gain temporary hit points equal to the amount of damage you inflicted.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

This is not the complete license attribution - see the full license for this page



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Dreadful

You are a master of fear in all its forms, and you are difficult to rattle. You gain the following benefits:

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb

Copyright Notice
See the full license for this page


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Dreadful Carnage

Slaying an enemy demoralizes your other nearby foes.

Prerequisite(s): Str 15+, Power Attack

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Dreamer

Prerequisite(s): Charisma 13 or higher Your vivid imagination unlocks the secret world of the Dreamlands to you.

You gain the following benefits:

If your Charisma check fails, you can’t make another attempt for 10 minutes.

When you gain this feat, you gain full access to all your dream form’s memories alongside your waking form’s memories and your two parallel identities are no longer independent: you are the same person in both worlds.

Section 15: Copyright Notice

Sandy Petersen’s Cthulhu Mythos, © 2018, Petersen Games; Authors: Sandy Petersen, David N. Ross, James Jacobs, Arthur Petersen, Ian Starcher.

Copyright Notice
See the full license for this page


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Dreaming Apprentice

You know how to spiritually connect to the Dreaming Realm, and draw power from it.

Prerequisite(s): Elf, Wisdom 13.

Section 15: Copyright Notice

Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.

Copyright Notice
See the full license for this page


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Dreaming Master

You have mastered your abilities to connect to the Dreaming Realm and can do things few other elves can with the reverie.

Prerequisite(s): Elf, Wisdom 15+, Dreaming Apprentice

Section 15: Copyright Notice

Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.

This is not the complete license attribution - see the full license for this page



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Dretch Belch

Prerequisite(s): Abyssal Experiment

Within your mouth is the wretched tongue of a dretch, a fetid and disgusting thing that both fortifies you against poison and gives you a means of intoxicating others. You gain the following benefits:

Section 15: Copyright Notice

Book of Exalted Darkness. © 2018 Mike Myler, published under license by Legendary Games.

This is not the complete license attribution - see the full license for this page



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Drow Blade Master

You have mastered the intricacies of the subtle curves and dull reflections of drow blades, allowing you to gracefully dismember your foes with the most cumbersome of blades.

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
See the full license for this page


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Drunken Brute

Prerequisite(s): The ability to enter a rage.

You are a mean drunk who uses alcohol to its highest potential, which grants you the following benefits:

Section 15: Copyright Notice

Player's Advantage - Barbarian. © 2016, Samurai Sheepdog; Author: Kevin Glusing

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Drunken Brute

Prerequisite: The ability to enter a rage

You are a mean drunk who uses alcohol to its highest potential, which grants you the following benefits:

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Dry Rambler

Prerequisite(s): Dødelig

You are one of the dødelig reaching for the sky-literally.

As such, you have developed some resistance to sunlight and running water. You gain the following benefits:

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
See the full license for this page


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Dual Specialty

Prerequisite(s): At least 3 levels in a class that gains access to 9th level spells and at least 3 levels in a class that does not.

You have split your focus, pursuing your martial prowess and spellcasting capabilities.

Section 15: Copyright Notice

Creed's Codex: Arcane Secrets of the Summoners © 2022 Brendan Jonesrebandt Consulting LLC DBA Knight Vision Creative, Author Brendan Jonesrebandt

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Dual Wielder

You have mastered fighting with two weapons. You gain a +1 bonus to AC while wielding a melee weapon in each hand.

You can use two weapon fighting even when the one-handed melee weapons you are wielding aren’t light. You can draw or stow two one-handed weapons when you would normally only be able to do so with one. When you use a reaction to make opportunity attacks, you can make one attack with your primary weapon and another with your off-hand weapon.

Section 15: Copyright Notice

Cloak & Coin Campaign Setting Copyright 2021. Red Turban Press, Inc. Authors: Laljit Sidhu, Bjorn Dingeldein, Jon Giordano

This is not the complete license attribution - see the full license for this page



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Duelist

You are a consummate master of the fencing blade. To you, combat is an art form.

Prerequisite(s): Dex 13+

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Duelist

As an experienced duelist, you’re able to gain an edge early in combat, and gain the following benefits:

Section 15: Copyright Notice

The Grimdark Pamphlet. Copyright 2020, Rising Phoenix Games; Author: Rodney Sloan. Copyright 2020, Rising Phoenix Games; Author: Rodney Sloan

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Duelist’s Grace

Your skill in one-on-one combat is unparalleled.

Prerequisite(s): 4th level

Increase your Dexterity or Strength score by 1, to a maximum of 20. Additionally, when you are wielding a melee weapon in one hand and no other weapons, you gain a +1 bonus to AC and advantage on opportunity attacks.

Section 15: Copyright Notice

Pirates and Plunder A Compendium For 5e © 2024 Published by Mythos Chronicles; Author Filippo Bardoscia

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Duergar Sciencraft

Prerequisite(s): abyssal duergar or student of an abyssal duergar master

You’ve received training in advanced duergar techniques.

You must use the new result even if it is lower than the previous one. Once you’ve used this feat’s ability, you must finish a short or long rest to use it again.

Section 15: Copyright Notice

Creatures: Netherworld Kickstarter Monsters Preview Copyright © 2022 Agate RPG Authors Joëlle ‘Iris’ Deschamp and Nelyhann

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Dungeoneer

You are a master of underground and dungeon exploration.

Prerequisite(s): Perception proficiency

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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Dvergr Daredevil

You have seen enough cave-ins to know exactly what to do.

You gain the following benefits:

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
See the full license for this page


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Dvergr Pick Master

You have learned to throw war picks with impressive accuracy.

You gain the following benefits:

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
See the full license for this page


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Dweorg Weapon Mastery

You are particularly adept at using the traditional dweorg weapons. You gain the following benefits:

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
See the full license for this page


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Eagle-Eyed

Your eyesight is especially keen, and you pick up on minute details.

Prerequisite(s): Perception or Investigation proficiency

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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Eagle-Eyed Awareness

Increase your Wisdom by 1, to a maximum of 20.

Your vision and reaction time is comparable to the most prolific of avian predators. You may double your proficiency bonus to Perception and Wisdom modifier to initiative instead of your Dexterity modifier.

Section 15: Copyright Notice

Breath of Life - The Scout (5e) © 2024, Orphaned Bookworm Productions; Authors: Norman Mitchell Jr. and Connor Bates

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Earthen Shield

Your affinity for the earth allows you to protect yourself while you are close to the ground. While you are prone, when you are hit by an attack, you may use your reaction to encase yourself in rock and earth, gaining a +3 bonus to AC, including against the triggering attack, until the start of your next turn.

Section 15: Copyright Notice

Path of Roiling Magma Barbarian Primal Path Copyright 2017, TBM Games, LLC; author Christopher Knapp

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Echoing Howl

Your battle cry resonates with the desolation of the wastes.

Benefit(s): Increase your Charisma score by 1, to a maximum of 20.

As a bonus action, you can unleash a howl that echoes with the power of the wasteland. Choose up to three creatures within 60 feet that can hear you. They must make a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma ability score modifier) or be frightened of you until the end of your next turn. You can use this feature a number of times equal to your proficiency bonus per long rest.

Section 15: Copyright Notice

Apocalypse Codex: The Cataclysm Handbook Copyright 2024 @jonnydmandgames; Author JonnyDM

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Eclectic Training

Prerequisites: Iguaca, Magical Creators racial ability

These iguacas are trained in more than one school of magic, combining disciplines. You gain the following benefits:

Section 15: Copyright Notice

The Dragon’s Hoard #8 © 2021, Legendary Games; Jason Nelson, Miguel Colon, Robert J. Grady, Michael “solomani” Mifsud, Matt Kimmel, Scott D. Young, Mark Hart, and Jeff Ibach

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Eel Strike

You can strike swiftly and retreat beyond your enemy’s reach, whether swimming or dancing across seaweed beds.

Prerequisite(s): Dexterity 13, swim speed.

Benefit(s):

Section 15: Copyright Notice

Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.

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Efficient Artisan

Prerequisite(s): Proficiency with at least one type of artisan’s tools

Your efficient hands have completed so many works that you could almost perform your craft in your sleep. When you spend a day of downtime to craft an item related to your specialty, you can craft one or more items with a total market value of 10 gp or less; you must still expend raw materials worth half the total market value. If something you want to craft has a market value greater than 10 gp, you make progress every day in 10-gp increments until you reach the market value of the item.

Alternately, given just a couple of hours, which can be part of a long rest, you can craft crude but functional versions of simple items related to your specialty, as shown on the table below. Items crafted this way are fragile and have only half their normal hit points. You must have the appropriate artisan’s tools and enough raw materials.

Artisan’s Tools Crude Crafting
Alchemist’s supplies Healing salves (replenishes 1d4 uses of a healer’s kit); one dose of weak basic poison (save DC 8)
Calligrapher’s supplies 2d6 ink pens; 1d4 ounces of ink; 1d3 sheets of cloth paper
Carpenter’s tools One crude sled or raft; one makeshift shelter for up to 6 Medium creatures
Cook’s utensils 2d4 days’ rations; 1d3 pints of oil
Fletcher’s tools One shortbow; 3d4 arrows or bolts
Leatherworker’s tools One suit of padded armor; one pouch or sack
Smith’s tools One dagger, club, or spear; one grappling hook or horseshoe; 1d4 iron spikes or pitons
Tinker’s tools One dagger; 2d4 sling bullets; one lamp
Weaver’s tools One blanket; one set of common clothes; bandages (replenishes 1d4 uses of a healer’s kit)
Woodcarver’s tools One shield; one ladder; 2d4 torches

Other items might be possible using these or other tool proficiencies. In general, only simple items normally costing 1 gp or less should be permitted, and only if it seems reasonable that a crude version could be crafted by a highly skilled artisan in a couple of hours.

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb

Copyright Notice
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Efficient Survivalist

You hunt and forage quickly in the forest.

Prerequisite(s): Survival proficiency.

Section 15: Copyright Notice

Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.

Copyright Notice
See the full license for this page


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Eldritch Power

Prerequisite(s): warlock

You’ve earned extra privileges from your master. You gain two extra eldritch invocations.

Section 15: Copyright Notice

Art of Magic – Heretical Pacts © 2019, d20pfsrd.com Publishing; Author: Ed Kabara

Copyright Notice
See the full license for this page


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Eldritch Resilience

You gain resistance to force damage. Additionally, you have advantage on saving throws against spells and magical effects that would banish or teleport you against your will.

Section 15: Copyright Notice

The Codex Of Forbidden Arcana Copyright 2024 Mythos Creations, Author: Luigi Caterino

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Elemental Aegis

Your studies and affinity with the elements grant you protective wards.

Increase your Constitution by 1, to a maximum of 20.

As a reaction when you take acid, cold, fire, lightning, or thunder damage, you can grant yourself a ward that reduces the damage by an amount equal to half your level (rounded down, minimum one) + your Constitution modifier.

Section 15: Copyright Notice

Elements Unleashed: Crafting, Character Options, Magic Items, and Monsters Copyright 2024 JohnnyDM. Author JohnnyDM

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Elemental Affinity

As half-giants get ever closer to the truth of their origins, they draw closer to the element from which they arose. As this connection intensifies, they can more readily access elemental power.

Prerequisite(s): Half-giant

Benefit(s): You have immunity to the damage type for which your subrace has resistance. You add 1d6 damage of the damage type to all melee attacks for which you gain immunity. As a reaction, when a creature within 30 feet of you is targeted with magic that deals a damage type

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

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Elemental Alchemy

Your mastery of alchemical principles allows you to manipulate elemental energies within concoctions, blending the arcane with the chemical.

Increase your Intelligence score by 1, to a maximum of 20.

You gain proficiency with alchemist’s supplies. If you are already proficient, you double your proficiency bonus for checks made with these supplies. Additionally, once per long rest, you can spend 10 minutes and materials worth 1 gp to create a special alchemical item. This item can either function similarly to alchemist’s fire but deals 4d6 damage of a chosen elemental type (acid, cold, fire, lightning, or thunder) with a save DC of 8 + your Intelligence modifier + your proficiency bonus, or it can act like a potion of resistance, providing resistance to a chosen elemental type for 10 minutes when consumed. The created alchemical item retains its potency for 3 days before losing its magical properties.

Section 15: Copyright Notice

Elements Unleashed: Crafting, Character Options, Magic Items, and Monsters Copyright 2024 JohnnyDM. Author JohnnyDM

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Elemental Channel

Elemental Channel

Choose one elemental subtype, such as air, earth, fire, or water. You can channel divinity energy to turn or destroy outsiders that possess your chosen elemental subtype.

Prerequisite(s): Channel Divinity class feature.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
See the full license for this page


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Elemental Dissonance

Prerequisite(s): ability to cast one spell

You have learned to manipulate elemental energies to disrupt your foes.

Increase your Intelligence or Charisma score by 1, to a maximum of 20.

When a creature within 60 feet of you is casting a spell that deals damage of an elemental type (acid, cold, fire, lightning, or thunder), as a reaction, you can make a spellcasting ability check against their spell save DC. On a success, the creature’s spell fails and has no effect, and they take 2d8 damage of the spell’s elemental type. This ability can be used successfully once, after which, you need to complete a long rest to recharge it and replenish its power.

Section 15: Copyright Notice

Elements Unleashed: Crafting, Character Options, Magic Items, and Monsters Copyright 2024 JohnnyDM. Author JohnnyDM

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Elemental Evasion

Your reflexes are honed through exposure to volatile elemental forces.

Increase your Dexterity score by 1, to a maximum of 20.

You gain advantage on Dexterity saving throws against spells and effects that deal acid, cold, fire, lightning, or thunder damage. Additionally, once per long rest, if you succeed on a saving throw that would allow you to take half damage from such spells or effects, you instead take no damage.

Section 15: Copyright Notice

Elements Unleashed: Crafting, Character Options, Magic Items, and Monsters Copyright 2024 JohnnyDM. Author JohnnyDM

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Elemental Focus

Your spells of a certain element are more difficult to resist.

Prerequisite(s): Ability to cast 1st level spells

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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Elemental Fury

Prerequisite(s): The ability to enter a rage.

You are used to fighting against creatures with elemental powers, which grants you the following benefits:

Section 15: Copyright Notice

Player's Advantage - Barbarian. © 2016, Samurai Sheepdog; Author: Kevin Glusing

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Elemental Fury

Prerequisite: The ability to enter a rage

You are used to fighting against creatures with elemental powers, which grants you the following benefits:

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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Elemental Harmony

You have attuned yourself to the elemental forces, allowing you to draw upon them in times of need.

Increase your Constitution, Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.

You can cast the elemental ward spell at will without expending a spell slot. Your spellcasting modifier for this spell is the ability score you increased with this feature.

Section 15: Copyright Notice

Elements Unleashed: Crafting, Character Options, Magic Items, and Monsters Copyright 2024 JohnnyDM. Author JohnnyDM

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Elemental Inurement

Prerequisite(s): Constitution or Charisma 13 or higher

For a long time, you have been exposed to a hostile element, for example by living in a polar region. After years of enduring this element, you have become exceptionally-and perhaps supernaturally-resistant to it.

You can take this feat several times, with a different type of damage every time.

Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle ‘Iris’ Deschamp

Copyright Notice
See the full license for this page


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Elemental Mastery

Elemental Mastery

You are a master of the elemental forces, marrying the elements to magic.

Prerequisite(s): Ability to cast spells.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
See the full license for this page


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Elemental Penetration

Your energy spells penetrate the resistance of the target.

Prerequisite(s): Elf, ability to cast 1st level spells.

This feat may be applied to any spell with an energy subtype (fire, cold, sonic, etc.).

The spell ignores a target’s energy resistance. An elemental penetration spell uses up a spell slot one level higher than the spell’s actual level. Elemental penetration spells have no impact on creatures with immunity to an energy type, only resistance.

Section 15: Copyright Notice

Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.

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Elemental Resistance

Your body has adapted to withstand the harsh conditions of elemental extremes.

Increase your Constitution score by 1, to a maximum of 20.

Choose one type of elemental damage: acid, cold, fire, lightning, or thunder. You gain resistance to that type of damage.

Section 15: Copyright Notice

Elements Unleashed: Crafting, Character Options, Magic Items, and Monsters Copyright 2024 JohnnyDM. Author JohnnyDM

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Elemental Spell

You can manipulate the elemental nature of your spells.

Prerequisite(s): Ability to cast 1st level spells

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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Elemental Warden

You have dedicated yourself to protecting others from the ravages of elemental forces.

Increase your Constitution, Dexterity, or Strength score by 1, to a maximum of 20.

When an ally within 5 feet of you takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to grant that ally resistance to that instance of damage, effectively halving the damage they take.

Section 15: Copyright Notice

Elements Unleashed: Crafting, Character Options, Magic Items, and Monsters Copyright 2024 JohnnyDM. Author JohnnyDM

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Elementalist

You develop a natural affinity for an element.

When you take this feat, choose fire, earth, water, or air. You gain the following benefits:

You may choose this feat multiple times. Each time you may choose a different element, and the number of mephits you can have summoned at a time is increased by one.

Section 15: Copyright Notice

Zargoth’s Tome of Familiars, Copyright 2021, Arcana Games, LLC.

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Elf-Bond

You form a deep connection with another living being, sometimes sharing the same thoughts.

Prerequisite(s): Elf, Wisdom 13.

You and another willing living creature can be bonded in a ceremony that takes 8 hours. This ability grants you several gifts.

Death separates the bond, though any creature resurrected or raised again could have the bond performed once more.

Section 15: Copyright Notice

Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.

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Elf-Shot

You can magically infuse a single arrow with disease.

Prerequisite(s): Elf.

Section 15: Copyright Notice

Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.

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Elusive Celerity

You move with otherworldly grace and guile when avoiding your foes. You gain the following benefits:

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

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Elusive Dance

Your training in dance allows you to mirror and anticipate an opponent’s moves.

Prerequisite(s): Dexterity 13, Performance and Acrobatics proficiency.

Section 15: Copyright Notice

Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.

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Elven Accuracy

Your sharp eyesight makes difficult shots easier.

Prerequisite(s): Elf.

Section 15: Copyright Notice

Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.

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Elven Alertness

Your sharp eyesight makes difficult shots easier.

Prerequisite(s): Elf, Insight and Perception proficiency.

Section 15: Copyright Notice

Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.

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Elven Arrow Deflection

Born to the bow, you do not back down when it is used against you.

Prerequisite(s): Elf, Elf Weapon Training, Dexterity 15.

Section 15: Copyright Notice

Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.

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Elven Battle Training

You have been specially trained to wield a variety of traditional elven weapons.

Prerequisite(s): Elf, Elf Weapon Training.

Section 15: Copyright Notice

Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.

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Elven Charm

Your elven beauty is bewitching, allowing you to influence the minds and hearts of lesser races.

Prerequisite(s): Elf, Charisma 13.

Section 15: Copyright Notice

Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.

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Elven Grace

Your grace is unmatched by most mortal races, and appears supernatural to non-elves.

Prerequisite(s): Elf or half-elf, Dexterity 15.

Section 15: Copyright Notice

Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.

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Elven Loremaster

You are a scholar and great collector of elven lore both written and storied.

Prerequisite(s): Elf, Breadth of Experience.

Section 15: Copyright Notice

Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.

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Elven Resolve

Whether stoic and impassive or cheerful and lighthearted, elves are known to surpass and survive many hardships and grievances.

Prerequisite(s): Elf.

This feat may be taken up to three times. Each time it applies to a different mental stat.

Section 15: Copyright Notice

Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.

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Elven Sword-Dancer

You are a master of the elven martial art of the Dance of Swords.

Prerequisite(s): Elf, proficiency in Acrobatics and Performance, Dexterity and Charisma 13.

Section 15: Copyright Notice

Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.

This is not the complete license attribution - see the full license for this page



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Elven Sword-Singer

Your meld both your martial prowess and your spellcasting into one deadly form.

Prerequisite(s): Elf, proficiency in Acrobatics and Performance, Dexterity and Charisma 13, ability to cast 1st level arcane spells.

Section 15: Copyright Notice

Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.

This is not the complete license attribution - see the full license for this page



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Empowered Spell

Your channel additional energy into your spells, causing them to deal great harm.

Prerequisite(s): Ability to cast 2nd level spells.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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Empowered Spell (Meta Magic)

Prerequisite(s): Arcane Sorcery, Druid Circle of the Arcane

Druids of the Arcane Circle have exclusive access to metamagic feats. Rather than taking the Ability Score Improvement feature at 4th, 8th, 12th, 16th and 19th level, they can choose this feat.

When you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Intelligence modifier (minimum of one). You must use the new rolls.

You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.

Spell Slot Level Sorcery Point Cost
1st 2
2nd 3
3rd 5
4th 6
5th 7
Section 15: Copyright Notice

Amazons vs Valkyries: Druid Circles, Copyright 2022, Bloodstone Press

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Endless Arsenal

Prerequisite(s): Wondrous arsenal trait

You imagine weapons more frequently than other trained penthe warriors, gaining the following benefit:

Section 15: Copyright Notice

The Dragon’s Hoard #48 © 2024, Legendary Games; Authors Jason Nelson, Matt Kimmel, Michael Mifsud, Wren Roy, Matt Goodall, Ismael Alvarez

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Endurance

Harsh conditions or long exertions do not easily tire you.

Prerequisite(s): Con 13+

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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Endurance

Prerequisite(s): Constitution 13 or higher

Harsh conditions or long exertions do not easily tire you.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

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Enduring Soul

Your spirit has been hardened by the cataclysms you’ve endured.

Benefit(s): Increase your Wisdom score by 1, to a maximum of 20.

You can add your Wisdom modifier on death saving throws. In addition, once per long rest, if you fail a death saving throw, you can reroll it and must use the new roll.

Section 15: Copyright Notice

Apocalypse Codex: The Cataclysm Handbook Copyright 2024 @jonnydmandgames; Author JonnyDM

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Energy Resistance

You resist damage from one energy source after being repeatedly tortured on your Circle.

Note Infernal feats are first gained by taking the Infernal Pact feat. This feat ties a character to a Circle’s particular lord. If the character is not from that Circle, the Circle is considered his “home” Circle from that point on. The feats available to a character are determined by his home Circle—a character cannot take infernal feats that are not listed as tied to a Circle.

Prerequisite: Infernal Pact.

Section 15: Copyright Notice

5E RPG: Infernal Adventures. Copyright 2023, Mal and Tal Enterprises, LLC; Author Michael J. Tresca

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Enfilading Fire

Your ranged attacks take advantage of the flanking maneuvers of allies.

Section 15: Copyright Notice

Fighters Unlimited 5E © 2019, Legendary Games; Author Darrin Drader.

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Enhanced Rock Throwing

Half-giants continue to improve at one of the facets of giantkind that kept them alive. They can reach a prowess with rock-throwing rivaling the larger creatures’ skill.

Prerequisite(s): Half-giant

Benefit(s): Your thrown rocks inflict an additional 1d8 bludgeoning damage. The range with your thrown rocks increases to 60/240. Your Strength score increases by 1, to a maximum of 20.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

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Enhanced Wishes

These geniekin have discovered a way to increase their wish casting potential, creating objects out of nothing.

Prerequisite(s): Geniekin

Benefit(s): A creature can wish for an object that they need, which you can grant as a reaction. This object must be non-magical and can cost an additional 10 gp for every Hit Die that you have. The object immediately appears in the creature’s hand. Once you use this ability, you cannot use it again until you complete a long rest. Your Charisma score increases by 1, to a maximum of 20.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

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Enlarged Cerebrum

Prerequisite(s): Sin 13

Seeking to free your mind from evil spirits using the ancient technique of trepanning, you perforated your skull. Unfortunately that only gave dark entities greater access to your brain, enlarging a part of it.

Section 15: Copyright Notice

Book of Exalted Darkness. © 2018 Mike Myler, published under license by Legendary Games.

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Entropic Strike

Your attacks carry the entropy of the decaying world.

Benefit(s): Increase your Strength or Dexterity score by 1, to a maximum of 20.

Once on each of your turns when you hit a creature with a weapon attack, you can deal an additional 1d6 necrotic damage to that target.

Section 15: Copyright Notice

Apocalypse Codex: The Cataclysm Handbook Copyright 2024 @jonnydmandgames; Author JonnyDM

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Epic Defense

You gain a +1 bonus to AC and saving throws.

Section 15: Copyright Notice

Legendary Adventures © 2020 Mike Myler, published under license by Legendary Games.

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Epic Expertise

Choose two skills or tools you are proficient with.

Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

Section 15: Copyright Notice

Legendary Adventures © 2020 Mike Myler, published under license by Legendary Games.

This is not the complete license attribution - see the full license for this page



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Epic Resistance

Choose one type of damage. You gain resistance to that damage type.

Section 15: Copyright Notice

Legendary Adventures © 2020 Mike Myler, published under license by Legendary Games.

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Epic Warrior

When you make weapon attacks, creatures with immunity to bludgeoning, piercing, and slashing damage take half damage instead.

Section 15: Copyright Notice

Legendary Adventures © 2020 Mike Myler, published under license by Legendary Games.

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Erudite Feaster

Prerequisite(s): Psychic Feast trait, ability to cast spells

When you feast on a dead body, you gain enhanced knowledge from its remains.

You gain the following benefits:

Spells gained in this way don’t count against your number known. If you prepare spells, you can instead prepare the spell without counting it against the number you can prepare normally.

If you are a wizard, the spell is immediately prepared without scribing, and while it is prepared you can scribe it into your spellbook as if you were replacing a lost spellbook.

Section 15: Copyright Notice

Sandy Petersen's Cthulhu Mythos, © 2018, Petersen Games; Authors: Sandy Petersen, David N. Ross, James Jacobs, Arthur Petersen, Ian Starcher.

This is not the complete license attribution - see the full license for this page



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Escape Route

You have trained to watch your allies’ backs, covering them as they make tactical withdraws.

Section 15: Copyright Notice

Fighters Unlimited 5E © 2019, Legendary Games; Author Darrin Drader.

This is not the complete license attribution - see the full license for this page



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Evasion

Prerequisite(s): Dexterity 13 or higher, Perception proficiency

You can nimbly dodge out of the way of certain area effects, such as a red dragon’s fiery breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Evolved Crystal Conductivity

Prerequisite(s): Colliatur, 8th level

Your crystalline structures have evolved: You are no longer overloaded by lightning and instead convert it into lightning fast bursts of speed. You gain the following benefits:

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

This is not the complete license attribution - see the full license for this page



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Exhaustive Burnout

Prerequisite(s): Spinel tiefling

Your internal flames sustain your life and can give you a burst of adrenaline when they are snuffed out.

Your Strength or Constitution score increases by 1, to a maximum of 20.

Whenever you are reduced to 0 hit points or killed while under the effects of your lord of brass feature, you are instead reduced to a number of hit points equal to one of your hit dice plus your Constitution modifier (rolling the result and expending the hit die immediately). The effects of lord of brass then end immediately. If you were higher than 10 feet from the ground when this effect was triggered, your wings remain briefly. You safely descend up to 60 feet before your wings of flame vanish, provoking no opportunity attacks as you do.

Section 15: Copyright Notice

The Crystal Tiefling Copyright 2022 Logan Laidlaw Author Logan Laidlaw.

This is not the complete license attribution - see the full license for this page



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Exotic Equipment Proficiency

Prerequisite(s): Proficiency with armor or weapons

You have trained to master the use of exotic equipment.

Your existing armor and weapon proficiencies now extend to exotic equipment of the same type.

Section 15: Copyright Notice

Creed's Codex: Arcane Secrets of the Summoners © 2022 Brendan Jonesrebandt Consulting LLC DBA Knight Vision Creative, Author Brendan Jonesrebandt

This is not the complete license attribution - see the full license for this page



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Exotic Weapon Master

You are an expert with a variety of different, almost unique weapons rarely seen. This grants you the following benefits:

Only somebody with this feat or a similar ability can wield an exotic weapon with proficiency.

Section 15: Copyright Notice

Player's Advantage - Barbarian. © 2016, Samurai Sheepdog; Author: Kevin Glusing

This is not the complete license attribution - see the full license for this page



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Exotic Weapon Master

You are an expert with a variety of different, almost unique weapons rarely seen. This grants you the following benefits:

Only a creature with this feat or a similar ability can wield an exotic weapon with proficiency.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Expanding Torso

Prerequisite(s): Kraidyl, Constitution 17 or higher

Your lungs are impressive and breathing deeply causes your torso to expand considerably, making it appear as if you are larger than you really are. You gain the following benefits:

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
See the full license for this page


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Expeditious Alchemy

You can produce alchemical items much more quickly than normal.

As part of a short or long rest, you can produce a single unstable alchemical item. An unstable alchemical item functions in all ways like its normal counterpart, except it remains potent for only 24 hours. Items crafted in this way cost no gold pieces, but their volatile nature prevents you from carrying more than one at a time. Crafting a new unstable alchemical item immediately renders the previous one inert. You must be proficient with and have access to a set of alchemist’s tools to benefit from this feat.

Section 15: Copyright Notice

EN World EN5ider Presents: A Touch of Class. Copyright 2017 EN Publishing.

This is not the complete license attribution - see the full license for this page



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Expel Spirits

Prerequisite(s): Requires proficiency in Religion and a holy symbol

When Turn Undead or the dispel evil and good spell are unavailable or inadequate, other measures may be required to end a possession. To do so, a character must make a series of checks with a DC determined by how tenacious the possession is.

The character makes three checks: Intelligence (Religion), Wisdom (Religion), and a special Charisma check that has a bonus equal to a roll of the character’s largest Hit Die (this roll doesn’t spend that die). The DC for each of the checks is determined by the possessing creature’s CR + 1d6 + 10. Generate a separate DC for each one. If the character succeeds on two or more checks, the possession ends, and any spirit present is driven out and away as if by a cleric’s Turn Undead. If the character fails on two or more, the possession becomes entrenched, and any further attempts to expel the possessing spirit automatically fail for the next 24 hours. Allies can use the Help action to assist, but they may have to contend with any complications. Intimate knowledge of the possessing spirit or demon, such as a true name or hidden secret, could potentially provide advantage on one of the checks.

Complications. Possessions are challenging under the best of circumstances. A creature that doesn’t want to give up its host will most likely retaliate against those performing the ritual as well as anyone else present. After each check is made, roll a d6 and consult the Possession Complications table to see what complications characters might have to deal with. If a complication calls for a saving throw or skill check, the DC is the same as the previous check.

Possession Complications

d6 Complication
1 Doors and windows slam open and shut while furniture and other loose items fly around the area.
2 Candles, torches, and any other open flames or flammable materials flare with intense heat, catching fire and potentially spreading.
3 Every creature present, including the possessed creature, if any, must make a Constitution saving throw or gain one level of exhaustion.
4 One present character at random must make a Wisdom saving throw or fall under the effect of a bestow curse spell. The curse lasts for a week or until re-moved by remove curse or similar magic.
5 The possession moves to another creature or area and requires a successful Wisdom (Perception) check to locate.
6 No complication.
Section 15: Copyright Notice

Warlock Grimoire 4. ©2023 Open Design LLC. Authors: Lou Anders, Wolfgang Baur, HH Carlan, Robert Fairbanks, Basheer Ghouse, Richard Green, Tim Hitchcock, Jeremy Hochhalter, Victoria Jaczko, Rajan Khanna, Sarah Madsen, Ben McFarland, Jonathan Miley, Kelly Pawlik, Sebastian Rombach, Adam W. Roy, Paul Scofield, Amber Stewart, Brian Suskind, Mike Welham.

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Expert

Prerequisite: Rogue

Focused, constant practice breeds results. Gain one additional skill for your expertise class feature.

Section 15: Copyright Notice

Art of Might: Artful Dodgers © 2022, d20fsrd.com Publishing; Author: Ed Kabar

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Expert Navigator

Your keen sense of direction and knowledge of the seas are unparalleled. Increase your Wisdom or Intelligence score by 1, to a maximum of 20.

Additionally, you gain proficiency in water vehicles and navigator’s tools, and advantage in any Wisdom (Survival) checks you make at sea.

Section 15: Copyright Notice

Pirates and Plunder A Compendium For 5e © 2024 Published by Mythos Chronicles; Author Filippo Bardoscia

This is not the complete license attribution - see the full license for this page



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Expert Swimmer

Your extensive experience in swimming has enhanced your abilities in water. Increase your Strength or Constitution score by 1, to a maximum of 20. Additionally, you gain a swimming speed equal to your walking speed, and you can hold your breath for double the time you normally would be able to.

Section 15: Copyright Notice

Pirates and Plunder A Compendium For 5e © 2024 Published by Mythos Chronicles; Author Filippo Bardoscia

This is not the complete license attribution - see the full license for this page



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Expert Trapsmith

Prerequisite(s): Kobold with Proficiency in Alchemist’s Supplies, Thieves’ Tools, Tinker’s Tools, or Smith’s Tools

Effect: When you make either a Dexterity or Intelligence check or saving throw using tools to craft or disarm a trap, you can add both your Dexterity and Intelligence modifiers to the roll.

Section 15: Copyright Notice

Warlock Grimoire 4. ©2023 Open Design LLC. Authors: Lou Anders, Wolfgang Baur, HH Carlan, Robert Fairbanks, Basheer Ghouse, Richard Green, Tim Hitchcock, Jeremy Hochhalter, Victoria Jaczko, Rajan Khanna, Sarah Madsen, Ben McFarland, Jonathan Miley, Kelly Pawlik, Sebastian Rombach, Adam W. Roy, Paul Scofield, Amber Stewart, Brian Suskind, Mike Welham.

This is not the complete license attribution - see the full license for this page



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Explosive Treatment

Prerequisite(s): Howlite tiefling

Your connection to the positive energy plane fills you with great power, which can explosively boost your healing capabilities.

Your Wisdom or Charisma score increases by 1, to a maximum of 20. When you use a spell or feature to restore hit points to a creature, roll 1d100. On a result equal to your total level or lower, that creature regains the maximum possible amount of hit points as if the healing effect’s dice rolled maximum results. If you roll a 100, the target regains hit points as normal and also gains temporary hit points equal to the hit points they regained.

Section 15: Copyright Notice

The Crystal Tiefling Copyright 2022 Logan Laidlaw Author Logan Laidlaw.

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Expression Blank

You are skillful at causing others to underestimate your capabilities and disguising your true feelings. You receive the following benefits:

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

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Extended Spell

Your spells can last a great deal longer than normal.

Prerequisite(s): Ability to cast 2nd level spells.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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Extended Spell (Meta Magic)

Prerequisite: Arcane Sorcery, Druid Circle of the Arcane

Druids of the Arcane Circle have exclusive access to metamagic feats. Rather than taking the Ability Score Improvement feature at 4th, 8th, 12th, 16th and 19th level, they can choose this feat.

When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.

Section 15: Copyright Notice

Amazons vs Valkyries: Druid Circles, Copyright 2022, Bloodstone Press

This is not the complete license attribution - see the full license for this page



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Extra Attunement

Prerequisite: an Intelligence, Wisdom, or Charisma score of 20 or more

When you take this feat, you gain an additional magic item attunement slot. For each of the prerequisite stats you have at 20 or higher, you can gain another item attunement slot, giving a total of three if your Intelligence, Wisdom, and Charisma are all at 20 or higher. These stats must be in a state of some permanence, meaning a spell or potion increasing them to 20 would not allow you to take this feat or gain the extra attunement. However, if you are attuned to a magical item that boosts any one of these stats to that number, you can take this feat. If the prerequisite stats are lowered under 20 for more than 1 hour, you lose attunement to the most recent magical item. You can redo the attunement process to the same item once the stat is restored to 20 or above.

Section 15: Copyright Notice

Lasers & Liches: Tales from the Retroverse - Test Wave 3 Player's MTX Creator(s) Chris Lock, Lluis Abadias Copyright 2021

This is not the complete license attribution - see the full license for this page



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Extra Channel

You can channel divine energy more often.

Prerequisite(s): Channel Divinity class feature.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Extra Combat Style

Your versatility training in combat allows you to gain an additional fighting style.

Prerequisite(s): Combat Style class feature.

Section 15: Copyright Notice

Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.

This is not the complete license attribution - see the full license for this page



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Extra Fighting Style

Prerequisite(s): Fighting Style class feature

Your versatile training in combat allows you to gain an additional fighting style.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



[ LINK ]

Extra Fighting Style

Your versatility training in combat allows you to gain an additional fighting style.

Prerequisite(s): Fighting Style class feature.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Extra Inspiration

Your performances are greatly inspiring.

Prerequisite(s): Bardic Inspiration class feature.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Extra Ki

Your ki pool is greater than most.

Prerequisite(s): Ki class feature.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Extra Lay On Hands

You can use your Lay on Hands ability more often.

Prerequisite(s): Lay on Hands class feature.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Extra Rage

You can use your rage ability more than normal.

Prerequisite(s): Rage class feature.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Extra Secondary Archetype

You discover the secrets of another discipline within your class and gain an additional secondary archetype, as well as its first archetype feature or features.

Section 15: Copyright Notice

Legendary Adventures © 2020 Mike Myler, published under license by Legendary Games.

This is not the complete license attribution - see the full license for this page



[ LINK ]

Extra Secondary Archetype Feature

More tricks and talents of your second adventuring discipline are revealed to you. You gain the next archetype feature or features granted by your secondary archetype. Alternatively, if you have Extra Secondary Archetype you may select this feat to gain the next archetype feature or features granted by your additional secondary archetype.

Section 15: Copyright Notice

Legendary Adventures © 2020 Mike Myler, published under license by Legendary Games.

This is not the complete license attribution - see the full license for this page



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Extra Secret of the Stone

You have listened to the stones and they have taught you to tap more often into your power to create magical effects.

You gain the following benefit:

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

This is not the complete license attribution - see the full license for this page



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Extra Skills

You have a versatile skill set.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Extreme Speed

There are few as quick as you and your first strike is often the last.

Section 15: Copyright Notice

Lasers & Liches: Tales from the Retroverse - Test Wave 3 Player's MTX Creator(s) Chris Lock, Lluis Abadias Copyright 2021

This is not the complete license attribution - see the full license for this page



[ LINK ]

Eye of the Storm

You’ve spent many hours with your compatriots in arms practicing against foes, allowing you to better utilize your superior coordination to overwhelm your foes.

Section 15: Copyright Notice

Ultimate Kingdoms (5E) © 2020, Legendary Games; Lead Designer: Jason Nelson. Authors: Ben Walklate, Mark Seifter, Linda Zayas-Palmer, Will McCardell

This is not the complete license attribution - see the full license for this page



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Eyes of Ice

Prerequisite(s): Kyanite tiefling

You have an affinity for the chilling mist that accompanies freezing tundras and snowstorms. Your eyes, which glow a magical hue of blue when seen in the dark, grant you the following benefits:

Section 15: Copyright Notice

The Crystal Tiefling Copyright 2022 Logan Laidlaw Author Logan Laidlaw.

This is not the complete license attribution - see the full license for this page



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Eyes of the Watcher

Permanently altered by a dream or vision, you manifest an uncanny ability to perceive otherworldly forces. Your eyes change appearance, such as to solid black or tawny orange with cat like slits, granting you the following benefits.

Section 15: Copyright Notice

Sandy Petersen’s Planet Apocalypse, © 2021, Petersen Games.

This is not the complete license attribution - see the full license for this page



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Face of True Fear

Prerequisite(s): Aura of Protection ability

Your countenance has been warped and scarred beyond recognition, and the windows of your rotten soul stare from a wrack of self-inflicted ruin most foul; as you desire, you can place true terror into an assailant’s heart simply by meeting their gaze at the moment of their attack.

Section 15: Copyright Notice

Legendary Classes: Templars & Tyrants © 2023, Legendary Games; Authors Jason Nelson, Darrin Drader, Miguel Colon, Clinton J. Boomer, Amber Scott

This is not the complete license attribution - see the full license for this page



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Fairy Blessing

Through your service to one of the fey, whether in passionate love or chaste friendship and alliance, you have been granted a token of faerie favor. You gain the following benefits:

Section 15: Copyright Notice

Forest Kingdom Campaign Compendium 5e © 2017, Legendary Games; Lead Designer Jason Nelson. Authors: Clinton J. Boomer, Benjamin Bruck, Matt Goodall, Tim Hitchcock, N. Jolly, Julian Neale, Jason Nelson, Thomas J. Phillips, Alistair J. Rigg, David N. Ross, Neil Spicer, Todd Stewart, Russ Taylor, Michael D. Welham, Linda Zayas-Palmer.

This is not the complete license attribution - see the full license for this page



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Fallout’s Fury

Your rage is fueled by the fallout of the apocalypse.

Benefit(s): Increase your Strength or Constitution score by 1, to a maximum of 20.

Once per short rest, as a bonus action, you can enter a state of fury for 1 minute. During this time, you gain advantage on Strength and Constitution checks and saving throws, and your weapon and spell attacks deal an additional 1d4 damage of the weapon or spell type.

Section 15: Copyright Notice

Apocalypse Codex: The Cataclysm Handbook Copyright 2024 @jonnydmandgames; Author JonnyDM

This is not the complete license attribution - see the full license for this page



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False Opening

Prerequisite(s): Dexterity 13 or higher

When you make a ranged attack while threatened, you can fool your opponent into thinking he has an opening.

Section 15: Copyright Notice

Battlemasters & Berserkers © 2021, Legendary Games; Author Darrin Drader.

This is not the complete license attribution - see the full license for this page



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Fangs

You have sharp fangs for eyeteeth.

Note Infernal feats are first gained by taking the Infernal Pact feat. This feat ties a character to a Circle’s particular lord. If the character is not from that Circle, the Circle is considered his “home” Circle from that point on. The feats available to a character are determined by his home Circle—a character cannot take infernal feats that are not listed as tied to a Circle.

Prerequisite: Infernal Pact.

Section 15: Copyright Notice

5E RPG: Infernal Adventures. Copyright 2023, Mal and Tal Enterprises, LLC; Author Michael J. Tresca

This is not the complete license attribution - see the full license for this page



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Fantasfunglet Liana

Prerequisite(s): Fantasfunglet

You have learned to exert a limited form of control over the rhizoid liana hanging from your body. You gain the following benefits:

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

This is not the complete license attribution - see the full license for this page



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Fast as Lightning

Your reflexes are exceptionally sharp and quick, granting you the following benefits:

Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle 'Iris' Deschamp

This is not the complete license attribution - see the full license for this page



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Fate Nudge

You have a particular connection with the moon Eternity, allowing you to alter a being’s fate to a limited extent:

Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle 'Iris' Deschamp

This is not the complete license attribution - see the full license for this page



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Favored Defense

Your cunning is your shield against your quarry’s attacks.

