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Surahîl Silberauge (Ouvuvuevuevue Enyetuevuevue Ogomubwem Ossas)
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RaceHalf-Elf
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GenealogySurahîl, ibn Efrahîl, ibn Nurahîl, ibn Ondrahîl, ibn Temrahîl, abu Simrahîl
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BackgroundOutlander: Homesteader, Feature: Wanderer: excellent memory for maps and geography, can always recall general layout of terrain, settlements, etc. Can find food+fresh water for me and five other people each day, provided that land offers berries, small game, water, etc.
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PersonalityI watch over my friends as if they were a litter of newborn pups.
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IdealsMight. The strongest are meant to rule.
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BondsI am the last of my tribe, and it is up to me to ensure their names enter legend.
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FlawsViolence is my answer to almost any challenge.
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LanguagesCommon, Elven, Alchevedo
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AbilitiesRolled Abilities: 15,11,12,16,14,15
Half-Elf (CHA+2,+1,+1): 16,11,13,16,14,17
HvyArmMstr (STR+1): 17,11,13,16,14,17
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FeatsRace (Half-Elf): Darkvision, Adv on ST against Charm, No magic sleep.
Level 1: Divine Sense: act, until eonT: know location of celestial, fiend or undead within 60ft, not behind total cover, know type. Also detect place/obj consecrated/desecrated
Lay on Hands:
act, heal HP from pool (5*PaLvl), 5HP: cure 1 disease or poison. No effct on undead+constructs
Level 2: Fighting Style (Protection: When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to im pose disadvantage on the attack roll. You must be wielding a shield.)
Spellcasting, Divine Smite: (1+Lvl)+(1?undead/fiend)d8s, max 5+1d8 radiant
Level 3: Divine Health: Immune to Disease
Sacred Oath: Conquest (Armor of Agathys, Command)
Channel Divinity: Conquering Presence: 1act, each crt that can can see me in 30ft: WIS ST: frightened of me 1min, repeat ST at EoT
Guided Strike: att + 10, say before DM confirms hit/miss
Level 4: Feat: Heavy Armor Mastery: STR+1 => 17,11,13,16,14,17
Level 5: Sacred Oath: Hold Person, Spiritual Weapon
Extra Attack: Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Level 6: Aura of Protection: Me or frnd Ctr in 10ft ST -> Bonus CHA, min 1. I must be conscious
Level 7: Aura of Conquest: Aura 10ft, no total cover, Enemies Frightened: speed 0, starts its turn: psychic damage=Paladin Level / 2
Level 8: Ability Score Improvement: STR+1,CHA+1 => 18,11,13,16,14,18
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Prepared
Spells
Oath of Conquest:
Level 3: Armor of Agathys: lvl1 abj, 1act, self, 1hr: 5THP, if crt hit me with melee: takes 5 cold dmg. +5 THP / SpellLvl above 1st.
Command: lvl1 ench, 1act, 1crt in 60ft, 1rd: speak 1 word. Trg WIS ST or follow command on next turn. Not if undead, dont understand, directly harmful.
Level 5: Hold Person: lvl2 ench, 1act, 1 humanoid in 60ft: WIS ST or paralyzed. At EoiT: WIS ST: spell ends. +1 Trg / SpellLvl above 2nd.
Spiritual Weapon: lvl2 evoc, 1bact, 60ft, 1min: on cast and as bact: mv it 20ft + melee spell attack: 1d8+Spllcasting modifiert dmg. Dmg+1d8 / SpellLvl above 2nd.
Paladin Spells:
Level 1: Bless: lvl1 ench, 1act, 3crt in 30ft, conc 1min: att+ST +1d4. 1 add crt / Spell Level above 1st.
Cure Wounds: lvl1 evoc, 1act, touch: Crt +1d8+SpellcastMod. +18d / SpelLvl above 1st.
Protection from Evil and Good: lvl1 abj, 1act, touch, conc 10min: 1 willing crt prot against aberrations, celestials, elementals, fey, fiends, undead: DisAdv on att vs Trg
Trg cant be charmed, frightened, possessed. If already, then has Adv on ST against those effects
Shield of Faith: lvl1 abj, 1bact, 1 crt in 60ft, conc 10min: +2 AC
Wrathful Smite: lvl1 evoc, 1bact, self, conc 1min: next hit with melee att: att+1d6 pschic dmg. If Trg=Crt: WIS ST or frightened. As Action, Crt can make Ability check vs DC
Level 2: Lesser Restoration: lvl2 abj, 1act, touch: cure 1 disease or condition (Blinded, Deafened, Paralyzed, Poisoned)
Magic Weapon: lvl2 transmt, 1bact, touch, conc 1hr: wpn = magical +1att +1dmg. lvl4=+2, lvl6=+3
Protection from Poison: act, touch 1 crt, 1 hr: if poisoned, 1 neutralized. if poisons unknown, remove random. trg ADV on ST vs poison, resistance to poison dmg
Find Steed: 10min cast, 30ft: warhorse, a pony, a camel, an elk, or a mastiff appears, is celestial, fey, or fiend. +INT>=6, understand 1 language
AC11, 19HP, speed60ft, 18-12-13-6-12-7, +6/AC:2d6+4bldg, Trampling Charge: moves>=20ft+hit: trg DC14 STR ST: prone: +1att as bact
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SpellsPrepared: CHA(3) + PaLvl(7)/2(3,5) = 6 spells
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CompanionsPCs: Nauranthîr (Hüter der Bestie), Aquorn Sturzklamm "Leutnant", Calimadrin, Thirion Kelebalagos "Silberwind"
Allies: Sir Owen, Gealdret Gleovian, Gaylan Cayne, Valsester, Gamla (Sohn des Gorn)
NPCs: Saedaeros Mendrell, Caralon, Valsester, Esramon (Auftraggeber), Haellron Nymerion
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StandarteBoli und Brada aus Mithral Hall, Simrahîl Siberauge im Angranal, Girgo Lauksson, (Maut), Neêva von der Robbenfamilie
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Hit Point Leveling62
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XP Tracking24031