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ArmorClass109221Surahîl Silberauge (Ouvuvuevuevue Enyetuevuevue Ogomubwem Ossas)
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Initiative000
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Speed30030FightSternenfeuer: 2x +7/AC: 1d8+4 magic
Spiritual Weapon: +6/AC: 1d8+3 force

Spell Ability: Charisma(3) + Prof(3) = 6
Spell Attack: 6
Spell Save: 14
Spells Prepared: CHA(3) + PaLvl(7)/2(3,5) = 6 spells
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Proficiency33
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Level7
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7
STR1733
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DEX1100
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CON1311Channel DivConquering Presence: act, each crt that can can see me in 30ft: WIS ST: frightened of me 1min, repeat ST at EoT
Guided Strike: no act, att + 10, say before DM confirms hit/miss
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INT1633
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WIS142*5AurasAura of Protection: Me or frnd Ctr in 10ft ST -> Bonus CHA, min 1. I must be conscious
Aura of Conquest: Aura 10ft, no total cover, Enemies Frightened: speed 0, starts its turn: psychic damage=Paladin Level / 2
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CHA173*6
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UtilHalf-Elf: Darkvision, Adv on ST against Charm, No magic sleep
Divine Health: Immune to Disease
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AcrobaticsDEX00
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Animal HandlingWIS22Spells Lvl 1Divine Smite: no act: (1+Lvl)+(1?undead/fiend)d8s, max 5+1d8 radiant
Armor of Agathys: lvl1 abj, act, self, 1hr: 5THP, if crt hit me with melee: takes 5 cold dmg. +5 THP / SpellLvl above 1st.
Command: lvl1 ench, act, 1crt in 60ft, 1rd: speak 1 word. Trg WIS ST or follow command on next turn. Not if undead, dont understand, directly harmful.

Bless: lvl1 ench, act, 3crt in 30ft, conc 1min: att+ST +1d4. 1 add crt / Spell Level above 1st.
Cure Wounds: lvl1 evoc, act, touch: Crt +1d8+SpellcastMod. +18d / SpelLvl above 1st.
Protection from Evil and Good: lvl1 abj, act, touch, conc 10min: 1 willing crt prot against aberrations, celestials, elementals, fey, fiends, undead: DisAdv on att vs Trg
Trg cant be charmed, frightened, possessed. If already, then has Adv on ST against those effects
Wrathful Smite: lvl1 evoc, bact, self, conc 1min: next hit with melee att: att+1d6 pschic dmg. If Trg=Crt: WIS ST or frightened. As Action, Crt can make Ability check vs DC
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ArcanaINT33
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AthleticsSTR3*6
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DeceptionCHA33
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HistoryINT33
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InsightWIS22
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IntimidationCHA3*6
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InvestigationINT33Spells Lvl 2Hold Person: lvl2 ench, act, 1 humanoid in 60ft: WIS ST or paralyzed. At EoiT: WIS ST: spell ends. +1 Trg / SpellLvl above 2nd.
Spiritual Weapon: lvl2 evoc, bact, 60ft, 1min: on cast and as bact: mv it 20ft + melee spell attack: 1d8+Spllcasting modifiert dmg. Dmg+1d8 / SpellLvl above 2nd.

Find Steed: 10min cast, 30ft: warhorse, a pony, a camel, an elk, or a mastiff appears, is celestial, fey, or fiend. +INT>=6, understand 1 language
AC11, 19HP, speed60ft, 18-12-13-6-12-7, +6/AC:2d6+4bldg,
Trampling Charge: moves>=20ft+hit: trg DC14 STR ST: prone: +1att as bact
Lesser Restoration: lvl2 abj, act, touch: cure 1 disease or condition (Blinded, Deafened, Paralyzed, Poisoned)
Magic Weapon: lvl2 transmt, bact, touch, conc 1hr: wpn = magical +1att +1dmg. lvl4=+2, lvl6=+3
Protection from Poison: act, touch 1 crt, 1 hr: if poisoned, 1 neutralized. if poisons unknown, remove random. trg ADV on ST vs poison, resistance to poison dmg
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MedicineWIS2*5
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NatureINT33
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PerceptionWIS22
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PerformanceCHA33
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PersuasionCHA3*6
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ReligionCHA33
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Sleight of HandDEX00
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StealthDEX0* !3
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SurvivalWIS2*5
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Survival
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Hit Dice / Healing Dice
LR7
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Death Saving Throws
LR3
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Divine SenseLR4
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Lay on HandsLR35
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Spells Level 1LR4
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Spells Level 2LR3
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Sternenfeuer TürenSR1
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Channel DivinitySR1
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ExhaustionSR01) DisAdv Ability Checks 2) Half Speed 3) DisAdv Att+SavThrow 4) Half MaxHP 5) Speed=0 6) Death
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Temporary Hit Points
SR0-5
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Hit Points (53)SR6257
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