Prerequisite(s): Favored enemy class feature.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Favored of the Gods

You have drawn the attention of a benevolent celestial being that protects you from harm. When you fail a saving throw, you can choose to roll a new saving throw with a single d20 regardless of any circumstances that would otherwise impose advantage or disadvantage.

You can’t use this feat again until you finish a long rest.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Fearsome Reputation

Your reputation precedes you, causing others to think twice before crossing you. Increase your Charisma score by 1, to a maximum of 20.

Additionally, you can use your bonus action to attempt to frighten a creature within 30 feet of you that can see and hear you. The target must make a Wisdom saving throw (with a DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened for 1 minute. A creature has advantage on the saving throw if it has never heard of you before. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. You can use this feature a number of times equal to your proficiency bonus, regaining the ability to do so when you finish a short or long rest.

Section 15: Copyright Notice

Pirates and Plunder A Compendium For 5e © 2024 Published by Mythos Chronicles; Author Filippo Bardoscia

This is not the complete license attribution - see the full license for this page



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Fecund Avatar

Prerequisite(s): Unholy Scar feat, cleric of a deity of beasts, lust, fertility, monsters, or similar.

You are a living representation of the gods of unholy fecundity. Your monstrous brood will one day cover the world. This grants the following horrific ability.

Each new moon you are blessed by your dark god, becoming visibly pregnant, regardless your gender. On the night of the full moon you give birth to a random living monster that is at least one size category smaller than you, and with a CR of no more than half your level.

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.

The creature remains under your control until its next sibling is born, at which point it sets off into the world to sow chaos. If the creature dies while it is under your care your patron deity shows their disapproval by afflicting you with the bane spell for the entirety of each day until it is replaced.

Section 15: Copyright Notice

Clerics & Cultists © 2021, Legendary Games; Author Darrin Drader, Nicholas Hite, Sean K Reynolds, Jason Nelson, Jenny Jarzabski, Miguel Colon, Michael “solomani” Mifsud, Matt Daley, Nathan Reinecke.

This is not the complete license attribution - see the full license for this page



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Feigned Retreat

You are an expert at feigning a retreat and then wheeling around to surprise your opponent.

Section 15: Copyright Notice

5E RPG: Infernal Adventures. Copyright 2023, Mal and Tal Enterprises, LLC; Author Michael J. Tresca

This is not the complete license attribution - see the full license for this page



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Feint Expertise

You are skilled at faking out an enemy in combat.

Prerequisite(s): Int 13+

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Feint Partner

Prerequisite(s): Proficient in Deception

A little diversion is all you need to slip through your foe’s defenses.

Section 15: Copyright Notice

Battlemasters & Berserkers © 2021, Legendary Games; Author Darrin Drader.

This is not the complete license attribution - see the full license for this page



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Felling Escape

Prerequisite(s): Intelligence 13 or higher, Dexterity 12 or higher

Through the use of fluid contortions and manipulations of leverage, you can throw your opponent to the ground after escaping a grapple.

Section 15: Copyright Notice

Fighters Unlimited 5E © 2019, Legendary Games; Author Darrin Drader.

This is not the complete license attribution - see the full license for this page



[ LINK ]

Felling Smash

Prerequisite(s): Intelligence 13 or higher, Strength 13 or higher, fighter level 8

You commit all your focus to a devastating blow, trying to crush your opponent to the ground.

Section 15: Copyright Notice

Fighters Unlimited 5E © 2019, Legendary Games; Author Darrin Drader.

This is not the complete license attribution - see the full license for this page



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Ferocious

You can fight viciously when cut off from friends and allies. You gain the following benefits when you are within 5 feet of a hostile creature and no friendly creatures are within 30 feet of you:

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb

This is not the complete license attribution - see the full license for this page



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Fervent Belief

As a reaction, when you heal an ally with a class feature or spell, you can chastise one creature you can see within 60 feet. The target takes radiant or necrotic damage (your choice) equal to your proficiency bonus.

Section 15: Copyright Notice

Creed's Codex: Arcane Secrets of the Summoners © 2022 Brendan Jonesrebandt Consulting LLC DBA Knight Vision Creative, Author Brendan Jonesrebandt

This is not the complete license attribution - see the full license for this page



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Fey Magic

Capricious magicks come easy to you, seemingly sprouting forth untaught like a sapling stretching for the sunlight.

Prerequisite(s): Elfling

Benefit(s): You learn two cantrips and one 1st-level spell of your choice from the druid class’s spell list. Once you cast your 1st-level spell, you must finish a long rest before you can cast it again using this feat. Your spellcasting ability for these spells is Wisdom.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

This is not the complete license attribution - see the full license for this page



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Fey Resonance

Your soul resonates with fey magic, allowing you to sense fey creatures, resist and identify their magical influences, and glimpse their majestic realm in your dreams. You gain the following benefits:

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

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Fey Soul: Dryad

Restriction: A character may only have one fey soul feat.

Summary: Your fey soul is that of a dryad, one of the beautiful wood nymphs.

Prerequisite(s): Changeling: nymph sub-race

Benefit(s):

Section 15: Copyright Notice

Stone Mother’s Assault - © 2020, Adrian Arduini; Author: Adrian Arduini

This is not the complete license attribution - see the full license for this page



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Fey Soul: Naiad

Restriction: A character may only have one fey soul feat.

Summary: Your fey soul is that of a naiad, one of the river nymphs

Prerequisite(s): Changeling race

Section 15: Copyright Notice

Stone Mother’s Assault - © 2020, Adrian Arduini; Author: Adrian Arduini

This is not the complete license attribution - see the full license for this page



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Fey Soul: Pixie

Restriction: A character may only have one fey soul feat.

Summary: You have learned to tap into your fairy soul to gain a more permanent form of magical flight.

Prerequisite(s): Changeling: pixie sub-race

Benefit(s): You gain a pair of wings (your choice on type) that grant you a fly speed of 30 feet. You cannot fly using these wings if you are wearing heavy armor.

Section 15: Copyright Notice

Stone Mother’s Assault - © 2020, Adrian Arduini; Author: Adrian Arduini

This is not the complete license attribution - see the full license for this page



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Fey Soul: Satyr

Restriction: A character may only have one fey soul feat.

Summary: You have given into your fey soul fully allowing you to manifest a greater portion of its power. 

Prerequisite(s): Changeling: satyr sub-race

Benefit(s): You gain the following abilities:

Ram’s Legs: if you didn’t have them already, your legs become like those of a ram complete with hooves. They grant you the following abilities:

Life of the Party: When you join a festivity or put on a performance, you have the power to become the center of everyone’s attention. This a magical charm effect and creatures that can’t be charmed are not affected. When you perform for 1 minute, you can attempt to entice a number of humanoids equal to your proficiency modifier that have witnessed your full performance to join in your revelry.

Each humanoid must make a Charisma saving throw (DC = 8 + your Satyr Magic ability modifier + your proficiency bonus) or be charmed by you. While charmed in this way, the humanoid will follow you around partaking in any dance and song you initiate; consequently, the creature has disadvantage on all concentration and perception checks while charmed. The charmed condition ends for the creature after 1 hour, if it takes any damage, if you attack the target, or if the target witnesses you or your allies attacking or damaging any of the target’s allies.

Once used, you regain the use of this ability after completing a long rest.

Section 15: Copyright Notice

Stone Mother’s Assault - © 2020, Adrian Arduini; Author: Adrian Arduini

This is not the complete license attribution - see the full license for this page



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Fiend Hunter

You are trained in the art of slaying fiends, either by a grizzled mentor or by harsh circumstance. You gain the following benefits.

Section 15: Copyright Notice

Sandy Petersen’s Planet Apocalypse, © 2021, Petersen Games.

This is not the complete license attribution - see the full license for this page



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Fiend-Marked

Prerequisite(s): Non-tiefling race

Your ancestors had fiendish blood in their veins, whether through breeding or a dark pact. You gain the following benefits.

Section 15: Copyright Notice

Sandy Petersen’s Planet Apocalypse, © 2021, Petersen Games.

This is not the complete license attribution - see the full license for this page



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Fiendfoe

Prerequisite: Any non-evil alignment, Charisma 13+

You are a practiced hunter of demons, devils, and all their unholy ilk. You gain advantage on Intelligence (Arcana), Intelligence (Investigation), and Intelligence (Religion) checks made to identify fiends and their abilities, and on checks to identify spells they cast (and at the GM’s discretion, magic items or other permanent magical effects they have created). You gain a +1 bonus on weapon damage rolls against fiends, and this bonus is increased to +1d4 if the fiend has resistance against the type of damage your weapon deals.

Section 15: Copyright Notice

The Dragon’s Hoard #26 © 2022, Legendary Games; Authors Jason Nelson, Robert J. Grady, Darrin Drader, James-Levi Cooke.

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Fiendish Resilience

The rakshasan is able to shrug off the most minor of magical effects without so much as a scratch.

Prerequisite(s): Rakshasan

Benefit(s): You cannot be affected or targeted by cantrips unless you wish to be. You have advantage on saving throws for all spells of 3rd level or lower and all magical effects.

Once per week, you can choose not to be affected by a 1st level spell of your choice.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

This is not the complete license attribution - see the full license for this page



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Fiendish Tongue

Prerequisite(s): Charisma 13 or higher

You have spent time studying fiends and their cruel hierarchy. You know their words and their names and gain the following benefits.

Section 15: Copyright Notice

Sandy Petersen’s Planet Apocalypse, © 2021, Petersen Games.

This is not the complete license attribution - see the full license for this page



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Fiendslayer

Whether through natural talent, training, or specialized tactics, you are especially adept at destroying loathsome fiends. Your attacks, features, and spells affecting fiends ignore any damage resistance (but not immunity) the fiend has. Additionally, when you reduce a fiend to 0 hit points on your turn, you can use a bonus action to make a weapon attack against another fiend you can see.

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

This is not the complete license attribution - see the full license for this page



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Fiery Spirit

Prerequisites: Wolákan

These wolákani have learned how to stave off the chilling effects of the cold by raising their body temperatures to extreme temperatures. You gain the following benefits:

Section 15: Copyright Notice

The Dragon’s Hoard #8 © 2021, Legendary Games; Jason Nelson, Miguel Colon, Robert J. Grady, Michael “solomani” Mifsud, Matt Kimmel, Scott D. Young, Mark Hart, and Jeff Ibach

This is not the complete license attribution - see the full license for this page



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Fight Against Good

The forces of Good can no longer harm the rakshasan as easily as before, and in fact, it now has an advantage over such paragons of virtue.

Prerequisite(s): Rakshasan

Benefit(s): You no longer have the Weakness to Good racial ability.

Then a Good-aligned creature attacks you with a melee weapon attack or a ranged weapon attack, you can choose to cause it to have disadvantage as a reaction. You can use this a number of times equal to your Charisma modifier. Taking a long rest resets this ability.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

This is not the complete license attribution - see the full license for this page



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Fight On

You can keep fighting even after you should be dead.

Prerequisite(s): Con 13+

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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Final Blow

Prerequisite: Sneak attack

Why make this longer than it needs to be.

After you deal sneak attack damage, if the creature has less than a 10th of its total hit points remaining, it must succeed on a Constitution save or you instantly kill or knock the foe unconscious, your choice.

Section 15: Copyright Notice

Art of Might: Artful Dodgers © 2022, d20fsrd.com Publishing; Author: Ed Kabar

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Find Weakness

Prerequisite(s): Proficiency bonus +4

You know the weakness of your hated enemy type and can inflict grievous wounds on them.

Section 15: Copyright Notice

Battlemasters & Berserkers © 2021, Legendary Games; Author Darrin Drader.

This is not the complete license attribution - see the full license for this page



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Firearms Expert

Firearms Expert

Thanks to extensive practice with firearms (guns, pistols, muskets), you gain the following benefits:.

Section 15: Copyright Notice

Steampunk Adventurers for Fifth Edition 1.0 published by Tribality.com (Innovaworks Inc.); Copyright 2016 Shawn Ellsworth.

Section 15: Copyright Notice

Pirate Adventurers for Fifth Edition 1.0 published by Tribality.com (Innovaworks Inc.); Copyright 2016 Shawn Ellsworth

This is not the complete license attribution - see the full license for this page



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Flame-Tested

You have been exposed to fire and hardened against it.

Prerequisite(s): Briarborn

Benefit(s): You gain advantage on all saves against fire. You no longer have weakness against fire damage. Your Constitution score increases by 1, to a maximum of 20.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

This is not the complete license attribution - see the full license for this page



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Flameheart Courage

The fiery spirit within you bolsters your courage and resilience in the face of danger.

Increase your Charisma or Constitution score by 1, to a maximum of 20.

You have advantage on saving throws against being frightened. In addition, as a bonus action, you can invoke the power of your inner flame to shed bright light in a 20-foot radius and dim light for an additional 20 feet. This light lasts for 1 minute or until you dismiss it as a bonus action. Creatures in the bright light have a +2 to saving throw against spells or effects that would frighten them.

Section 15: Copyright Notice

Elements Unleashed: Crafting, Character Options, Magic Items, and Monsters Copyright 2024 JohnnyDM. Author JohnnyDM

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Flames of the Heart

Drawing on passion, rage, or a mystical connection to the Source, you can choose once per long rest to manifest flame around yourself in a 5-foot radius. This ethereal flame moves with you, and you do not suffer fire damage while the flames are active. While the flames persist, you may use your reaction to direct them to one creature attacking you in melee range OR one attacking creature starting their turn within 5 feet of you. This chosen target must succeed on a Constitution saving throw or suffer 2d6 fire damage.

Flames of the Heart lasts for a minimum of 1 round, plus as many additional rounds as your Wisdom modifier.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

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Flanking Confounder

With the ability to turn their heads around 180 degrees and enhanced eyesight, the eostrix can focus on multiple enemies at once without losing concentration.

Prerequisite(s): Eostrix

Benefit(s): Whenever you become adjacent to 2 or more creatures, immediately choose one. That creature has disadvantage on all melee weapon attacks against you. You can change your choice of creature as a bonus action. Your Wisdom score increases by 1, to a maximum of 20.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

This is not the complete license attribution - see the full license for this page



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Fleet

You are faster than most.

Prerequisite(s): Dex 13+

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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Fleet of Foot

You are extremely fast. Your speed increases by 10 feet.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

This is not the complete license attribution - see the full license for this page



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Fleet-Footed

Prerequisite(s): Dexterity 13 or higher

You are faster than most.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Fleeting Presence

When a creature tries to recall a memory that involves you, it must make a DC 13 Intelligence check. On a success, it remembers the memory normally. On a failure, you are absent from the memory. If the memory involves you interacting with the creature directly or if you were otherwise the focus of the memory, failing the Intelligence check means it recalls the memory correctly, but it doesn’t recall that it was you featured in the memory. At the GM’s discretion, the target may substitute you with another reasonable person in the memory. For example, if a creature tries to remember a meeting at which you were present, but it fails the Intelligence check, it remembers the meeting, but it doesn’t recall you being present for it. If you were an active participant during the meeting, even if you spoke to the creature directly, the creature can remember what you said, but it can’t recall who said it.

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

This is not the complete license attribution - see the full license for this page



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Flesh Alchemist

You carry with you a set of glass vials and extraction tools to condense the essence of a creature into liquid form. Over the course of one minute, you may extract the essence of a fresh corpse and add it to your collection. When imbibed, you gain the resistances and vulnerabilities that the creature had for one minute. When the vial is drenched over a weapon, give the weapon a damage type that creature was capable of using for one minute. Each vial has only one usage.

Section 15: Copyright Notice

5E: Age of Antiquity Adventure and Intrigue in the Ancient World © 2019 Aruzian Publishing, Stephen Delucchi, Marcus Lundin

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Flesh Eater

Something about forbidden flesh fills you with a vigor you never get from normal food. You gain the following benefits:

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb

Copyright Notice
See the full license for this page


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Flesh of Many Skins

Prerequisite(s): Wild shape class feature; non-good alignment.

When you gleefully abandon the form of your birth and dive deep into the dark possibilities of other life, you can choose to take the shape not of any rational form, but instead that of a strange, adaptive and incomplete proto-beast lurking beneath sanity and echoing out of ages best buried and long forgotten. You can, as you desire, become a fluid form of tangled and incomplete mass of slithering, interlocking, organic parts: feathers, claws, jaws, membranes, tentacles, half-formed serpents, strands of muscle-tissue, flexible bones, exposed organs, coiled worms, oozing branches and a myriad of other slick, incomplete components.

Whenever you use the wild shape ability, you may choose to manifest your transformation not as any single natural creature but rather as “all and none.” This ability lasts your usual duration for your Wild Shape ability.

When you enter this state, you initially choose one specific form that you can otherwise adopt. For the remaining duration of this wild shape ability, you may freely choose to spend one action reshaping your body; upon doing so, you may adopt any other form that is normally available to you via use of your wild shape ability: thus, you could change from a Medium wolf into a Small horned owl as an action.

Thereafter, you could take the shape of a Small hunting cat as another action, return to your wolf shape, or choose any other form available to you. If you ever shift back to your true form, your use of wild shape ends as normal.

While in this form, you gain some of the benefits of a swarm made up of Tiny creatures, and you have resistance to bludgeoning, piercing, slashing damage, and are immune to the charmed, frightened, grappled, paralyzed, petrified, prone, restrained, and stunned conditions. You are also immune to any spell or effect that targets a specific number of creatures – including single target spells such as disintegrate. You can still be grappled, and you may still enter a grapple or perform grapple actions. In addition, you do not deal swarm damage but instead attack and deal damage with the normal attacks of your temporarily chosen form. You also have disadvantage on saving throws against spells or effects that affect an area. If the area attack does not allow a saving throw, you instead take double damage. In addition, while in this form, normal animals and vermin do not willingly approach within 30 feet of you unless the animal’s master makes a DC 15 Wisdom (Animal Handling). Normal animals and vermin without a master — or without a master present — do not willingly approach within 10 feet of you, becoming frightened for 1 round (no save) if they begin their turn within this radius if their Hit Dice are less than one-half your character level. Creatures with hit dice equal to half your level or more must succeed on a DC 13 Wisdom saving throw or become frightened for 1 round. Creatures with more Hit Dice than your character level may freely choose whether or not to remain within 10 feet of you.

Section 15: Copyright Notice

The Dragon’s Hoard #24 © 2022, Legendary Games; Authors Jason Nelson, Miguel Colon, Alex Riggs, Mike Myler, Robert J. Grady, Michael “solomani” Mifsud, Darrin Drader, Matt Kimmel, Scott D. Young.

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Flexible Casting (Meta Magic)

Prerequisite(s): Arcane Sorcery, Druid Circle of the Arcane

Druids of the Arcane Circle have exclusive access to metamagic feats. Rather than taking the Ability Score Improvement feature at 4th, 8th, 12th, 16th and 19th level, they can choose this feat.

You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you learn more metamagic feats.

Any spell slot you create with this feature vanishes when you finish a long rest.

Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.

Section 15: Copyright Notice

Amazons vs Valkyries: Druid Circles, Copyright 2022, Bloodstone Press

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Flight

You are capable of flight.

Note Infernal feats are first gained by taking the Infernal Pact feat. This feat ties a character to a Circle’s particular lord. If the character is not from that Circle, the Circle is considered his “home” Circle from that point on. The feats available to a character are determined by his home Circle—a character cannot take infernal feats that are not listed as tied to a Circle.

Prerequisite: Infernal Pact.

Section 15: Copyright Notice

5E RPG: Infernal Adventures. Copyright 2023, Mal and Tal Enterprises, LLC; Author Michael J. Tresca

This is not the complete license attribution - see the full license for this page



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Flintlock Expert

Flintlock Expert

Thanks to extensive practice with guns, you gain the following benefits:

Section 15: Copyright Notice

Pirate Adventurers for Fifth Edition 1.0 published by Tribality.com (Innovaworks Inc.); Copyright 2016 Shawn Ellsworth

Section 15: Copyright Notice

Pirate Adventurers for Fifth Edition 1.0 published by Tribality.com (Innovaworks Inc.); Copyright 2016 Shawn Ellsworth

This is not the complete license attribution - see the full license for this page



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Floriographer

Prerequisite(s): Proficiency in one of the following skills: Arcana, History, or Nature

You have studied the secret language of Floriography.

You gain the following benefits:

Section 15: Copyright Notice

Tome of Heroes ©2022 Open Design LLC; Authors: Celeste Conowitch, Jeff Lee, Sarah Madsen, Ben McFarland, Kelly Pawlik, Brian Suskind

This is not the complete license attribution - see the full license for this page



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Flowing Wave

The half-dwarf has combined their love of dance with a sweeping form of strikes and kicks.

Prerequisite(s): Half-dwarf

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

This is not the complete license attribution - see the full license for this page



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Focused Bounce

You’ve mastered the best angles for a quick return of a thrown object.

Section 15: Copyright Notice

Lasers & Liches: Tales from the Retroverse - Test Wave 3 Player's MTX Creator(s) Chris Lock, Lluis Abadias Copyright 2021

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Foil Scrutiny

Prerequisite(s): Charisma 13 or higher

You are skilled at concealing your thoughts and intentions. You gain the following benefits.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Font of The Furnace

Spells you cast are so hot they burn even those inured to the flame.

Prerequisite(s): Lava gnome, sorcerer

Benefit(s): Spells you cast of the fire type ignore fire resistance. Sorcerers with this feat may expend 5 sorcery points to cause a successfully cast spell of the fire type to ignore fire immunity for 1 round. In addition, when you roll damage for a spell you cast that deals fire damage of that type, you can treat any 1 on a damage die as a 2.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

This is not the complete license attribution - see the full license for this page



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Forbidden Scholar

Prerequisite(s): Intelligence 13 or higher

You’ve devoted your life to studying forbidden magic, uncovering secrets that others dare not pursue. You gain the following benefits:

Increase your Intelligence score by 1, to a maximum of 20.

You gain proficiency in the Arcana skill. When you make Intelligence (Arcana) checks related to forbidden magic or lore, you can add double your proficiency bonus instead of your normal proficiency bonus.

You learn one exotic language of your choice.

Section 15: Copyright Notice

The Codex Of Forbidden Arcana Copyright 2024 Mythos Creations, Author: Luigi Caterino

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Forbidden Techniques

Prerequisite(s): Proficiency with a martial weapon, Spellcasting feature, 8th level

You’ve mastered ancient techniques that meld martial skill with dark magic. You gain the following benefits:

You learn one cantrip from the Wizard or Warlock spell list. Your spellcasting ability for this cantrip is Intelligence, Wisdom, or Charisma (your choice).

When you take the Attack action, you can forgo one of your attacks to cast a cantrip with a casting time of 1 action.

Section 15: Copyright Notice

The Codex Of Forbidden Arcana Copyright 2024 Mythos Creations, Author: Luigi Caterino

This is not the complete license attribution - see the full license for this page



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Forest Denizen

You are familiar with the ways of the forest. You gain the following benefits:

Section 15: Copyright Notice

Tome of Heroes ©2022 Open Design LLC; Authors: Celeste Conowitch, Jeff Lee, Sarah Madsen, Ben McFarland, Kelly Pawlik, Brian Suskind

This is not the complete license attribution - see the full license for this page



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Forest Stalker

Learning to hunt and fight among the trees has taught you to maximize the advantages of cover.

Prerequisite(s): Elf or half-elf, Stealth proficiency.

Section 15: Copyright Notice

Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.

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Forgemaster’s Insight

Your mastery of elemental forging techniques enables you to imbue weapons with elemental power.

Increase your Constitution, Intelligence, or Wisdom score by 1, to a maximum of 20.

You gain proficiency with Smith’s tools. If you’re already proficient, you double your proficiency bonus for checks made with these tools. Additionally, once per long rest, you can dedicate 1 hour to temporarily enhance a weapon with elemental energy. This grants the weapon a +1 bonus to attack rolls and allows it to deal extra damage of an elemental type (choose from acid, cold, fire, lightning, or thunder) equal to your proficiency bonus. This enhancement lasts for 24 hours.

Section 15: Copyright Notice

Elements Unleashed: Crafting, Character Options, Magic Items, and Monsters Copyright 2024 JohnnyDM. Author JohnnyDM

This is not the complete license attribution - see the full license for this page



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Forgiving Cheekbones

Prerequisite(s): Dødelig

Your ossified form is slightly less skeletal than your fellow dødelig. You gain the following benefits:

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
See the full license for this page


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Fortified Armor Training

Prerequisite(s): Must be wearing armor or wielding a shield

You have learned to let your armor bear the brunt of the worst attacks.

Section 15: Copyright Notice

Battlemasters & Berserkers © 2021, Legendary Games; Author Darrin Drader.

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Fortuitous

Prerequisite(s): Autolycus or Yngvi bloodline

You have an uncanny amount of luck.

You gain four d4s you can use towards lucky moments each day.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Fortuitous

You have an uncanny amount of luck.

Prerequisite(s): Cha 15+ or Halfling

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Four-Armed Fighting

Prerequisite(s): Gnorri, Three-Armed Fighting feat You train to attack with your many arms in rapid succession.

You gain the following benefits:

Section 15: Copyright Notice

Sandy Petersen’s Cthulhu Mythos, © 2018, Petersen Games; Authors: Sandy Petersen, David N. Ross, James Jacobs, Arthur Petersen, Ian Starcher.

Copyright Notice
See the full license for this page


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Fox Form

These kitsune have developed their transformation abilities to such an extent that they can actually take the form of a fox.

Prerequisite(s): Kitsune

Benefit(s): As an action, you are able to transform into a fox. You keep your ability scores and hit points, but turn Tiny sized and lose the ability to speak any language(s) while in this form. In fox form, you are able to communicate with animals as if under a constant speak with animals spell. This does not improve their disposition towards you. Your Wisdom score increases by 1, to a maximum of 20.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

This is not the complete license attribution - see the full license for this page



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Fox in The Henhouse

And you may walk among them like death and its shadow. Your initial attacks are devastating.

Prerequisite(s): Kitsune

Benefit(s): Whenever you are alone and undetected, as a bonus action, you may spend 3 HD and gain advantage on an attack roll against an opponent. This ability can be used once per long rest and costs 3HD.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

This is not the complete license attribution - see the full license for this page



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Freeze

Prerequisite(s): Dødelig

Lacking the requirement to move, eat or breathe, you can freeze in place, blending in almost perfectly. You gain the following benefits:

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
See the full license for this page


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Friend of Death

Prerequisite(s): Charisma 11+

You have developed a kinship that can only be felt by those who are inured to death. You gain the following benefits:

Section 15: Copyright Notice

Ghastly Feats © 2020, Fat Goblin Games; Author: Ismael Alvarez

Copyright Notice
See the full license for this page


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Friend of the Forest

After spending some time in forests, you have attuned yourself to the ways of the woods and the creatures in it. You learn the treeheal cantrip and two other druid cantrips of your choice. You also learn the speak with animals spell and can cast it once without expending a spell slot. Once you cast it, you must finish a short or long rest before you can cast it in this way again. Your spellcasting ability for these spells is Wisdom

Section 15: Copyright Notice

Tome of Heroes ©2022 Open Design LLC; Authors: Celeste Conowitch, Jeff Lee, Sarah Madsen, Ben McFarland, Kelly Pawlik, Brian Suskind

This is not the complete license attribution - see the full license for this page



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Frostwalker’s Grace

You move with the grace of winter’s first snowfall, leaving no trace and hindering those who dare follow.

Increase your Dexterity score by 1, to a maximum of 20.

You can move across difficult terrain made of ice or snow without expending extra movement, ignoring difficult terrain on it. When you move, the ground where you have walked freezes and becomes difficult terrain until the start of your next turn.

Section 15: Copyright Notice

Elements Unleashed: Crafting, Character Options, Magic Items, and Monsters Copyright 2024 JohnnyDM. Author JohnnyDM

This is not the complete license attribution - see the full license for this page



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Frozen Fortitude

You’ve developed a powerful build and ferocious will to survive the harsh northern winters that allows you to maintain your composure where weaker creatures might falter.

Section 15: Copyright Notice

Character Options: Feats of Cold © 2020, Fat Goblin Games; Author:Troy Daniels

Copyright Notice
See the full license for this page


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Fundamental Attitude

Half-giants also mirror giant attitudes towards other creatures. Thus, they come across as aggressive and belligerent, especially toward those physically less imposing. Hints of their elemental natures peek through as well. Fire half-giants are easily distracted and shift about from one foot to the other, frost half-giants are mercurial and prone to anger, stone half-giants are contemplative and urge patience, and hill half-giants, influenced by the more bombastic themes of their air elemental progenitors, are loud and boisterous.

Benefit(s): You gain a +1 bonus to Armor Class, attacks and damage when fighting unarmed.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

This is not the complete license attribution - see the full license for this page



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Funerary Servant

Prerequisite(s): Level 4+; Ability to cast Conjure Elemental or Summon Elemental)

You gain the following benefits.

Your elemental or elemental spirit is immune to Necrotic damage and deals an additional 1d8 Necrotic damage with its slam attacks. Your spell that conjures an elemental spirit does this additional damage as well.

Section 15: Copyright Notice

Ancient Tombs (5E) © 2025, Legendary Games; Authors Alex Riggs, Anthony Adam, Jason Nelson, Loren Sieg, and Robert J. Grady

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Furious Chaos

When your enemies surround you, you’ve got them right where you want them.

Prerequisite(s): Ruanoch

Benefit(s): When an enemy creature makes a melee weapon attack against you, as a reaction, you can force them to reroll the attack or direct the attack at another enemy creature adjacent to your space. If the original attack roll intended for you is high enough to hit the other creature, the new target suffers the damage instead of you.

If an enemy creature takes the Disengage action to escape from you, you can still use your reaction to make an opportunity attack against them.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

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Fury of the Elements

Your mastery of elemental magic allows you to channel it into your physical attacks.

Increase your Strength or Dexterity score by 1, to a maximum of 20.

Once per turn, when you hit with a weapon attack, you can deal an extra 1d4 damage of an elemental type of your choice (acid, cold, fire, lightning, or thunder) to the target.

Section 15: Copyright Notice

Elements Unleashed: Crafting, Character Options, Magic Items, and Monsters Copyright 2024 JohnnyDM. Author JohnnyDM

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Gambit

You chance taking a hit in order to distract your opponent from nearby allies. You gain the following benefits:

Section 15: Copyright Notice

Scarred Races. © 2019, Wanderer’s Haven Publications; Author: Jeremy Hochhalter

Copyright Notice
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Gambler

Spending countless hours winning and losing coin in ale-stained taverns has forged you into a consummate gambler and chance-seeking addict. You gain the following benefits and features:

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

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Gambler’s Arsenal

Increase your Charisma by 1, to a maximum of 20.

You may use gambit die and abilities or feats typically limited to only combat cards with any thrown weapon with which you are proficient and with melee quarterstaff attacks.

Section 15: Copyright Notice

Polymorph: The Dealer (5E), © 2024, Orphaned Bookworm Productions, LLC, Author: Connor Bates.

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Gaunt

Prerequisite(s): Sin 13

Evil sucks at your muscles, drawing them down to the bone and giving you a ghastly appearance. Your condition has reduced the flow of blood to most of your brain, pumping more of it through your heart instead.

Section 15: Copyright Notice

Book of Exalted Darkness. © 2018 Mike Myler, published under license by Legendary Games.

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Gearsmith

Prerequisite(s): Tinker

Your mastery of the artificer’s art is perfected.

Section 15: Copyright Notice

Zargoth’s Tome of Familiars, Copyright 2021, Arcana Games, LLC.

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Gem Fighter

Prerequisite(s): Svirfneblin, Dexterity 13 or higher

In your hands, a jewel can be as deadly as a blade. You gain the following benefits:

When you roll a natural 1 on a ranged attack roll with a gem or jewel, it is destroyed.

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
See the full license for this page


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Ghastly Vigor

Prerequisite(s): The ability to cast at least one spell The presence of death focuses your abilities. You gain the following benefits:

Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle ‘Iris’ Deschamp

Copyright Notice
See the full license for this page


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Ghost Speaker

You have learned how to communicate with the undead, whether in the hope of ending their torments or as a means to obtain forbidden lore.

You gain the following benefits:

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb

Copyright Notice
See the full license for this page


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Giant Foe

Prerequisite(s): A Small or smaller race

Your experience fighting giants, such as ogres, trolls, and frost giants, has taught you how to avoid their deadliest blows and how to wield mighty weapons to better combat them. You gain the following benefits:

Section 15: Copyright Notice

Tome of Heroes ©2022 Open Design LLC; Authors: Celeste Conowitch, Jeff Lee, Sarah Madsen, Ben McFarland, Kelly Pawlik, Brian Suskind

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Giant Slayer

You’ve been trained to fight creatures much larger than yourself and survive.

Prerequisite(s): Dwarf or Wisdom 13+ and Nature proficiency

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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Giant-foe

Prerequisite(s): Halfling

You are a bitter enemy of the giants and their kin that have conquered the Silver Mountain Kingdom. You gain the following benefits:

Section 15: Copyright Notice

Warlock Grimoire 2. Authors: Wolfgang Baur, Celeste Conowitch, David “Zeb” Cook, Dan Dillon, Robert Fairbanks, Scott Gable, Richard Green, Victoria Jaczko, TK Johnson, Christopher Lockey, Sarah Madsen, Greg Marks, Ben McFarland, Kelly Pawlik, Lysa Penrose, Richard Pett, Marc Radle, Hannah Rose, Jon Sawatsky, Robert Schwalb, Brian Suskind, Ashley Warren, Mike Welham. © 2020 Open Design LLC.

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Gifted Metallurgist

You have a deep insight into smithing and can craft metal items with unusual speed.

Prerequisite(s): Lava Gnome, proficiency with blacksmith’s tools.

Benefits: You can craft metallic items in one-third the normal time required. In addition, your crafted items have a 10% bonus to their structural hit points. Lastly, you may add a bonus equal to your proficiency bonus whenever you make an Intelligence (History) check related to simple items made from metal (weapons, armor, shields, rings, jewelry).

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

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Gigantism

Prerequisite(s): Str 13+

One of your ancestors must have been a giant, because something in you has awoken, giving you a massive increase in your strength and size. You now tower head and shoulders above others of your race. You gain the following abilities:

Section 15: Copyright Notice

Stone Mother’s Assault - © 2020, Adrian Arduini; Author: Adrian Arduini

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Glacier of Hate

Prerequisite(s): Divine Smite ability

You burn with slow, chill wrath; you strike with the power of a screaming ice-storm. You breathe with the strength of cold murder in the night; your voice is frozen agony in pitiless winter. Your blood flows with that shattered numbness known only to the doomed and dying as their extremities crackle and fall off—one by one—blackened & shriveled.

When dealing cold damage, your Divine Smite does not deal additional damage to undead or fiends, instead, the damage increases by 1d8 if the target is a beast or plant, to a maximum of 6d8.

Section 15: Copyright Notice

Legendary Classes: Templars & Tyrants © 2023, Legendary Games; Authors Jason Nelson, Darrin Drader, Miguel Colon, Clinton J. Boomer, Amber Scott

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Glacier of Hate

Prerequisite(s): Divine Smite ability

You burn with slow, chill wrath; you strike with the power of a screaming ice-storm. You breathe with the strength of cold murder in the night; your voice is frozen agony in pitiless winter. Your blood flows with that shattered numbness known only to the doomed and dying as their extremities crackle and fall off—one by one—blackened & shriveled.

When dealing cold damage, your Divine Smite does not deal additional damage to undead or fiends, instead, the damage increases by 1d8 if the target is a beast or plant, to a maximum of 6d8.

Section 15: Copyright Notice

The Dragon’s Hoard #34 © 2023, Legendary Games; Authors Jason Nelson, Ismael Alvarez, Miguel Colon, Jeff Lee, Michael Mifsud.

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Gladiator

Prerequisite(s): Constitution 13 or higher

You have fought for years and endured your fair share of punishment, making you tough as nails.

You can take this feat several times, with a different type of damage every time.

Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle ‘Iris’ Deschamp

Copyright Notice
See the full license for this page


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Glíma Master

Prerequisite(s): Strength or Dexterity of 13 or higher

You have mastered the practice of glíma, the Norrønian martial art. You gain the following benefits:

Section 15: Copyright Notice

Thrones & Bones: Norrøngard Player's Guide Copyright 2021 Lazy Wolf Studios Authors: Lou Anders, Jeff Lee, Sarah Madsen, Ben McFarland, and Brian Suskind.

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Glyph Adept

Prerequisite(s): The ability to cast 3rd-level spells

Sigils and symbols hold power, as the dwarves have long known, and some spellcasters have perfected the art of storing spells in magical glyphs.

You gain the following benefits:

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb

Copyright Notice
See the full license for this page


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Gormandize

You can eat. And eat. And eat…

Prerequisite(s): Bite attack

Section 15: Copyright Notice

5E RPG: Gothic Adventures. Copyright 2021, Mal and Tal Enterprises, LLC; Author Michael Tresca.

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Gory Finish

Prerequisite(s): Strength 14 or higher, fighter level 8

By drawing upon wells of savagery, you can slay your foe in creative and horrifyingly gruesome manners, intimidating nearby foes.

Section 15: Copyright Notice

Fighters Unlimited 5E © 2019, Legendary Games; Author Darrin Drader.

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Grabbing Jaws

Prerequisite(s): Kraidyl, Constitution 13 or higher, Strength 13 or higher, Character level 12 or higher

By exerting tremendous force, you can tap into the brutal fighting style of primordial hunters. You gain the following benefit:

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
See the full license for this page


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Graceful Poise

You possess an aspect of supernatural grace and composure worthy of true fey. You gain the following benefits:

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

This is not the complete license attribution - see the full license for this page



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Grappler

Prerequisite: Strength 13 or higher.

You’ve developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits:

Section 15: Copyright Notice

System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson.

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Grappling Expertise

Prerequisite(s): Strength 13 or higher

You are adept at grappling and close-quarter physical combat.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

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Grappling Expertise

You are adept at grappling and close-quarter physical combat.

Prerequisite(s): Str 13+

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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Grave Knowledge

Prerequisite(s): Intelligence 11+

You have become adept at hearing the whispers of the dead. You might do so while sleeping, meditating, or even in your waking moments. You receive the following benefits:

Section 15: Copyright Notice

Ghastly Feats © 2020, Fat Goblin Games; Author: Ismael Alvarez

Copyright Notice
See the full license for this page


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Grave Sight

Prerequisite(s): Wisdom 11+

You have a preternatural ability to sense and locate spirits and undead. You gain the following benefits:

Section 15: Copyright Notice

Ghastly Feats © 2020, Fat Goblin Games; Author: Ismael Alvarez

Copyright Notice
See the full license for this page


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Great Focus

Prerequisite(s): Any martial sphere.

Your training and experience have paid off, giving you mental fortitude others could only wish for.

You may maintain a second martial focus. This martial focus is gained and expended independently from the first.

Section 15: Copyright Notice

Spheres of Might, Copyright 2021, Drop Dead Studios, Authors: Adam Meyers, Derfael Oliveira, Andrew Stoeckle

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Great Fortitude

Prerequisite(s): Constitution 13 or higher

You are resistant to poisons, diseases, and other maladies.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Great Fortitude

Prerequisite(s): Constitution 13 or higher

You are resistant to poisons, diseases, and other maladies.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Great Fortitude

You are resistant to poisons, diseases, and other maladies.

Prerequisite(s): Con 13+

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Great Strength

Prerequisite(s): Strength 13 or higher

You are herculean in strength, capable of great feats of physical might.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Great Strength

You are herculean in strength, capable of great feats of endurance.

Prerequisite(s): Str 13+

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Great Weapon Expertise

You are a master of wielding heavy weapons

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Great Weapon Expertise

You are a master of wielding heavy weapons.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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Greater Grotesque

Prerequisite(s): Gargoyle

Benefit(s): Whenever you are in shadow, you gain advantage on Dexterity (Stealth) checks. Whenever you are in complete darkness , you have advantage on Wisdom (Perception) checks.

Grotesque gaze: You may spend a hit die to make a gaze attack. The target must succeed a Wisdom saving throw or take 1d6 psychic damage. The damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). you regain the ability to do so when you finish a long rest.

You can see through magical darkness.

Section 15: Copyright Notice

Book of Monstrous Might: Ecology of the Gargoyles © 2021 Total Party Kill Games. Authors: Brian Berg, George "Loki" Williams.

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Greater Grotesque

Shadows seemingly cling to the gargoyle and move with a semblance of life around them, wrapping them in a cloak of darkness.

Prerequisite(s): Gargoyle

Benefit(s): Whenever you are in shadow, you gain advantage on Dexterity (Stealth) checks. Whenever you are in complete darkness, you have advantage on Wisdom (Perception) checks.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

This is not the complete license attribution - see the full license for this page



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Greater Transformation

Through age or magicks unknown to the outside world, your flesh and organs become more akin to stone.

Prerequisite(s): Gargoyle

Benefit(s): You gain resistance to poison and are immune to the poisoned and petrified conditions.

Your Constitution score increases by +1, to a maximum of 20.

Shadows seemingly cling to the gargoyle and move with a semblance of life, wrapping them in a cloak of darkness.

Section 15: Copyright Notice

Book of Monstrous Might: Ecology of the Gargoyles © 2021 Total Party Kill Games. Authors: Brian Berg, George “Loki” Williams.

Section 15: Copyright Notice

Book of Monstrous Might: Ecology of the Gargoyles © 2021 Total Party Kill Games. Authors: Brian Berg, George "Loki" Williams.

This is not the complete license attribution - see the full license for this page



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Greater Wind Magic

Prerequisite(s): Boreads bloodline, Wind Magic

With this feat you develop your inherent magical skills to their full potential. You learn the spell featherfall and can cast it at will. It does not require a spell slot. You also learn the spells gust of wind and fly. You may only cast fly on yourself, and when you do, feathered wings sprout from your back. Using these spells does not expend spell slots. Charisma is your spellcasting ability for these spells. You may cast each spell one time. After that, you must complete a long rest before you can cast them again.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

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Green Ooze

Oozes, sometimes known as jellies or slimes, are strange amorphous creatures that dwell underground in natural caverns and forgotten tunnels. Green oozes do not exist in nature, but are grown by alchemists and wizards. With small culture samples from other oozes, a skilled alchemist can create green ooze, a synthetic hybrid of potent acidity. Such creatures are kept as writhing green masses, held within glass alchemy flasks. These oozes cannot survive long outside the sterile environment of their container and rapidly consume themselves, dissolving in a matter of minutes, when exposed to the outside elements.

Clean Destruction. The acidic properties of green ooze are not without their merits. While most mundane alchemists can distill vials of acid, only the most skilled can produce green ooze. The substance is highly valued by master thieves who use the ooze to melt locks, traps, and doors. Even more unsavory members of the underground have been known to use green ooze to dispose of bodies and other evidence of their crimes.

Section 15: Copyright Notice

Zargoth’s Tome of Familiars, Copyright 2021, Arcana Games, LLC.

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Green Thumb

Prerequisite(s): The ability to cast at least one spell beneficial to plants

Effect: You are very knowledgeable about plants and their care. You gain the following benefits:

Section 15: Copyright Notice

Warlock Grimoire 4. ©2023 Open Design LLC. Authors: Lou Anders, Wolfgang Baur, HH Carlan, Robert Fairbanks, Basheer Ghouse, Richard Green, Tim Hitchcock, Jeremy Hochhalter, Victoria Jaczko, Rajan Khanna, Sarah Madsen, Ben McFarland, Jonathan Miley, Kelly Pawlik, Sebastian Rombach, Adam W. Roy, Paul Scofield, Amber Stewart, Brian Suskind, Mike Welham.

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Grin and Bear It

Increase your Constitution by 1, to a maximum of 20.

As a reaction, you can use your Constitution saving throw in place of another saving throw you must make.

You regain use of this feat after a short or long rest.

Section 15: Copyright Notice

Breath of Life - The Scout (5e) © 2024, Orphaned Bookworm Productions; Authors: Norman Mitchell Jr. and Connor Bates

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Grit and Determination

Your unyielding spirit keeps you going when others would falter.

Increase your Constitution score by 1, to a maximum of 20. Additionally, when you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Once used, you can’t use this feature again until you finish a short or long rest.

Section 15: Copyright Notice

Pirates and Plunder A Compendium For 5e © 2024 Published by Mythos Chronicles; Author Filippo Bardoscia

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Grotesque Gaze

You may spend a hit die to make a gaze attack.

Prerequisite: Gargoyle

Benefit(s): The target must succeed at a Wisdom saving throw or take 1d6 psychic damage. The damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). You regain the ability to do so when you finish a long rest.

You can see through magical darkness.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

This is not the complete license attribution - see the full license for this page



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Gruesome Grinder

Prerequisite(s): Grave-digger or similar background.

Benefit(s): Increase your Constitution by 1 to a maximum of 20. Gain immunity to the frightened condition. Roll with Advantage on all saving throws against disease and necrotic damage.

Section 15: Copyright Notice

Guilds of Sundara © 2022, eGDC Ltd; Author: Neal Litherland

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Guardian of the Fallen

You are dedicated to protecting the remnants of civilization.

Benefit(s): Increase your Strength or Constitution score by 1, to a maximum of 20.

You can use your reaction to impose disadvantage on an attack roll made against a creature within 5 feet of you.

Section 15: Copyright Notice

Apocalypse Codex: The Cataclysm Handbook Copyright 2024 @jonnydmandgames; Author JonnyDM

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Guided Hands

Prerequisite(s): Cleric

Your healing is guided by divine providence. When you use a spell or feature to restore hit points, if the result on any die required is lower than your Wisdom modifier, you may use your Wisdom modifier in place of that roll.

Section 15: Copyright Notice

Heroic Talents: More Feats for Intrepid Adventurers Copyright 2019, Underground Oracle Publishing. Writers and Designers: Jess Pendley and Keith Pendley

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Guiding Light

Prerequisite(s): aasimar, lantern soul, or proudheart

A fragment of the High Heavens has bound itself to you, manifesting as a tiny mote of light. It counts as neither creature nor object and is intangible, but it is bound to your soul and perpetually hovers near you within your space.

You can use a bonus action to make it disappear until you use another bonus action to make it resume visibly hovering near you. While the guiding light is present, it emits light per the light cantrip. When you make an ability check while you can see the guiding light, you can use a bonus action to add a +1d4 bonus to the roll. Additionally, when you fail a saving throw while you can see the guiding light, you can use your reaction to reroll the saving throw. You must use the new result. When you do so, your guiding light disappears, and you can’t make it reappear until you finish a long rest.

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

This is not the complete license attribution - see the full license for this page



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Gunner’s Precision

Prerequisite(s): Proficiency with firearms

Your experience with firearms grants you exceptional precision. Attacking at long range doesn’t impose disadvantage on your attack rolls with firearms. Additionally, your attacks made with firearms score a critical hit on a roll of 19 or 20.

Section 15: Copyright Notice

Pirates and Plunder A Compendium For 5e © 2024 Published by Mythos Chronicles; Author Filippo Bardoscia

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Gunnery

You have trained with siege equipment. You gain proficiency in siege equipment and can add your proficiency bonus to attack and damage rolls you make with siege equipment.

You gain proficiency with carpenter’s tools or smith’s tools, and you may use an action to perform field repairs with the appropriate tools, which repair 1d6 hit points of damage sustained by siege equipment. You can use this ability again after a short or long rest.

Section 15: Copyright Notice

The Grimdark Pamphlet. Copyright 2020, Rising Phoenix Games; Author: Rodney Sloan. Copyright 2020, Rising Phoenix Games; Author: Rodney Sloan

Copyright Notice
See the full license for this page


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Gunnery

You have trained with siege equipment. You gain proficiency in siege equipment and can add your proficiency bonus to attack and damage rolls you make with siege equipment.

You gain proficiency with carpenter’s tools or smith’s tools, and you may use an action to perform field repairs with the appropriate tools, which repair 1d6 hit points of damage sustained by siege equipment. You can use this ability again after a short or long rest.

Section 15: Copyright Notice

The Grimdark Pamphlet. Copyright 2020, Rising Phoenix Games; Author: Rodney Sloan. Copyright 2020, Rising Phoenix Games; Author: Rodney Sloan

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Gunslinger

You may only take this feat if your GM is using the Firearms optional rules in Part 5.

Benefit(s): You wield firearms as if they were an extension of your own body. You gain the following benefits:

Section 15: Copyright Notice

Deadworlds: A Post-Apocalyptic Expansion for the World's Greatest Roleplaying Game Copyright 2017 PondStrider Games. Author George Sutherland Howard

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Haggler

Prerequisite(s): Charisma score of 13 or higher

In the mercantile world of Cloak & Coin, you quickly learn that everything has a price and that price can usually be negotiated. You have a talent for getting the best price, whether buying or selling.

Increase your Charisma score by 1, to a maximum of 20. When you are buying or selling either items or services, you double your proficiency bonus when you make a Charisma (Persuasion) check to negotiate the price.

Section 15: Copyright Notice

Cloak & Coin Campaign Setting Copyright 2021. Red Turban Press, Inc. Authors: Laljit Sidhu, Bjorn Dingeldein, Jon Giordano

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Halo Effect

Through study via a tutor, strict upbringing, or demands of your profession, you know how to use your own personal charisma to make others regard your friends and allies almost as well as yourself. You gain the following benefits:

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

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Hammer of Righteous Wrath

You crush your foes beneath the uncompromising judgment of the High Heavens. When you hit a creature that is your size or smaller with a weapon attack and deal bludgeoning damage, the target must make a Strength saving throw against a DC equal to 8 + your Strength modifier + your proficiency bonus. On a failure, it is forced prone. If the target has resistance to the attack’s bludgeoning damage, it makes the saving throw with advantage. If the attack is a critical hit, the target makes the saving throw with disadvantage.

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

This is not the complete license attribution - see the full license for this page



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Hammer the Gap

Prerequisite(s): Fighter level 8

You repeatedly strike the same location, causing increasing amounts of damage.

Section 15: Copyright Notice

Battlemasters & Berserkers © 2021, Legendary Games; Author Darrin Drader.

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Harbinger’s Call

Your voice carries the weight of foreboding, demoralizing your foes.

Benefit(s): Increase your Charisma score by 1, to a maximum of 20.

As a bonus action, you can make an Intimidation check contested by the Wisdom (Insight) check of a creature you can see within 30 feet. If you win the contest, that creature is frightened of you until the end of your next turn.

Section 15: Copyright Notice

Apocalypse Codex: The Cataclysm Handbook Copyright 2024 @jonnydmandgames; Author JonnyDM

This is not the complete license attribution - see the full license for this page



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Hard To Kill

Fate is clearly on your side, because you shrug off wounds that would fell lesser creatures.

Increase your Constitution score by 1, to a maximum of 20.

You may add your Constitution modifier to your death saving throw rolls.

Section 15: Copyright Notice

Cloak & Coin Campaign Setting Copyright 2021. Red Turban Press, Inc. Authors: Laljit Sidhu, Bjorn Dingeldein, Jon Giordano

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Hard-Headed

Many ogres are easy to manipulate, but some become angry when an outsider attempts to influence them.

Prerequisite(s): Ogre

Benefit(s): You have advantage on saving throws against magic that inflicts the charmed condition. If you fail your saving throw, you can attempt a new saving throw at the end of your next turn. If you succeed on your saving throw and are aware of the source creature, you have advantage on your attack rolls against that creature for 1 minute.

Other creatures have disadvantage on Charisma (Deception), and Charisma (Persuasion) checks against you. Your Charisma or Wisdom score increases by 1, to a maximum of 20.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

This is not the complete license attribution - see the full license for this page



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Hardened

Benefit(s): Your mind, body, and even your possessions have borne the brunt of everything the world can throw at it, leaving you dulled to disgust and pain.

Section 15: Copyright Notice

Deadworlds: A Post-Apocalyptic Expansion for the World's Greatest Roleplaying Game Copyright 2017 PondStrider Games. Author George Sutherland Howard

This is not the complete license attribution - see the full license for this page



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Hardy

Your uncommon vitality grants you the following benefits:

Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle ‘Iris’ Deschamp

Copyright Notice
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Harpooner

You can add a rope to your throwing weapons to recover them on the battlefield and make particularly vicious attacks.

When you make a ranged attack using a weapon with the thrown property and without the finesse property, you can add your Dexterity modifier to the damage roll in addition to your Strength modifier. Moreover, as a bonus action, you can bring the weapon back to your hand.

Alternatively, if your thrown weapon deals piercing damage, you can use your bonus action to harpoon your target instead of recovering your weapon. The target of your harpooning must be no more than one size larger than you.

Make a Strength check contested by the target’s Strength or Dexterity (target’s choice). If you succeed, the target is grappled (see the Conditions chapter). The target can escape the grapple as normal (see the Grappling section of the Combat chapter: Making an Attack). The rope can also be attacked (AC 12; hp 5; immunity to bludgeoning, poison, and psychic damage) to end the grapple. As long as a creature is harpooned and you hold the strap tied to the weapon’s rope, you can automatically make a successful harpoon attack as an action. Finally, instead of using the normal rules for moving a grappled creature, you can forsake your movement to draw a harpooned creature toward you up to half your speed.

Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle ‘Iris’ Deschamp

Copyright Notice
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Harpy’s Song

These eostrix have learned the song of their harpy cousins and have been able to use it to their advantage in battle.

Prerequisite(s): Eostrix

Benefit(s): As an action, you can sing a magical melody that enchants those around you. Every enemy with 30 feet must succeed a Wisdom saving throw or become charmed and incapacitated. The DC for this saving throw equals 8 + your Charisma modifier + your proficiency bonus.

You must take a bonus action on each of your turns to continue the song. You can stop singing at any time. The song ends if you are incapacitated.

If the charmed target is more than 5 feet away from you, it must move on its turn towards you by the most direct route. It doesn’t avoid Opportunity Attacks, but before moving into damaging terrains, such as lava or a pit, and whenever it takes damage, a target can repeat the saving throw. A creature can also repeat the saving throw at the end of each of its turns. If a creature’s saving throw is successful, the effect ends on it. Once you use this ability, you must wait until you take a long rest to use it again. Your Charisma score increases by 1, to a maximum of 20.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

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Harrier

Prerequisite(s): The Shadow Traveler shadow fey trait or the ability to cast the misty step spell

You have learned to maximize the strategic impact of your misty step. You appear in a flash and, while your foe is disoriented, attack with deadly precision. You gain the following benefits:

Section 15: Copyright Notice

Tome of Heroes ©2022 Open Design LLC; Authors: Celeste Conowitch, Jeff Lee, Sarah Madsen, Ben McFarland, Kelly Pawlik, Brian Suskind

This is not the complete license attribution - see the full license for this page



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Harrowing Husk

When you cast barkskin, it manifests in frightening ways.

Prerequisite(s): Briarborn, sylfaen or elf, ability to cast barkskin.

Section 15: Copyright Notice

Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.

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Hated Enemy

Prerequisite(s): Proficiency bonus +4

There is a particular type of opponent you hate above all others. You have become especially brutal against a particular type of opponent.

Section 15: Copyright Notice

Battlemasters & Berserkers © 2021, Legendary Games; Author Darrin Drader.

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Hated Supremacy

Prerequisite(s): Proficiency bonus +5, Hated Enemy

You have mastered overcoming the defenses of a particular type of opponent that you hate above all others.

Section 15: Copyright Notice

Battlemasters & Berserkers © 2021, Legendary Games; Author Darrin Drader.

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Haunting Voice

Your voice resonates with the Liminal Plane of Spirits, lending it a supernatural quality. You gain the following benefits:

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

This is not the complete license attribution - see the full license for this page



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Healing Chakra

Healing Chakra

You can use Ki to heal yourself and others.

Prerequisite(s): Wis 15+, Ki class feature

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
See the full license for this page


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Healing Hands

Prerequisite(s): Asclepius bloodline You are a natural talent when it comes to medicine and healing.

When you gain this feat you gain the following abilities.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

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Healing Thoughts

The myconaut emphatically absorbs damage or certain conditions from those around them.

Prerequisite(s): Myconaut

Benefit(s): As an action, the myconaut can spend two Hit Dice to remove one condition or heal a creature adjacent to it. Use the result of the spent Hit Dice as the healing amount. This removes one of the following conditions: blinded, deafened, exhaustion (one level), or poisoned. As a result, the condition no longer affects the patient but instead afflicts the myconaut. (The myconaut’s condition immunities, if any, still apply). All other effects remain the same, such as the duration of the condition and the DC of the saving throw needed to end the effect. Alternatively, the myconaut can absorb two Hit Dice (roll your spent Hit Dice to determine effect) of damage from any creature adjacent to it. The myconaut must choose at the time of activation which version of the ability to use.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

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Hear the Cries

Whether through natural empathy, your oaths and promises, or your personal outlook on the world, you have knowledge of the interdependence of all things. You gain the following benefits:

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

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Hear the Sea

Your ears are keenly attuned to faraway sounds in the water.

Benefit(s): You gain a +2 bonus to your passive Perception when you are in water, and on hearingbased Perception checks in all situations. You reduce the distance penalty on hearing-based Perception checks to -1 per 30 feet at the water’s surface and -1 per 60 feet underwater. In addition, you can detect the location of creatures moving creatures in the water within 5 feet (or within 20 feet for creatures lacking a swim speed) as if you had tremorsense.

Section 15: Copyright Notice

Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.

Copyright Notice
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Heart Ripper

Your bloodthirsty fighting style builds towards a brutally lethal finish, as you seek to rip the still-beating heart from a defeated enemy’s chest, you gain the following benefits:

Section 15: Copyright Notice

Clerics & Cultists © 2021, Legendary Games; Author Darrin Drader, Nicholas Hite, Sean K Reynolds, Jason Nelson, Jenny Jarzabski, Miguel Colon, Michael “solomani” Mifsud, Matt Daley, Nathan Reinecke.

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Hearthfinder

You are accustomed to haggling for shelter and resources in a variety of places — maybe due to a rough life, handling logistics for a team, or your role as the provider for others. You gain the following benefits:

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

This is not the complete license attribution - see the full license for this page



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Hearty Constitution

You keep yourself in excellent health, to the extent that you bounce back quickly from injury. You gain the following benefits:

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

This is not the complete license attribution - see the full license for this page



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Heaven’s Chosen

Prerequisite(s): Any nonevil alignment

You have drawn the attention of a benevolent celestial spirit that protects you from harm. When you fail a saving throw, you can choose to roll a new saving throw with a single d20 regardless of any circumstances that would otherwise impose advantage or disadvantage.

You can’t use this feat again until you finish a long rest.

Section 15: Copyright Notice

Deep Magic: Elemental Magic © 2017 Open Design; Author: Dan Dillon.

Copyright Notice
See the full license for this page


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Heavenly Scribe

Prerequisite(s): Intelligence 13

You have discovered the name of an angel and deciphered the means to invoke a sliver of its power. You gain the following benefits:

Section 15: Copyright Notice

Deep Magic: Elemental Magic © 2017 Open Design; Author: Dan Dillon.

Copyright Notice
See the full license for this page


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Heavy Armor Expertise

Heavy Armor Expertise

You know how to use heavy armor to its fullest.

Prerequisite(s): Heavy Armor Proficiency

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
See the full license for this page


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Heavy Armor Mastery

Prerequisite(s): Proficiency with heavy armor

You have mastered the use of heavy armor and often make adjustments to make it fit easily and comfortably.

You can increase your strength score by 1, to a maximum of 20.

In addition, while you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from non-magical weapons is reduced by 3. You are also able to benefit from a short rest even while wearing your heavy armor.

Section 15: Copyright Notice

Cloak & Coin Campaign Setting Copyright 2021. Red Turban Press, Inc. Authors: Laljit Sidhu, Bjorn Dingeldein, Jon Giordano

This is not the complete license attribution - see the full license for this page



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Heavy Armor Proficiency

You can wear heavy armor without penalty.

Prerequisite(s): Medium armor proficiency

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Hedgecraft

Prerequisite(s): Proficiency in two of the following skills or proficiency in one of these skills and with an herbalism kit: Arcana, Medicine, Nature, or Survival

You have extensively studied the magic found in rare plants, and you have unlocked the secrets to invoking the ceremonial and cultivated worts of hedge magic. You gain the following benefits:

Section 15: Copyright Notice

Tome of Heroes ©2022 Open Design LLC; Authors: Celeste Conowitch, Jeff Lee, Sarah Madsen, Ben McFarland, Kelly Pawlik, Brian Suskind

This is not the complete license attribution - see the full license for this page



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Heighten Spell

Heighten Spell

Your spells are incredibly difficult to resist.

Prerequisite(s): Ability to cast 3rd level spells.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
See the full license for this page


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Heightened Spell (Meta Magic)

Prerequisite(s): Arcane Sorcery, Druid Circle of the Arcane

Druids of the Arcane Circle have exclusive access to metamagic feats. Rather than taking the Ability Score Improvement feature at 4th, 8th, 12th, 16th and 19th level, they can choose this feat.

When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.

Section 15: Copyright Notice

Amazons vs Valkyries: Druid Circles, Copyright 2022, Bloodstone Press

This is not the complete license attribution - see the full license for this page



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Helfire Master

You have mastered the eldritch practices and infernal powers of the gitwerc. You gain the following benefits.

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
See the full license for this page


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Hell Raisin’

The more intense the fight gets, the more damage you do to opponents.

Prerequisite(s): Ruanoch

Benefit(s): As a bonus action, the ruanoch can spend four Hit Dice to make a special attack versus multiple attackers adjacent to themselves. This ability can be used anytime a new opponent enters combat. When this happens, the Ruanoch can immediately use its reaction to take an extra attack with advantage. Only this extra attack can be taken with advantage granted by this option. If the Ruanoch has advantage on its normal attacks, they are not affected by this ability.

Anytime a new opponent enters a square adjacent to the ruanoch, as a reaction, they may spend two hit dice to make an extra attack against the target.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

This is not the complete license attribution - see the full license for this page



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Hell-forged Mettle

Prerequisite(s): Infernal tiefling, shackle soul, or servitor

You find a twisted comfort when suffering the familiar torments of the Iron Hells.

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

This is not the complete license attribution - see the full license for this page



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Hellsmith

You master the art of forging fiend-slaying weapons, perhaps due to the mentorship of a master or the lost notes of someone who knew too much and died first in the fiendish invasion. You gain the following benefits.

Section 15: Copyright Notice

Sandy Petersen’s Planet Apocalypse, © 2021, Petersen Games.

This is not the complete license attribution - see the full license for this page



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Hellwalker

Your exposure to the magical hazards of a blasted, hellfire-wreathed landscape has forced you to develop supernatural resilience simply to survive. The ways of shadow and flame grant you the following benefits.

Section 15: Copyright Notice

Sandy Petersen’s Planet Apocalypse, © 2021, Petersen Games.

This is not the complete license attribution - see the full license for this page



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Hemomancy Adept

Prerequisite(s): Ability to cast at least one spell

Your study or innate connection to the life essence of blood allows you to channel additional power in your blood magic. Spells you cast ignore resistance to necrotic damage, and treat immunity to necrotic damage as resistance.

Section 15: Copyright Notice

The Codex Of Forbidden Arcana Copyright 2024 Mythos Creations, Author: Luigi Caterino

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Herbal Healer

Prerequisite(s): Wisdom 13 or higher, Nature proficiency

You know which plants and herbs to use to make herbal poultices and unguents.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Herbal Healer

You know which plants and herbs to use to make herbal poultices and unguents.

Prerequisite(s): Wis 13+, Nature proficiency

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Herbalist

You gain proficiency with the herbalism kit. You have advantage on ability checks associated with the herbalism kit and on any check to find or gather plants that can be used to concoct medicinal or magic potions.

In addition, you are able to prepare special brews, similar to magic potions with a limited duration. To find the necessary plants and ingredients, you must spend an hour in nature and make a Wisdom (Survival) or Intelligence (Nature) check (your choice). The DC for this check is included in the table below, which lists the brews you can make. To be suitable for the brew, the plants must have been freshly picked (less than 8 hours ago).

Preparing the brew requires 1 hour and a herbalism kit check (see the DC below). If you fail, the ingredients are lost. If you succeed, you obtain the equivalent of the chosen magic potion, with the exception that it must be drunk within the next 24 hours or lose its potency.

Equivalent potion DC to find the plants DC to make the brew
Potion of Climbing 10 12
Potion of Greater Healing 12 15
Potion of Growth 12 15
Potion of Healing 10 12
Potion of Invisibility 18 25
Potion of Mind Reading 15 20
Potion of Resistance* 15 20
Potion of Superior Healing 15 20
Potion of Water Breathing 12 15

* You must decide the type of damage the potion will grant resistance to (see the description of this potion in Arcana) from the moment you start gathering the necessary ingredients.

Ask your GM for more information concerning the listed potions. In addition, your GM may allow you to prepare other brews replicating the effects of other potions. The associated DC can be determined with the following scale as a basis: common potions: 10 to find and 12 to prepare; uncommon potions: 12 and 15; rare potions: 15 and 20; very rare potions: 18 and 25; legendary potions: 20 and 30.

Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle 'Iris' Deschamp

This is not the complete license attribution - see the full license for this page



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Herbalist

In your travels though caves and the wilderness, you have cataloged and used countless herbs. Through experience, you now have a deeper understanding of plants and toxins.

Section 15: Copyright Notice

Kobold Quest From Ashes to Empire (5e) Copyright 2024 Explorer's Guild Publishing; Author Richard Davis

This is not the complete license attribution - see the full license for this page



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Herbalist

In your travels though caves and the wilderness, you have cataloged and used countless herbs. Through experience, you now have a deeper understanding of plants and toxins.

Section 15: Copyright Notice

Kobold Quest From Ashes to Empire (5e) Copyright 2024 Explorer's Guild Publishing; Author Richard Davis

This is not the complete license attribution - see the full license for this page



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Herbalist

In your travels though caves and the wilderness, you have cataloged and used countless herbs. Through experience, you now have a deeper understanding of plants and toxins.

Section 15: Copyright Notice

Kobold Quest From Ashes to Empire (5e) Copyright 2024 Explorer's Guild Publishing; Author Richard Davis

This is not the complete license attribution - see the full license for this page



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Hero’s Display

Prerequisite(s): Proficiency with the selected weapon.

With a dramatic flourish you display your weapons to the crowd. Onlookers are elated, and your enemies are demoralized.

Section 15: Copyright Notice

Battlemasters & Berserkers © 2021, Legendary Games; Author Darrin Drader.

This is not the complete license attribution - see the full license for this page



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Heroic

When push comes to shove, you can draw from your innermost resources, pushing yourself beyond your ordinary limits.

You have 3 heroism points. You can spend them at any time to gain the following benefits:

Heroism Points Spent Effect
2 Turn a successful attack roll into a critical hit.
1 Give disadvantage to all attacks against you for 1 round.
1 Make a creature reroll an attack against you, then choose which roll applies.
1 Double your speed for 1 round.
1 Gain proficiency in a skill or tool for 1 round. You can spend 1 additional point to extend that duration to 1 minute.
1 Immediately spend 1 Hit Die and regain hit points in accordance with the short rest rules (see the Adventuring chapter).
2 Remove a level of exhaustion.

You regain your expended heroism points when you finish a long rest.

Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle ‘Iris’ Deschamp

Copyright Notice
See the full license for this page


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Heroic Defiance

Prerequisite(s): Diehard or Endurance

You struggle on when others would fall.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Heroic Defiance

You struggle on when others would fall.

Prerequisite(s): Diehard or Endurance.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Heroic Surge

Prerequisite(s): Aeneas, Autolycus, or Halfdan bloodline

With this feat you gain one bonus action that you can use in combat on your turn. After using this feat, you cannot use it again until you complete a short or long rest.

After reaching 17th level, you can use this feat twice before resting.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Hex-Binding Smite

Prerequisite(s): Divine Smite ability

You have trained diligently—your heart beating in time to the occult might of your bonded master—to complement your ward’s vast spell-casting acumen. Your brutal blows serve to weaken the resistance of those fools who would dare face the incredible, other-worldly power which you serve.

Section 15: Copyright Notice

Legendary Classes: Templars & Tyrants © 2023, Legendary Games; Authors Jason Nelson, Darrin Drader, Miguel Colon, Clinton J. Boomer, Amber Scott

This is not the complete license attribution - see the full license for this page



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Hidden Potential

Prerequisite(s): Crystal tiefling, ability to cast at least 1 spell using a spell slot

When you cast any spell, you can channel innate magical energy into it to increase its power.

Your spellcasting ability increases by 1 (if you have multiple, you choose which), to a maximum of 20. When you cast a spell using a spell slot, you can choose to treat it as if it had been cast using a spell slot with a level equal to your proficiency bonus.

You can use this feature once, then cannot use it again until you complete a short rest.

Section 15: Copyright Notice

The Crystal Tiefling Copyright 2022 Logan Laidlaw Author Logan Laidlaw.

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Highly Skilled

You have a versatile skill set. Choose any combination of three skills or tools that you are not already proficient in. With this feat, you gain proficiency with those skills and/or tools.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Historyskin

Benefit(s): You preserve records of the past –by tattooing said records upon your own body. You gain the following benefits:

Section 15: Copyright Notice

Deadworlds: A Post-Apocalyptic Expansion for the World's Greatest Roleplaying Game Copyright 2017 PondStrider Games. Author George Sutherland Howard

This is not the complete license attribution - see the full license for this page



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Hive Mind

3rd-level divination

Casting Time: 1 action

Components: V, S, M (piece of hoyrall antennae)

Range: 60 feet or 600 feet

Duration: Concentration, up to 10 minutes

This spell can function in one of two ways:

First, it might be used exactly as lesser hivemind, but at a range of 600 feet and it can affect up to 6 creatures.

Second, it can be used at a range of only 60 feet as lesser hive mind, creating a stronger effect that allows subjects to communicate emotions, images and any other sensory data at their disposal to other subjects under the effects of hive mind. This effect can also affect up to 6 creatures.

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
See the full license for this page


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Hoard Thief

You dare to steal from some of the most dangerous creatures in the world.

Section 15: Copyright Notice

Roguish Archetypes Copyright 2020 by RJ Grady. Published by Tripod Machine.

Copyright Notice
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Hoist the Colors

Your dread banner strikes terror into the hearts of enemies.

Prerequisite(s): Charisma 15 or higher, Intimidation proficiency

Benefit(s):

Section 15: Copyright Notice

Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.

Copyright Notice
See the full license for this page


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Honing Your Craft

You are a master craftsman and know how to make the most use of your selected tools.

Prerequisite(s): Proficiency with at least one set of artisan’s tools.

Benefit(s): Increase either your Strength, Dexterity, or Intelligence score by 1, to a maximum of 20.

You gain expertise with one set of artisan’s tools that you are proficient in.

When you have the opportunity to do a downtime activity, you can choose to spend it earning a living with your artisan’s tools. Normally, this would award you 1 gold piece per day as payment, but your expertise with your craft allows you to take on harder, more demanding jobs.

Instead of the traditional 1 gold piece, you instead earn an amount of gold pieces equal to your proficiency bonus per workday when using a set of tools you have expertise in.

Section 15: Copyright Notice

Aaralyn’s Stolen Notes to Velea Copyright 2018 Anne Gregersen Author Anne Gregersen

Copyright Notice
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Hooked Hand

You suffered the loss of one of your hands, which has been replaced with a hook. You gain the following benefits and penalties:

Section 15: Copyright Notice

The Grimdark Pamphlet. Copyright 2020, Rising Phoenix Games; Author: Rodney Sloan. Copyright 2020, Rising Phoenix Games; Author: Rodney Sloan

Copyright Notice
See the full license for this page


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Hooked Hand

You suffered the loss of one of your hands, which has been replaced with a hook.

You gain the following benefits and penalties:

Section 15: Copyright Notice

The Grimdark Pamphlet. Copyright 2020, Rising Phoenix Games; Author: Rodney Sloan. Copyright 2020, Rising Phoenix Games; Author: Rodney Sloan

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Horned Epidermis

Your skin is covered in jutting pieces of bone and horn-some of them small nubs, others razor sharp and easily capable of piercing the skin of foolish foes.

You gain the following benefits:

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
See the full license for this page


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Horned Warrior

Prerequisite(s): You must have horns on your head that can be used as an unarmed attack or be wearing a helmet with horns large and sturdy enough to be used as a weapon. You have learned to use your horns in combat. You gain the following abilities.

Section 15: Copyright Notice

Stone Mother’s Assault - © 2020, Adrian Arduini; Author: Adrian Arduini

This is not the complete license attribution - see the full license for this page



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Hound of Hell

You are touched by supernatural evil.

Prerequisite(s): Evil aligned, lycan

Section 15: Copyright Notice

5E RPG: Gothic Adventures. Copyright 2021, Mal and Tal Enterprises, LLC; Author Michael Tresca.

This is not the complete license attribution - see the full license for this page



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Hulking

Prerequisite(s): Half-giant race, Strength 19 or higher

Even among your people, you are massive. Your incredible size means you wear bigger armor, carry bigger weapons, and eat bigger meals. In order to remain balanced, this feat relies on the GM enforcing food and water requirements, as well as reasonable size restrictions on stealth and movement in tight spaces.

Section 15: Copyright Notice

Deadworlds: A Post-Apocalyptic Expansion for the World's Greatest Roleplaying Game Copyright 2017 PondStrider Games. Author George Sutherland Howard

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Human Form

Prerequisite(s): metallic dragon descendant or metallic draconic bloodline

You gain an alternate humanoid form of roughly the same size as your natural form. This is a specific individual form and cannot be changed once chosen. This works like the Change Appearance option of Alter Self, but it is always the same form.

Special: You can gain this feat multiple times. Each time you take this feat, you are granted another specific humanoid form. Silver dragon descendants who have this ability are also able to take the feat, granting another specific humanoid form.

Section 15: Copyright Notice

Rcane’s Guide, Fantastic Races: The Metallic Dragon Descendants. Copyright 2017, D3 Adventures, Inc.; Author: Curtis Baum.

This is not the complete license attribution - see the full license for this page



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Hunter of the Damned

You have learned the occult methods necessary to aid your hunt of the undead without the intervention of a deity. You gain the following benefits:

Increase your Wisdom score by 1, to a maximum of 20.

You gain access to the Turn Undead cleric feature. Your saving throw DC for this feature equals 8 + your proficiency bonus + your Wisdom modifier. Once used, you must finish a short or long rest to use it again.

You have advantage on saving throws against being charmed or frightened by undead.

Section 15: Copyright Notice

Heroic Talents: More Feats for Intrepid Adventurers Copyright 2019, Underground Oracle Publishing. Writers and Designers: Jess Pendley and Keith Pendley

This is not the complete license attribution - see the full license for this page



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Hustler

Prerequisite(s): Proficiency with at least one gaming set. You are well-practiced at lulling people into a false sense of confidence, fleecing the easy marks, and earning stacks of coin through games of chance.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

This is not the complete license attribution - see the full license for this page



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Hypnotic Predator

Prerequisite(s): Kraidyl

Your eyes hold within a promise to annihilate any creature that might be considered to be prey. You gain the following benefits:

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
See the full license for this page


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Ignition Resistance

Prerequisite(s): Crystal tiefling, total level 8 or higher

Through sheer will, you can briefly force your natural resistances to strengthen magically, shielding you entirely from that which you could previously only partially withstand.

Your Constitution score increases by 1, to a maximum of 20.

Whenever you take damage of any type you have resistance to, you can use your reaction to gain immunity to that type of damage until the start of your next turn.

You can use this feature a number of times equal to your proficiency bonus, regaining spent uses when you complete a short or long rest.

Section 15: Copyright Notice

The Crystal Tiefling Copyright 2022 Logan Laidlaw Author Logan Laidlaw.

This is not the complete license attribution - see the full license for this page



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Ignore Pain

Prerequisite(s): Tantalus bloodline, Warped Mind Your warped mind ignores and suppresses physical pain. As a result, you gain resistance to all non-magical bludgeoning, piercing, and slashing damage.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Immovable

Your foes find it incredibly difficult to knock you off balance.

You gain the following benefits:

Section 15: Copyright Notice

Path of Roiling Magma Barbarian Primal Path Copyright 2017, TBM Games, LLC; author Christopher Knapp

This is not the complete license attribution - see the full license for this page



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Imp’s Eye

Prerequisite(s): Infernal Experiment

One of your eyes has been replaced with an eye from one of Hell’s lowliest denizens and ugly as it is, you pierce darkness as easily as a dagger bites flesh. You gain the following benefits:

Section 15: Copyright Notice

Book of Exalted Darkness. © 2018 Mike Myler, published under license by Legendary Games.

This is not the complete license attribution - see the full license for this page



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Improved Back to Back

Prerequisite(s): Proficient in Perception

After much practice, you and an ally have become adept at fighting in close proximity to one another.

Section 15: Copyright Notice

Fighters Unlimited 5E © 2019, Legendary Games; Author Darrin Drader.

This is not the complete license attribution - see the full license for this page



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Improved Beast Companion

Prerequisite(s): Beast Companion, Animal Handling proficiency

Your beast companion is of greater power than most of its kind.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Improved Beast Companion

Your beast companion is of greater power than most of its kind.

Prerequisite(s): Beast Companion class feature, Animal Handling proficiency

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Improved Channel Divinity

Improved Channel Divinity

Your divine energy is harder to resist.

Prerequisite(s): Channel Divinity class feature.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
See the full license for this page


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Improved Cleaving Finish

Prerequisite(s): Strength 14 or higher, Cleaving Finish

You can cut down many opponents in a single strike.

Section 15: Copyright Notice

Fighters Unlimited 5E © 2019, Legendary Games; Author Darrin Drader.

This is not the complete license attribution - see the full license for this page



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Improved Critical

Attacks made with your chosen weapon are quite deadly.

Prerequisite(s): Weapon Specialization

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Improved Flight (General)

You are capable of flight.

Note Infernal feats are first gained by taking the Infernal Pact feat. This feat ties a character to a Circle’s particular lord. If the character is not from that Circle, the Circle is considered his “home” Circle from that point on. The feats available to a character are determined by his home Circle—a character cannot take infernal feats that are not listed as tied to a Circle.

Prerequisite: Infernal Pact, Flight, 20 impiety points to any Circle.

You sprout bat-like wings. With your wings, you have a flying speed of 20 feet if you aren’t wearing heavy armor and aren’t exceeding your carrying capacity.

Section 15: Copyright Notice

5E RPG: Infernal Adventures. Copyright 2023, Mal and Tal Enterprises, LLC; Author Michael J. Tresca

This is not the complete license attribution - see the full license for this page



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Improved Initiative

You react with amazing speed. As such, you gain a +4 bonus on Initiative rolls.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

This is not the complete license attribution - see the full license for this page



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Improved Initiative

Your quick reflexes allow you to react rapidly to danger.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Improved Wild Shape

Prerequisite(s)): Level 4+, Wild Shape class feature.

Your connection to your bestial nature is more intense than even your fellow Druids. You gain the following benefits:

Section 15: Copyright Notice

The Dragon’s Hoard #49 © 2024, Legendary Games; Authors Jason Nelson, Nick Hite, Darrin Drader, Michael Mifsud, Dan Dillon, Matt Kimmel, David N. Ross

This is not the complete license attribution - see the full license for this page



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Improvised Diversion

You learn ways to divert attention while you hide.

Prerequisite(s): Proficiency in Stealth.

You gain a +1 bonus to Charisma or Dexterity, up to a maximum of 20.

You can make a Deception check as a bonus action to create a diversion to move and hide. This Deception check is opposed by each observer’s Insight check. Any that fail cannot take reactions against you while you move and you may make a Stealth check at the end of the movement. Any creatures that succeeded on their Insight check gain advantage on their Perception check to find you on their next turn.

Section 15: Copyright Notice

Breath of Life: The Beguiler (5e), © 2024, Orphaned Bookworm Productions, LLC, Authors: Connor Bates and Norman Mitchell Jr.

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Improvised Weapon Mastery

Improvised Weapon Mastery

You can turn nearly any object into a deadly weapon, from a razor-sharp chair leg to a sack of flour.

Prerequisite(s): Catch Off-Guard

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
See the full license for this page


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In and Out

Prerequisite: Rogue

You need to get in, get it done, and get out.

Gain the following:

Section 15: Copyright Notice

Art of Might: Artful Dodgers © 2022, d20fsrd.com Publishing; Author: Ed Kabar

This is not the complete license attribution - see the full license for this page



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Increased Movement (General)

You move faster than average.

Note Infernal feats are first gained by taking the Infernal Pact feat. This feat ties a character to a Circle’s particular lord. If the character is not from that Circle, the Circle is considered his “home” Circle from that point on. The feats available to a character are determined by his home Circle—a character cannot take infernal feats that are not listed as tied to a Circle.

Prerequisite: Infernal Pact.

Section 15: Copyright Notice

5E RPG: Infernal Adventures. Copyright 2023, Mal and Tal Enterprises, LLC; Author Michael J. Tresca

This is not the complete license attribution - see the full license for this page



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Incredible Might

You are able to draw upon reserves of remarkable strength. You may add your proficiency bonus to all Strength saving throws. This feat has no effect if you are already proficient with Strength saving throws.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

This is not the complete license attribution - see the full license for this page



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Inescapable Judgement

Foes can’t easily escape you when you pass judgment on them. When you hit a creature with an opportunity attack, its speed becomes O until the start of its next turn. Additionally, when a creature you can see within 30 feet attempts to teleport, you can use your reaction to move up to your speed toward the creature and make a weapon attack against it. If the attack hits, it deals damage as normal, and the teleport attempt fails.

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

This is not the complete license attribution - see the full license for this page



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Infernal Experiment

Prerequisite(s): Constitution 13 or higher, evil or neutral alignment

Diabolical rituals performed while you grew in the womb (or those enacted on one of your family line in ages past) run strong in your blood, making your body perfectly suited to adopt limbs and organs parts ripped from the blasphemous entities of Hell: devils.

You may spend your reaction to gain advantage on a saving throw. You may use this feature a number of times equal to half your proficiency bonus before requiring a long rest to recharge it. You may also recharge this feature by taking a short rest after committing a duplicitous or evil act.

Section 15: Copyright Notice

Book of Exalted Darkness. © 2018 Mike Myler, published under license by Legendary Games.

This is not the complete license attribution - see the full license for this page



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Infernal Familiar (General)

You gain a fiendish familiar. The familiar varies with the caster’s impiety to a particular Circle.

Note Infernal feats are first gained by taking the Infernal Pact feat. This feat ties a character to a Circle’s particular lord. If the character is not from that Circle, the Circle is considered his “home” Circle from that point on. The feats available to a character are determined by his home Circle—a character cannot take infernal feats that are not listed as tied to a Circle.

Prerequisite: Infernal Pact, arcane spell caster, ability to acquire a familiar, 3rd level.

Section 15: Copyright Notice

5E RPG: Infernal Adventures. Copyright 2023, Mal and Tal Enterprises, LLC; Author Michael J. Tresca

This is not the complete license attribution - see the full license for this page



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Infernal Pact

Note Infernal feats are first gained by taking the Infernal Pact feat. This feat ties a character to a Circle’s particular lord. If the character is not from that Circle, the Circle is considered his “home” Circle from that point on. The feats available to a character are determined by his home Circle—a character cannot take infernal feats that are not listed as tied to a Circle.

You have sworn your impiety to an infernal duke. When selecting the feat, you must determine which Circle you swear fealty to. This Circle determines infernal feats you can choose from.

Section 15: Copyright Notice

5E RPG: Infernal Adventures. Copyright 2023, Mal and Tal Enterprises, LLC; Author Michael J. Tresca

This is not the complete license attribution - see the full license for this page



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Infuriating Presence

Your mere presence aggravates enemies, leaving them flustered.

Prerequisite(s): Ruanoch

Benefit(s): Increase your Charisma score by 1, to a maximum of 20. You gain proficiency in Intimidation. When making an Intimidation check, you can use your choice of your Strength modifier or your Charisma modifier.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

This is not the complete license attribution - see the full license for this page



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Inherent Spirit

Prerequisite(s): Monk

You may lack the sage knowledge and concentration of your peers, but your inborn connection to your ki obvious to your foes. For any of your monk features that use your Wisdom modifier, you may instead use your Constitution modifier.

Section 15: Copyright Notice

Heroic Talents: More Feats for Intrepid Adventurers Copyright 2019, Underground Oracle Publishing. Writers and Designers: Jess Pendley and Keith Pendley

This is not the complete license attribution - see the full license for this page



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Inherited Madness

Prerequisite(s): Tantalus bloodline

You gain an insanity of the GM’s choice (see Madness). Your GM should work with you to ensure its nature makes the game more fun for you and the group, and it should generally fall into the category of a first-degree insanity.

As long as you have this insanity, you have advantage on Constitution saving throws to concentrate on spells and on all Wisdom saving throws. If your insanity is cured, you may either gain a different insanity or choose a new feat in place of this one.

Anyone using detect thoughts or other magic to hear your thoughts must make a Wisdom save (DC 8 + your proficiency bonus + your Charisma modifier) or suffer from a randomly determined short term madness.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Initiate

Initiate

You have studied with spellcasters, and picked up a few tricks.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
See the full license for this page


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Initiate of Thanatokenesis

Prerequisite(s): Sorcerer, warlock, or wizard level 12+

Power over the very energies of death and unlife, dancing like flickers of cinder & ash upon your pale fingertips.

There are more ways – unnatural though they may be – to access the dark gifts of the corpse-born than mere heredity; by your deep scholarly studies, the fabled Necromancy of Blood’s Path now lies within your living grasp.

Choose any one necromancy spell whose spell level is no higher than one-half your character level; this spell must have a casting time of one action or less. For example, if you were a character of 12th level or higher, you could choose circle of death. As an action, you can use this chosen spell as a cantrip. You cannot use this cantrip while in direct sunlight. You must choose this spell at the time you take this feat and you cannot select a different spell at a later time. The DC for saving throw against this spell is equal to 8 + proficiency bonus + your spellcasting ability modifier. A spell you cast using this feat is suppressed and has no effect if you enter direct sunlight, though its duration continues to elapse; if any duration remains when you leave the area of direct sunlight, the spell’s duration resumes.

You may gain this feat multiple times. Each time you gain this feat, you choose another necromancy spell of a level no higher than one half your character level with a casting time of one action or less.

Designer’s Note: This ability is particularly well-known amongst Black Mages, and among those who serve the Horseman of the Apocalypse, particularly the Horseman of War.

Section 15: Copyright Notice

The Dragon’s Hoard #27 © 2023, Legendary Games; Authors Jason Nelson, Michael Mifsud, Robert J. Grady, Darrin Drader, James-Levi Cooke.

This is not the complete license attribution - see the full license for this page



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Inner Resilience

Prerequisite(s): Wisdom 13 or higher

Your internal discipline gives you access to a small pool of ki points. You gain the following benefits:

Section 15: Copyright Notice

Tome of Heroes ©2022 Open Design LLC; Authors: Celeste Conowitch, Jeff Lee, Sarah Madsen, Ben McFarland, Kelly Pawlik, Brian Suskind

This is not the complete license attribution - see the full license for this page



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Insomniac

You have, either through natural inclination or force, learned to function on far less sleep than average. Now you are free to pursue your own interests while others sleep their life away.

*Be aware that this feat does not allow a character the capacity to gain the benefits of long rest more than once per 24 hours as normal.

Section 15: Copyright Notice

Kobold Quest From Ashes to Empire (5e) Copyright 2024 Explorer's Guild Publishing; Author Richard Davis

This is not the complete license attribution - see the full license for this page



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Inspiring Leadership

Prerequisite(s): Charisma 13 or higher

You are capable of awe-inspiring leadership, and that leadership gives your allies strength.

If you spend at least 5 minutes giving a rousing speech you can make a Charisma (performance) check with a DC of 15. If you succeed, all allies within 30’ gain 5 temporary hit points. If you succeed with a DC 20, this bonus increases to 10 temporary hit points. If you succeed with a DC 25 or better, this bonus increases to 15 temporary hit points. No creature can benefit from these temporary hit points again until they have taken at a short or long rest.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Inspiring Leadership

You are capable of awe-inspiring leadership, and that leadership gives your allies strength.

Prerequisite(s): Cha 13+

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Insulating Insanity

You seek refuge from terrible truths by isolating parts of your mind. You gain an insanity of the GM’s choice (see Dread and Insanity). Your GM should work with you to ensure its nature makes the game more fun for you and the group, and it should generally fall into the category of a first-degree insanity.

As long as you have this insanity, you have advantage on Constitution saving throws to concentrate on spells and on all Wisdom saving throws. If your insanity is cured, you may either gain a different insanity or choose a new feat in place of this one.

Section 15: Copyright Notice

Sandy Petersen’s Cthulhu Mythos, © 2018, Petersen Games; Authors: Sandy Petersen, David N. Ross, James Jacobs, Arthur Petersen, Ian Starcher.

Copyright Notice
See the full license for this page


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Intuitive Combatant

You have developed an ability to adapt to different situations; with careful mental preparation, you can adjust your training to meet the needs of any given day. You gain the following benefits:

You may not replace talents gained through a martial tradition or a class feature other than Martial Training.

Section 15: Copyright Notice

Spheres of Might, Copyright 2021, Drop Dead Studios, Authors: Adam Meyers, Derfael Oliveira, Andrew Stoeckle

This is not the complete license attribution - see the full license for this page



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Intuitive Diviner

Prerequisite: Wisdom 13 or higher

Your supernal insight originates from the hidden depths of your mind-and reaches into hidden realities.

Section 15: Copyright Notice

EN World EN5ider Presents: A Touch of Class. Copyright 2017 EN Publishing.

Copyright Notice
See the full license for this page


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Intuitive Shot

Years of hunting have honed your instincts and made your shots decidedly lethal.

Prerequisite(s): Elf or half-elf, Wisdom 13, proficiency with bows or crossbows.

Section 15: Copyright Notice

Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.

This is not the complete license attribution - see the full license for this page



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Invigorating Abjuration

Prerequisite(s): The ability to cast at least one spell You are able to mold the essence of your protective spells to fill yourself with vigor.

Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle ‘Iris’ Deschamp

Copyright Notice
See the full license for this page


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Invigorating Warcry

Through countless encounters, you have developed a keen eye for the battlefield and can make snap decisions that help guide others.

Once per short rest, you may give a fearsome warcry as an action to bolster your allies and demoralize your foes.

Section 15: Copyright Notice

Kobold Quest From Ashes to Empire (5e) Copyright 2024 Explorer's Guild Publishing; Author Richard Davis

This is not the complete license attribution - see the full license for this page



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Invisibility

You can turn yourself invisible.

Note Infernal feats are first gained by taking the Infernal Pact feat. This feat ties a character to a Circle’s particular lord. If the character is not from that Circle, the Circle is considered his “home” Circle from that point on. The feats available to a character are determined by his home Circle—a character cannot take infernal feats that are not listed as tied to a Circle.

Prerequisite: Infernal Pact.

Section 15: Copyright Notice

5E RPG: Infernal Adventures. Copyright 2023, Mal and Tal Enterprises, LLC; Author Michael J. Tresca

This is not the complete license attribution - see the full license for this page



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Invulnerable Rager

Prerequisite(s): The ability to enter a rage.

You know how to take whatever comes your way, shrugging off mortal wounds with ease. You gain the following benefits:

Section 15: Copyright Notice

Player's Advantage - Barbarian. © 2016, Samurai Sheepdog; Author: Kevin Glusing

This is not the complete license attribution - see the full license for this page



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Invulnerable Rager

You know how to take whatever comes your way, shrugging off mortal wounds with ease. You gain the following benefits:

Prerequisite(s): The ability to enter a rage

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Iron Maiden’s Embrace

Prerequisite(s): Proficiency with heavy armor

You’ve learned to weaponize your armor by grinding your foes into its unyielding surfaces, spikes, or jagged edges.

You gain the following benefits:

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

This is not the complete license attribution - see the full license for this page



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Iron Mind

You are able to shrug off the most terrifying and blatant assaults upon your personality and ego. You may add your proficiency bonus to all Charisma saving throws. This feat has no effect if you are already proficient with Charisma saving throws.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

This is not the complete license attribution - see the full license for this page



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Iron Will

Prerequisite(s): Wisdom 13 or higher

You are more resistant to mental effects.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Iron Will

Iron Will

You are more resistant to mental effects.

Prerequisite(s): Wis 13+

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
See the full license for this page


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Ironguts

Ogres are infamous for their ability to eat anything, not just limiting themselves to humanoids they have recently slain. Rotting or poisoned meat does not expect them. Likewise, the smell of spoiled food gives them little pause.

Prerequisite(s): Ogre

Benefit(s): You are immune to the poisoned condition and poison damage when you ingest something that inflicts that condition. You also have advantage on saving throws against diseases caused by ingestion.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

This is not the complete license attribution - see the full license for this page



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Ironsinger

Prerequisite(s): Ahooling

You have learned lethal harmonics that can tear foes apart, called Ironsinging for the smell of iron that accompanies the blood spilled.

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
See the full license for this page


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Ironskin

Prerequisite(s): Constitution 13 or higher

Through body hardening techniques, you can shrug off some blows without the use of armor.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Ironskin

Through body hardening techniques, you can shrug off some blows without the use of armor.

Prerequisite(s): Con 15+

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



[ LINK ]

Ironskin

Through body hardening techniques, you can shrug off some blows without the use of armor.

Prerequisite(s): Con 15+

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Irrepressible

You are not one to be deterred by adversity. On the contrary, ordeals steel your resolve.

Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle ‘Iris’ Deschamp

Copyright Notice
See the full license for this page


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Jack-in-the-Limb

Prerequisite(s): Colliatur

You have learned to fashion tools and even weapons from your body by controlled extraction of crystalline parts. You gain the following benefits:

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
See the full license for this page


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Jinx

Your Halfling ancestry allows you to jinx foes.

Prerequisite(s): Elfling, Charisma 13.

Section 15: Copyright Notice

Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.

Copyright Notice
See the full license for this page


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Juggernaut

You are extremely difficult to control. You have advantage on any saves or checks to resist becoming blinded, charmed, deafened, frightened, grappled, incapacitated, paralyzed, petrified, poisoned, prone, restrained, stunned, or unconscious.

Section 15: Copyright Notice

Creed's Codex: Arcane Secrets of the Summoners © 2022 Brendan Jonesrebandt Consulting LLC DBA Knight Vision Creative, Author Brendan Jonesrebandt

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Keen Accuracy

Few live to tell the tale of an elven ambush, as the elves use their keen eyesight to provide punishingly accurate blows with ranged attacks.

Prerequisite(s): Elf, Wisdom 13, proficiency with bows or crossbows and proficient with Perception.

Section 15: Copyright Notice

Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.

Copyright Notice
See the full license for this page


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Keen Hearing

You have a particularly sharp sense of hearing.

Section 15: Copyright Notice

5E RPG: Infernal Adventures. Copyright 2023, Mal and Tal Enterprises, LLC; Author Michael J. Tresca

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Keen Hunter

Increase your Wisdom by 1, to a maximum of 20.

As a bonus action, you can make a Perception check against a target’s AC. If you succeed, you do not provoke attacks of opportunity when moving out of the target’s threatened area and the target does not get advantage on their attack rolls due to flanking.

Section 15: Copyright Notice

Breath of Life - The Scout (5e) © 2024, Orphaned Bookworm Productions; Authors: Norman Mitchell Jr. and Connor Bates

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Keen Intellect

Keen Intellect

Your intellect is practiced and sharp.

Prerequisite(s): Int 15+

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
See the full license for this page


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Keen Sense of Smell

This extraordinary ability lets a creature detect approaching enemies, sniff out hidden foes, and track by sense of smell.

Section 15: Copyright Notice

5E RPG: Infernal Adventures. Copyright 2023, Mal and Tal Enterprises, LLC; Author Michael J. Tresca

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Keen Sight

You have very sharp vision.

Section 15: Copyright Notice

5E RPG: Infernal Adventures. Copyright 2023, Mal and Tal Enterprises, LLC; Author Michael J. Tresca

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Keeper of Secrets

Prerequisite(s): Charisma 13 or higher

You are adept at uncovering and concealing hidden truths. You gain the following benefits:

Increase your Wisdom or Charisma score by 1, to a maximum of 20.

You gain proficiency in the Deception and Insight skills.

Once per short or long rest, you can choose to reroll any Charisma (Deception) or Wisdom (Insight) you make. If you do so, you must use the new roll.

Section 15: Copyright Notice

The Codex Of Forbidden Arcana Copyright 2024 Mythos Creations, Author: Luigi Caterino

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Kennel Master’s Authority

Kennel masters in the Iron Hells are constantly tested by the hellhounds they keep. Learning from their example, you are exceptionally adept at maintaining authority over creatures in your thrall. You gain the following benefits:

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

This is not the complete license attribution - see the full license for this page



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Knife Thrower

Your ease and accuracy with small projectiles is such that you gain the following benefits when you make a ranged attack using a weapon with the finesse and thrown properties:

Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle ‘Iris’ Deschamp

Copyright Notice
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Knife Work

You are a maestro with the little blade and the field of battle is your concert hall.

Your daggers deal 1d6 damage instead of the normal 1d4 damage.

Section 15: Copyright Notice

Art of Might: Artful Dodgers © 2022, d20fsrd.com Publishing; Author: Ed Kabar

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Kraken Slayer

Prerequisite(s): 8th level

Your experience in fighting sea monsters has made you a formidable monster hunter. Increase your Strength or Dexterity score by 1, to a maximum of 20. Additionally, you have advantage on attack rolls against Large or bigger creatures with a swimming speed of 40 feet or higher.

Section 15: Copyright Notice

Pirates and Plunder A Compendium For 5e © 2024 Published by Mythos Chronicles; Author Filippo Bardoscia

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Kyubi Ascension

Prerequisite(s): Kitsune

You’ve learned to manipulate your chakra, causing you to grow additional tails and transforming you into a kyubi. You gain the following benefits:

Section 15: Copyright Notice

5e Files: Kitsune © 2020, Everybody Games; Authors: Alexander Augunas.

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Landing Roll

Prerequisite(s): Dexterity 14 or higher

You have learned the technique of rolling safely away when an enemy trips you.

You fall prone after this movement.

Section 15: Copyright Notice

Fighters Unlimited 5E © 2019, Legendary Games; Author Darrin Drader.

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Lasting Vanity

Prerequisite(s): Dødelig, Forgiving Cheekbones

Your insistence on holding on to life and its virtues pay off. You gain the following benefit:

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
See the full license for this page


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Lava Shaper

Prerequisites: Lava or Magma Wolákan

There are some wolákani who have learned how to superheat the ground, turning it into squares of lava. You gain the following benefits.

Section 15: Copyright Notice

The Dragon’s Hoard #8 © 2021, Legendary Games; Jason Nelson, Miguel Colon, Robert J. Grady, Michael “solomani” Mifsud, Matt Kimmel, Scott D. Young, Mark Hart, and Jeff Ibach

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Legendary Accuracy

When you miss with a weapon attack while taking the Attack action, you can choose to hit instead. Alternatively, you can choose to change a normal hit with a weapon attack into a critical hit, or when you score a natural critical hit you can choose to deal your maximum weapon damage. Once you use this feature, you can’t use it again until you finish a long rest.

Section 15: Copyright Notice

Legendary Adventures © 2020 Mike Myler, published under license by Legendary Games.

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Legendary Fortitude

Whenever you finish a short or long rest, you gain 20 temporary hit points that last until the next time you finish a short or long rest.

Section 15: Copyright Notice

Legendary Adventures © 2020 Mike Myler, published under license by Legendary Games.

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Legendary Resistance

If you fail a saving throw, you can choose to succeed instead. Once you use this feature, you can’t use it again until you finish a long rest.

Section 15: Copyright Notice

Legendary Adventures © 2020 Mike Myler, published under license by Legendary Games.

This is not the complete license attribution - see the full license for this page



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Legionnaire

You gain proficiency with medium armor, plus the following benefits, depending on your character’s spire affiliation:

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb

Copyright Notice
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Lesser Hive Mind

2nd-level divination

Casting Time: 1 action

Components: V, S, M (piece of hoyrall antennae)

Range: 30 feet

Duration: Concentration, up to 10 minutes

You choose up to 3 creatures in range. The subjects become linked with a primitive form of telepathy allowing them to have a dialogue in mutually shared languages, so long as they remain within close range of one another.

Should they venture out of this area, there’s a 50% chance that they cannot understand or be understood through hive mind within double the spell’s range and beyond that, are no longer under its effects. Should they reenter the spell’s area during the duration, its effects immediately reinstate themselves for the duration of the spell.

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
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Life-bound

The circle of life has plans for you and will not let go easily.

You gain the following benefits:

Section 15: Copyright Notice

The Dragon’s Hoard #49 © 2024, Legendary Games; Authors Jason Nelson, Nick Hite, Darrin Drader, Michael Mifsud, Dan Dillon, Matt Kimmel, David N. Ross

This is not the complete license attribution - see the full license for this page



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Light Armor Proficiency

You know how to wear light armor without penalty.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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Light Prison

2nd-level evocation

Casting Time: 1 action

Range 30 feet

Components V, S

Duration Concentration, up to 1 minute

Rays of light burst forth from your outstretched hand, encircling a target’s space with a cage of light. The target must make a Dexterity saving throw. On a failed saving throw, it becomes enclosed in the light prison. A creature enclosed in a light prison can attack, cast spells, and otherwise act normally as long as it stays within the light prison. However, if a creature passes through the walls of a light prison enclosing it, it takes 1d8 radiant damage and is blinded until the end of its next turn. Once a creature passes through the walls of a light prison surrounding it, the effect ends for that creature.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. The creatures must be within 30 feet of each other when you target them.

Section 15: Copyright Notice

Forest Kingdom Campaign Compendium 5e © 2017, Legendary Games; Lead Designer Jason Nelson. Authors: Clinton J. Boomer, Benjamin Bruck, Matt Goodall, Tim Hitchcock, N. Jolly, Julian Neale, Jason Nelson, Thomas J. Phillips, Alistair J. Rigg, David N. Ross, Neil Spicer, Todd Stewart, Russ Taylor, Michael D. Welham, Linda Zayas-Palmer.

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Light-Bringer

Prerequisite(s): Colliatur, 8th level

You have honed your ability to control the crystalline structures suffusing your body, allowing you to emit light and intensify it. You gain the following benefits:

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
See the full license for this page


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Lightning Fast Reflexes

Your reactions are as swift as a lightning strike, enabling you to act with blistering speed.

Increase your Dexterity or Intelligence score by 1, to a maximum of 20.

You gain a +2 bonus to initiative rolls. Additionally, once per long rest, you can take two reactions in a round instead of one.

Section 15: Copyright Notice

Elements Unleashed: Crafting, Character Options, Magic Items, and Monsters Copyright 2024 JohnnyDM. Author JohnnyDM

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Lightning Reflexes

Prerequisite(s): Dexterity 13 or higher

You have faster reflexes than normal.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Lightning Reflexes

You are blessed with uncanny reflexes. You may add your proficiency bonus to all Dexterity saving throws. This feat has no effect if you are already proficient with Dexterity saving throws.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

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Lightning Reflexes

You are blessed with uncanny reflexes. You may add your proficiency bonus to all Dexterity saving throws. This feat has no effect if you are already proficient with Dexterity saving throws.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

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Lightning Stance

Lightning Stance

The speed at which you move makes it nearly impossible for opponents to strike you.

Prerequisite(s): Dex 17+, Dodging Expertise

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
See the full license for this page


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Liminal Slip

Prerequisite(s): Flickerkin or phantavir

You possess an incorporeal aspect that allows you to move through other creatures. Moving through a friendly creature’s space doesn’t count as difficult terrain for you. Additionally, you can move through a hostile creature’s space, but the creature’s space counts as difficult terrain for you.

You can’t take actions or reactions while within another creature’s space, and if you are in another creature’s space at the end of a turn, you are shunted into the nearest unoccupied space. You take 1d10 force damage for every 5 feet you are shunted.

Once you move through a creature’s space, that creature has disadvantage on opportunity attacks made against you until the start of your next turn.

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

This is not the complete license attribution - see the full license for this page



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Linguistics Expert

Prerequisite(s): Intelligence 13 or higher

You are a scholar of languages, ancient tongues and scripts.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Linguistics Expert

You are a scholar of languages, ancient tongues and scripts.

Prerequisite(s): Int 13+

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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Liquid Tolerance

The Takataukoga have always imbibed mind-altering drinks. They savor alcohol with a passion.

Prerequisite(s): Half-dwarf

Benefit(s): When consuming alcohol, you can either suffer the full effect or adjust the level of the drink up to three steps weaker, allowing you to take more drinks before reaching your intoxication threshold. You also gain Dwarven Resilience and advantage on saving throws against being poisoned.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

This is not the complete license attribution - see the full license for this page



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Load Bearing

You can carry loads like a beast of burden.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Lock and Key

Prerequisite(s): Prisoner-oriented background.

Benefit(s): Gain proficiency in Sleight of Hand, or a +2 bonus on Sleight of Hand checks if you are already proficient in it. Gain proficiency in thieves’ tools, or a +2 bonus on checks when you use them if you are already proficient with them. Increase your Dexterity by 1 to a maximum of 20. Whenever a trap goes off, and you can reach that trap with a single move, you may approach it and try to cease it from triggering by making an appropriate check to disable the trap at a -2 penalty. If you succeed you have not disabled the trap, but you have stopped it from triggering. You may do this a number of times per day equal to your Dexterity modifier.

Section 15: Copyright Notice

Guilds of Sundara © 2022, eGDC Ltd; Author: Neal Litherland

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Locus of Control

You exert exceptional control over your immediate area through force of will or supernatural presence. You gain the following benefits:

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

This is not the complete license attribution - see the full license for this page



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Long Jumper

Through your extraordinary training and athleticism, you gain the following benefits:

Section 15: Copyright Notice

Galder’s Gazetteer Author(s) Matt Click, Gabe Hicks, Jess Ross

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Lookout

You help your allies avoid being surprised.

Prerequisite(s): Perception proficiency

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Lucid Dreamer

Prerequisite(s): Charisma 13+, proficient in Arcana or Religion

You have greater control of the morphic nature of the Dimension of Dreams.

Section 15: Copyright Notice

The Dragon’s Hoard #48 © 2024, Legendary Games; Authors Jason Nelson, Matt Kimmel, Michael Mifsud, Wren Roy, Matt Goodall, Ismael Alvarez

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Lucid Thoughtwalker

Prerequisite(s): Dreamspeaker trait, character level 11th

You are experienced in traveling to and through dreamscapes, gaining the following benefit:

Section 15: Copyright Notice

The Dragon’s Hoard #48 © 2024, Legendary Games; Authors Jason Nelson, Matt Kimmel, Michael Mifsud, Wren Roy, Matt Goodall, Ismael Alvarez

This is not the complete license attribution - see the full license for this page



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Lunging Attack

Lunging Attack

You can strike foes that would normally be out of reach.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
See the full license for this page


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Lycanthrope Slayer

You’ve been trained to fight shapeshifters and survive.

Prerequisite(s): Wis 13+, Arcana proficiency

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Maculosfunglets Spores

Prerequisite(s): Maculosfunglet

You have learned to exert more control over your unique, poisonous traits. You gain the following benefits:

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
See the full license for this page


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Mad Passion

Prerequisite(s): Insanity or worship the King in Yellow Your obsessiveness prevents any distraction from stopping your creativity.

You gain the following benefits:

Section 15: Copyright Notice

Sandy Petersen's Cthulhu Mythos, © 2018, Petersen Games; Authors: Sandy Petersen, David N. Ross, James Jacobs, Arthur Petersen, Ian Starcher.

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Maddening Tongue

Prerequisite(s): The ability to cast a spell of 1st level or higher with verbal components.

You can infuse your spoken spellcasting with maddening power siphoned from The Pit. When you cast a spell of 1st level or higher with verbal components, you can force each creature that can hear you within 30 feet of you (excluding yourself) to make a Wisdom saving throw against your spell save DC. You can choose a number of creatures up to your spellcasting ability modifier that you can see to make the saving throw with advantage. Each creature that fails the saving throw takes psychic damage equal to the spell’s level.

A creature that suffers psychic damage in this way must also roll 1d12 at the start of its next turn to determine how madness grips the creature.

d12 Effect
1 The creature can’t move or take actions this turn.
2 The creature can’t move this turn but can otherwise act normally.
3 The creature can speak only gibberish this turn, making it impossible to cast spells with verbal components or be understood in any way.
4 The creature can’t take bonus actions this turn but can otherwise act normally.
5 The creature loses concentration if it was maintaining its concentration, and it can’t use spells or effects that require concentration this turn.
6 The creature becomes frightened of you until the end of it’s turn.
7 The creature becomes charmed by you until the end of it’s turn.
8 The creature howls in agony, taking 1d4 psychic damage.
9 The creature becomes deaf until the end of it’s turn.
10 The creature falls prone, and its movement becomes 0 until the end of its turn.
11 The creature becomes blind until the end of it’s turn.
12 Ability checks and attack rolls the creature makes this turn are made with disadvantage.
Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

This is not the complete license attribution - see the full license for this page



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Mage Killer

Mage Killer

You are a hunter and slayer of all who practice spellcraft.

Prerequisite(s): Arcana proficiency

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
See the full license for this page


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Mage Slayer

You have practiced techniques that are useful in melee combat against spellcasters. You gain the following benefits against creatures with a spellcasting feature that is not innate: Your melee attacks do an additional 1d6 damage against creatures with the spellcasting feature that is not innate.

When a creature within 5 feet of you casts a spell, you can use your reaction to make a melee weapon attack against that creature. When you damage a creature that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to maintain concentration.

Section 15: Copyright Notice

Cloak & Coin Campaign Setting Copyright 2021. Red Turban Press, Inc. Authors: Laljit Sidhu, Bjorn Dingeldein, Jon Giordano

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Magic Catalyst

Prerequisite(s): The ability to cast at least one spell You have learned to harness hostile magical energies to fuel your own spells.

Whenever you take damage from a spell, you can recover a spell slot of a level equal to or below one tenth of the effective damage taken (rounded down). If you have no spell slot to recover, you gain no benefit.

Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle ‘Iris’ Deschamp

Copyright Notice
See the full license for this page


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Magic Collector

You can attune to a maximum of five magic items instead of three. In addition, you are not restricted by the conditions of magic items in regard to class, species, and level.

Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle ‘Iris’ Deschamp

Copyright Notice
See the full license for this page


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Magic Marksman

Prerequisite(s): The ability to cast at least one spell

As an action, you can store the potential of a spell with a range of touch and a casting time of one action into an arrow or other ammunition. To cast the stored spell, choose a creature or point within the weapon’s range and loose the missile from a weapon that uses that ammunition. While casting the spell this way, the weapon counts as a spell focus and the act of firing counts as the somatic component if the spell requires them. If the chosen spell requires a spell attack roll to hit its target, make a ranged weapon attack roll using the weapon instead. Otherwise, the spell comes into effect as though you had touched the targeted point or creature.

If the stored spell is not used before the end of your next turn, it dissipates.

Section 15: Copyright Notice

Galder’s Gazetteer Author(s) Matt Click, Gabe Hicks, Jess Ross

This is not the complete license attribution - see the full license for this page



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Magic Resistance

Prerequisite(s): Achaemenes, Yngvi, or Zal bloodline

You gain advantage on all Dexterity and Wisdom saving throws against spells and magic.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Magical Aptitude

Prerequisite(s): Intelligence 13 or higher, Arcana proficiency

You have a knack for magic.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Magical Aptitude

You have a knack for magic.

Prerequisite(s): Int 13+, Arcana proficiency

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Magical Armaments

You gain a +1 bonus to AC while wearing a mundane suit of armor, and you gain a +1 bonus to AC while wielding a mundane shield. Additionally, while you are wielding a mundane weapon it becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.

Section 15: Copyright Notice

Legendary Adventures © 2020 Mike Myler, published under license by Legendary Games.

This is not the complete license attribution - see the full license for this page



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Magical Crafter

Prerequisite(s): The ability to cast at least one spell

You are an expert at crafting magical objects and making items with rare and unusual materials, both through common methods and using specific magical crafting rituals you have learned. You can create magic items in half the usual time.

In addition, you gain the following benefits:

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb

Copyright Notice
See the full license for this page


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Magical Reminiscence

Prerequisite(s): The ability to cast at least one spell In a pinch, you can strain yourself to recall one of your latent spells to your mind. You gain the following benefits:

Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle ‘Iris’ Deschamp

Copyright Notice
See the full license for this page


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Magical Tail

These kitsune have tails that grant them magical abilities, mainly to make people forget events related to their dual identities.

Prerequisite(s): Kitsune

Benefit(s): As an action while in your natural form, you can transform into your second form and at the same time target a creature within 30 feet with memory-altering magic. The target must succeed a Wisdom saving throw with a DC of 8 + your Charisma modifier + your proficiency bonus or lose the memory for a number of rounds equal to half your level. If the creature knows about your identity as a kitsune, they can make another Wisdom saving throw with the same DC or forget that you are a kitsune. Once you use this ability, you cannot use it again until you complete a short or long rest. Your Charisma score increases by 1, to a maximum of 20.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

This is not the complete license attribution - see the full license for this page



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Major Magic

Prerequisite(s): Intelligence 13 or higher, Minor Magic

With this feat you develop your spellcasting abilities to their fullest potential. You learn the spell detect magic and can cast it at will without expending a spell slot. You also choose one spell from the following list: detect thoughts, invisibility, see invisibility, suggestion, spider climb, levitate, mirror image, or minor illusion.

And also choose one spell from the follow list: clairvoyance, dispel magic, fly, gaseous form, haste, major image, tongues, water breathing, or water walk.

The spells you chose cannot be changed. You may cast each of them once and regain the ability to do so after completing a long rest. Casting these spells does not use a spell slot. Charisma is your spellcasting ability for all of these spells.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Malformed Basal Ganglia

Prerequisite(s): Sin 13

An unholy tumor has formed in the intuitive part of your brain and expanded your mind, drawing you to the attention of dark things from the beyond that touched you with a supernatural gift.

Section 15: Copyright Notice

Book of Exalted Darkness. © 2018 Mike Myler, published under license by Legendary Games.

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Manhunter

There’s no trail so cold that you can’t follow it.

Prerequisite(s): Bounty hunter-like background.

Benefit(s): Manhunters gain a supernatural sense regarding their targets. If a Manhunter has met their target, or spent at least an hour reviewing information about them via records, images, and/or testimony of people who know them, they gain a sense of intuition about this target. Treat a target as if they are casket under a constant locate creature effect as long as the Manhunter is looking for them. Additionally, the Manhunter rolls with Advantage on all Survival, Perception, Insight, Intimidation, and Persuasion checks made in furtherance of locating their target.

Section 15: Copyright Notice

Guilds of Sundara © 2022, eGDC Ltd; Author: Neal Litherland

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Mantle of Doubt

2nd-level illusion

Casting Time: 1 action

Range personal

Components V, S

Duration Concentration, up to 1 minute

You wrap your mind in phantasms of crippling doubt that assail any who dare harm you. When a creature within 30 feet attacks you or attempts to affect you with a harmful effect, it must make a Wisdom saving throw as these specters of uncertainty force themselves into its mind. Ongoing effects trigger the mantle only if the creature consciously directs them against you. A given creature need only roll a saving throw against your mantle of doubt at most once per round. If the creature’s attack or effect against you causes psychic damage or the charmed or frightened condition, that creature’s saving throw is made with disadvantage. A creature that fails its saving throw against your mantle of doubt is frightened for 1 minute and takes 2d10 psychic damage. A creature that is frightened may make a new saving throw at the end of each of its turns; on a success, that condition ends for that creature.

Section 15: Copyright Notice

Forest Kingdom Campaign Compendium 5e © 2017, Legendary Games; Lead Designer Jason Nelson. Authors: Clinton J. Boomer, Benjamin Bruck, Matt Goodall, Tim Hitchcock, N. Jolly, Julian Neale, Jason Nelson, Thomas J. Phillips, Alistair J. Rigg, David N. Ross, Neil Spicer, Todd Stewart, Russ Taylor, Michael D. Welham, Linda Zayas-Palmer.

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Manyshot

You can fire multiple arrows in a single shot.

Prerequisite(s): Dex 15+, Rapid Shot

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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Marathon Runner

You are fit and fast, toned from running.

Benefit(s): Your Constitution score increases by 1, to a maximum of 20.

Your movement speed increases by 5 feet.

You have advantage on Constitution saving throws against becoming exhausted.

Section 15: Copyright Notice

Aaralyn’s Stolen Notes to Velea Copyright 2018 Anne Gregersen Author Anne Gregersen

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March of Will

You are accustomed to physically intense work, or otherwise have greater physical endurance than your peers. This may be due to a history of athleticism, strength training, past injury, or force of will, but no matter the reason, you are more resistant to exhaustion. You gain the following benefits:

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

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Mark of The Blood

Prerequisite(s): Bloodline class feature.

Benefit(s): Gain Advantage on Constitution checks made to concentrate on a spell. Increase your total pool of sorcery points by 1. 1/day when you finish a short rest you may regain half your sorcery points, rounded down.

Section 15: Copyright Notice

Guilds of Sundara © 2022, eGDC Ltd; Author: Neal Litherland

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Mark of the Fallen

You bear a visible mark of one of the titans, whether due to a willing act of worship or through exposure to primal energies. Bearing the mark of a titan generally carries significant negative social stigma.

You are considered to be titanspawn for any spell, class feature, or effect that specifically targets or affects titanspawn.

Choose one of the mark effects described below.

  1. Increase your Constitution score by 1, to a maximum of 20. You have advantage on all saving throws against disease and being poisoned. When you are cured of a disease, you can choose to remain a carrier and spread the disease as if you still had it.
  2. Increase your Wisdom score by 1, to a maximum of 20. You gain advantage on all Wisdom (Animal Handling) checks related to beasts, and beasts have disadvantage on saving throws against druid and ranger spells you cast.
  3. Increase your Constitution score by 1, to a maximum of 20. Each day you go without food counts as only half a day when determining the effects of food deprivation. If you eat at least two pounds of food during a long rest, you regain all of your Hit Dice rather than half.
  4. Increase your Intelligence score by 1, to a maximum of 20. You gain proficiency with smith’s tools. When you craft a weapon, you can forge a bond between you and the weapon. You can’t be disarmed of that weapon, and it is considered magical. You can be bonded to only one weapon at a time.
  5. Increase your Charisma score by 1, to a maximum of 20. You can’t be blinded or deafened by spells or magic.
  6. Increase your Constitution score by 1, to a maximum of 20. You have advantage on saving throws against exhaustion, and you are immune to the poisoned condition.
  7. Increase your Dexterity score by 1, to a maximum of 20. Whenever you succeed on a Wisdom (Survival) check to track a creature, you have advantage on Dexterity (Stealth) checks to remain hidden from it. This benefit ends if you attack the creature. You have advantage on the first weapon attack roll you make against the tracked creature.
  8. Increase your Strength score by 1, to a maximum of 20. You have advantage on ability checks and saving throws against effects that would force you to move. At the start of your turn, you can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against you have advantage until the start of your next turn.
  9. Increase your Dexterity score by 1, to a maximum of 20. You have resistance to lightning and thunder damage.
  10. Increase your Intelligence score by 1, to a maximum of 20. You can become attuned to one additional magic item. When you are the only creature targeted by a spell, you can use your reaction to gain advantage on your saving throw against that spell.
  11. Increase your Charisma score by 1, to a maximum of 20. You have advantage on saving throws against being charmed. In addition, you can use your action to hypnotize a target within 30 feet that can see you. The target must make a Wisdom saving throw (DC 8 + your proficiency modifier + your Charisma modifier). On a failed save, the target is charmed by you. While it is charmed, the target’s speed is reduced to 0. The target can make a new saving throw at the end of each of its turns. The effect ends once the target makes a saving throw, the target can’t see you, or the target isn’t charmed by you anymore. Once you use this ability, you must finish a short or long rest before you can use it again.
  12. Increase your Strength score by 1, to a maximum of 20. You gain resistance to fire and radiant damage.
  13. Increase your Dexterity score by 1, to a maximum of 20. When you take the Dash action, you gain a fly speed equal to your base speed until the start of your next turn. You must concentrate to maintain this flight, as if you were concentrating on a spell. If you lose your concentration or fail to take the Dash action at the start of your next turn, you fall.
Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb

Copyright Notice
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Markings of the Order

You are ritually tattooed with magic wards. The strange symbols might be of your own design, or you might have copied them from runestone or even a corpse.

You gain resistance to necrotic and poison damage.

Section 15: Copyright Notice

Sandy Petersen’s Planet Apocalypse, © 2021, Petersen Games.

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Marksman

As a condition for making use of this feat, you must forsake your movement on this turn. Whenever you take the Attack action with a ranged weapon against a target that you can see, you can use a bonus action to gain one of the following benefits:

Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle ‘Iris’ Deschamp

Copyright Notice
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Martial Convergence

Prerequisite(s): Character level 4

When you take the attack action on your turn, you can choose to tap into the power of convergence for one additional weapon attack. You must then roll on the convergence table to determine your mental accuracy. You regain the use of this ability once you’ve completed a short or long rest.

Section 15: Copyright Notice

Creed's Codex: Arcane Secrets of the Summoners © 2022 Brendan Jonesrebandt Consulting LLC DBA Knight Vision Creative, Author Brendan Jonesrebandt

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Mass Shot

Phlegethon warriors typically fire en masse, launching hundreds if not thousands of arrows during a conflict.

Section 15: Copyright Notice

5E RPG: Infernal Adventures. Copyright 2023, Mal and Tal Enterprises, LLC; Author Michael J. Tresca

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Master Apothecary

You have learned to effectively use poultices and salves on the injured.

Increase your Wisdom score by 1, to a maximum of 20.

You have advantage on Wisdom (Medicine) checks to stabilize a creature. If you expend one use of healer’s kit to stabilize a creature that has 0 hit points, the creature regains 1d4 hit points.

Section 15: Copyright Notice

Cloak & Coin Campaign Setting Copyright 2021. Red Turban Press, Inc. Authors: Laljit Sidhu, Bjorn Dingeldein, Jon Giordano

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Master Craftsman

Master Craftsman

You are a master artisan, capable of crafting great works of stunning beauty and effectiveness.

Prerequisite(s): Int 13+

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
See the full license for this page


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Master Craftswoman

Prerequisite(s): Intelligence 13 or higher

You are a master artisan, capable of crafting great works of stunning beauty and effectiveness.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

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Master Herbalist

You are an expert at locating, preparing, and administering herbs. You gain the following benefits:

Section 15: Copyright Notice

EN World EN5IDER: Advanced Rules Miscellany Copyright 2020, EN Publishing

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Master Hunter

You have honed your skills against otherworldly creatures. Perhaps you helped cleanse dwarven cities of such creatures or have developed a talent from facing such creatures in the gladiatorial arenas of the sun elves.

Choose a quarry: one of monstrosities, aberrations, undead or fiends. You have advantage on Survival checks to track your chosen quarry, Insight checks against their deception and on History checks to recall information about them. Furthermore, your bonus to attack rolls against your quarry increases by 1 and you have advantage on saving throws against the spells and abilities used by them.

Section 15: Copyright Notice

Cloak & Coin Campaign Setting Copyright 2021. Red Turban Press, Inc. Authors: Laljit Sidhu, Bjorn Dingeldein, Jon Giordano

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Master of Fate

Prerequisite(s): oldstone duergar or student of an oldstone duergar master, ability to cast at least one spell

An immense respect for their past has helped them to also understand their future, and so duergar have a particularly sophisticated knowledge of divination.

Section 15: Copyright Notice

Creatures: Netherworld Kickstarter Monsters Preview Copyright © 2022 Agate RPG Authors Joëlle ‘Iris’ Deschamp and Nelyhann

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Master of Hemomancy

Prerequisite(s): Hemomancy Adept feat

Your mastery over blood magic reaches new heights, allowing you to unleash devastating necrotic energy. You gain the following benefits:

Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.

When you cast a spell that deals necrotic damage, instead of rolling dice to determine the damage dealt, you can instead use the highest number possible for each die. Once you use this ability, you must finish a long rest to use it again.

Section 15: Copyright Notice

The Codex Of Forbidden Arcana Copyright 2024 Mythos Creations, Author: Luigi Caterino

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Master of Illusions

Prerequisite(s): duergar or student of an oldstone duergar master, ability to cast at least one spell

Several millennia ago, duergar were renowned for an extraordinary mastery of illusions. Duergar spellcasters benefit from this experience, and still have great affinity with illusion spells.

Section 15: Copyright Notice

Creatures: Netherworld Kickstarter Monsters Preview Copyright © 2022 Agate RPG Authors Joëlle ‘Iris’ Deschamp and Nelyhann

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Master of Magics

By interacting with the constant flow of arcane energy, you have found a connection to these otherworldly elements and drawn them into yourself. As a result, you gain the following benefits.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

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Master of Magics

By interacting with the constant flow of arcane energy that seeps through Noroth, you have found a connection to these otherworldly elements and drawn them into yourself.

Benefit(s): You have advantage on Intelligence (Arcana) checks when attempting to recall information and lore about magical items.

You can now be attuned to a maximum of four magical items, rather than the normal limit of three. Other attunement limitations still apply.

Section 15: Copyright Notice

Aaralyn’s Stolen Notes to Velea Copyright 2018 Anne Gregersen Author Anne Gregersen

Copyright Notice
See the full license for this page


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Master of the Cutlass

Your expertise with a cutlass makes you a deadly opponent.

Prerequisite(s): Proficiency with scimitars or rapiers

Increase your Dexterity or Strength score by 1, to a maximum of 20. Additionally, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack made with a scimitar or rapier.

Section 15: Copyright Notice

Pirates and Plunder A Compendium For 5e © 2024 Published by Mythos Chronicles; Author Filippo Bardoscia

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Master Physician

Prerequisite(s): Asclepius bloodline, Healing Hands

You develop your innate healing skills to their fullest potential. You can cast the spell detect poison and disease at will. It does not use a spell slot. You also learn the spells lesser restoration and revivify. You can cast each of these spells once and regain the ability to do so after completing a long rest. Charisma is your spellcasting ability for these spells.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

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Master Poisoner

Your expertise in toxicology grants you the following benefits:

Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle ‘Iris’ Deschamp

Copyright Notice
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Medium Armor Expertise

You are well-trained in the use of medium armor to deflect blows.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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Medium Armor Proficiency

You can wear medium armor without penalty.

Prerequisite(s): Light armor proficiency

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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Melee Wand Wielder

You can use a wand as a weapon in a pinch.

You can use a wand as a light melee weapon that deals 1d4 piercing or bludgeoning damage.

Additionally, you may use a bonus action to activate the wand after a melee attack with it or, you can use a charge from the wand to increase the wand’s damage to 1d8 for 1 round.

Section 15: Copyright Notice

Breath of Life: The Beguiler (5e), © 2024, Orphaned Bookworm Productions, LLC, Authors: Connor Bates and Norman Mitchell Jr.

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Mental Haze

Prerequisite(s): Jetsone tiefling

As an action, you can cause up to 3 creatures within 30 feet of you to feel sharp mental pain that pulls their attention from their surroundings. Those creatures must attempt a Wisdom saving throw. On a failure, they have disadvantage on the next attack roll, ability check, or saving throw they make within 1 minute.

The DC for this Wisdom save is equal to 8 + your Charisma modifier + your proficiency bonus.

You can use this feature a number of times equal to your proficiency bonus, regaining spent uses when you complete a long rest.

Section 15: Copyright Notice

The Crystal Tiefling Copyright 2022 Logan Laidlaw Author Logan Laidlaw.

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Merciless

You exploit and punish weakness without hesitation. When you have advantage on an attack roll against a creature, you can roll 1d4 and add the result to both the attack roll and the damage (if it hits).

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

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Metamagic Activator

You learn how to manipulate spells created by magic items.

Prerequisite(s): 1 or more sorcery points.

You can apply any metamagic ability you possess to items that allow you to cast spells. Activating the metamagic still requires sorcery points.

Section 15: Copyright Notice

Breath of Life: The Beguiler (5e), © 2024, Orphaned Bookworm Productions, LLC, Authors: Connor Bates and Norman Mitchell Jr.

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Military Student

Prerequisite(s): Proficiency with at least two martial weapons

You have learned the art of war through military service or as a student in a famous military academy, where you were trained to fight alongside others as a cohesive tactical unit.

You gain the following benefits:

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb

Copyright Notice
See the full license for this page


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Minor Magic

Choose a type of magic to specialize in, either divine or arcane. If you choose divine magic, you can choose spells from the cleric spell list. If you choose arcane magic, you instead chose spells from the wizard spell list. When you take this feat, you learn two cantrips and one 1st-level spell of your choice from either the cleric spell list or the wizard spell list. With this feat, you may cast the 1st level spell once at its lowest level and regain the ability to do so when you finish a long rest. Charisma is your spell casting ability for these cantrips and spell.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

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Mirror Eyes

When sleep, charm, or fear based spells are cast on elflings, they can reflect them with their eyes back on the caster or attacker.

Prerequisite(s): Elfling

Benefit(s): As a reaction, the elfling can spend two Hit Dice to reflect sleep, charm, or fear-based spells back upon the opponent caster. The elfling must be able to see the opponent, and the opponent must be able to see the elfling for this ability to function correctly. The range, saves, and other spell attributes are assumed to originate from the targeted elfling for the purposes of resolving the spell’s effects. For example, if a spell is cast on the elfling from cover, then the reflected spell will take the cover into account when applying its effects.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

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Misdirecting Ricochet

When attacking from a hidden position, the umbral elf can ricochet missile attacks to deceive opponents into thinking attacks are coming from other directions.

Prerequisite(s): Umbral Elf

Benefit(s): As a free action, umbral elves can spend three Hit Dice to direct missile attacks to ricochet from a solid surface and strike their opponent from an unexpected angle. A surface capable of producing a ricochet must be available for this ability to function. All attacks for the combat round can be made with this ability.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

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Mixed Success

You can snatch success from the jaws of failure, though not without risk.

Whenever you make an attack with disadvantage and miss, but the result of the higher die would have been sufficient to hit your target, you can turn this failed attack into a successful one. However, you suffer a consequence. Resolve the successful attack normally, then roll on the following table. If, for any reason, the consequence cannot apply, nothing happens:

d10 Consequence
1 You deal yourself as much damage as your target.
2 All creatures within 5 feet of you can make an opportunity attack against you.
3 You take a level of exhaustion.
4 Your weapon drops from your hands, falling in a randomly determined space within 10 feet of you.
5 You fall prone.
6 You are restrained for 1 round.
7 You are incapacitated for 1 round.
8 You lose your concentration.
9 You cry out.
10 No consequence this time!
Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle ‘Iris’ Deschamp

Copyright Notice
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Mixologist

Your knowledge of beverage combinations has made you an expert at providing for your companions during their downtime. During a long rest, you may concoct enough brew for up to 6 creatures. When a creature imbibes your brew, they are energized and refreshed. They gain advantage on the next roll they make within 8 hours.

Section 15: Copyright Notice

5E: Age of Antiquity Adventure and Intrigue in the Ancient World © 2019 Aruzian Publishing, Stephen Delucchi, Marcus Lundin

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Mnemonic Mastery

Prerequisite(s): Spellscholar feat

Your study of the spells at your disposal has advanced to such a degree that you may hold a portion of magical energy in reserve, freeing you from the restrictions of spell preparation. When you prepare spells, you may keep a number of open spells on your prepared list equal to your spellcasting ability modifier (minimum 1). As an action you may choose a spell you know but do not have prepared and make an ability check using your spellcasting ability (DC = 10 + the level of the desired spell). If successful, you may instantly prepare the desired spell. You must have at least one spell slot available of the desired spell’s level or higher in order to use this feat to prepare a spell.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

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Mobility

Prerequisite(s): Dexterity 13 or higher

You can easily move through a dangerous melee.

This ability can be applied to a number of enemy creatures each round equal to your Dexterity modifier.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

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Mobility

You can easily move through a dangerous melee.

Prerequisite(s): Dex 13+

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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Monster Conjurer

You gain the power to summon creatures from out of nowhere.

You can use an action to manifest a ball of magic in your hand and throw it up to 20 feet. When the ball lands, it transforms into a creature you determine by rolling a d8 (1—ankylosaurus, 2—basilisk, 3—giant scorpion, 4—hell hound, 5—manticore, 6—nightmare, 7—owlbear, 8—yeti). The creature vanishes after 24 hours or when it is reduced to 0 hit points. The creature is friendly to you and your companions, and it acts on your turn.

At the start of each of your turns you can command (no action required) how the creature moves and what action it takes, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once you use this feature, you can’t use it again until you finish a short or long rest.

Section 15: Copyright Notice

Legendary Adventures © 2020 Mike Myler, published under license by Legendary Games.

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Moonlight Stalker

Prerequisite(s): Proficient in Deception, darkvision racial trait

You are adept at using shadows to conceal your attacks.

You leave your opponents swinging at shadows while you slide elusively through the darkness.

Section 15: Copyright Notice

Battlemasters & Berserkers © 2021, Legendary Games; Author Darrin Drader.

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Moonlight Stalker Master

Prerequisite(s): Moonlight Stalker

You leave your opponents swinging at shadows while you slide elusively through the darkness.

Section 15: Copyright Notice

Fighters Unlimited 5E © 2019, Legendary Games; Author Darrin Drader.

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Mortal Wound

Your attacks are vicious and precise. With a properly placed blow, you devastate opponents and leave scores in your wake.

Section 15: Copyright Notice

Kobold Quest From Ashes to Empire (5e) Copyright 2024 Explorer's Guild Publishing; Author Richard Davis

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Mounted Warrior

Prerequisite(s): Animal Handling proficiency

You are adept at warfare on the back of a mount.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

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Mounted Warrior

You are adept at warfare on the back of a mount.

Prerequisite(s): Animal Handling proficiency

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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Moving Target

Increase your Dexterity by 1, to a maximum of 20.

When you move at least 40 feet in a round, you gain a +1 bonus to your AC and advantage on Dexterity-based saving throws until the beginning of your next turn.

Section 15: Copyright Notice

Breath of Life - The Scout (5e) © 2024, Orphaned Bookworm Productions; Authors: Norman Mitchell Jr. and Connor Bates

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Mutagenic Summons

Prerequisite(s): Ability to cast at least 3 conjuration and 3 transmutation spells

Your magic transforms conjured creatures into hideous abominations. When you cast any conjuration spell that summons creatures from the Material Plane, you may apply the mutant template to the creature(s) you summon. When you use this feat, you summon one fewer creature than normal for the Challenge level you select. If you cast the spell using a slot 1 level higher than normal, you summon the normal number of creatures, each of which have the mutant template. All creatures you summon with a spell have the same mutation.

Section 15: Copyright Notice

The Dragon’s Hoard #42 © 2024, Legendary Games; Authors Authors Jason Nelson, Michael Mifsud, Matt Kimmel, Dan Dillon, James-Levi Cooke

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Mutant’s Resistance

Your body has mutated to withstand the harsh new world.

Choose one type of environmental hazard (e.g., extreme heat, radiation). You gain immunity to that hazard. Additionally, once per long rest, when you are about to take damage, you can use your reaction to gain resistance to all damage until the start of your next turn.

Section 15: Copyright Notice

Apocalypse Codex: The Cataclysm Handbook Copyright 2024 @jonnydmandgames; Author JonnyDM

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Mycelium Transport

You travel instantly via the world-wide network of mycelium that links all fungal lifeforms. The soil beneath you begins to stir subtly, appearing to slowly consume you.

Prerequisite(s): Myconaut

Benefit(s): The myconaut spends ten minutes preparing a ritual of travel. Following this, the myconaut sinks into the earth and begins to decay. The essence of the myconaut then travels along the Mycelium Web to another location where it can form a new body. The travel is instantaneous but the regrowth process requires 8 hours and results in any form the myconaut can normally assume.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

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Mycelium Web Access

The archive of mycelial knowledge extends to the primordial past, retrieving information is a solemn task achieved only by the most focused minds.

Prerequisite(s): Myconaut

Benefit(s): Make all lore checks related to nature, life, death, and renewal at +4. As a reaction (and with the expenditure of a Hit Die), The myconaut can choose to succeed on any lore check. Your Intelligence score increases by 1.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

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Mystical Multitask

Prerequisite(s): The ability to cast at least one spell

Due to intensive training, a deep connection to the Source, sheer stubbornness, or natural talent, you are able to maintain concentration on two spells or effects at the same time. This is a taxing practice, and automatically accrues one point of mind-lock.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

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Natural Armor

Prerequisite(s): Achilles, Anteus, or Myrmidon bloodline

Your flesh and bones are thick and resistant to damage.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

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Natural Magician

You are infused with the magical nature of the zwerc.

You gain the following benefit:

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
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Natural Spell

Prerequisite(s)): Level 4+, Wild Shape class feature.

Your magical gifts blend seamlessly with your primal shapeshifting powers.

Section 15: Copyright Notice

The Dragon’s Hoard #49 © 2024, Legendary Games; Authors Jason Nelson, Nick Hite, Darrin Drader, Michael Mifsud, Dan Dillon, Matt Kimmel, David N. Ross

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Nature’s Favor

You take to the forests, water, cities, mountains, or the underground exceptionally well, whether due to your upbringing, hobbies, or training.

Environment Effect
City/urban Once per long rest you may roll an Intelligence (History) check DC 13 to see if you know one of the following: a local figure of note, a single point about local politics, or a safe location within the city.
Forest You may cast hunter’s mark without magical aptitude or using spell slots once per long rest.
Hills/Mountains You may claim advantage on saving throws relating to exhaustion while in the mountains.
Underground Once per long rest you may roll an Intelligence (History) check DC 13 to see if you know one of the following: a weak structural point such as in a cave or mine system; a relatively safe location; a single fact about relevant history or politics of the area.
Ocean/Water You may claim advantage on Strength (Athletics) checks to swim; you suffer no harm in temperatures as cold as –20 degrees Fahrenheit while near a major source of water such as a sea or ocean. You can take this feat multiple times for additional environmental effects, but the Constitution bonus and advantage to Wisdom (Nature) checks do not stack.
Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

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Naval Commander

Your clever tactics and forceful leadership help your crew tackle any task.

Prerequisite(s): Charisma 13 or higher, Intimidation or Persuasion proficiency.

Benefit(s):

Section 15: Copyright Notice

Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.

Copyright Notice
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Necroharmonic

Prerequisite(s): Obsidian tiefling

By channeling the power of the negative energy plane, you can briefly cause a creature you hit with an unarmed strike to be overwhelmed by necrotic energy, suffering from the damaging effects of the inflict wounds spell. This does not count as a magical effect or spell.

You can invoke this effect a number of times per day equal to your proficiency bonus, regaining spent uses when you complete a long rest. When you use this feature, you may expend one or more additional use of this feature to increase the damage by 1d10 each.

Section 15: Copyright Notice

The Crystal Tiefling Copyright 2022 Logan Laidlaw Author Logan Laidlaw.

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Necromancer

Prerequisite(s): The ability to cast at least one spell

Your study of the necromantic arts allows you to create an undead familiar. You learn the find familiar spell and can use this feat to cast it as a ritual. When cast in this way you must choose one of the following undead creatures instead of the options you could normally choose: ossuary hound, mummified cat, corpse crawler, shade, Nyssian scarabs, vampiric bat, floating skull.

Section 15: Copyright Notice

Zargoth’s Tome of Familiars, Copyright 2021, Arcana Games, LLC.

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Necromantic Alchemist

You have harnessed your alchemical skills and leveraged them in your ghost hunting efforts. You gain the following benefits:

Section 15: Copyright Notice

Grizelda’s Guide to Ghost Hunting Copyright 2022 Scoundrel Game Labs; Author(s) T.A. Gray, Jeremy Forbing, Andrew Marquis, Darren Kenney, Sven Truckenbrodt, DMBen.

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Negotiator

You have honed the knack of the deal and counter offer, perhaps by crossing words with creatures used to getting the upper hand in negotiations. You gain the following benefits:

Section 15: Copyright Notice

Deep Magic: Elemental Magic © 2017 Open Design; Author: Dan Dillon.

Copyright Notice
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Nerve Assault

Prerequisite(s): Jasper tiefling

Whenever you roll a natural 20 on an attack against a creature using a melee weapon, the weapon surges with lightning that pumps through their body, frying their nerves.

The target must make a Constitution saving throw. On a failure, they are paralyzed for 1 minute. A creature paralyzed this way can reattempt the saving throw at the end of each of their turns, ending the effect on a success.

The DC for the Constitution save is equal to 8 + your Constitution modifier + your proficiency bonus.

Section 15: Copyright Notice

The Crystal Tiefling Copyright 2022 Logan Laidlaw Author Logan Laidlaw.

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Net Fighter

Through years in the fighting cages you have mastered the use of nets in combat, gaining the following benefits:

Section 15: Copyright Notice

The Grimdark Pamphlet. Copyright 2020, Rising Phoenix Games; Author: Rodney Sloan. Copyright 2020, Rising Phoenix Games; Author: Rodney Sloan

Copyright Notice
See the full license for this page


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Net Fighter

Through years in the fighting cages you have mastered the use of nets in combat, gaining the following benefits:

Section 15: Copyright Notice

The Grimdark Pamphlet. Copyright 2020, Rising Phoenix Games; Author: Rodney Sloan. Copyright 2020, Rising Phoenix Games; Author: Rodney Sloan

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New Best Friend

You make good use of scavenged equipment. You gain the following benefits:

Section 15: Copyright Notice

The Dragon’s Hoard #13 © 2021, Legendary Games; Authors Jason Nelson, Miguel Colon, Robert J. Grady, Michael “solomani” Mifsud, Dan Dillon, Matt Kimmel, Scott D. Young, and JamesLevi Cooke

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New Mutation

You can choose to gain a trait from a species or sub-species that is not your own, with the exception of Ability Score Improvements. You can take this feat as many times as you like but must choose a new main species each time.

Section 15: Copyright Notice

Lasers & Liches: Tales from the Retroverse - Test Wave 3 Player's MTX Creator(s) Chris Lock, Lluis Abadias Copyright 2021

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Nimble

Prerequisite(s): Kobold

You are adept at avoiding explosions, especially those you cause.

Effect: When making a Dexterity saving throw to avoid fiery explosions (like that caused by fireball), you double your Dexterity modifier for the saving throw.

Section 15: Copyright Notice

Warlock Grimoire 4. ©2023 Open Design LLC. Authors: Lou Anders, Wolfgang Baur, HH Carlan, Robert Fairbanks, Basheer Ghouse, Richard Green, Tim Hitchcock, Jeremy Hochhalter, Victoria Jaczko, Rajan Khanna, Sarah Madsen, Ben McFarland, Jonathan Miley, Kelly Pawlik, Sebastian Rombach, Adam W. Roy, Paul Scofield, Amber Stewart, Brian Suskind, Mike Welham.

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Nimble

Prerequisite(s): Kobold

You are adept at avoiding explosions, especially those you cause.

Effect: When making a Dexterity saving throw to avoid fiery explosions (like that caused by fireball), you double your Dexterity modifier for the saving throw.

Section 15: Copyright Notice

Warlock Grimoire 4. ©2023 Open Design LLC. Authors: Lou Anders, Wolfgang Baur, HH Carlan, Robert Fairbanks, Basheer Ghouse, Richard Green, Tim Hitchcock, Jeremy Hochhalter, Victoria Jaczko, Rajan Khanna, Sarah Madsen, Ben McFarland, Jonathan Miley, Kelly Pawlik, Sebastian Rombach, Adam W. Roy, Paul Scofield, Amber Stewart, Brian Suskind, Mike Welham.

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Nimble

You are known for your graceful gait and your ability to remain on your feet. With this feat, you gain the following benefits:

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb

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Nimble Fingers

You are particularly quick and skilled with your hands, granting you the following benefits:

Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle ‘Iris’ Deschamp

Copyright Notice
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Oaken Fortification

Your flesh grows as tough as an ancient oak.

Prerequisite(s): Briarborn

Benefit(s): Your AC improves by 1. You gain resistance to non-magical bludgeoning and piercing damage. Your Constitution score increases by 1, to a maximum of 20.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

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Observant

Seeing where your foes are coming from keeps you ahead of them.

Gain the following:

Section 15: Copyright Notice

Art of Might: Artful Dodgers © 2022, d20fsrd.com Publishing; Author: Ed Kabar

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Observant Heart

You more easily observe and notice the motivations of your allies and enemies, social implications, and what can only be read between the lines of speech or a letter, and thus gain the following benefits:

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

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Obsessive Drive

Prerequisite(s): Umaya or wayward

Steeped in the emotional extremes that permeate the Scintillating Fey Courts, you’ve learned to channel that intensity into an obsessive drive to succeed when others would simply accept failure, though it can crush your morale if you still can’t make things work the way you want. When you would fail an ability check or miss an attack roll on your turn, you can use your reaction to reroll the d20, but you must use the new result, even if it’s lower.

If the new result still causes you to fail the ability check or miss the attack, you become crestfallen until the end of your next turn. While crestfallen, your speed is halved and you can’t take reactions.

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

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Occult Aegis

Prerequisite(s): Ability to cast at least one spell

You have mastered protective magics drawn from forbidden lore. You gain the following benefits:

Increase your Constitution or Intelligence score by 1, to a maximum of 20.

You learn the mage armor spell, which is always prepared for you without counting against the number of spell you know or can prepare. Once per long rest, you can cast mage armor without expending a spell slot.

When you cast a spell that grants temporary hit points or increases AC, its duration is doubled, provided the spell’s duration is at least 1 minute.

Section 15: Copyright Notice

The Codex Of Forbidden Arcana Copyright 2024 Mythos Creations, Author: Luigi Caterino

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Ogre Grip

Prerequisite(s): Strength 15 or higher, medium size or higher

The tremendous strength of your grip grants you the following benefits:

Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle ‘Iris’ Deschamp

Copyright Notice
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Olympic Athlete

Prerequisite(s): Strength 13+

You have achieved great heights in mastering the form and function of your body.

Section 15: Copyright Notice

5E: Age of Antiquity Adventure and Intrigue in the Ancient World © 2019 Aruzian Publishing, Stephen Delucchi, Marcus Lundin

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On Pain of Death

The mortiss can summon their reserves and overcome tremendous suffering.

Prerequisite(s): Mortiss

Benefit(s): As an action, the mortiss can spend three Hit Dice and temporarily raise their Constitution score by 2, gaining an additional temporary hit point per level. This effect lasts for ten minutes, after which the Constitution modifier is removed, and any unused temporary hit points are lost.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

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Once Possessed

You have been possessed by an entity at least once in your past, and the experience left a lingering mark on your spirit.

You gain the following benefits:

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

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One Step Ahead

You are fast, quick, and clever. You have a strange sense of your enemy’s movements, as well as your own.

Benefit(s): When you roll initiative, you can choose to either add or subtract 5 to the roll. This must be done before any actions in combat are taken.

You may choose to shift your initiative to go either before the creature that acts before you, or after the creature that acts after you, assuming that the creature is willing to do so. This decision must be made before any actions in combat are taken. You may use this trait once per long rest.

Section 15: Copyright Notice

Aaralyn’s Stolen Notes to Velea Copyright 2018 Anne Gregersen Author Anne Gregersen

Copyright Notice
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One-Eyed Shooter

You lost an eye during a battle at sea but have since learned to compensate for your loss. You gain the following benefits and penalties:

Section 15: Copyright Notice

The Grimdark Pamphlet. Copyright 2020, Rising Phoenix Games; Author: Rodney Sloan. Copyright 2020, Rising Phoenix Games; Author: Rodney Sloan

Copyright Notice
See the full license for this page


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One-Eyed Shooter

You lost an eye during a battle at sea but have since learned to compensate for your loss.

You gain the following benefits and penalties:

Section 15: Copyright Notice

The Grimdark Pamphlet. Copyright 2020, Rising Phoenix Games; Author: Rodney Sloan. Copyright 2020, Rising Phoenix Games; Author: Rodney Sloan

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Opening Volley

Your ranged assault leaves your foe disoriented and vulnerable to your melee attack.

Section 15: Copyright Notice

Battlemasters & Berserkers © 2021, Legendary Games; Author Darrin Drader.

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Opportunist

You can take advantage of the slightest diversion in the midst of action.

When a creature that you can see within 30 feet of you is reduced to 0 hit points or takes a critical hit, you can use your reaction to move up to your speed and take an action from the following: Dodge, Help, Hide, Search, or Use an Object.

Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle ‘Iris’ Deschamp

Copyright Notice
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Opportunist

Prerequisite(s): Intelligence 15

You are constantly aware of the battlefield around you, honing this awareness into lethal prowess. When a creature within 5 feet of you takes damage from an attack, you may use your reaction to make a melee attack against the damaged creature.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

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Oracle

Prerequisite(s): Ability to channel divinity

Chosen by your god, you are a paragon of your deity’s ideals, spreading your faith through perseverance and example.

When dealing with those who do not worship a god, you may add your Wisdom bonus to any Deception or Persuasion skill check, and you double your Wisdom bonus for any Insight skill check.

Section 15: Copyright Notice

Scarred Races. © 2019, Wanderer’s Haven Publications; Author: Jeremy Hochhalter

Copyright Notice
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Oracular Whispers

You hear the whispers on the divine wind that guide you to success.

Prerequisite(s): Eostrix

Benefit(s): After ten minutes of meditation, as an action, the Eostrix is granted advantage on any skill check or ability roll. This advantage does not apply to attack or combat rolls. This can be used once per short rest. The cost for this advantage check is 2HD.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

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Out of Sight

4th-level enchantment

Casting Time: 1 action

Range personal Components V, S, M (a strip of black cloth)

Duration Concentration, up to 10 minutes

The spell inhibits the memories of creatures that perceive you. While creatures can perceive you normally, when a creature stops observing you, it must attempt a Wisdom saving throw. If it fails, it loses all memory of its awareness of you and your actions while you were under the effects of this spell. The spell’s duration measures how long the out of sight effect lasts on you, but the memory alteration is instantaneous and can be reversed only by magic such as modify memory. The creature is still aware of any other changes to itself or its environment. For instance, a guard will remember running, and may notice a newly unlocked door, but will not remember that he was chasing after you. Creatures that cannot be charmed are immune to this spell.

Section 15: Copyright Notice

Forest Kingdom Campaign Compendium 5e © 2017, Legendary Games; Lead Designer Jason Nelson. Authors: Clinton J. Boomer, Benjamin Bruck, Matt Goodall, Tim Hitchcock, N. Jolly, Julian Neale, Jason Nelson, Thomas J. Phillips, Alistair J. Rigg, David N. Ross, Neil Spicer, Todd Stewart, Russ Taylor, Michael D. Welham, Linda Zayas-Palmer.

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Overrun Expertise

You are a master of the overrun maneuver.

Prerequisite(s): Str 13+

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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Pack Tactics

You are an expert at flanking your foes.

Section 15: Copyright Notice

5E RPG: Infernal Adventures. Copyright 2023, Mal and Tal Enterprises, LLC; Author Michael J. Tresca

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Pale Hand Training

Prerequisite(s): Dexterity score of 13 or higher

Trained by the master thieves of the Pale Hand, you have learned to get into places you don’t belong.

Increase your Dexterity score by 1, to a maximum of 20.

You gain proficiency in Thieves’ Tools. If you are already proficient in this skill, you may double your proficiency bonus when using thieves’ tools. In addition, you have advantage on ability checks when detecting or disarming traps.

Section 15: Copyright Notice

Cloak & Coin Campaign Setting Copyright 2021. Red Turban Press, Inc. Authors: Laljit Sidhu, Bjorn Dingeldein, Jon Giordano

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Paragon

You are a source of inspiration to your comrades in arms.

Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle ‘Iris’ Deschamp

Copyright Notice
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Parallel Power

This feat adds a little extra power to your attacks when things line up in improbable ways. If you make an attack or cast a spell that requires you to roll more than one of the same type of dice for damage, any of those dice that roll the same number as another dice as part of that attack or spell can be rerolled once, with the new roll being added on top of the total damage from the original rolls. You can use this ability a number of times equal to your proficiency bonus before finishing a long rest.

Section 15: Copyright Notice

Lasers & Liches: Tales from the Retroverse - Test Wave 3 Player's MTX Creator(s) Chris Lock, Lluis Abadias Copyright 2021

This is not the complete license attribution - see the full license for this page



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Parry Spell

Parry Spell

You can parry an enemy spell back at its caster.

Prerequisite(s): Dex 13+, Arcana proficiency

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
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Parrying Style

Prerequisite(s): Dexterity 13 or higher

With this feat, you can use your reaction to parry melee attacks that hit you, reducing the damage by an amount equal to 1 + your Dexterity modifier. You must be armed and aware of the attacker to use this feat.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

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Part of the Pack

Prerequisite(s): Proficiency in the Animal Handling skill

Wolves are never seen to be far from your side and consider you to be a packmate. You gain the following benefits:

Once you have howled to summon a wolf or wolves with this feat, you must finish a long rest before you can do so again.

Section 15: Copyright Notice

Tome of Heroes ©2022 Open Design LLC; Authors: Celeste Conowitch, Jeff Lee, Sarah Madsen, Ben McFarland, Kelly Pawlik, Brian Suskind

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Part of the Pack

Prerequisite(s): Halfling

As an action, you can howl to summon a wolf to assist you. The wolf appears in 1d4 rounds and remains within 50 feet of you until 1 hour elapses or until it dies, whichever occurs first. You cannot control the wolf, though it will not attack you or your companions and will attack any creature you are engaging in melee combat. If you are level 4 or higher when you summon a wolf, there is a 50% chance you will summon a dire wolf instead. At the GM’s discretion, you may not be able to summon a wolf if you are indoors or in a region that wolves are not native to.

Once you have summoned a wolf with this feat, you must finish a long rest before you can summon another wolf.

Section 15: Copyright Notice

Warlock Grimoire 2. Authors: Wolfgang Baur, Celeste Conowitch, David “Zeb” Cook, Dan Dillon, Robert Fairbanks, Scott Gable, Richard Green, Victoria Jaczko, TK Johnson, Christopher Lockey, Sarah Madsen, Greg Marks, Ben McFarland, Kelly Pawlik, Lysa Penrose, Richard Pett, Marc Radle, Hannah Rose, Jon Sawatsky, Robert Schwalb, Brian Suskind, Ashley Warren, Mike Welham. © 2020 Open Design LLC.

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Parting Shot

Prerequisite(s): Dexterity 13 or higher

You are an expert skirmisher, able to rain missiles upon your enemies as you retreat.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

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Parting Shot

Parting Shot

You are an expert skirmisher, able to rain missiles upon your enemies whether advancing or retreating.

Prerequisite(s): Dex 15+

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
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Patient Predator

Prerequisite(s): Kraidyl

You are learned in the ways of hunting dangerous prey.

You gain the following benefits:

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
See the full license for this page


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Pattern Savant

You are adept at recognizing patterns, granting you the following benefits:

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

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Pecking Strike

Prerequisites: Iguaca

These iguacas have learned how to utilize their beaks as weapons to rapidly jab at their enemies.

You gain the following benefits:

Section 15: Copyright Notice

The Dragon’s Hoard #8 © 2021, Legendary Games; Jason Nelson, Miguel Colon, Robert J. Grady, Michael “solomani” Mifsud, Matt Kimmel, Scott D. Young, Mark Hart, and Jeff Ibach

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Peg Leg

A violent misfortune at sea cost you a leg.

Although maimed, you’ve learned to live with your impediment and gain the following benefits and penalties:

Section 15: Copyright Notice

The Grimdark Pamphlet. Copyright 2020, Rising Phoenix Games; Author: Rodney Sloan. Copyright 2020, Rising Phoenix Games; Author: Rodney Sloan

Copyright Notice
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Peg Leg

A violent misfortune at sea cost you a leg.

Although maimed, you’ve learned to live with your impediment and gain the following benefits and penalties:

Section 15: Copyright Notice

The Grimdark Pamphlet. Copyright 2020, Rising Phoenix Games; Author: Rodney Sloan. Copyright 2020, Rising Phoenix Games; Author: Rodney Sloan

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Pegasus Wings

Prerequisite(s): Proficiency Bonus +3

Two pairs of sizable wings emerge from your back, like those of a flighted celestial horse. Though they constrain your movements, you are able to traverse through the air with implacable grace.

Section 15: Copyright Notice

Book of Exalted Darkness. © 2018 Mike Myler, published under license by Legendary Games.

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Penetrating Strike

Penetrating Strike

Your attacks penetrate the defenses of most foes.

Prerequisite(s): Power Attack or Weapon Specialization

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
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Perfect Timing

You have an innate understanding of time and have mastered using that talent to your advantage. You gain the following benefits:

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

This is not the complete license attribution - see the full license for this page



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Perilous Casting

Prerequisite(s): The ability to cast at least one spell

You have learned a controversial technique for over-channeling your life force into the spells you cast.

Section 15: Copyright Notice

5E: Age of Antiquity Adventure and Intrigue in the Ancient World © 2019 Aruzian Publishing, Stephen Delucchi, Marcus Lundin

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Pernicious Poisoner

You have trained in the art of poison, gaining the following benefits:

Section 15: Copyright Notice

EN World EN5ider Presents: A Touch of Class. Copyright 2017 EN Publishing.

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Persistent Spell

Persistent Spell

You can modify a spell to become more tenacious when its targets resist its effect.

Prerequisite(s): Ability to cast 3rd level spells

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
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Persuasive

Prerequisite(s): Charisma 13 or higher, Persuasion proficiency

You are skilled at swaying attitudes and intimidating others into your way of thinking.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

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Persuasive

Persuasive

You are skilled at swaying attitudes and intimidating others into your way of thinking.

Prerequisite(s): Cha 13+, Persuasion proficiency

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
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Pervasive Necrosis

Prerequisite(s): The ability to deal necrotic damage with an attack, spell, or other feature.

Rot festers deep within your soul. Damage you deal with an attack, spell, or other feature ignores resistance to necrotic damage. Additionally, when you roll for necrotic damage, you can reroll one of the dice and choose either result.

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

This is not the complete license attribution - see the full license for this page



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Phasewalker

You have the ability to temporarily go out of sync with this reality, taking the minor benefits of a different one.

Section 15: Copyright Notice

Lasers & Liches: Tales from the Retroverse - Test Wave 3 Player's MTX Creator(s) Chris Lock, Lluis Abadias Copyright 2021

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Photosynthetic Healing

You heal faster when in direct sunlight.

Prerequisite(s): Briarborn

Benefit(s): When in contact with sunlight, you regain 1d4 hit points per hour. You do not need to be resting to regain these hit points. If you take a short rest while in sunlight, add twice your Constitution modifier to the result. You cannot regain hit points when away from sunlight.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

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Physician

You are a capable healer, able to mend wounds and treat ailments.

Prerequisite(s): Int or Wisdom 13+, Medicine proficiency

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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Physician

Prerequisite(s): Medicine proficiency

You are a person of science. You have trained on human anatomy, and you know to repair wounds quickly.

Section 15: Copyright Notice

Stone Mother’s Assault - © 2020, Adrian Arduini; Author: Adrian Arduini

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Piercing Corruption

Prerequisite(s): Divine Smite ability

You know how to truly reach out and touch someone. Whether they want to be touched or not, of course, matters little.

Section 15: Copyright Notice

Legendary Classes: Templars & Tyrants © 2023, Legendary Games; Authors Jason Nelson, Darrin Drader, Miguel Colon, Clinton J. Boomer, Amber Scott

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Pin Down

Prerequisite(s): Fighter level 12

You easily block enemy escapes.

Section 15: Copyright Notice

Battlemasters & Berserkers © 2021, Legendary Games; Author Darrin Drader.

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Pincer Attack

You know how to take advantage of your allies’ presence to hit your enemies where they least expect it.

On your turn, whenever you make a melee attack against a creature and a non-incapacitated ally of yours is within 5 feet of your target, you can use a bonus action to gain advantage on the attack roll. If this attack is successful, add your proficiency bonus to the damage.

Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle ‘Iris’ Deschamp

Copyright Notice
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Pious

Prerequisite(s): Must worship a god

Your profound devotion has drawn the attention of your deity, who protects and helps you in time of need. You gain the following benefits:

Channel Divinity

You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You gain two Channel Divinity effects: Call of the Faithful and Shield the Pious. When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.

If you already have Channel Divinity from another source, you gain one extra use of Channel Divinity.

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb

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Pious Fervor

Prerequisite(s): The ability to cast a spell of 1st level or higher.

When you channel divine power from the Bright Wylds, you are inspired to move with unparalleled zeal. When you cast a spell of 1st level or higher, you can use your reaction to move up to 5 feet for each level of the spell you cast. This movement doesn’t provoke opportunity attacks.

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

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Pirate’s Charisma

Your roguish charm makes you a natural leader and negotiator.

Increase your Charisma score by 1, to a maximum of 20. Additionally, you gain proficiency in the Intimidation and Persuasion skills. If you are already proficient in any of these skills, you gain expertise instead.

Section 15: Copyright Notice

Pirates and Plunder A Compendium For 5e © 2024 Published by Mythos Chronicles; Author Filippo Bardoscia

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Pirate’s Luck

Fortune favors you in dire situations.

Increase your Charisma score by 1, to a maximum of 20.

Additionally, when you make an ability check, attack roll, or saving throw, you can roll a d4 and add the result to your roll. You can use this feature a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest.

Section 15: Copyright Notice

Pirates and Plunder A Compendium For 5e © 2024 Published by Mythos Chronicles; Author Filippo Bardoscia

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Planetar Visage

Prerequisite(s): Proficiency Bonus +4

You are able to call upon the divine to cover yourself in the celestial hide of one of the greatest sects of angels, giving you truly extraordinary defenses against either falsehoods or magical harm.

Section 15: Copyright Notice

Book of Exalted Darkness. © 2018 Mike Myler, published under license by Legendary Games.

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Playful Creature

Prerequisite(s): Bestial species, Charisma 12

This feat is intended for creatures whose race is animalistic in some way, with fur or feathers or similar bestial traits, such as gnolls and catfolk.

You’re charming enough that others assume any faux pas is just a delightful quirk. If you fail a Deception check to deceive, an Intimidate check to gain a target’s cooperation, or a Sleight of Hand check to steal from another creature, you can immediately attempt a Diplomacy check against the same DC as a bonus action. If you succeed, your target assumes your actions were in jest or just some awkward misunderstanding between your bestial inclinations and the social norms of others. The creature’s attitude toward you does not change based on your failed action (though later actions can still shift its attitude towards you). You can use this feat only once per day per target.

Section 15: Copyright Notice

The Dragon’s Hoard #21 © 2022, Legendary Games; Authors Jason Nelson, Miguel Colon, Alex Riggs, Mike Myler, Robert J. Grady, Michael “solomani” Mifsud, Darrin Drader, Matt Kimmel, Scott D. Young.

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Plunderer

Your expertise in looting and appraising valuable items is unmatched. Increase your Intelligence or Wisdom score by 1, to a maximum of 20.

Additionally, you gain proficiency in the Investigation skill, and you have advantage on checks made to determine the value and authenticity of treasure and other items.

Section 15: Copyright Notice

Pirates and Plunder A Compendium For 5e © 2024 Published by Mythos Chronicles; Author Filippo Bardoscia

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Point Blank Shot

You are especially accurate when making ranged attacks against close targets.

Prerequisite(s): Dexterity 13, Perception proficiency.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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Point-Blank Shot

Prerequisite(s): Dexterity 13 or higher, Perception proficiency

You are especially accurate when making ranged attacks against close targets.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

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Poison Blood

Your blood is poisonous and unsafe to the touch.

Note Infernal feats are first gained by taking the Infernal Pact feat. This feat ties a character to a Circle’s particular lord. If the character is not from that Circle, the Circle is considered his “home” Circle from that point on. The feats available to a character are determined by his home Circle—a character cannot take infernal feats that are not listed as tied to a Circle.

Prerequisite: Infernal Pact, Disease Immunity, 10 Phlegethon or Styx impiety points.

Section 15: Copyright Notice

5E RPG: Infernal Adventures. Copyright 2023, Mal and Tal Enterprises, LLC; Author Michael J. Tresca

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Poison Master

Benefit(s): You have mastered the usage and creation of poisons, and gain the following benefits:

Section 15: Copyright Notice

Deadworlds: A Post-Apocalyptic Expansion for the World's Greatest Roleplaying Game Copyright 2017 PondStrider Games. Author George Sutherland Howard

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Poison Mastery

Prerequisite(s): Proficiency with poisoner’s kit

The use of poisons is second nature to you. You gain the following benefits:

Section 15: Copyright Notice

Roguish Archetypes Copyright 2020 by RJ Grady. Published by Tripod Machine.

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Poison Sense

Prerequisite(s): Resistance or immunity to poison damage

Some say poison is more prevalent in the Iron Hells than water. Your hardiness against such toxins has an infernal aspect, allowing you to detect and identify poisons with the simplest exposure. You gain the following benefits:

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

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Polearm Expertise

Polearm Expertise

You are a master of polearm weapons.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
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Polyform

Prerequisite(s): Kitsune

You’re able to assume different forms when using your natural shapechanging abilities. You gain the following benefits:

Section 15: Copyright Notice

5e Files: Kitsune © 2020, Everybody Games; Authors: Alexander Augunas.

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Potent Cantrip

Prerequisite(s): Ability to cast at least one spell

When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip’s damage (if any) but suffers no additional effect from the cantrip.

Section 15: Copyright Notice

The Codex Of Forbidden Arcana Copyright 2024 Mythos Creations, Author: Luigi Caterino

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Powder Monkey

Prerequisite(s): While not listing specific prerequisites, the Powder Monkey feat should be allowed only at the Gamemaster’s discretion. This feat could have specific prerequisites to learn, such as a specific background or proficiency in certain skills. Additionally, acquiring it may require a time and gold investment, similar to the training required for firearms proficiency, as detailed in the Firearms part of the Adventuring Gear section. For these reasons, the GM should determine the exact requirements based on the campaign setting and character backstories.

You’ve spent countless hours handling gunpowder and firearms. You gain proficiency with pistols or muskets (your choice). Additionally, when you use your action to reload a firearm, you can make one weapon attack with that firearm as a bonus action.

Section 15: Copyright Notice

Pirates and Plunder A Compendium For 5e © 2024 Published by Mythos Chronicles; Author Filippo Bardoscia

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Power Attack

Prerequisite(s): Strength 13 or higher

You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

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Power Attack

You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.

Prerequisite(s): Str 13+

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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Power Thrower

Increase your Strength by 1, to a maximum of 20.

You can subtract up to your proficiency bonus from your attack roll to add 10 feet of range per 1 subtracted.

Section 15: Copyright Notice

Breath of Life - The Scout (5e) © 2024, Orphaned Bookworm Productions; Authors: Norman Mitchell Jr. and Connor Bates

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Powerful Cantrip

Prerequisite(s): Ability to cast at least one spell

When you miss a creature with a cantrip, the creature takes half the cantrip’s damage but suffers no additional effect from the cantrip.

Section 15: Copyright Notice

The Codex Of Forbidden Arcana Copyright 2024 Mythos Creations, Author: Luigi Caterino

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Practiced Drinker

The inns and taverns of the Realm are known for drinking games. In your travels, you have played and won several, and in doing so you’ve learned to slam drinks while minimizing their adverse effects. You gain the following benefits:

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

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Practiced Reconnoiter

Increase your Wisdom by 1, to a maximum of 20.

You can take the Search action as a bonus action.

Section 15: Copyright Notice

Breath of Life - The Scout (5e) © 2024, Orphaned Bookworm Productions; Authors: Norman Mitchell Jr. and Connor Bates

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Practicing Chirurgeon

Prerequisite(s): Proficiency in Medicine and thieves’ tools

The work of fleshcraft is difficult and grisly, but not impossible for a common mind to master. After butchering a few corpses and one surviving living patient, you gain some control over the arts of chirurgy. You learn 1 chirurgical procedure, treating your level as your mad scientist level.

You are able to learn more chirurgical procedures as a fleshworker mad scientist can, treating each as a 3rd-level spell. Any chirurgical procedure with any DC of 20 or higher is treated instead as a 5th-level spell.

Section 15: Copyright Notice

Mutants and Mad Scientists (5E) © 2018, Legendary Games; Authors: Jason Nelson, Mike Myler, and Clinton J. Boomer.

Copyright Notice
See the full license for this page


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Precious Elements

Prerequisite(s): any crystal tiefling subrace, Charisma 15 or higher

Your naturally desirable qualities, including your gem-like nature, grants you an allure others find rare and enticing. You gain the following benefits:

Section 15: Copyright Notice

The Crystal Tiefling Copyright 2022 Logan Laidlaw Author Logan Laidlaw.

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Predictive Defense

Prerequisite(s): Intelligence score of 13 or higher; and, Strength or Dexterity score of 13 or higher

A small shuffle of a foot, a twitch in the claw of a monster, or the unskilled tactics of a group of bandits. You have learned to combine your instincts and intellect into perfect harmony. On your turn, you can use your reaction to assume an anticipating stance. You can use your reaction to add your intelligence modifier to your AC (minimum of one) until the start of your next turn.

Section 15: Copyright Notice

Cloak & Coin Campaign Setting Copyright 2021. Red Turban Press, Inc. Authors: Laljit Sidhu, Bjorn Dingeldein, Jon Giordano

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Prescience

You have a sharp, quick mind. You gain the following benefits.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

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Primal Speaker

Prerequisite(s): Ahooling

You are in touch with creatures associated with your kind.

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

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Primordial Fortitude

Through circumstances of your birth, or as a result of your daring adventures, you ve become slightly resistant to elemental damage. When you gain this feat, choose one of the following damage types: acid, cold, fire, lightning, or thunder. When you would receive damage from the chosen type, you may reduce the damage by 1d10 plus your proficiency bonus.

Section 15: Copyright Notice

Heroic Talents: More Feats for Intrepid Adventurers Copyright 2019, Underground Oracle Publishing. Writers and Designers: Jess Pendley and Keith Pendley

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Prolific Healer

Prerequisite(s): The ability to cast a spell of 1st level or higher that restores hit points.

The Bright Wylds’ wild beneficence flows through your healing magic. When you cast a spell of 1st level or higher that requires you to roll dice to determine how many hit points the spell restores, you can reroll any number of the dice and use either result. You can’t do so more than once per turn.

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

This is not the complete license attribution - see the full license for this page



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Prone Shooter

While prone, you use the ground to stabilize your aim while using a crossbow or firearm.

Section 15: Copyright Notice

Battlemasters & Berserkers © 2021, Legendary Games; Author Darrin Drader.

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Prone Shooter

While prone, you use the ground to stabilize your aim while using a crossbow or firearm.

Section 15: Copyright Notice

The Dragon’s Hoard #41 © 2024, Legendary Games; Authors Authors Jason Nelson, Michael Mifsud, Matt Kimmel, Dan Dillon, James-Levi Cooke

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Protective Transmutation

Prerequisite(s): The ability to cast at least one spell You are able to use your magic to bolster yourself against assaults. You gain the following benefits:

Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle ‘Iris’ Deschamp

Copyright Notice
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Psionic Tracker

The mental signature of all sentient beings is perceptible to the mind of a myconaut even when other traces are absent.

Prerequisite(s): Myconaut

Benefit(s): As part of an action, you may expend a Hit Die and gain advantage on all Wisdom (Survival) skill checks to track creatures with a living mind. This sense is not blocked by water, wood, or soil, but the bonus is negated if the target is shielded in solid stone or thick metal.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

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Psychic

You can communicate telepathically with another creature within 60 feet of you, as per the creature ability of telepathy (see Telepathy in Chapter XI for details). Additionally, you know and can cast the sending spell once without any need for components. Once you have done this, you must complete a short or long rest before you can do so again.

Section 15: Copyright Notice

Blue Rose Adventurer’s Guide, Copyright 2020, Green Ronin Publishing; Lead Designer: Steve Kenson, based on original material by Jeremy Crawford, Steve Kenson, Alejandro Melchor, and John Snead.

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Psychic Inhibitor

Prerequisite(s): Brach or xaotiquen

Benefit(s) Your mind roils with chaotic energy that destabilizes nearby thoughts and inhibits psychic phenomena.

Creatures within 10 feet of you experience the following effects:

You can choose any number of creatures to ignore all of this feat’s effects.

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

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Psychic Leech

2nd-level enchantment

Casting Time: 1 action

Range 30 feet

Components S

Duration Concentration, up to 10 minutes

One creature you can see must make a Wisdom saving throw. On a failed saving throw, the target experiences feelings of ennui and lethargy, gaining one level of exhaustion for the spell’s duration. While the target is within the spell’s range, you gain advantage on Strength and Dexterity checks and saving throws and attack rolls. On a successful saving, the target only suffers one level of exhaustion until the end of their next turn and you receive no advantage. This spell has no effect if it targets a creature that already has exhaustion.

Section 15: Copyright Notice

Forest Kingdom Campaign Compendium 5e © 2017, Legendary Games; Lead Designer Jason Nelson. Authors: Clinton J. Boomer, Benjamin Bruck, Matt Goodall, Tim Hitchcock, N. Jolly, Julian Neale, Jason Nelson, Thomas J. Phillips, Alistair J. Rigg, David N. Ross, Neil Spicer, Todd Stewart, Russ Taylor, Michael D. Welham, Linda Zayas-Palmer.

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Psychic Resilience

You have strengthened your mind and body to endure the corruptive forces of forbidden magic.

You gain the following benefits:

Increase your Constitution or Wisdom score by 1, to a maximum of 20.

You gain resistance to psychic damage.

You have advantage on saving throws against being frightened.

Section 15: Copyright Notice

The Codex Of Forbidden Arcana Copyright 2024 Mythos Creations, Author: Luigi Caterino

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Psychic Shield

You have advantage on saving throws against magic that allows others to read your thoughts, telepathically communicate with you, command or dominate you, or inflict psychic damage on you.

Section 15: Copyright Notice

Blue Rose Adventurer’s Guide, Copyright 2020, Green Ronin Publishing; Lead Designer: Steve Kenson, based on original material by Jeremy Crawford, Steve Kenson, Alejandro Melchor, and John Snead.

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Psychic Talent

Benefit(s): You have some basic psychic abilities. You know the following cantrips:

Additionally, you know one of the following spells: charm person, command, or sleep. You can cast that spell once per day at the lowest spell level.

Intelligence is your spellcasting ability score for these spells. If the spell has both verbal and somatic components, you need only provide one of these when you cast it in this way.

Section 15: Copyright Notice

Deadworlds: A Post-Apocalyptic Expansion for the World's Greatest Roleplaying Game Copyright 2017 PondStrider Games. Author George Sutherland Howard

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Psychic Weapon

You can manifest a shimmering, ghostly weapon of psychic energy in your hand at-will. Your psychic weapon is a simple melee weapon with the finesse and thrown properties. It has a range of 60 feet and no long range. On a hit, it deals 1d6 psychic damage, plus the modifier of your Intelligence, Wisdom, or Charisma, chosen when you acquire this feat. If you throw your psychic weapon, it vanishes after hitting or missing its target, then reappears in your hand, if you will it.

Section 15: Copyright Notice

Blue Rose Adventurer’s Guide, Copyright 2020, Green Ronin Publishing; Lead Designer: Steve Kenson, based on original material by Jeremy Crawford, Steve Kenson, Alejandro Melchor, and John Snead.

This is not the complete license attribution - see the full license for this page



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Punish Weakness

Your attacks probe your prey’s defenses; then, you focus your attacks for additional damage.

Prerequisite(s): Komodokin

Benefit(s): Success breeds success. As a bonus action, you can spend two Hit Dice to activate this ability. When you make three successful attacks against a single target, your next attack automatically becomes a critical hit. This ability can be used once per short rest.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

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Pure Mind

Due to training, meditation, a natural gift, or dedication to the Source, you are resistant to the charmed and frightened conditions and may claim advantage on saving throws made against these effects. If you are already resistant to these conditions, your next action after the saving throw is also at advantage.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

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Putrid Avatar

Prerequisite(s): Unholy Scar feat, cleric of a deity of death, undeath, or similar.

You are infused with the essence of the gods of un-life. You breathe their most glorious creations into existence. Undead with Intelligence 2 or less are never hostile to you unless they are under the direct control of another creature.

Any time you animate one or more undead creatures, you may choose to animate one of those creatures as any undead creature with CR up to 1/4 your character level. The corpse used to animate this creature must have the same size and approximate shape as the undead creature you are attempting to animate.

Section 15: Copyright Notice

Clerics & Cultists © 2021, Legendary Games; Author Darrin Drader, Nicholas Hite, Sean K Reynolds, Jason Nelson, Jenny Jarzabski, Miguel Colon, Michael “solomani” Mifsud, Matt Daley, Nathan Reinecke.

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Quick Draw

Quick Draw

You can draw weapons faster than most.

Prerequisite(s): Dex 13+

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
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Quick Tail

Prerequisite(s): Gnorri

Your training allows you to move your tail with incredible speed to attack or to propel you.

You gain the following benefits:

Section 15: Copyright Notice

Sandy Petersen’s Cthulhu Mythos, © 2018, Petersen Games; Authors: Sandy Petersen, David N. Ross, James Jacobs, Arthur Petersen, Ian Starcher.

Copyright Notice
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Quickdraw

Prerequisite(s): Proficiency with pistols

You can draw and fire your firearm with lightning speed. You can draw or stow a pistol as a free action, and you can reload a pistol part of the attack. Additionally, when you roll for initiative and aren’t surprised, you can use your reaction to make an attack with a pistol your are holding.

Section 15: Copyright Notice

Pirates and Plunder A Compendium For 5e © 2024 Published by Mythos Chronicles; Author Filippo Bardoscia

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Quicken Spell

Quicken Spell

You can cast spells in a blink of an eye.

Prerequisite(s): Ability to cast 4th level spells

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
See the full license for this page


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Quickened Spell (Meta Magic)

Prerequisite(s): Arcane Sorcery, Druid Circle of the Arcane

Druids of the Arcane Circle have exclusive access to metamagic feats. Rather than taking the Ability Score Improvement feature at 4th, 8th, 12th, 16th and 19th level, they can choose this feat.

When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.

Section 15: Copyright Notice

Amazons vs Valkyries: Druid Circles, Copyright 2022, Bloodstone Press

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Quickling Ancestry

You are told to be born with the ancestry of the swift-running quicklings. You have a natural gift when it comes to running and quick action.

Prerequisite(s): Elfling

Benefit(s): You gain a +2 bonus to initiative rolls. Your movement increases to 50 feet. You can take the Dash action as a bonus action on your turn.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

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Quicksilver Wit

Your mental reaction time is much faster than most folks. You may add your proficiency bonus to all Wisdom saving throws. This feat has no effect if you are already proficient with Wisdom saving throws.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

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Radiant Endurance

You draw strength from the catastrophic energies that pervade the land.

Benefit(s): Increase your Strength or Constitution score by 1, to a maximum of 20.

Immediately after you take radiant or necrotic damage, you can use your reaction to gain temporary hit points equal to half the damage taken.

Section 15: Copyright Notice

Apocalypse Codex: The Cataclysm Handbook Copyright 2024 @jonnydmandgames; Author JonnyDM

This is not the complete license attribution - see the full license for this page



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Radiant Resistance

You’ve developed a resistance to the blinding light and heat of a cataclysm.

Benefit(s): Increase your Constitution score by 1, to a maximum of 20.

You gain resistance to radiant damage. Additionally, you are immune to being blinded.

Section 15: Copyright Notice

Apocalypse Codex: The Cataclysm Handbook Copyright 2024 @jonnydmandgames; Author JonnyDM

This is not the complete license attribution - see the full license for this page



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Radiant Supremacy

Prerequisite(s): The ability to deal radiant damage with an attack, spell, or other feature

Radiant power burns brightly within your soul. Damage you deal with an attack, spell, or other feature ignores resistance to radiant damage. Additionally, when you roll for radiant damage, you can discard one of the dice after seeing the result, replacing it with a number equal to your proficiency bonus.

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

This is not the complete license attribution - see the full license for this page



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Rage Mage

Prerequisite(s): The ability to enter a rage and the ability to cast at least one spell.

You have mastered your fury such that you can manipulate magic while in a rage, granting you the following benefits:

Section 15: Copyright Notice

Player's Advantage - Barbarian. © 2016, Samurai Sheepdog; Author: Kevin Glusing

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Rage Mage

While raging, your attacks do even more damage.

Prerequisite(s): The ability to enter a rage and the ability to cast at least one spell.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Raging Dragon Style

Prerequisite(s): Kobold, monk

Those of draconic heritage are often fortunate enough to be trained by dragons themselves in the mysterious Draconic Arts, reaching a level of mastery unseen by other monks. When you use an ability that requires you to expend ki points, the DC for such abilities is increased by 1. In addition, increase your Wisdom score by 1, to a max of 20.

Section 15: Copyright Notice

Scarred Races. © 2019, Wanderer’s Haven Publications; Author: Jeremy Hochhalter

Copyright Notice
See the full license for this page


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Raging Strength

Prerequisite(s): Strength 15 or higher, Rage class feature

While raging, your attacks do even more damage.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



[ LINK ]

Raging Strength

Raging Strength

While raging, your attacks do even more damage.

Prerequisite(s): Str 15+, Rage class feature

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
See the full license for this page


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Raging Vitality

Prerequisite(s): Constitution 15 or higher, rage class feature

While raging, you are full of vigor and health.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Raging Vitality

While raging, you are full of vigor and health.

Prerequisite(s): Con 15+, rage class feature.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Rainbow Aura

Natural flora and fauna are colorful and use those colors as signals to defend themselves. You do likewise, albeit somewhat more proactively.

You increase your Constitution ability score by 1 up to a maximum of 20. In addition, up to three times per long rest, when you successfully hit on an attack, you may roll an additional 1d6. The result on the die determines the additional damage of the attack as follows:

Result Effect
1 You do cold damage equal to your Constitution modifier (minimum damage 1).
2 You do fire damage equal to your Constitution modifier (minimum damage 1).
3 You do acid damage equal to your Constitution modifier (minimum damage 1).
4 You do psychic damage equal to your Constitution modifier (minimum damage 1).
5 You do necrotic damage equal to your Constitution modifier (minimum damage 1).
6 You do radiant damage equal to your Constitution modifier (minimum damage 1).

If the original roll to hit was a critical success, double the amount of additional damage dealt via this feat as well.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

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Rakish Presence

Increase your Charisma by 1, to a maximum of 20.

If the number of sneak attack dice you possess is greater than your proficiency bonus, you may use that number in place of your proficiency bonus for Intimidate checks. This allows you to apply this bonus even if you are not proficient with the skill.

Section 15: Copyright Notice

Breath of Life - The Scout (5e) © 2024, Orphaned Bookworm Productions; Authors: Norman Mitchell Jr. and Connor Bates

This is not the complete license attribution - see the full license for this page



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Rampage

Hordes of enemies fall before you like bowling pins.

When you reduce a creature to 0 hit points with a weapon melee attack, you gain one extra attack until the end of your turn. You cannot gain a number of extra attacks from this feat higher than your proficiency bonus on the same turn.

Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle ‘Iris’ Deschamp

Copyright Notice
See the full license for this page


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Rancorous

Some cultures or peoples have longstanding feuds against specific types of enemies. Choose a type of hated enemy from the following list: aberrations, beasts, constructs, elementals, fey, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as orcs and slitherin).

You gain the following benefits with regard to your hated enemies:

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb

Copyright Notice
See the full license for this page


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Rapid Shot

Rapid Shot

You can make an additional ranged attack.

Prerequisite(s): Dex 13+

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
See the full license for this page


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Razortooth

Your powerful jaws and steely teeth are deadly enough to give you a bite attack.

Prerequisite(s): Half-orc

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Reasoned

Your powers of reason and ability to process information make you incredibly resistant to mental manipulation. You may add your proficiency bonus to all Intelligence saving throws. This feat has no effect if you are already proficient with Intelligence saving throws.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

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Redeemed Scoundrel

Prerequisite: Any good alignment

Battered and bruised by the worst excesses of your old life, you possess no lack of sympathy for those souls still trapped in a vicious circle of violence, debt, addiction, and rage.

You gain advantage on Charisma (Deception), (Persuasion), (Intimidation), and on Wisdom (Insight) checks when dealing creatures with a chaotic or evil alignment.

In a wounded land, everything from the air you breathe to the ground under your feet is infused with primordial chaos, evil, and corruption. The simple act of living in such an environment exposes travelers to a wasting sickness that rots both body and mind with a supernatural disease. A creature whose Constitution damage equals its Constitution score is consumed by rot from the inside out, its body reduced to moldering filth 24 hours later.

Taking Wisdom damage equal to a creature’s Wisdom score causes that creature to become insane (GM’s discretion as to type of insanity) even if the Wisdom damage is later healed.

The save DC to resist a tainted plague varies depending on a creature’s exposure to the wounded land. Creatures exposed by physical contact alone can resist the tainted plague with a successful DC 13 Constitution save. The DC increases to 15 for those who breathe the air of the wounded land, and to 20 for creatures who eat or drink anything native to the wounded land (unless they use purify food and drink or similar magic first). Failing this check results in 1d6 Constitution and 1d6 Wisdom damage daily.

Affected creatures may make a new save once per day. It requires two consecutive successful saves to recover.

Section 15: Copyright Notice

The Dragon’s Hoard #26 © 2022, Legendary Games; Authors Jason Nelson, Robert J. Grady, Darrin Drader, James-Levi Cooke.

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Refocusing Defense

Increase your Dexterity by 1, to a maximum of 20.

When you use the Dodge action in a round, you can shift your initiative to be 20 + your initiative bonus for the rest of combat.

Section 15: Copyright Notice

Breath of Life - The Scout (5e) © 2024, Orphaned Bookworm Productions; Authors: Norman Mitchell Jr. and Connor Bates

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Reinforced Bone Structure

Prerequisite(s): Gravecaller race

Your skeletal form becomes tougher, bolstered by your connection to necromantic energy. Your Constitution score increases by 1, up to a maximum of 20. Additionally, you gain resistance to bludgeoning damage.

Section 15: Copyright Notice

The Codex Of Forbidden Arcana Copyright 2024 Mythos Creations, Author: Luigi Caterino

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Relic Hunter

You have devoted substantial time to the pursuit of lost artifacts, ancient secrets, and the mysterious resting place of relics lost to time.

Section 15: Copyright Notice

Creed's Codex: Arcane Secrets of the Summoners © 2022 Brendan Jonesrebandt Consulting LLC DBA Knight Vision Creative, Author Brendan Jonesrebandt

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Rescuer

You are extensively trained in battlefield medicine, capable of administering healing with speed and aplomb. You gain the following benefits:

Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle ‘Iris’ Deschamp

Copyright Notice
See the full license for this page


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Reserved and Insular

As a result of brain gorger manipulation, grat’tals tend to be quite reserved and keep to themselves. While grat’tals have long-term relationships with others of their kind, including a marriage-like pact and having children, they do not form large communities.

Prerequisite(s): Lava Gnome

Benefit(s): As a bonus action, the lava gnome can spend two Hit Dice to use their Pyromancer ability twice when targeting the same opponent with a double fire bolt blast.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

This is not the complete license attribution - see the full license for this page



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Resilient Frame

You are hardy and difficult to corrupt.

Section 15: Copyright Notice

Lasers & Liches: Tales from the Retroverse - Test Wave 3 Player's MTX Creator(s) Chris Lock, Lluis Abadias Copyright 2021

This is not the complete license attribution - see the full license for this page



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Restful Vigilance

As guardians the half-giant has developed a method of active resting state where they remain alert and also gain the benefit of rest.

Prerequisite(s): Half-Giant

Benefit(s): As an action, the half-giant can spend two Hit Dice before taking a short rest and remain alert for the purposes of surprise and resolving random encounters during this time. This ability cannot be used during a long rest.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

This is not the complete license attribution - see the full license for this page



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Rimecaster

Prerequisite(s): A race or background from a cold climate and the ability to cast at least one spell

You are from an area with a cold climate and have learned to adapt your magic to reflect your heritage.

You gain the following benefits:

Section 15: Copyright Notice

Tome of Heroes ©2022 Open Design LLC; Authors: Celeste Conowitch, Jeff Lee, Sarah Madsen, Ben McFarland, Kelly Pawlik, Brian Suskind

This is not the complete license attribution - see the full license for this page



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Rimecaster

Prerequisite(s): Halfling

You have learned to adapt your elemental magic to reflect your northern heritage. You gain the following benefits:

Section 15: Copyright Notice

Warlock Grimoire 2. Authors: Wolfgang Baur, Celeste Conowitch, David “Zeb” Cook, Dan Dillon, Robert Fairbanks, Scott Gable, Richard Green, Victoria Jaczko, TK Johnson, Christopher Lockey, Sarah Madsen, Greg Marks, Ben McFarland, Kelly Pawlik, Lysa Penrose, Richard Pett, Marc Radle, Hannah Rose, Jon Sawatsky, Robert Schwalb, Brian Suskind, Ashley Warren, Mike Welham. © 2020 Open Design LLC.

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Ring-Bound

Prerequisite(s): The ability to cast at least one spell.

You have acquired a magic-imbued ring as a token of respect. You gain the following benefits from the ring:

Section 15: Copyright Notice

Deep Magic for 5th Edition © 2020 Open Design LLC; Authors: Dan Dillon, Chris Harris, and Jeff Lee.

Copyright Notice
See the full license for this page


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Riotous Combatant

You’ve mastered moving quickly through chaos while harrying your foes.

Benefit(s) When you take the Dash or Disengage action, you can use your bonus action to make one weapon attack before the end of your turn. Additionally, when you take the Dash action, you can ignore difficult terrain until the start of your next turn.

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

This is not the complete license attribution - see the full license for this page



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Ritualist

Prerequisite(s): Spellcasting Class Feature

Your study of magic has unlocked the mysteries of ritual spells. When you gain this feat, you also gain a ritual book, which contains the rituals you know. To cast a ritual spell, you must have your ritual book in hand.

Choose one of the following spellcasting classes: bard, cleric, druid, witch, or wizard. You must choose your rituals from that class’s spell list. Regardless of which list you choose, you use your normal spellcasting ability for these spells.

When you first gain your ritual book, you add one ritual of each spell level you have already unlocked via your spellcasting class. For example, a bard that selects this feat at 4th level has spell slots for 1st level and 2nd level, so they would add one 1st-level ritual and one 2nd-level ritual to their book.

Each time you gain access to a new level of spell slots by gaining a level in your spellcasting class, you add one new ritual spell to your book. This new ritual must be from the same spell list you originally chose, and it must be of a level for which you have spell slots. For example, when a bard reaches 5th level, they gain access to 3rd-level spells, so the bard would select one ritual spell of 3rd level or lower to add to their ritual book.

Rituals you learn in this way do not count against the number of spells you learn at each level, but ritual spells you learn in this way can’t be cast as normal spells—even if the spell description would typically allow you to choose whether a spell can be cast as a normal spell or a ritual spell.

Section 15: Copyright Notice

Deep Magic Volume 2 ©2023 Open Design Llc; Authors: Celeste Conowitch and Jon Sawatsky.

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Ritualist

You know how to cast some of your spells as rituals.

Prerequisite(s): Int, Wisdom or Cha 13+

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Robust Genealogy

Prerequisite(s): Crystal tiefling, Constitution 15 or higher

Your body is harder and stronger than the average tiefling, having a rockier or more gemlike texture.

Your Strength or Constitution score increases by 1, to a maximum of 20. When you are unarmored and would take piercing, slashing, or bludgeoning damage, the damage of these types you take is reduced by an amount equal to your proficiency bonus.

Section 15: Copyright Notice

The Crystal Tiefling Copyright 2022 Logan Laidlaw Author Logan Laidlaw.

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Rocker

The glam and panache of music suits you. You’re exceptional with your voice and can use it in all aspects of life.

Section 15: Copyright Notice

Lasers & Liches: Tales from the Retroverse - Test Wave 3 Player's MTX Creator(s) Chris Lock, Lluis Abadias Copyright 2021

This is not the complete license attribution - see the full license for this page



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Root and Branch

Reach out with root and branch, and the folk will answer.

Prerequisite(s): Briarborn

Benefit(s): As an action, you gain the ability to communicate with other briarborn that are in physical contact with the natural world. This ability works at a range of 500 miles anywhere on the Prime Material Plane. It can be used once per short rest and lasts one minute per HD spent. The receiver of the message can respond within limits described.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

This is not the complete license attribution - see the full license for this page



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Rotting Touch

Your skin is a malignant contagion and everything you touch suffers from your festering rot.

Note Infernal feats are first gained by taking the Infernal Pact feat. This feat ties a character to a Circle’s particular lord. If the character is not from that Circle, the Circle is considered his “home” Circle from that point on. The feats available to a character are determined by his home Circle—a character cannot take infernal feats that are not listed as tied to a Circle.

Prerequisite: Infernal Pact, Disease Immunity.

Section 15: Copyright Notice

5E RPG: Infernal Adventures. Copyright 2023, Mal and Tal Enterprises, LLC; Author Michael J. Tresca

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Rousing Performance

Prerequisite(s): Charisma 13 or higher, Performance proficiency, Bardic Inspiration class feature

Your bardic inspiration can affect a number of creatures equal to your Charisma modifier. Subjects must be within 60 ft you and they have only 5 minutes to use the inspiration die before it fades. The size of the bardic inspiration die is 1d4 (increasing to 1d6 at 5th level, 1d8 at 10th level, and 1d10 at 15th level).

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Rousing Performance

Your bardic inspiration can affect more than one person.

Prerequisite(s): Cha 15+, Performance proficiency, Bardic Inspiration class feature.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Ruin Survivor

Your experiences in a devastated world have sharpened your survival instincts.

Benefit(s): Increase your Constitution or Wisdom score by 1, to a maximum of 20.

You gain proficiency in the Survival skill. If you are already proficient in this skill, you gain expertise in it, meaning you can add double your proficiency bonus to checks made with this skill. Additionally, once per long rest, you can intensely focus to gain a +5 bonus on a single Survival check.

Section 15: Copyright Notice

Apocalypse Codex: The Cataclysm Handbook Copyright 2024 @jonnydmandgames; Author JonnyDM

This is not the complete license attribution - see the full license for this page



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Ruin-Runner

The decaying landscapes have become your favored terrain.

Benefit(s): Increase your Dexterity score by 1, to a maximum of 20.

Your base walking speed increases by 5 feet. In areas of ruins or wastelands, you can use the Dash action as a bonus action on your turn.

Section 15: Copyright Notice

Apocalypse Codex: The Cataclysm Handbook Copyright 2024 @jonnydmandgames; Author JonnyDM

This is not the complete license attribution - see the full license for this page



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Ruin’s Echo

The whispers of the past guide your actions.

Benefit(s): Increase your Intelligence or Wisdom score by 1, to a maximum of 20.

You gain advantage on saving throws against spells cast by creatures that are undead or have been transformed by cataclysmic magic or effects.

Section 15: Copyright Notice

Apocalypse Codex: The Cataclysm Handbook Copyright 2024 @jonnydmandgames; Author JonnyDM

This is not the complete license attribution - see the full license for this page



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Ruinbound Agility

Your agility is as remarkable as the ruins you navigate.

Benefit(s): Increase your Dexterity score by 1, to a maximum of 20.

You gain a climbing speed equal to your walking speed.

You can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Section 15: Copyright Notice

Apocalypse Codex: The Cataclysm Handbook Copyright 2024 @jonnydmandgames; Author JonnyDM

This is not the complete license attribution - see the full license for this page



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Ruined Arcanist

Your magic is adapted to the ruins and desolation.

Benefit(s): Increase your Intelligence or Charisma score by 1, to a maximum of 20.

You learn two cantrips of your choice from any spell list.

Section 15: Copyright Notice

Apocalypse Codex: The Cataclysm Handbook Copyright 2024 @jonnydmandgames; Author JonnyDM

This is not the complete license attribution - see the full license for this page



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Ruined Mind

The harsh realities of the apocalypse have fortified your mental defenses.

Benefit(s): Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.

You have advantage on saving throws against being charmed or frightened.

Section 15: Copyright Notice

Apocalypse Codex: The Cataclysm Handbook Copyright 2024 @jonnydmandgames; Author JonnyDM

This is not the complete license attribution - see the full license for this page



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Rune Adept

Prerequisite(s): Wisdom 13 or higher, Rune Expert feat

Thanks to extensive study with ancient true runes, you have gained extensive to true runic power.

Section 15: Copyright Notice

Rune Magic, 5e © 2020, Owen K.C. Stephens; Author: Owen K.C. Stephens. Project manager and Planning: Lj Stephens. Bon Vivant: Stan!

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Rune Expert

Prerequisite(s): Wisdom 13 or higher

Thanks to extensive study with ancient true runes, you have gained some access to true runic power.

Section 15: Copyright Notice

Rune Magic, 5e © 2020, Owen K.C. Stephens; Author: Owen K.C. Stephens. Project manager and Planning: Lj Stephens. Bon Vivant: Stan!

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Runecarved Horns

Your horns are covered with intricately carved symbols of power.

Prerequisite(s): Horns

Benefit(s): You gain proficiency in Arcana or Religion. As a reaction (and with the expenditure of a Hit Die), when you are casting a spell, you can add your Wisdom or Charisma modifier to damage. Your Charisma or Wisdom score increases by 1, to a maximum of 20.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

This is not the complete license attribution - see the full license for this page



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Sacrificial Power

You can empower your magical energies by drawing forth the life force of other people, you gain the following benefits:

Section 15: Copyright Notice

Clerics & Cultists © 2021, Legendary Games; Author Darrin Drader, Nicholas Hite, Sean K Reynolds, Jason Nelson, Jenny Jarzabski, Miguel Colon, Michael “solomani” Mifsud, Matt Daley, Nathan Reinecke.

This is not the complete license attribution - see the full license for this page



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Sacrificial Summons

The lives of others are nothing but fuel for your appetite for communing with creatures from beyond, you gain the following benefits:

Section 15: Copyright Notice

Clerics & Cultists © 2021, Legendary Games; Author Darrin Drader, Nicholas Hite, Sean K Reynolds, Jason Nelson, Jenny Jarzabski, Miguel Colon, Michael “solomani” Mifsud, Matt Daley, Nathan Reinecke.

This is not the complete license attribution - see the full license for this page



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Sailor’s Endurance

Your endurance and resilience are honed by the harsh life at sea.

Increase your Constitution score by 1, to a maximum of 20. Additionally, you have resistance to poison damage and advantage on saving throws against diseases, exhaustion, and poison.

Section 15: Copyright Notice

Pirates and Plunder A Compendium For 5e © 2024 Published by Mythos Chronicles; Author Filippo Bardoscia

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Sanctify Land

Prerequisite(s): Requires the ability to cast a spell

With intense prayer and devotion, a place or thing can be sanctified. This becomes a regular duty for those priests charged with the caretaking of holy sites, shrines, and temple sanctuaries. Altars, mausoleums, and sepulchers are also frequent targets, especially if intrusion or unholy resurrection is a risk.

While not as powerful as higher-level divine magic, a divine spellcaster can spend a short rest in prayer and the preparation of material sacrifice to achieve a similar magical effect.

After spending a short rest in prayer, roll percentile dice. If you roll a number equal to or lower than your character level, you are successful, and any items you sacrificed are used up. You may then choose one secondary effect from the hallow spell, which then stays in effect for a week or until dispelled. For every 10 gp you spend in sacrificed material you add 5 to your character level for the purpose of this rite.

Section 15: Copyright Notice

Warlock Grimoire 4. ©2023 Open Design LLC. Authors: Lou Anders, Wolfgang Baur, HH Carlan, Robert Fairbanks, Basheer Ghouse, Richard Green, Tim Hitchcock, Jeremy Hochhalter, Victoria Jaczko, Rajan Khanna, Sarah Madsen, Ben McFarland, Jonathan Miley, Kelly Pawlik, Sebastian Rombach, Adam W. Roy, Paul Scofield, Amber Stewart, Brian Suskind, Mike Welham.

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Savage Warrior

Prerequisite(s): Strength 13 or higher, Intimidation proficiency

Your blows strike with great fury, driving your enemies before you.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Savage Warrior

Savage Warrior

Your blows strike with great fury, driving your enemies before you.

Prerequisite(s): Str 13+, Intimidate proficiency

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
See the full license for this page


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Savant

Prerequisite(s): Ability to cast at least one spell

Some mages are renowned for their use of scripts, crystals, and gems in their garments as well as their spellcasting.

With this feat, you gain the following benefits:

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb

Copyright Notice
See the full license for this page


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Scavenger’s Eye

You’ve become adept at finding useful items in unlikely places.

Benefit(s): Increase your Intelligence or Wisdom score by 1, to a maximum of 20.

You gain advantage on Investigation and Perception checks when searching for resources or hidden items in ruins or wastelands. Additionally, you have advantage on Dexterity saving throws made to avoid traps and hazards.

Section 15: Copyright Notice

Apocalypse Codex: The Cataclysm Handbook Copyright 2024 @jonnydmandgames; Author JonnyDM

This is not the complete license attribution - see the full license for this page



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Scion of Stone

You invoke your elemental heritage, drawing the strength of the earth into your body.

Prerequisites: Gargoyle

Benefit(s): Your Constitution score increases by +1, to a maximum of 20. You gain damage resistance vs. nonmagical bludgeoning, piercing, and slashing damage. Finally, when in contact with stone, you gain advantage on Constitution saving throws.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

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Scion of Stone

You invoke your elemental heritage, drawing the strength of the earth into your body.

Prerequisite(s): Gargoyle

Benefit(s):

Section 15: Copyright Notice

Book of Monstrous Might: Ecology of the Gargoyles © 2021 Total Party Kill Games. Authors: Brian Berg, George "Loki" Williams.

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Scion of Stone

You invoke your elemental heritage, drawing the strength of the earth into your body.

Prerequisites: Gargoyle

Benefit(s): Your Constitution score increases by +1, to a maximum of 20. You gain damage resistance vs. nonmagical bludgeoning, piercing, and slashing damage. Finally, when in contact with stone, you gain advantage on Constitution saving throws.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

This is not the complete license attribution - see the full license for this page



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Scion of the Earth

The earth seems to be particularly protective of you, infusing you with power.

You gain the following benefits:

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
See the full license for this page


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Scorching Sun Warrior

You have learned to fight in a country where the weather is so hot that wearing armor can be not only unpleasant, but even life-threatening.

You gain the following benefits:

Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle ‘Iris’ Deschamp

Copyright Notice
See the full license for this page


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Scrying Adept

Prerequisite(s): Intelligence 13 or higher, ability to cast the spell scrying.

You are particularly skilled at using the scrying spell. You gain the following advantages.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Sea Dog

Having solid ground beneath your feet will never feel as natural to you as the rolling deck of a ship. You gain the following benefits:

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb

Copyright Notice
See the full license for this page


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Sea Legs

You have a sailor’s instincts for moving about while aboard seagoing vessels.

Section 15: Copyright Notice

Battlemasters & Berserkers © 2021, Legendary Games; Author Darrin Drader.

This is not the complete license attribution - see the full license for this page



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Sea Legs

Your balance and agility are exceptional from years spent on a ship.

Increase your Dexterity score by 1, to a maximum of 20. Additionally, you have advantage on ability checks and saving throws against being knocked prone or pushed against your will.

Section 15: Copyright Notice

Pirates and Plunder A Compendium For 5e © 2024 Published by Mythos Chronicles; Author Filippo Bardoscia

This is not the complete license attribution - see the full license for this page



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Sea Shooter

You are deadly with ranged attacks underwater.

Benefit(s):

Section 15: Copyright Notice

Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.

Copyright Notice
See the full license for this page


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Sea Sight

Your eyes are accustomed to penetrating the murk of the sea and the creatures lurking in it.

Prerequisite(s): Perception proficiency, swim speed.

Benefit(s):

Section 15: Copyright Notice

Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.

Copyright Notice
See the full license for this page


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Sea Singer

Your powerful humming carries your music underwater with power.

Prerequisite(s): At least 1 level in bard.

Benefit(s): You can use potent subsonic humming to create bardic performances with auditory components underwater and cast bard spells with verbal components while underwater, even while holding your breath. These spells and effects have the normal range and effect, save that languagedependent effects do not function in conjunction with this feat (such as the command spell). You cannot use this feat to cast spells from other classes.

If you are at least level 10, you can cast spells if you magically assume the form of a creature with a swim speed.

Section 15: Copyright Notice

Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.

Copyright Notice
See the full license for this page


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Seafarer

Either through serving on Corel’eiyan ships or perhaps even by blessings of a sea spirit, you have learned to cross waters with uncanny expertise.

Increase your Constitution score by 1, to a maximum of 20.

You gain proficiency with Vehicles (Water). If you already have proficiency, you add double your proficiency bonus to checks you make with it.

You double your Constitution modifier when determining how long you can hold your breath and the number of rounds you an survive when you run out of breath. You also gain a Swimming speed equal to your walking speed. Furthermore, weapon attacks you make against submerged creatures without swimming speed have advantage.

Section 15: Copyright Notice

Cloak & Coin Campaign Setting Copyright 2021. Red Turban Press, Inc. Authors: Laljit Sidhu, Bjorn Dingeldein, Jon Giordano

This is not the complete license attribution - see the full license for this page



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Sealed Brand

Whether lashing in the burial shroud of a saint or sealing it in paper talismans, you know how to seal or disguise your brand and gain the following benefits:

Section 15: Copyright Notice

Branded With An Unholy Sign, 5e © 2020, Owen K.C. Stephens; Author: Dustin Knight. Publisher: Owen K.C. Stephens. Project manager and Planning: Lj Stephens. Bon Vivant: Stan!

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Second Manifestation

Prerequisite(s): dragon descendant

Benefit(s): You are able to take a second Bloodline Manifestation. As with your original racial ability, this must be taken from either Common Abilities or the Unique Ability appropriate for your heritage.

Normal: Dragon descendants only receive one Bloodline Manifestation.

Section 15: Copyright Notice

Rcane’s Guide, Fantastic Races: The Metallic Dragon Descendants. Copyright 2017, D3 Adventures, Inc.; Author: Curtis Baum.

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Secrets of Irox

Prerequisite(s): Minotaur

Benefit(s): Your Charisma score increases by 1, to a maximum of 20. You gain darkvision. You may select one invocation, a warlock of 2 levels lower than your character can take.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

This is not the complete license attribution - see the full license for this page



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Seer

You have the gift some call “second sight,” giving you arcane insight. You know and can cast the guidance cantrip. You also know and can cast augury and detect magic, but only as rituals, unless you have spell slots from the Spellcasting class feature available.

Section 15: Copyright Notice

Blue Rose Adventurer’s Guide, Copyright 2020, Green Ronin Publishing; Lead Designer: Steve Kenson, based on original material by Jeremy Crawford, Steve Kenson, Alejandro Melchor, and John Snead.

This is not the complete license attribution - see the full license for this page



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Seize the Moment

Prerequisite(s): Dexterity 12 or higher

You and your allies are poised to pounce whenever one of you scores a telling blow.

Section 15: Copyright Notice

Battlemasters & Berserkers © 2021, Legendary Games; Author Darrin Drader.

This is not the complete license attribution - see the full license for this page



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Selective Spell

Selective Spell

Your allies need not fear friendly fire.

Prerequisite(s): Int 15+, Arcana proficiency, Ability to cast 2nd level spells

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
See the full license for this page


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Senses of the Shrike

Prerequisite: Warlock or cleric with Pazuzu as your god or patron.

You have an unnerving power, much like your dark patron, to seek out certain vile utterances upon the wind; you know who speaks your title in vain or dares to whisper the blasphemous name of your master.

Choose a specific name and a specific title for yourself.

You can sense when and where sentient creatures have spoken this name, title or the name of Pazuzu aloud within the last 24 hours. You may make a Wisdom (Survival) check with a DC of 15 to locate the person uttering the name. The DC is reduced by 1 for each additional time a creature has spoken one of those specific words aloud within the past 24 hours. If you are within 30 feet of them, you are also considered to have blindsight for that creature.

You may choose to alter this feat for a specific setting, substituting a different evil deity or major background villain for Pazuzu.

Section 15: Copyright Notice

The Dragon’s Hoard #26 © 2022, Legendary Games; Authors Jason Nelson, Robert J. Grady, Darrin Drader, James-Levi Cooke.

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Senses of the Shrike

You have an unnerving power, much like your dark patron, to seek out certain vile utterances upon the wind; you know who speaks your title in vain or dares to whisper the blasphemous name of your master.

When a creature on the same plane speaks this name or title, you learn which direction they are in but not how far they are from you. If they speak your name or title a second time within 24 hours, you learn exactly how far they are from you. If they speak your name a third time within 24 hours, you learn their name and any alias they may be using. You continue to know their direction and distance until you complete a long rest.

Section 15: Copyright Notice

Legendary Classes: Templars & Tyrants © 2023, Legendary Games; Authors Jason Nelson, Darrin Drader, Miguel Colon, Clinton J. Boomer, Amber Scott

This is not the complete license attribution - see the full license for this page



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Sentient Item

Choose one magic item of rare rarity or less.

You gain a sentient version of the chosen magic item.

The sentient item’s ability scores, alignment, senses, and all of its other traits are randomly determined.

Section 15: Copyright Notice

Legendary Adventures © 2020 Mike Myler, published under license by Legendary Games.

This is not the complete license attribution - see the full license for this page



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Severed Strike

Your filthy bite inflicts necrotic damage.

Prerequisite(s): Maghra

Benefit(s): Once per round, when you deal damage with your bite attack, you deliver an additional 1d4 necrotic damage to the target.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

This is not the complete license attribution - see the full license for this page



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Shadow Dweller

To you, the absence of light carries the comfort of home.

You gain the following benefits:

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

This is not the complete license attribution - see the full license for this page



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Shadow Mage

Prerequisite(s): Ability to cast at least one illusion spell

You are a skilled illusionist, and your illusions are more potent when you remain in the shadows. You gain the following benefits:

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb

Copyright Notice
See the full license for this page


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Shadow Power

Shadows seemingly cling to the umbral elves and move with a semblance of life around them, wrapping them in a cloak of darkness.

Prerequisite(s): Umbral elf

Benefit(s): You do not suffer disadvantage on Stealth checks when running. You can see through magical darkness. Shadows (including your own) bend to protect you, granting you a +1 armor class.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

This is not the complete license attribution - see the full license for this page



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Shadowdancer

You are one with the shadows, an imperceptible, elusive target that cannot be caught. You gain the following benefits.

Section 15: Copyright Notice

Epic Legacy Campaign Codex Copyright 2020 2CGaming, LLC Author Ryan Servis

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Shake It Off

You support your allies and help them recover from crippling effects.

Section 15: Copyright Notice

Battlemasters & Berserkers © 2021, Legendary Games; Author Darrin Drader.

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Shaper

You have an arcane talent for affecting the physical world magically with your will. You can cast the mage hand cantrip without components and a range of 60 feet. The hand you conjure is invisible.

Section 15: Copyright Notice

Blue Rose Adventurer’s Guide, Copyright 2020, Green Ronin Publishing; Lead Designer: Steve Kenson, based on original material by Jeremy Crawford, Steve Kenson, Alejandro Melchor, and John Snead.

This is not the complete license attribution - see the full license for this page



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Share Breath

You and your allies can share another’s breath above the waves or below them.

Prerequisite(s): The ability to breathe water

Benefit(s): As an action, you can imbue an ally with the ability to breathe water. Your ally must remain within 10 feet of you. This ability persists until you revoke it as an action or until the creature moves farther from you than the above distance. If the ability ends while that creature is still underwater, it may begin to drown.

Section 15: Copyright Notice

Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.

Copyright Notice
See the full license for this page


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Sharp Shot

Your skill with ranged weapons allows you to make amazing shots with ease.

Prerequisite(s): Dex 15+

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Sharpened Teeth

You sharpen your teeth before hunting.

Prerequisite(s): Unarmed bite attack

Section 15: Copyright Notice

5E RPG: Gothic Adventures. Copyright 2021, Mal and Tal Enterprises, LLC; Author Michael Tresca.

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Sharpshooter’s Eye

Your keen eye and steady hand make you a master marksman.

Prerequisite(s): Proficiency with pistols or muskets

Increase your Dexterity score by 1, to a maximum of 20. Additionally, attacking at long range doesn’t impose disadvantage on your ranged attack rolls with firearms, and you ignore half cover and three-quarters cover when making an attack with one of these weapons.

Section 15: Copyright Notice

Pirates and Plunder A Compendium For 5e © 2024 Published by Mythos Chronicles; Author Filippo Bardoscia

This is not the complete license attribution - see the full license for this page



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Sheep’s Clothing

You are adept at mimicking other humanoid forms, such that you can alter your features to look like another person entirely.

Prerequisite(s): Ability to change forms

Section 15: Copyright Notice

5E RPG: Gothic Adventures. Copyright 2021, Mal and Tal Enterprises, LLC; Author Michael Tresca.

This is not the complete license attribution - see the full license for this page



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Shield Ally

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Shield Assault

Prerequisite(s): Strength 13 or higher, shield proficiency

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Shield Bearer

You are a fearsome foe with a shield, capable of skillfully protecting yourself and striking back at your enemies.

As long as you are equipped with a shield, you gain the following benefits:

Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle ‘Iris’ Deschamp

Copyright Notice
See the full license for this page


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Shield Expertise

Prerequisite(s): Strength 13 or higher, Shield proficiency

Your skill with shields grants you improved protection against area effects.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Shield Expertise

Your skill with shields allows you to fight with it without hindrance.

Prerequisite(s): Str 13+, Shield proficiency

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Shield Mastery

Your skill with shields is nearly unmatched.

Prerequisite(s): Shield Expertise

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Shield of Swings

A wild frenzy of attacks serves to bolster your defenses.

Prerequisite(s): Extra Attack class feature

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Shield of the Fallen

You stand as a grim guardian angel for your comrades during times of battle. You receive the following benefits:

Section 15: Copyright Notice

The Valkyrie Hybrid Class Copyright 2018 Total Party Kill Games, LLC Author: Aaron Hollingsworth

Copyright Notice
See the full license for this page


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Shield Specialist

You have found an unconventional but effective way to use your shield, throwing it at your enemies.

When you take this feat, any shield that grants a natural +2 AC bonus or less (magical bonuses not included), gains the following weapon properties: Finesse, Returning, Range (30/80), Thrown. It deals 1d8 bludgeoning damage on a hit and you are proficient with it. Also, you can don or doff the shield in the same way you would sheath or unsheathe a sword.

Section 15: Copyright Notice

Lasers & Liches: Tales from the Retroverse - Test Wave 3 Player's MTX Creator(s) Chris Lock, Lluis Abadias Copyright 2021

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Shifting Verity

You can interact with Orbs of Verity that are not your own.

Prerequisite: Verivore

Benefit(s): After a long rest, you may make a Will save against the same save DC that created it. If you succeed, you may trade its psychic theft contents with your own attributes.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

This is not the complete license attribution - see the full license for this page



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Shiny Adaptation

You have encountered some sort of glitch that has changed you.

Section 15: Copyright Notice

Lasers & Liches: Tales from the Retroverse - Test Wave 3 Player's MTX Creator(s) Chris Lock, Lluis Abadias Copyright 2021

This is not the complete license attribution - see the full license for this page



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Ship Sage

Your blend your knowledge of the natural and the magical into true nautical expertise.

Prerequisite(s): Proficiency in Nature or Survival, the ability to cast at least one spell.

Benefit(s):

Section 15: Copyright Notice

Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.

Copyright Notice
See the full license for this page


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Shrouded Spirit

Your vital essence is shrouded in the Shadowscape’s anonymity, hiding you from magical detection. You gain the following benefits:

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

This is not the complete license attribution - see the full license for this page



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Sidestep

Sidestep

You can reposition yourself after a foe’s missed swing.

Prerequisite(s): Dex 13+

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
See the full license for this page


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Siege Engineer

Long trained with siege engines, you gain the following benefits:

Section 15: Copyright Notice

Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.

Copyright Notice
See the full license for this page


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Siktauryi Specialist

Prerequisite(s): Hoyrall

You have undergone special trainings and bonded particularly well with siktauryi. You gain the following benefits:

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
See the full license for this page


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Silence Foe

When you deal sneak attack damage to a target, they must make a Constitution saving throw against a DC 10 + the number of sneak attack dice you have, or be unable to speak or cast spells with verbal components.

Section 15: Copyright Notice

Breath of Life - The Scout (5e) © 2024, Orphaned Bookworm Productions; Authors: Norman Mitchell Jr. and Connor Bates

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Silent Takedown

When you deal sneak attack damage to a target, they must make a Constitution saving throw against a DC 8 + the number of sneak attack dice you have, or be rendered unconscious for 1 minute. This sneak attack deals no hit point damage.

Section 15: Copyright Notice

Breath of Life - The Scout (5e) © 2024, Orphaned Bookworm Productions; Authors: Norman Mitchell Jr. and Connor Bates

This is not the complete license attribution - see the full license for this page



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Silver Tongued

Prerequisite(s): Charisma score of 13 or higher

With an intuitive understanding of others and a silver tongue, you have always been able to make others believe what you want.

Increase your Charisma score by 1, to a maximum of 20.

You gain advantage on Charisma (Deception) checks when attempting to deceive a creature that is not actively hostile to you.

Section 15: Copyright Notice

Cloak & Coin Campaign Setting Copyright 2021. Red Turban Press, Inc. Authors: Laljit Sidhu, Bjorn Dingeldein, Jon Giordano

This is not the complete license attribution - see the full license for this page



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Skill Focus

Choose a skill, tool, instrument, or vehicle you are proficient with. Your proficiency bonus is doubled for any ability check you make that uses that proficiency. Special: You can take this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new skill, tool, instrument, or vehicle. The effects of this feat do not stack with the Expertise class feature or any other feature that grants a doubled proficiency bonus.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

This is not the complete license attribution - see the full license for this page



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Skill Focus

Choose a skill, tool, instrument, or vehicle you are proficient with. Your proficiency bonus is doubled for any ability check you make that uses that proficiency. Special: You can take this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new skill, tool, instrument, or vehicle. The effects of this feat do not stack with the Expertise class feature or any other feature that grants a doubled proficiency bonus.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

This is not the complete license attribution - see the full license for this page



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Skill Focus

Skill Focus

You are particularly adept at a certain skill.

Prerequisite(s): Proficiency in a chosen skill.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
See the full license for this page


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Skilled

You are remarkably adept with skills, tools, and vehicles.

Choose any three skills, tools, instruments, or vehicles you are not proficient with. You gain proficiency with the chosen skills, tools, instruments, or vehicles.

You can take this feat multiple times. Each time you select three new skills, tools, instruments, or vehicles.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

This is not the complete license attribution - see the full license for this page



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Slam Expertise

You are skilled at slamming into an enemy and throw them off balance.

Prerequisite(s): Str 13+

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Sleeper in Dust

Prerequisite(s): Level 4+)

You gain the following benefits.

Sand Sense. You gain Tremorsense with a range of 5 feet, or 10 feet if you are Prone. If you are Hidden by Dust, the range increases to 10 feet and 20 feet, respectively.

Section 15: Copyright Notice

Ancient Tombs (5E) © 2025, Legendary Games; Authors Alex Riggs, Anthony Adam, Jason Nelson, Loren Sieg, and Robert J. Grady

This is not the complete license attribution - see the full license for this page



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Slippery

You can duck and weave between blows and obstacles, granting you the following benefits:

Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle ‘Iris’ Deschamp

Copyright Notice
See the full license for this page


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Slow Fall

Prerequisites: Iguaca

These iguacas have learned how to slow their falls so that when crash landing or falling unconscious mid-flight they do not suffer permanent injury or death. You gain the following benefits:

Section 15: Copyright Notice

The Dragon’s Hoard #8 © 2021, Legendary Games; Jason Nelson, Miguel Colon, Robert J. Grady, Michael “solomani” Mifsud, Matt Kimmel, Scott D. Young, Mark Hart, and Jeff Ibach

This is not the complete license attribution - see the full license for this page



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Slug Knight

Prerequisite(s): Svirfneblin

You and your trusty riding slug are a surprisingly swift and agile team. You gain the following benefits:

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
See the full license for this page


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Smithkin Resistance

Your body has been tempered by the fires of the forge.

You gain the following benefits:

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
See the full license for this page


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Smooth Grappler

Your knowledge of leverage and pressure points enables you to take advantage of your opponents’ weight and momentum to efficiently wrestle them and throw them down, granting you the following benefits:

Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle ‘Iris’ Deschamp

Copyright Notice
See the full license for this page


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Snap Shot

With a ranged weapon, you can take advantage of any opening in your opponent’s defenses.

Prerequisite(s): Dex 13+

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Snicker-Snack

The blades just keep moving through and through the target.

While wielding two light weapons, you may make a third attack as part of your bonus action second attack.

Section 15: Copyright Notice

Art of Might: Artful Dodgers © 2022, d20fsrd.com Publishing; Author: Ed Kabar

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Social Proficiency

Prerequisite(s): Diaskuri or Orpheus bloodline

You are skilled at personal interaction and navigating relationships. You gain the following benefits.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Solar Gaze

Prerequisite(s): Proficiency Bonus +4

Your stare embodies all of the authority of the great beyond, able to rob sight from those you find unworthy and granting you a level of protection from divine energy.

Section 15: Copyright Notice

Book of Exalted Darkness. © 2018 Mike Myler, published under license by Legendary Games.

This is not the complete license attribution - see the full license for this page



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Soldier’s Endurance

Prerequisite(s): Con 13+

You received military training and are able to push yourself to the limits and beyond, and you have learned to survive on foods that most people could not stomach. You gain the following abilities:

Section 15: Copyright Notice

Stone Mother’s Assault - © 2020, Adrian Arduini; Author: Adrian Arduini

This is not the complete license attribution - see the full license for this page



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Sorcerous Damnation

Prerequisite(s): Evil paladin level 8

Your inherent magical abilities, drawn from a mysterious legacy, are enhanced by the pacts and sacrifices you have made to the darkest of powers.

Every time you gain access to a new spell level (which happens at paladin levels 5, 9, 13, and 17), pick one spell that is not on your spell list for that level and add it to your paladin spells for that level. Thus, as a level 9 paladin, you could choose to add fireball, lightning bolt, or any other third level spell that normally cannot be cast by paladins. In addition to this, when you use your divine smite ability, you may choose to change the additional damage from radiant to necrotic. Unlike normal necrotic damage, opponents who have suffered this necrotic damage cannot recover lost hit points through non-magical means. For every day the affected creature does not receive magical healing, it must make a DC 15 Constitution save. Creatures failing this save lose 1 point of Constitution. Creatures that die as a result of this Constitution loss transform into a ghoul (at the GMs discretion) 1d4 days after their death.

Section 15: Copyright Notice

The Dragon’s Hoard #24 © 2022, Legendary Games; Authors Jason Nelson, Miguel Colon, Alex Riggs, Mike Myler, Robert J. Grady, Michael “solomani” Mifsud, Darrin Drader, Matt Kimmel, Scott D. Young.

This is not the complete license attribution - see the full license for this page



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Sorcerous Vigor

Prerequisite(s): Charisma 13 or higher and the Sorcery Points class feature

When your magical reserves are low, you can call on your lifeforce to fuel your magic.

Section 15: Copyright Notice

Tome of Heroes ©2022 Open Design LLC; Authors: Celeste Conowitch, Jeff Lee, Sarah Madsen, Ben McFarland, Kelly Pawlik, Brian Suskind

This is not the complete license attribution - see the full license for this page



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Soul Bond

Prerequisite(s): Bonded

Your bonded companion’s size increases by one category, doubling its damage dice on all attacks and abilities. Its hit point maximum is increased by 5 x your level. It adds your proficiency bonus to its armor class and all attack rolls, damage rolls, skill checks, saving throws, and saving throw DCs for its abilities.

Your companion can now take any action on its turn without being commanded, including the Attack action. Your bond strengthens, allowing you to telepathically communicate with it while it is on the same plane of existence. Additionally, as an action you can perceive through your companion’s senses until the start of your next turn, gaining the benefits of any special senses it has. While perceiving through your companion’s senses, you are deaf and blind with regard to your own senses.

During a short rest, your companion regains all lost hit points. As a light activity during a short rest, you may spend 10 gp worth of rare herbs to call your companion’s spirit, restoring your companion to life with all its hit points at your location at the end of the rest.

Section 15: Copyright Notice

Zargoth’s Tome of Familiars, Copyright 2021, Arcana Games, LLC.

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Soul of Battle

You are descended from those born for battle and you thrive when your back is against the wall. During combat, when you fall below half your total hit points, you gain the following benefits for a number of rounds equal to your Constitution modifier (minimum of 1):

You do an additional 2 damage on melee weapon attacks.

You gain a bonus to your AC equal to your proficiency bonus.

You cannot be paralyzed or stunned.

You must finish a long rest before you can use this feature again.

Section 15: Copyright Notice

Heroic Talents: More Feats for Intrepid Adventurers Copyright 2019, Underground Oracle Publishing. Writers and Designers: Jess Pendley and Keith Pendley

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Soul Power

Prerequisite(s): Constitution 13 or higher

With this feat, you can withstand the powers of necromancy.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Source Awareness

You have an acute awareness of the flow of magical energy. When a spell is cast within a number of feet of you equal to your passive Perception score × 10 feet, you are aware of the general direction from which the spell is cast, as well as the level of the spell. You may use a bonus action to make an Intelligence (Arcana) check (DC = 10 + the spell’s level). If successful, you recognize the school of the triggering spell.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

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Source Tap

Prerequisite(s): The ability to cast at least one spell

Your connection to the Source when casting magic of a particular school is potent. When you choose this feat, select a school of magic. When calculating your spell save DC for spells of that school, you use double your proficiency bonus. You may take this feat multiple times, selecting a different spell school each time the feat is taken.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

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Spectral Strikes

Prerequisite(s): Gravecaller race

You channel necrotic energy into your attacks.

Once per turn, when you hit a creature with a melee weapon attack, you can deal additional necrotic damage equal to your Wisdom modifier to the target.

Section 15: Copyright Notice

The Codex Of Forbidden Arcana Copyright 2024 Mythos Creations, Author: Luigi Caterino

This is not the complete license attribution - see the full license for this page



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Speed Burst

Drawing on emotional reserves, training, or force of sheer will, you have learned to work more quickly — but you cannot sustain this speed. Once per long rest, you may use haste, as per the spell, even if you do not have spell slots available. This use of haste can only target yourself, but the other effects remain the same, including the inability to move or take actions until after your next turn once the spell ends.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

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Spell Assassin

Spell Assassin

You cast spells with a deadly finality.

Prerequisite(s): Dex 13+, Ability to cast any spell

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
See the full license for this page


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Spell Endurance

Prerequisite(s): Achaemenes, Aeneas, Perseus, Skjold, Theseus, Yngvi, or Zal bloodline

You are especially resistant to magic.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Spell Focus

Spells you cast of a particular school are more difficult to resist.

Prerequisite(s): Ability to cast spells.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Spell Mastery

Spell Mastery

You have mastered a small handful of spells, and can prepare these spells without referencing your spellbooks at all.

Prerequisite(s): 1st-level wizard.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
See the full license for this page


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Spell Penetration

Spell Penetration

Your spells break through resistances more easily than most.

Prerequisite(s): Spell Focus

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
See the full license for this page


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Spell Resistance

Prerequisite(s): 16th level

Your mastery of magical resilience grants you advantage on saving throws against spells.

Section 15: Copyright Notice

The Codex Of Forbidden Arcana Copyright 2024 Mythos Creations, Author: Luigi Caterino

This is not the complete license attribution - see the full license for this page



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Spellscholar

Prerequisite(s): The ability to prepare, and cast, at least one spell

Through intense study of your spellbook or holy texts, you have learned a degree of flexibility in your spell preparation. This allows you, in times of extreme duress, to alter your spell preparation for the day. As an action, you can instantly prepare a spell from your available class spell list (or spellbook, if you prepare spells from one) that you did not have prepared. This spell choice must be of a level for which you have spell slots remaining. You then lose preparation of a different spell of your choice of equal or higher spell level.

If you are multiclassed, you can only use Spellscholar to rapidly prepare and swap spells from a class that prepares spells. Once you use this ability, you must finish a short or long rest before you can use it again.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

This is not the complete license attribution - see the full license for this page



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Spellslinger

Prerequisite(s): Character level 8th or higher

Through intense focus, training, and dedication, you’ve harnessed the techniques of rapid spellcasting. You are no longer limited to only one non-cantrip spell per turn. If you are able to access multiple actions, reduce the casting time of a spell to a bonus action, or by some other means introduce a second spellcasting action into your turn, you may cast a second spell that requires the expenditure of a spell slot. If you cast two or more spells in a single turn, only one of them can use a spell slot of 3rd level or higher.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

This is not the complete license attribution - see the full license for this page



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Spider Speaker

You have an intrinsic connection to arachnids that allows you to communicate with them.

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
See the full license for this page


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Spirit -Touched

Because of your previous connection to the spirit realm, you have gained the following benefits:

Any effect from an Undead that causes you to become incapacitated and lose control of your body has no effect on you.

Section 15: Copyright Notice

Grizelda’s Guide to Ghost Hunting Copyright 2022 Scoundrel Game Labs; Author(s) T.A. Gray, Jeremy Forbing, Andrew Marquis, Darren Kenney, Sven Truckenbrodt, DMBen.

This is not the complete license attribution - see the full license for this page



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Spirit Medium

You are sensitive to the residual energy left in the wake of passing spirits. You gain the following benefits:

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

This is not the complete license attribution - see the full license for this page



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Spirited Charge

Prerequisite(s): Mounted Warrior

Your mounted charge attacks are capable of dealing a tremendous amount of damage.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Spirited Charge

Spirited Charge

Your mounted charge attacks are capable of dealing a tremendous amount of damage.

Prerequisite(s): Mounted Warrior

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Spiritually Sustained

Your body has fewer physical requirements — the strength of your spirit sustains you. You gain the following benefits: * Your Charisma or Constitution score increases by 1, to a maximum of 20.

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

This is not the complete license attribution - see the full license for this page



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Split Concentration

You have the ability to split your mind, holding onto two spells requiring concentration at once. If you are concentrating on a spell you can cast another spell requiring concentration without losing focus on the first; maintaining limited concentration on both. Both spells must be cast at their base level and the second spell must be a lower level spell than the first. The second spell’s duration, range, damage or healing is halved, and saving throws against it are made with advantage. Saving throws made to continue concentration on the spells are made with disadvantage and if you lose concentration on one, you lose concentration on both.

Section 15: Copyright Notice

Lasers & Liches: Tales from the Retroverse - Test Wave 3 Player's MTX Creator(s) Chris Lock, Lluis Abadias Copyright 2021

This is not the complete license attribution - see the full license for this page



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Staggering Strikes

The blows you deal are so spectacular that they can overpower your enemies.

Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle ‘Iris’ Deschamp

Copyright Notice
See the full license for this page


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Stalker

You are an expert at hunting prey. You are never more at home than when on a hunt, and your quarry rarely escapes you. You gain the following benefits:

Section 15: Copyright Notice

Tome of Heroes ©2022 Open Design LLC; Authors: Celeste Conowitch, Jeff Lee, Sarah Madsen, Ben McFarland, Kelly Pawlik, Brian Suskind

This is not the complete license attribution - see the full license for this page



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Stalwart

Prerequisite(s): Constitution 13 or higher

You can go on fighting when others would collapse and give up. You have advantage on saving throws against being exhausted or stunned.

In addition, when you are stunned or exhausted, you can try to shake it off. You can use a bonus action to reduce your exhaustion level by 1. Alternately, at the end of your turn, you can make a new saving throw against any effect that has imposed the stunned condition on you, ending that condition on a success (the save DC is equal to that of the effect that stunned you, or DC 10, whichever is higher). In either case, once you use this ability, you must finish a short or long rest before you can use it again.

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb

Copyright Notice
See the full license for this page


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Stalwart Archer

Onrushing foes and lack of armor does not impede the stoic elven archer, trusting to the ashen yew wood bows for defense.

Prerequisite(s): Elf, Dexterity 13.

Section 15: Copyright Notice

Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.

Copyright Notice
See the full license for this page


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Stance Warrior

You have learned to position your body in various fighting stances that provide a passive bonus against your enemies. You may activate or switch stances as a bonus action. Only one stance can be active at a time.

Section 15: Copyright Notice

5E: Age of Antiquity Adventure and Intrigue in the Ancient World © 2019 Aruzian Publishing, Stephen Delucchi, Marcus Lundin

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Stand Still

Stand Still

You can stop foes that try to move past you.

Prerequisite(s): Str 13+, Combat Reflexes.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
See the full license for this page


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Standard Bearer

You carry a banner, flag, totem or other emblem that serves as a beacon of camaraderie and fellowship.

With your standard in hand, you can coordinate or rally your allies as an action. Choose one of the following options:

Section 15: Copyright Notice

Galder’s Gazetteer Author(s) Matt Click, Gabe Hicks, Jess Ross

This is not the complete license attribution - see the full license for this page



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Steadfast

Thanks to your experience, faith, or self-confidence, you are able to overcome ordeals that would break a weaker mind.

You have advantage on saving throws against attempts to charm or frighten you, and against effects that might result in madness or corruption.

Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle ‘Iris’ Deschamp

Copyright Notice
See the full license for this page


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Steadfast Companion

If an ally within 10 feet of you suffers damage from an attack, you may as a reaction move to that ally even if you used your maximum movement capacity during your turn. The movement involved in this feat is not subject to movement restrictions caused by magical effects or difficult terrain. It also does not provoke attacks of opportunity.

If an ally within 10 feet of you suffers damage from an attack while you are subject to movement restrictions caused by physical means, such as binding with chain or the grappled condition, you instead may use a reaction to immediately roll the appropriate check to see if you remove the restriction. If you succeed on your check, you may choose to move as per Steadfast Companion on your next turn.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

This is not the complete license attribution - see the full license for this page



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Steal Breath

Prerequisite(s): Hurákan

These hurákani have the ability to not only make it more difficult for others to breathe, but to steal the breath from other creatures entirely.

Section 15: Copyright Notice

The Dragon’s Hoard #44 © 2024, Legendary Games; Authors Jason Nelson, Miguel Colon, Darrin Drader, Mark Hart, Dustin Knight, Robert J. Grady, James-Levi Cooke.

This is not the complete license attribution - see the full license for this page



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Stealth Synergy

Prerequisite(s): Dexterity 12 or higher, proficient in Stealth.

Working closely with an ally, you are able to move like twin shadows.

Section 15: Copyright Notice

Battlemasters & Berserkers © 2021, Legendary Games; Author Darrin Drader.

This is not the complete license attribution - see the full license for this page



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Stealthy

Prerequisite(s): Dexterity 13 or higher, Stealth proficiency

You are highly skilled at stealth.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Stealthy

You are skilled at stealth.

Prerequisite(s): Dex 13+, Stealth proficiency

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Stealthy Caster

Prerequisite(s): The ability to cast at least one spell, proficiency in Stealth

You’ve honed your ability to blend magic with stealth. You gain the following benefits: You have advantage on Dexterity (Stealth) checks made to hide.

You can cast one spell you know without somatic or verbal components; you must finish a short or long rest before you can cast a spell this way again.

Section 15: Copyright Notice

Three Dozen Arcane Trickster Spells Copyright 2024 Rogue Genius Games; Author Dave Paul

This is not the complete license attribution - see the full license for this page



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Steel Soul

You are especially resistant to magic.

Prerequisite(s): Dwarf

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Steeled Mind

Your mind is extraordinarily keen, and your mental defenses are nearly impossible to penetrate.

Prerequisite(s): Int 13+

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Stoic Discipline

You possess peculiar mental discipline, allowing you compartmentalize and regulate your thoughts and feelings with logic and rationality. You gain the following benefits:

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

This is not the complete license attribution - see the full license for this page



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Stormwalker

You are at home in the heart of the storm, drawing upon its energy to bolster your resolve.

Increase your Dexterity or Constitution score by 1, to a maximum of 20.

You gain advantage on saving throws against spells and effects that deal lightning or thunder damage, and you ignore difficult terrain created by ice, snow, or storms. Additionally, once per short rest, when you are targeted by a melee attack, you can use your reaction to impose disadvantage on the attack roll.

Section 15: Copyright Notice

Elements Unleashed: Crafting, Character Options, Magic Items, and Monsters Copyright 2024 JohnnyDM. Author JohnnyDM

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Street Smarts

You are used to surviving on the streets, relying on your wits and wiles to thrive. You gain the following benefits:

Section 15: Copyright Notice

The Grimdark Pamphlet. Copyright 2020, Rising Phoenix Games; Author: Rodney Sloan. Copyright 2020, Rising Phoenix Games; Author: Rodney Sloan

Copyright Notice
See the full license for this page


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Street Smarts

You are used to surviving on the streets, relying on your wits and wiles to thrive.

You gain the following benefits:

Section 15: Copyright Notice

The Grimdark Pamphlet. Copyright 2020, Rising Phoenix Games; Author: Rodney Sloan. Copyright 2020, Rising Phoenix Games; Author: Rodney Sloan

This is not the complete license attribution - see the full license for this page



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Strength Surge

Prerequisite(s): Anteus or Hercules bloodline, Strength 13 or higher

You can summon up tremendous strength to empower your attacks. With this feat, the damage of your melee attacks increases by 3 points. This increase to your damage lasts for a number of rounds equal to your Strength modifier (minimum 1 round). Once used, you cannot use this feat again until you complete a short or long rest.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Strike Back

You can strike at foes that attack you using their superior reach, by targeting their limbs or weapons as they come at you.

Prerequisite(s): Combat Reflexes

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Strong Personality

Prerequisite(s): Charisma 13 or higher

Your sense of self never wavers, and your ego is rarely challenged.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Strong Personality

Your sense of self never wavers, and your ego is rarely challenged.

Prerequisite(s): Cha 13+

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

This is not the complete license attribution - see the full license for this page



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Studious Transfixion

You can use impaling weapons to pin an enemy in place while you focus your full attention on it, studying it intently with cold logic. When you hit a creature with a weapon attack and deal piercing damage, the target must make a Charisma saving throw against a DC equal to 8 + your Strength or Dexterity modifier + your proficiency bonus. On a failure, the target’s speed and your speed both become 0 until the start of its next turn or until you make another attack roll. If the target has resistance to the attacks piercing damage, it makes the saving throw with advantage.

If the attack is a critical hit, the target makes the saving throw with disadvantage.

While a both your speed and the target’s speed are 0 and you can see the target, you can use a bonus action to learn one of the following pieces of information:

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

This is not the complete license attribution - see the full license for this page



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Stunning Sniper

Prerequisite(s): Proficiency with a ranged weapon

You have mastered the use of ranged weapons to cripple your target from a distance. When you score a critical hit on a ranged attack roll, you can stun the target until the start of your next turn instead of doubling the damage.

Section 15: Copyright Notice

Tome of Heroes ©2022 Open Design LLC; Authors: Celeste Conowitch, Jeff Lee, Sarah Madsen, Ben McFarland, Kelly Pawlik, Brian Suskind

This is not the complete license attribution - see the full license for this page



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Sturdy Form

Prerequisites: Wolákan, Harden Skin racial ability

These wolákani have taken their training with their rocklike skin to new depths and have learned how to completely negate a blow. You gain the following benefits.

Section 15: Copyright Notice

The Dragon’s Hoard #8 © 2021, Legendary Games; Jason Nelson, Miguel Colon, Robert J. Grady, Michael “solomani” Mifsud, Matt Kimmel, Scott D. Young, Mark Hart, and Jeff Ibach

This is not the complete license attribution - see the full license for this page



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Stygian Sorcery

Prerequisite(s): Infernal tiefling, shackle soul, or servitor

You find a twisted comfort when suffering the familiar torments of the Iron Hells.

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

This is not the complete license attribution - see the full license for this page



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Submarine Skirmish

You can flip, twist, and turn in deadly and dangerous attacks in the water.

Prerequisite(s): A swim speed.

Benefit(s):

Section 15: Copyright Notice

Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.

Copyright Notice
See the full license for this page


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Subtle Spell

Subtle Spell

You can cast spells without others being aware of it.

Prerequisite(s): Ability to cast 2nd level spells.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
See the full license for this page


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Subtle Spell (Meta Magic)

Prerequisite(s): Arcane Sorcery, Druid Circle of the Arcane

Druids of the Arcane Circle have exclusive access to metamagic feats. Rather than taking the Ability Score Improvement feature at 4th, 8th, 12th, 16th and 19th level, they can choose this feat.

When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.

Section 15: Copyright Notice

Amazons vs Valkyries: Druid Circles, Copyright 2022, Bloodstone Press

This is not the complete license attribution - see the full license for this page



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Sudden Stealth

You almost always get the drop on anyone who’s out to get you.

While you roll initiative for combat, and you are within range of a Dash action of something you could hide behind, you can also roll a Dexterity (Stealth) check against the initiative of hostile creatures as you dive for cover. Anyone whose initiative check you beat with your Dexterity (Stealth) check is unaware of your presence.

Section 15: Copyright Notice

Art of Might: Artful Dodgers © 2022, d20fsrd.com Publishing; Author: Ed Kabar

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Summoner Bond

Prerequisite(s): Summoner Points Feature

You and your summon are two halves of a whole. You exude confidence while interacting with your summon:

Section 15: Copyright Notice

Creed's Codex: Arcane Secrets of the Summoners © 2022 Brendan Jonesrebandt Consulting LLC DBA Knight Vision Creative, Author Brendan Jonesrebandt

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Summoner’s Strength

Prerequisite(s): Character level 8th or higher, the ability to cast spells

You are gifted and share a special rapport with creatures you magically summon. When you cast a spell such as find familiar, conjure woodland beings, or conjure minor elemental, you may add a bonus equal to your proficiency bonus to either the attacks or Armor Class of the creatures you summon. You must choose which of these you wish to apply the bonus to at the time you cast the spell and may not change it later. This bonus applies to all creatures summoned with the same casting of the spell. If you choose to apply the bonus to attacks, the bonus applies to all melee and ranged attack rolls made by the creatures but does not apply to damage dealt by those attacks.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

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Sunder Expertise

Your devastating strikes cleave through weapons and armor and into their wielders, damaging both item and wielder alike in a single terrific strike.

Prerequisite(s): Power Attack

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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Superior Wish

These geniekin have worked hard to improve their magic, and through their dedication, have learned to cast the most powerful of all spells: wish.

Prerequisite(s): Geniekin, 16th level

Benefit(s): You gain the ability to cast wish once per day, though you can only cast it when another creature asks for a wish. When a creature asks you for a wish, you can cast wish as a reaction in order to grant the wish. The stress of casting this spell to produce any effect other than duplicating another spell still weakens you as per the wish spell, and you still have the 33% chance of never being able to cast wish again if you do this.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

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Supernatural Feline

Prerequisite(s): Dreamlands cat, ability to cast at least one spell

The magic of the Dreamlands suffuses your very being, making it easier for you to cast spells.

You gain the following benefits:

Section 15: Copyright Notice

Sandy Petersen’s Cthulhu Mythos, © 2018, Petersen Games; Authors: Sandy Petersen, David N. Ross, James Jacobs, Arthur Petersen, Ian Starcher.

Copyright Notice
See the full license for this page


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Sure-Footed

You’re more difficult to trip.

Section 15: Copyright Notice

5E RPG: Infernal Adventures. Copyright 2023, Mal and Tal Enterprises, LLC; Author Michael J. Tresca

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Survival Instinct

Prerequisite(s): Wisdom 13 or higher

You have mastered the art of survival in the underworld.

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
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Survivalist

You are able to work together with your group to survive in extreme climates. You gain the following benefits:

Section 15: Copyright Notice

Character Options: Feats of Cold © 2020, Fat Goblin Games; Author:Troy Daniels

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Survivor

You are well-versed in surviving in hostile environments, even thriving where others are sure to perish.

You gain the following benefits:

Section 15: Copyright Notice

Deep Magic: Elemental Magic © 2017 Open Design; Author: Dan Dillon.

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Survivor

You are well-versed in surviving in hostile environments, even thriving where others are sure to perish. You gain the following benefits:

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

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Survivor

You are well-versed in surviving in hostile environments, even thriving where others are sure to perish. You gain the following benefits:

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

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Survivor’s Tenacity

Your will to survive is as indomitable as the ruins around you.

Benefit(s): Increase your Constitution score by 1, to a maximum of 20.

You have advantage on Constitution saving throws against exhaustion, and you can go twice as long before needing food, water, or sleep.

Section 15: Copyright Notice

Apocalypse Codex: The Cataclysm Handbook Copyright 2024 @jonnydmandgames; Author JonnyDM

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Sustained by Blood

Some are energized by the company of others – some by solitude. You find nothing quite so invigorating as spilling the lifeblood of your foes.

Section 15: Copyright Notice

Kobold Quest From Ashes to Empire (5e) Copyright 2024 Explorer's Guild Publishing; Author Richard Davis

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Swashbuckler’s Agility

Your agile movements make you a difficult target.

Increase your Dexterity score by 1, to a maximum of 20. Additionally, when you take the Dash action, difficult terrain doesn’t cost you extra movement, and you gain a +2 bonus to AC until the start of your next turn.

Section 15: Copyright Notice

Pirates and Plunder A Compendium For 5e © 2024 Published by Mythos Chronicles; Author Filippo Bardoscia

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Sweeping Tail

Prerequisite(s): Gnorri, Quick Tail feat You elongate your tail and learn to manipulate its mass to more easily knock foes off balance.

You gain the following benefits:

Section 15: Copyright Notice

Sandy Petersen’s Cthulhu Mythos, © 2018, Petersen Games; Authors: Sandy Petersen, David N. Ross, James Jacobs, Arthur Petersen, Ian Starcher.

Copyright Notice
See the full license for this page


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Swift

Your astounding alacrity and fluid movements grant you the following benefits:

Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle ‘Iris’ Deschamp

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Swimmer

You are at home in the water, and know how to swim very well.

Benefit(s): Increase you Strength, Dexterity, or Constitution score by 1, to a maximum of 20.

You gain a swim speed equal to your walking speed.

You can hold your breath for a number of minutes equal to twice your Constitution modifier (minimum of 1).

Section 15: Copyright Notice

Aaralyn’s Stolen Notes to Velea Copyright 2018 Anne Gregersen Author Anne Gregersen

Copyright Notice
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Sylvan Keeper

Prerequisite(s): Fluency in Elvish, Sylvan, or Druidic

You have traversed the border of the Fey Wild and gained knowledge of the creatures that dwell in its mists.

You learn the druidcraft cantrip.

You can cast the find familiar spell without using a spell slot. You can’t do so again until you finish a long rest. When you cast the find familiar spell in this way, the spirit you summon is a fey chosen from one of the following options instead of those you could normally choose: nettle boar, fern wolf, moss fawn, snakeroot, ringkeeper, dryad’s hair, thornling, humming blossom, twigling.

Familiars summoned in this way add your proficiency bonus to their spellcasting modifier and the DC for all of their abilities.

Section 15: Copyright Notice

Zargoth’s Tome of Familiars, Copyright 2021, Arcana Games, LLC.

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Symbiotic Host

Prerequisite(s): Constitution 13 or higher

You form a symbiotic bond with an aberrant creature. While the creature is bonded to you it is considered a part of you and cannot move, take any actions, or lose hit points. If the creature is destroyed it regrows attached to you over the course of a long rest.

When you choose this feat, select one of the following creatures to bond with: spine worm, silent lurker, gibbering arm, widow’s blades, or siren’s tail.

You may take this feat multiple times, selecting a different option each time.

Section 15: Copyright Notice

Zargoth’s Tome of Familiars, Copyright 2021, Arcana Games, LLC.

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Sympathetic Sorcery

Prerequisite(s): Must be able to cast spells

If an attack is made against you and successfully hits, you may roll a d20 as a reaction as if rolling to hit with an attack against your attacker’s AC. If successful, the attacker takes an amount of damage equivalent to the amount done to you before any modifiers such as resistances (minimum of 1 hit point damage). You may use this ability up to three times per day. This ability recharges at sunrise.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

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Tactical Commander

Prerequisite(s): Intelligence 13 or higher

You can direct your allies to attack at opportune moments. On your turn, you can use your attack to shout instructions to one ally that can see and hear you. That ally can immediately use their reaction to make a weapon attack, adding your Intelligence modifier to the attack roll.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

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Tactician

You have a keen mind for the art or warfare that allows you a small measure of control over those you are fighting alongside. You gain the following benefits:

Section 15: Copyright Notice

Class Acts, Volume 2: New Subclass Options For Dungeons and Dragons Fifth Edition © 2021 Krepolegion Press; Author: Mike Rainey.

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Tactile Sense

Prerequisite(s): Dreamlands cat or zoog, Wisdom 15 or higher Your whiskers or facial tentacles have developed incredible sensitivity.

You gain the following benefits:

Section 15: Copyright Notice

Sandy Petersen’s Cthulhu Mythos, © 2018, Petersen Games; Authors: Sandy Petersen, David N. Ross, James Jacobs, Arthur Petersen, Ian Starcher.

Copyright Notice
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Takedown Specialist

Your training in close-quarters combat has given you an edge on bringing an opponent to the floor and delivering immediate violence.

Section 15: Copyright Notice

5E: Age of Antiquity Adventure and Intrigue in the Ancient World © 2019 Aruzian Publishing, Stephen Delucchi, Marcus Lundin

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Talented

You gain proficiency with five skills or tools.

Section 15: Copyright Notice

Legendary Adventures © 2020 Mike Myler, published under license by Legendary Games.

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Taste of Death

You deal additional damage when fighting the undead.

Prerequisite(s): Maghra

Benefit(s): Increase your Strength or Constitution by 1, to a maximum of 20. When you hit an undead creature with a melee weapon attack, you do an additional 1d4 weapon damage.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

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Taunt

Prerequisite(s): Charisma 13 or higher, Intimidate proficiency

Your vicious words infuriate others.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

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Taunt

Your vicious words infuriate others.

Prerequisite(s): Cha 13+, Intimidate proficiency

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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Technopath

Prerequisite(s): Telepathy, or the ability to cast detect thoughts

Your communion with machine language allows you to connect with devices with the power of thought. This ability allows you to mentally interface with computers and devices, but not creatures, up to 60 feet away. You can access any function someone could access by physically manipulating the device without needing to touch it. Manipulating devices in this way requires concentration, and you can simultaneously access a number of devices equal to your Intelligence modifier (minimum 1). As an action, you can choose one device you are mentally interfaced with and cause it to shut down or cause it to behave erratically for 1d4 rounds.

Spells and effects that would interrupt magical telepathy also interrupt this ability. If a device you are trying to interface with is intelligent, magical, or otherwise unusual in the DM’s discretion, you must succeed an Intelligence saving throw with a DC of the DM’s discretion.

Strange creatures inhabit the worlds of fantasy, from the menacing to the magnificent, each one keen to guard its own treasures, or sometimes set as guardian to protect the wealth of another. You must always keep your eyes open and your wits about you to survive the dangers waiting beyond the horizon or beyond the next dungeon door!

Section 15: Copyright Notice

The Dragon’s Hoard #13 © 2021, Legendary Games; Authors Jason Nelson, Miguel Colon, Robert J. Grady, Michael “solomani” Mifsud, Dan Dillon, Matt Kimmel, Scott D. Young, and JamesLevi Cooke

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Tenacious Resolve

Your body thrums with volatile energy that keeps you going, granting the following benefits:

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

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Tengu Wings

You can grow wings that allow you to fly.

Prerequisite(s): Character level 5th, tengu.

Benefit(s): Once per day, you can sprout a pair of giant black crow’s wings, granting you a fly speed of 30 feet for 1 minute per level.

Section 15: Copyright Notice

The Dragon’s Hoard #33 © 2023, Legendary Games; Authors Jason Nelson, Miguel Colon, Scott D. Young, Matt Kimmel, Jeff Lee, James Abendroth.

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Terrifying Revelation

Prerequisite(s): Ahooling, flying speed

You know how to use your reputation to strike terror into the hearts of your foes.

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
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The Set Costs More!

Prerequisite(s): Warlock

You’ve done the impossible and sold your soul twice, gaining power from both buyers and forcing them to spend more energy to acquire your soul. Choose two otherworldly beings. When you gain a class ability from your patron, you can choose which patron to gain the power from.

Section 15: Copyright Notice

Art of Magic – Heretical Pacts © 2019, d20pfsrd.com Publishing; Author: Ed Kabara

Copyright Notice
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Theologist

You have studied the religions of the world extensively.

Increase your Intelligence, Wisdom or Charisma score by 1, to a maximum of 20.

You gain proficiency in the Religion skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.

You learn a cantrip from the cleric spell list, and the detect evil and good spell. You can cast detect evil and good once without expending a spell slot, and you regain the ability to do so when you finish a long rest.

Section 15: Copyright Notice

Cloak & Coin Campaign Setting Copyright 2021. Red Turban Press, Inc. Authors: Laljit Sidhu, Bjorn Dingeldein, Jon Giordano

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Thespian

Prerequisite(s): Charisma 13 or higher

You are skilled at impersonation and drama.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

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Thespian

Thespian

You are skilled at impersonation and drama.

Prerequisite(s): Cha 13+

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
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Thrallborn

Prerequisite: Native to a wounded land or bordering territory.

You and your ancestors were enslaved by horrific invaders from the lowest pits of the outer planes and forced into servitude, yet you endured it all despite their attempts to work you to death.

You gain advantage on checks for any one Intelligence (Nature), (Religion), Wisdom (Animal Handling), (Medicine), or (Survival) check. In addition, you gain advantage on saving throws against effects that would cause you to take on one or more levels of the exhaustion condition.

However, you have disadvantage on saving throws against mind-affecting effects used by fiends.

You must select this feat as a 1st-level character.

Section 15: Copyright Notice

The Dragon’s Hoard #26 © 2022, Legendary Games; Authors Jason Nelson, Robert J. Grady, Darrin Drader, James-Levi Cooke.

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Three-Armed Fighting

Prerequisite(s): Gnorri

You train to attack with your many arms in rapid succession.

You gain the following benefits:

Section 15: Copyright Notice

Sandy Petersen’s Cthulhu Mythos, © 2018, Petersen Games; Authors: Sandy Petersen, David N. Ross, James Jacobs, Arthur Petersen, Ian Starcher.

Copyright Notice
See the full license for this page


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Thrown Weapon Mastery

You have learned to masterfully curve and ricochet thrown weapons.

Once per turn, when you make an attack with a weapon that has the thrown property and hit, you can make it ricochet to another target within 30 feet of it, you must make another attack roll as normal for this hit. If you miss at any point during this special attack, the thrown weapon returns to your hand.

Section 15: Copyright Notice

Cloak & Coin Campaign Setting Copyright 2021. Red Turban Press, Inc. Authors: Laljit Sidhu, Bjorn Dingeldein, Jon Giordano

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Thrown Weapons Master

Through combat training, practice, or natural athleticism, you are able to maximize the effect of weapons that have been balanced for throwing. You may even throw weapons that are not designed for such purposes, though with limited range. You gain the following benefits:

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

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Thundering Spell

Thundering Spell

You can conjure your spells into existence with blaring thunder or fearful shrieks, deafening creatures damaged by their effects.

Prerequisite(s): Ability to cast 3rd level spells

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
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Thunderous Decree

Prerequisite(s): The ability to cast a spell of 1st level or higher with verbal components

You proclaim your spells with the awesome authority of the High Heavens. When you cast a spell of 1st level or higher with verbal components, you can force each creature that can hear you within 30 feet of you (excluding yourself) to make a Constitution saving throw against your spell save DC. You can choose a number of creatures up to your spellcasting ability modifier that you can see to make the saving throw with advantage. Each creature that fails the saving throw takes thunder damage equal to the spell’s level and is pushed 10 feet directly away from you. A creature that fails the saving throw by 5 or more is also knocked prone.

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

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Tiger’s Intuition

Benefit(s): Gain proficiency in Sleight of Hand, Perception and Insight. If you are already trained in any of those skills, you gain a +2 bonus on checks for them. Raise your passive Perception by +5. You cannot be surprised as long as you are conscious.

Section 15: Copyright Notice

Guilds of Sundara © 2022, eGDC Ltd; Author: Neal Litherland

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Timeless Youth

You bear the fey aspect of nigh-eternal youth. You gain the following benefits:

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

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Tinker

Prerequisite(s): Proficiency in tinker’s tools

You master the artificer’s art of creating clockwork creatures. As a light activity during a long rest you use tinker’s tools and 50 gp worth of metal which is consumed during the process to create one of the following creatures: bronzeback armadillo, clockwork spider, faceted scorpion, mechanical octopus, quicksilver fox, siegemetal ram, springjaw centipede swarm, or steelwing moth.

You may activate a clockwork creature you created using this feat by attuning to it. Active clockwork creatures follow your verbal commands and take their turn immediately after yours. Inactive clockwork creatures are considered petrified. If a clockwork creature falls to 0 hit points you can attempt to repair it, spending ten minutes to make a DC 13 tinker’s tools check. On a successful check, the creature is restored to full hit points; on a failed check it is destroyed, becoming a pile of scrap metal worth 25 gp.

Section 15: Copyright Notice

Zargoth’s Tome of Familiars, Copyright 2021, Arcana Games, LLC.

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Tinkerer

Tinkerer

Prerequisite(s): Intelligence 13 or higher

You apply your natural inventiveness to create small devices, gaining the following benefits:

Section 15: Copyright Notice

Steampunk Adventurers for Fifth Edition 1.0 published by Tribality.com (Innovaworks Inc.); Copyright 2016 Shawn Ellsworth.

Section 15: Copyright Notice

Pirate Adventurers for Fifth Edition 1.0 published by Tribality.com (Innovaworks Inc.); Copyright 2016 Shawn Ellsworth

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Tomb Monolith

Prerequisite(s): Level 4+; Ability to cast Conjure Elemental or Summon Elemental)

You gain the following benefits.

In addition, your elemental’s current and maximum hit points increase by 5 whenever it scores a critical hit or reduces a creature to 0 hit points. When it reduces a creature to 0 hit points, that creature gains Disadvantage on its next death save.

If a target fails a saving throw against being Restrained by your conjured elemental spirit, they also must make this saving throw or have their maximum hit points reduced as above.

Section 15: Copyright Notice

Ancient Tombs (5E) © 2025, Legendary Games; Authors Alex Riggs, Anthony Adam, Jason Nelson, Loren Sieg, and Robert J. Grady

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Tool’s Folly

A half-dwarf fights with all of their body. They use their hands to hit, their feet to kick, and their voice to drive fear into their opponents’ heart.

Prerequisite(s): Half-dwarf

Benefit(s): You develop your conversational skill to better deceive others. You gain proficiency in the Deception skill.

If you are already proficient in the skill, you receive no added bonus.

Then you take the Attack action on your turn, you can replace one attack with an attempt to deceive one humanoid you can see within 30 feet of you that can see and hear you. Make a Charisma (Deception) check contested by the target’s Wisdom (Insight) check; adding a +2 bonus to your roll. If your check succeeds, your movement doesn’t provoke opportunity attacks from the target and your attack rolls against it have advantage; both benefits last until the end of your next turn or until you use this ability on a different target. If your check fails, you cannot deceive the target in this way for three rounds.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

This is not the complete license attribution - see the full license for this page



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Toppling Spell

Toppling Spell

Your spells with that deal damage also knock the affected creatures prone.

Prerequisite(s): Ability to cast 3rd level spells.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
See the full license for this page


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Toss Enemy

Prerequisite(s): Str 15, proficiency bonus +2.

You may pick up and wield smaller enemies as a weapon.

Section 15: Copyright Notice

Battlemasters & Berserkers © 2021, Legendary Games; Author Darrin Drader.

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Touch of Convergence

You have been transformed by the power of convergence, gaining the following benefits:

Section 15: Copyright Notice

Creed's Codex: Arcane Secrets of the Summoners © 2022 Brendan Jonesrebandt Consulting LLC DBA Knight Vision Creative, Author Brendan Jonesrebandt

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Toughness

Prerequisite(s): Constitution 13 or higher

You have enhanced physical stamina.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

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Toughness

Toughness

You have enhanced physical stamina.

Prerequisite(s): Con 13+

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
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Toxic Resistance

Prolonged exposure to hazardous environments has fortified your body against toxins.

Benefit(s): Increase your Constitution score by 1, to a maximum of 20.

You gain resistance to poison damage or immunity to it if you’re already resistant.

You have advantage on saving throws against being poisoned.

Section 15: Copyright Notice

Apocalypse Codex: The Cataclysm Handbook Copyright 2024 @jonnydmandgames; Author JonnyDM

This is not the complete license attribution - see the full license for this page



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Toxic Retaliation

Your body has adapted to generate a toxic response to physical harm, deterring attackers.

Increase your Constitution score by 1, to a maximum of 20.

When a creature hits you with a melee attack, you can use your reaction to release a burst of acidic toxins. The attacker must make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Constitution modifier). On a failed save, the creature takes 2d6 acid damage and is poisoned until the end of its next turn. On a successful save, the creature takes half damage and isn’t poisoned. This ability can be used a number of times equal to your proficiency bonus, and all expended uses are restored after a long rest.

Section 15: Copyright Notice

Elements Unleashed: Crafting, Character Options, Magic Items, and Monsters Copyright 2024 JohnnyDM. Author JohnnyDM

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Toxin Tolerance

You have impressive resistance against poisons.

Prerequisite(s): Ruanoch

Benefit(s): Increase your Constitution score by 1, to a maximum of 20. You gain advantage on Constitution saving throws to resist poison. You sense the presence of any poison in food or beverage that you can see and smell. You can consume double the amount of alcohol of other creatures without suffering any ill effects.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

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Transporter

Prerequisite(s): Guard, wagoneer or other similar background.

Benefit(s): At the start of every day, you can choose an item, or a group of people up to your Wisdom modifier in number, and declare them to be your ward. When you are within 5 feet of a person or item that is your ward, and someone attacks them, you may spend your Reaction to impose Disadvantage on that attack. If you are carrying an item that is your ward, all attempts to get it away from you are made at Disadvantage. Lastly, if a person or item that is your ward is stolen, they are treated as if they are under the effect of locate object or locate creature for you until you declare a new ward.

Section 15: Copyright Notice

Guilds of Sundara © 2022, eGDC Ltd; Author: Neal Litherland

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Tree of Knowledge

Prerequisite(s)): Character level 4th Meditating upon the nature of the world and the places of all living things has given you insight into many areas. You gain the following benefits:

Section 15: Copyright Notice

The Dragon’s Hoard #49 © 2024, Legendary Games; Authors Jason Nelson, Nick Hite, Darrin Drader, Michael Mifsud, Dan Dillon, Matt Kimmel, David N. Ross

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Tree Stalker

Prerequisite(s): Chlorite tiefling

You can merge naturally with living trees, stepping between them as one with nature. This grants you the following benefits:

Section 15: Copyright Notice

The Crystal Tiefling Copyright 2022 Logan Laidlaw Author Logan Laidlaw.

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Trip Expertise

You can easily knock enemies prone and exploit their weakened position.

Prerequisite(s): Dex 15+

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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Triumph of the Will

Your powerful rhetoric and subtle implications of lurking danger drive others into a panicked yet lasting faith in you as the one they can trust; you gain the following benefits:

Section 15: Copyright Notice

Clerics & Cultists © 2021, Legendary Games; Author Darrin Drader, Nicholas Hite, Sean K Reynolds, Jason Nelson, Jenny Jarzabski, Miguel Colon, Michael “solomani” Mifsud, Matt Daley, Nathan Reinecke.

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True Disguise

Illusions cast by the rakshasan have become more realistic and are thus far superior to the average rakshasan’s magic.

Prerequisite(s): Rakshasan

Benefit(s): Your Disguise racial ability lets you cast alter self at will instead of disguise self. You may still cast disguise self on yourself if you so choose. You do not need to keep concentration on the spell if you only use the Change Appearance portion of alter self. Your Charisma score increases by 1, to a maximum of 20.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

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True Draaki

Prerequisite(s): You must have taken the Wyrmblooded Paragon feat 4 times, gaining all draaki subtypes.

You have unlocked the true potential of the draaki race, exhibiting all traits of draaki-kind.

You gain the following benefits:

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
See the full license for this page


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True Love’s Kiss

Prerequisite(s): non-evil alignment

True Love’s Kiss can break the darkest curse; as the most powerful of magic lives in the hopeful heart of every dreamer. You gain the following benefits:

You may replace this feat and its benefits when you gain a level, in the event that your true love dies, or you become evil.

Section 15: Copyright Notice

Forest Kingdom Campaign Compendium 5e © 2017, Legendary Games; Lead Designer Jason Nelson. Authors: Clinton J. Boomer, Benjamin Bruck, Matt Goodall, Tim Hitchcock, N. Jolly, Julian Neale, Jason Nelson, Thomas J. Phillips, Alistair J. Rigg, David N. Ross, Neil Spicer, Todd Stewart, Russ Taylor, Michael D. Welham, Linda Zayas-Palmer.

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Tundra Walker

Prerequisite(s): Halfling

You are inured to the extreme cold temperatures of your frigid northern home.

You gain the following benefits:

Section 15: Copyright Notice

Warlock Grimoire 2. Authors: Wolfgang Baur, Celeste Conowitch, David “Zeb” Cook, Dan Dillon, Robert Fairbanks, Scott Gable, Richard Green, Victoria Jaczko, TK Johnson, Christopher Lockey, Sarah Madsen, Greg Marks, Ben McFarland, Kelly Pawlik, Lysa Penrose, Richard Pett, Marc Radle, Hannah Rose, Jon Sawatsky, Robert Schwalb, Brian Suskind, Ashley Warren, Mike Welham. © 2020 Open Design LLC.

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Turn Aberration

Prerequisite(s): The ability to turn a type of creature, such as through Channel Divinity.

Effect(s): You make yourself anathema to aberrations.

As an action, you perform the same ability that you already use to turn creatures, but you instead target aberrations. Each aberration within 30 feet that can see or hear you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

Section 15: Copyright Notice

Warlock Grimoire 4. ©2023 Open Design LLC. Authors: Lou Anders, Wolfgang Baur, HH Carlan, Robert Fairbanks, Basheer Ghouse, Richard Green, Tim Hitchcock, Jeremy Hochhalter, Victoria Jaczko, Rajan Khanna, Sarah Madsen, Ben McFarland, Jonathan Miley, Kelly Pawlik, Sebastian Rombach, Adam W. Roy, Paul Scofield, Amber Stewart, Brian Suskind, Mike Welham.

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Twinned Spell

You can cast a spell and have it affect two targets instead of one.

Prerequisite(s): Ability to cast 2nd level spells.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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Twinned Spell (Meta Magic)

Prerequisite(s): Arcane Sorcery, Druid Circle of the Arcane

Druids of the Arcane Circle have exclusive access to metamagic feats. Rather than taking the Ability Score Improvement feature at 4th, 8th, 12th, 16th and 19th level, they can choose this feat.

When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).

To be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.

Section 15: Copyright Notice

Amazons vs Valkyries: Druid Circles, Copyright 2022, Bloodstone Press

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Twisted Flesh

Prerequisite: Constitution 13+, native to a wounded land or bordering territory.

You were once afflicted by a tainted plague, but rather than bringing death, you recovered with a strange alteration to your physical form.

You gain a +1 natural armor bonus to AC and also gain damage resistance to cold, fire, or lightning. The hideous appearance of your corrupted and scarred flesh also grants you advantage on Charisma (Intimidation) checks. However, you have disadvantage on all other Charisma based skill checks and Charisma-based skill checks, and disadvantage on Constitution saves. You have natural immunity to any tainted plague from your native wounded land.

You must select this feat as a 1st-level character.

Section 15: Copyright Notice

The Dragon’s Hoard #26 © 2022, Legendary Games; Authors Jason Nelson, Robert J. Grady, Darrin Drader, James-Levi Cooke.

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Two Weapon Master

You launch a barrage of attacks with your weapons or use one weapon as a guard while attacking with the other.

If you are wielding a one-handed or versatile weapon in each hand and can attack with both, you gain the following benefits.

Section 15: Copyright Notice

Stone Mother’s Assault - © 2020, Adrian Arduini; Author: Adrian Arduini

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Two-Weapon Fighter

Prerequisite(s): Dexterity 13 or higher

You are skilled at fighting with a weapon in each of your hands. You gain the following benefits.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

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Two-Weapon Fighter

Two-Weapon Fighter

You can fight with a weapon wielded in each of your hands.

Prerequisite(s): Dex 13+

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
See the full license for this page


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Two-Weapon Fighting Mastery

You are especially skilled at fighting with two weapons.

Prerequisite(s): Dex 15+, Two-Weapon Fighter

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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Two-Weapon Rend

Striking with both of your weapons simultaneously, you can use them to deliver devastating wounds.

Prerequisite(s): Dex 15+, Two-Weapon Fighter

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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Umbral Reflexes

You are attuned to the shadows, allowing you to react with preternatural speed. You gain a +1 bonus to AC while in dim light or darkness.

Additionally, when a creature you can see misses you with an attack while you are in dim light or darkness, you can use your reaction to move up to 10 feet without provoking opportunity attacks.

Section 15: Copyright Notice

The Codex Of Forbidden Arcana Copyright 2024 Mythos Creations, Author: Luigi Caterino

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Unarmed Fighting

Unarmed Fighting

You are skilled at fighting while unarmed.

Prerequisite(s): Str and Constitution 15+

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
See the full license for this page


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Uncanny Dodge

Prerequisite(s): Dexterity 13 or higher

You can use your reaction to gain resistance against one attack from a creature that you can see.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

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Undead Slayer

Undead Slayer

You’ve been trained to fight the living dead and survive.

Prerequisite(s): Int or Wisdom 13+, Arcana or Religion proficiency

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
See the full license for this page


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Underfoot

The Luathaigh know their limitations in combat and use their size as an asset, not a hindrance.

Prerequisite(s): Elfling

Benefit(s): You gain a +1 bonus to AC against attacks from opponents larger than you.

Then making any Strength (Athletics) check to avoid an opponent or resist a combat maneuver, you may instead use Dexterity.

You gain a +1 bonus to Dexterity. This cannot improve your ability score to greater than 20.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

This is not the complete license attribution - see the full license for this page



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Underfoot

Prerequisite(s): Small size or smaller, Strength 13 or higher

You excel at tripping up taller races and sending them to the ground:

Section 15: Copyright Notice

Warlock Grimoire 2. Authors: Wolfgang Baur, Celeste Conowitch, David “Zeb” Cook, Dan Dillon, Robert Fairbanks, Scott Gable, Richard Green, Victoria Jaczko, TK Johnson, Christopher Lockey, Sarah Madsen, Greg Marks, Ben McFarland, Kelly Pawlik, Lysa Penrose, Richard Pett, Marc Radle, Hannah Rose, Jon Sawatsky, Robert Schwalb, Brian Suskind, Ashley Warren, Mike Welham. © 2020 Open Design LLC.

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Underhanded Tactics

Your colony has a saying. “If you aren’t cheating, you aren’t trying.” You have taken this to heart.

Section 15: Copyright Notice

Kobold Quest From Ashes to Empire (5e) Copyright 2024 Explorer's Guild Publishing; Author Richard Davis

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Undetectable Lie

You can lie without fault.

Note Infernal feats are first gained by taking the Infernal Pact feat. This feat ties a character to a Circle’s particular lord. If the character is not from that Circle, the Circle is considered his “home” Circle from that point on. The feats available to a character are determined by his home Circle—a character cannot take infernal feats that are not listed as tied to a Circle.

Prerequisite: Infernal Pact.

Section 15: Copyright Notice

5E RPG: Infernal Adventures. Copyright 2023, Mal and Tal Enterprises, LLC; Author Michael J. Tresca

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Unholy Blessing

You radiate powerful evil.

Note Infernal feats are first gained by taking the Infernal Pact feat. This feat ties a character to a Circle’s particular lord. If the character is not from that Circle, the Circle is considered his “home” Circle from that point on. The feats available to a character are determined by his home Circle—a character cannot take infernal feats that are not listed as tied to a Circle.

Prerequisite: Infernal Pact, Disease Immunity, 50 impiety points to any Circle.

Section 15: Copyright Notice

5E RPG: Infernal Adventures. Copyright 2023, Mal and Tal Enterprises, LLC; Author Michael J. Tresca

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Unholy Scar

Prerequisite(s): Cleric of an evil deity

You are a chosen avatar of your deity. The symbol of your deity is etched into your skin by ritual scarification, a gruesome birthmark of sorts that symbolizes your rebirth into the service of your god. This grants the following abilities:

In addition to the Unholy Scar feat, each of the following Avatar feats requires service to a deity whose areas of influence lend themselves to the supernatural corruption of mind, body, and flesh appropriate to each feat.

Section 15: Copyright Notice

Clerics & Cultists © 2021, Legendary Games; Author Darrin Drader, Nicholas Hite, Sean K Reynolds, Jason Nelson, Jenny Jarzabski, Miguel Colon, Michael “solomani” Mifsud, Matt Daley, Nathan Reinecke.

This is not the complete license attribution - see the full license for this page



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Universalist

Prerequisite(s): Wizard

You are a jack of all arcane trades and a master of more than enough. You gain the following benefits:

Increase your Intelligence score by 1, to a maximum of 20.

You have advantage on Intelligence (Arcana) checks to recall lore about spells.

When you prepare the list of wizard spells that are available for you to cast each day, you may prepare 4 additional spells, each from different schools. The spells must be of a level for which you have spell slots.

Section 15: Copyright Notice

Heroic Talents: More Feats for Intrepid Adventurers Copyright 2019, Underground Oracle Publishing. Writers and Designers: Jess Pendley and Keith Pendley

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Unlocked Limbic System

Prerequisite(s): Sin 13

Incredibly small evil creatures from another dimension have crawled inside your skull, attaching all over your limbic system to enhance its neural activity.

Section 15: Copyright Notice

Book of Exalted Darkness. © 2018 Mike Myler, published under license by Legendary Games.

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Unlucky

You have such terrible luck that you are able to turn it on others. You roll a critical failure on a 1 or 2.

You have 5 unlucky points. Whenever a creature within 30 feet of you makes an attack roll, ability check, or saving throw, you can spend an unlucky point to roll an additional d20. You can do this after the creature rolls the die, but before the outcome is known. You choose which d20 rolls to use for the action. A creature can combat your unlucky dice with their own lucky rolls, or vice versa, cancelling each other out. When you use this feat against a creature, you bestow your bad luck onto them for 1 minute and alleviate it from yourself. You no longer have critical failures on a 1 or 2 but the target does. You regain a single unlucky point when you roll a critical failure and regain all expended unlucky points when you finish a long rest.

Section 15: Copyright Notice

Lasers & Liches: Tales from the Retroverse - Test Wave 3 Player's MTX Creator(s) Chris Lock, Lluis Abadias Copyright 2021

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Unrelenting Caster

Prerequisite(s): The ability to cast at least one spell Whoever resists your spell is in for a demonstration of your tenacity.

Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle ‘Iris’ Deschamp

Copyright Notice
See the full license for this page


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Unsettling Presence

Prerequisite(s): grave-touched or void soul

Your soul’s unnatural nature causes creatures to find your presence profoundly unnerving, even if they don’t know why. You gain the following benefits:

On a failure, it makes ability checks with disadvantage until the start of its next turn. Constructs and undead are immune to this effect, and you can choose any number of creatures to be immune to this effect.

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

This is not the complete license attribution - see the full license for this page



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Unstable Mutation

Prerequisite(s): Wretched race

The unstable magic that flows through you manifests as an additional mutation. You gain the benefits of one extra effect of your choice from the Mutated Physiology table.

You can select this feat multiple times. Each time you do so, you must choose a different mutation.

Section 15: Copyright Notice

The Codex Of Forbidden Arcana Copyright 2024 Mythos Creations, Author: Luigi Caterino

This is not the complete license attribution - see the full license for this page



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Unusual Anatomy

Prerequisite(s): Zal bloodline

Your internal organs are arranged differently than normal, granting you resistance to certain types of bonus damage.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Unyielding Stance

You can assume a rock-solid stance to weather any blows that come your way. You gain the following benefits:

Section 15: Copyright Notice

Path of Roiling Magma Barbarian Primal Path Copyright 2017, TBM Games, LLC; author Christopher Knapp

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Valiant

Spirited, intrepid, and prepared to rise to any challenge, you make a formidable combatant.

You gain the following benefits:

Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle ‘Iris’ Deschamp

Copyright Notice
See the full license for this page


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Vampiric Charge

Prerequisite(s): Ahooling, flying speed

Driven by bloodlust, you can charge into the fray with devastating effect.

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
See the full license for this page


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Vaulter

Prerequisite(s): Strength or Dexterity 13+

You have trained extensively for the games and have greatly improved your ability to jump.

Section 15: Copyright Notice

5E: Age of Antiquity Adventure and Intrigue in the Ancient World © 2019 Aruzian Publishing, Stephen Delucchi, Marcus Lundin

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Veil of Despair

Crushing despair hangs heavily about you like a pall, sapping your foes’ will to fight. You gain the following benefits:

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

This is not the complete license attribution - see the full license for this page



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Veil of the Aurora

Your presence is suffused with the ethereal light of the aurora, mystifying allies and bewildering foes.

Increase your Charisma or Wisdom score by 1, to a maximum of 20.

As an action, you can emanate an auroral light that creates a shimmering, colorful veil in a 15-foot radius around you for 1 minute. This veil makes it difficult for enemies to accurately perceive where you and your allies are within it. Attacks from creatures outside the veil against you and allies within the veil have disadvantage. Once used, this ability cannot be used again until after a short or long rest.

Section 15: Copyright Notice

Elements Unleashed: Crafting, Character Options, Magic Items, and Monsters Copyright 2024 JohnnyDM. Author JohnnyDM

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Vengeance Quest

You have sworn vengeance against an enemy, and you will not rest until you have brought them to justice.

You may only take this feat once.

Section 15: Copyright Notice

Battlemasters & Berserkers © 2021, Legendary Games; Author Darrin Drader.

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Vicious Claws

Your claws are sharper and more robust than those of most ruanoch.

Prerequisite(s): Ruanoch

Benefit(s): Increase your Strength score by 1, to a maximum of 20. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

This is not the complete license attribution - see the full license for this page



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Vicious in Victory

When maghra are winning an encounter, they are able to eat fallen victims to regain health and demoralize remaining foes.

Prerequisite(s): Maghra Benefit: As an action, maghra can tear at the flesh of fallen enemies and devour it to regain hit points equal to one Hit Die. The maghra can gain no more than 1 hit dice worth of benefit per Small or Medium creature. Each size category of a creature beyond Medium increases the Hit Dice benefit by one.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

This is not the complete license attribution - see the full license for this page



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Vigorous Health

You gain immunity diseases and poisons, and you gain advantage on Constitution saving throws.

Section 15: Copyright Notice

Legendary Adventures © 2020 Mike Myler, published under license by Legendary Games.

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Vindictive Hatred

Others may hold grudges-that does not even begin to describe the level of hatred you are capable of feeling towards a specific target that has slighted you.

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
See the full license for this page


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Violent Motivation

You’ve grown more powerful and cunning, having seen first hand how violence motivates the weak under your command. Gain the following:

Increase your Charisma by 1, to a maximum of 20.

You may do damage equal to half your level to any creature you control as a bonus action on your turn. This damage may not be prevented by any means. If you do so, the creature gains advantage on an attack or check made on their turn.

Section 15: Copyright Notice

Art of Magic – Heretical Pacts © 2019, d20pfsrd.com Publishing; Author: Ed Kabara

Copyright Notice
See the full license for this page


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Virtuoso

“Anything you can do I can do better” is more than just a taunt to you. Choose one skill in which you have proficiency. You gain the following benefits:

Section 15: Copyright Notice

Galder’s Gazetteer Author(s) Matt Click, Gabe Hicks, Jess Ross

This is not the complete license attribution - see the full license for this page



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Vocal Virtuoso

Warriors use swords, priests use prayers, and you use words. You can always twist words to your meaning and get what you want out of any conversation.

You can gain advantage on three Charisma (Persuasion) or Charisma (Deception) checks. You regain these three uses after a long rest.

Section 15: Copyright Notice

Art of Magic – Heretical Pacts © 2019, d20pfsrd.com Publishing; Author: Ed Kabara

Copyright Notice
See the full license for this page


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Void Channeler

As an action, you can speak aloud a word or short phrase in void speech. One creature of your choice within 10 feet that can hear you must succeed on a Wisdom saving throw against this magic (DC 8 + your proficiency bonus + your Charisma modifier) or be frightened of you for 1 minute. A frightened creature can repeat the saving throw at the end of its turn, ending the effect on itself on a success.

Other creatures who can hear you suffer minor reactions to the void speech such as spontaneous nosebleeds, headaches, bits of hair falling out, and other unsettling effects. The first time you use this ability, you suffer no adverse effect. If you use it again before completing a short or long rest, you take 1d4 necrotic damage. Each additional time you use it before finishing a rest, the necrotic damage increases by 1d4.

Section 15: Copyright Notice

Deep Magic: Void Magic © 2016 Open Design; Author: Dan Dillon.

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Void Scribe

As an action, you can use a writing medium to inscribe a magical void glyph on an unattended object within reach. As long as the glyph remains intact, the object is vulnerable to necrotic damage and it takes 1d6 necrotic damage at the end of your turn.

For the glyph to remain intact, you must concentrate on it as if concentrating on a spell. In addition to the normal demands of concentration, you must also make a successful DC 10 Constitution saving throw at the start of your turn or the glyph crumbles away and ceases to function.Void Rift

Section 15: Copyright Notice

Deep Magic for 5th Edition (c) 2020 Open Design LLC; Authors: Dan Dillon, Chris Harris, and Jeff Lee.

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Void Walker

You have tapped into the void, gaining the ability to move through shadows undetected. You gain the following benefits:

Increase your Dexterity score by 1, to a maximum of 20.

You have advantage on Dexterity (Stealth) ability checks made to hide while in dim light or darkness.

You learn the void step cantrip. When you use it, you can immediately take the Hide action as a bonus action during the same turn, provided you are in dim light or darkness.

Section 15: Copyright Notice

The Codex Of Forbidden Arcana Copyright 2024 Mythos Creations, Author: Luigi Caterino

This is not the complete license attribution - see the full license for this page



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Vow of Stamina

Never again shall you or your god be broken. You are a force for endurance, survival, and deliberate action.

Prerequisite(s): Minotaur

Benefit(s): Your Wisdom score increases by 1, to a maximum of 20. You lose the Unbalanced ability, and Divine Stamina reduces exhaustion 1 more step. You may select one cleric cantrip that you may cast at will.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

This is not the complete license attribution - see the full license for this page



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War Child

Prerequisite(s): Hippolyta, Saeming, Skjold, or Volsung bloodline

When engaged in combat you can use your bonus action to become infused with the pure essence of war, inherited though your divine ancestry. While this effect is active, you gain the following benefits.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

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War Reaper

You have become particularly deadly with scythes and sickles. For you, common farming scythes count as heavy, two-handed martial melee weapons that deal 1d12 slashing damage. While wielding a scythe, as a bonus action on your turn you can extend your reach with it by 5 feet.

You also gain the following benefits:

Section 15: Copyright Notice

Galder’s Gazetteer Author(s) Matt Click, Gabe Hicks, Jess Ross

This is not the complete license attribution - see the full license for this page



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Warder

You learn ancient protective magics from studying lost magic items or texts, granting you the following benefits.

Section 15: Copyright Notice

Sandy Petersen’s Planet Apocalypse, © 2021, Petersen Games.

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Warp Sense

Prerequisite: Wisdom 13+

You have trained in readiness against fiendish creatures who walk between worlds to unleash their evil.

Whenever a creature uses a spell or effect that allows that creature to magically travel (misty step, teleport,etc.) to appear within 60 feet of you, you gain a +2 on any check to detect that creature. If successful, you are not surprised by the teleporting creature, and you can act even if the rest of your party is surprised. You also gain advantage on your initiative check if combat with the teleporting creature(s) begins within 1 minute of noticing the teleportation.

You can select one specific type of chaotic or fiend, such as devils, demons, etc. You are especially sensitive to teleportation used by creatures of that subtype, gaining advantage on any check to detect them.

This bonus to detect such teleportation is negated if the teleporting creature is using nondetection or a similar effect.

In such cases, the creature does not gain the advantage of that spell.

Section 15: Copyright Notice

The Dragon’s Hoard #26 © 2022, Legendary Games; Authors Jason Nelson, Robert J. Grady, Darrin Drader, James-Levi Cooke.

This is not the complete license attribution - see the full license for this page



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Warped Mind

Prerequisite(s): Tantalus bloodline

Your distended thoughts and malformed intellect protect you from psychic damage. You have advantage on saving throws against psychic damage, and you have resistance against psychic damage.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

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Waste Walker

Your upbringing in the wastelands has given you a sixth sense regarding its dangers.

Effect: You gain the following benefits:

Section 15: Copyright Notice

Warlock Grimoire 4. ©2023 Open Design LLC. Authors: Lou Anders, Wolfgang Baur, HH Carlan, Robert Fairbanks, Basheer Ghouse, Richard Green, Tim Hitchcock, Jeremy Hochhalter, Victoria Jaczko, Rajan Khanna, Sarah Madsen, Ben McFarland, Jonathan Miley, Kelly Pawlik, Sebastian Rombach, Adam W. Roy, Paul Scofield, Amber Stewart, Brian Suskind, Mike Welham.

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Wasteland Navigator

You can find paths through the most treacherous wastelands.

Benefit(s): Increase your Wisdom score by 1, to a maximum of 20.

You can use the bonus action granted by your Cunning Action to make a Wisdom (Survival) check.

Section 15: Copyright Notice

Apocalypse Codex: The Cataclysm Handbook Copyright 2024 @jonnydmandgames; Author JonnyDM

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Wasteland Warrior

Constant battles for survival have made you a formidable combatant.

Benefit(s): Increase your Strength or Dexterity score by 1, to a maximum of 20.

Once per turn, when you hit a creature with a melee attack, you can deal additional damage equal to your proficiency bonus.

Section 15: Copyright Notice

Apocalypse Codex: The Cataclysm Handbook Copyright 2024 @jonnydmandgames; Author JonnyDM

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Water Vortex

Prerequisite(s): Hurákan, a swimming speed

These hurákani have the uncanny ability to create vortexes in water, making it impossible for creatures to escape from them.

Section 15: Copyright Notice

The Dragon’s Hoard #44 © 2024, Legendary Games; Authors Jason Nelson, Miguel Colon, Darrin Drader, Mark Hart, Dustin Knight, Robert J. Grady, James-Levi Cooke.

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Wayfaring Soul

Transient spirits along your path whisper to you, guiding you toward your destinations. You gain the following benefits:

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

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Weapon Breaker

Choose a category of weapons between slashing and bludgeoning. Whenever you make a melee attack with a weapon of your chosen category, you gain the following benefits:

Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle ‘Iris’ Deschamp

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Weapon Expert

Weapon Expert

You know how to handle more weapons than most of your class.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

Copyright Notice
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Weapon Specialization

Weapon Specialization

You are especially skilled with one type of weapon.

Prerequisite(s): Proficiency with selected weapon

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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Weasel War Dancer

Confounding opponents with your erratic movements, you gain the following benefits:

Section 15: Copyright Notice

Expanding Codex ©2020 Open Design, LLC. Author: Mike Welham.

Copyright Notice
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Widen Spell

You can cast your spells so that they occupy a larger space.

Prerequisite(s): Ability to cast 3rd level spells.

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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Wield Anything

Prerequisite(s): proficiency bonus +3

Your training with other weapons carries over to your improvised attacks.

Section 15: Copyright Notice

Battlemasters & Berserkers © 2021, Legendary Games; Author Darrin Drader.

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Wild Scent

Prerequisite(s): Asaatthi, manticora, or slitherin

Your people were created or evolved as predators and hunters. While they have become more civilized, some among them are throwbacks, atavists with bestial traits akin to those of your earliest ancestors. You have fully functional scent glands that grant you a stereoscopic sense of smell, like that of a mole, making you an excellent tracker and giving you a limited ability to “see” with your nose.

You gain the following benefits:

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb

Copyright Notice
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Wild Vigor

Prerequisite(s): Beastkind or wild soul

The power of wild benevolence suffuses you, granting the following benefits:

Section 15: Copyright Notice

The Planar Codex - Copyright © 2025, in partnership between Phil Beckwith, Cody Faulk, Christopher Walz. All rights reserved

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Wind Magic

Prerequisite(s): Boreads bloodline

Upon taking this feat you learn two cantrips, druidcraft and resistance. However, the resistance cantrip is only applicable against lightning damage. You also learn one 1st level spell of your choice from the following list: fog cloud, jump, or speak with animals (birds only). Once made, this choice cannot be changed. You cast this spell as a 1st level sorceress, using a 1st level spell slot. Charisma is your spellcasting ability. After casting this spell, you must complete a long rest before you can cast it again.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

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Winged Flight

The eostrix’s wings have been strengthened to the point where they could carry it into the air without the need to land.

Prerequisite(s): Eostrix

Benefit(s): You no longer fall at the end of your turn if you are flying due to your Flight racial ability. Your Dexterity score increases by 1, to a maximum of 20.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

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Winged Guardian

Prerequisite(s): 12th level

Blessed by a deity or powerful extraplanar creature, you can use an action to magically sprout wings for 1 minute. If you are good or neutral, these wings appear feathered; if you are evil, they appear bat-like. The wings grant you a flying speed of 50 feet, though you cannot fly if you are exceeding your carrying capacity. You can’t use this feat again until you finish a long rest.

Section 15: Copyright Notice

Sandy Petersen’s Planet Apocalypse, © 2021, Petersen Games.

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Winter Coat

Prerequisite(s): Bestial species

Your fur or feathers are adapted to conditions of extreme cold and your coloration matches icy conditions. You count as wearing cold weather gear for the purposes of dealing with extreme cold temperatures.

Your white plumage or fur also grants you advantage on Stealth checks in snowy or icy conditions.

Section 15: Copyright Notice

The Dragon’s Hoard #20 © 2022, Legendary Games; Authors Jason Nelson, Miguel Colon, Alex Riggs, Mike Myler, Robert J. Grady, Michael “solomani” Mifsud, Darrin Drader, Matt Kimmel, Scott D. Young.

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Wise

You are possessed of great wisdom and other seek you out for answers.

Prerequisite(s): Wis 15+

Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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Wishful Thinking

With supreme focus, you can work miracles.

Prerequisite(s): Geniekin

Benefit(s): By concentrating for 10 minutes, the geniekin can grant an additional limited wish per day, as an action, with no chance of exhaustion for the target. This ability costs 2HD and can be used once per long rest.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

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Withheld Strikes

You and your compatriots in arms can swarm your foes with precision missing from lesser troops.

Section 15: Copyright Notice

Ultimate Kingdoms (5E) © 2020, Legendary Games; Lead Designer: Jason Nelson. Authors: Ben Walklate, Mark Seifter, Linda Zayas-Palmer, Will McCardell

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Worg Form

You can transform into a worg.

Prerequisite(s): bite attack, lycan

Section 15: Copyright Notice

5E RPG: Gothic Adventures. Copyright 2021, Mal and Tal Enterprises, LLC; Author Michael Tresca.

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Worldly

Prerequisite: Rogue

You’ve seen some things, and it has kept you alive!

Gain the following:

Section 15: Copyright Notice

Art of Might: Artful Dodgers © 2022, d20fsrd.com Publishing; Author: Ed Kabar

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Worldly Linguist

You gain proficiency in all common languages and one of the following: Druid, Sylvan, or Thieves’ Cant.

Section 15: Copyright Notice

Legendary Adventures © 2020 Mike Myler, published under license by Legendary Games.

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Wrangler

Prerequisite(s): Shepherd or drover-like background.

Benefit(s): Gain proficiency in the whip. You may also use any rope as a whip at no penalty. You may throw a lasso (tied from any rope or chain) as a ranged attack against a foe from up to 20 feet away. This attack does no damage, but if successful then as a bonus action the wrangler may tighten the lasso. Treat this as a grappling attempt, with the wrangler gaining Advantage due to their lasso. If the target fails, they gain the grappled condition as normal, but they may move toward the wrangler if they so choose. Alternatively, the wrangler may choose to use the Shove action to knock the creature over, using the lasso to pull their legs out from under them. This ability may also be used to pull a creature closer with the Shove action; you cannot push a creature away from you using a lasso. If a creature has been successfully shoved with the lasso, they also gain the grappled condition. Breaking the lasso ends the effect.

Section 15: Copyright Notice

Guilds of Sundara © 2022, eGDC Ltd; Author: Neal Litherland

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Wrath of Achilles

Prerequisite(s): Achilles bloodline

This inherited madness causes you to fly into an uncontrolled fit of rage when distressed. The GM determines when such stressful events occur, requiring you to make a Wisdom saving throw (DC 15) or suffer from a fit of short term madness, which lasts 1d10 minutes. During this time you must use your action to attack the nearest creature. You can always voluntarily fail the saving throw. While you are in this state of wrath, you gain the following benefits and limitations.

You cannot voluntarily end this wrath and you will continue to attack nearby creatures until the wrath comes to an end after 1d10 minutes or you fall unconscious. If you are ever cured of this madness, you may select a new feat as a replacement.

Section 15: Copyright Notice

Amazons Vs Valkyries: Bloodline Feats, © 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete license attribution - see the full license for this page



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Wrestling Legend

Prerequisite: 3rd level Path of the Wrestler Fighter

You gain four additional Wrestling Moves of your choice.

Section 15: Copyright Notice

Lasers & Liches: Tales from the Retroverse - Test Wave 3 Player's MTX Creator(s) Chris Lock, Lluis Abadias Copyright 2021

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Wyrmblooded Paragon

You have ingested strange concoctions and lived among different types of draaki, regaining some of the erstwhile splendor of your race.

You gain the following benefits:

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
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Xenophilia

You have an affection and affinity for the alien and the strange that borders on obsession.

Section 15: Copyright Notice

The Dragon’s Hoard #40 © 2023, Legendary Games; Authors Jason Nelson, Matt Kimmel, Darrin Drader, Mike Myler

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Xenophobia

You have a hateful aversion to creatures that are strange and unknown.

Section 15: Copyright Notice

The Dragon’s Hoard #40 © 2023, Legendary Games; Authors Jason Nelson, Matt Kimmel, Darrin Drader, Mike Myler

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Yuralith Flight

Prerequisite(s): Yuralith Wings, 8th level

You have trained hard and may now take flight with your vestigial wings.

You gain the following benefit:

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

Copyright Notice
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Zephyr’s Step

The wind itself guides your steps, making you swift and untouchable.

Increase your Dexterity score by 1, to a maximum of 20.

Your movement speed increases by 10 feet. Additionally, when you take the Dash action during your turn, you can make one weapon attack as part of it.

Section 15: Copyright Notice

Elements Unleashed: Crafting, Character Options, Magic Items, and Monsters Copyright 2024 JohnnyDM. Author JohnnyDM

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Zwerc Knight

While your brethren have honed their magical talents, you have learned to temporarily adapt to lethal energies thrown against you.

You gain the following benefit:

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

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