| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | ArmorClass | 10 | 9 | 2 | 21 | Surahîl Silberauge (Ouvuvuevuevue Enyetuevuevue Ogomubwem Ossas) | ||||||||||
2 | Initiative | 0 | 0 | 0 | ||||||||||||
3 | Speed | 30 | 0 | 30 | Fight | Sternenfeuer: 2x +7/AC: 1d8+4 magic Spiritual Weapon: +6/AC: 1d8+3 force Spell Ability: Charisma(3) + Prof(3) = 6 Spell Attack: 6 Spell Save: 14 Spells Prepared: CHA(3) + PaLvl(7)/2(3,5) = 6 spells | ||||||||||
4 | Proficiency | 3 | 3 | |||||||||||||
5 | Level | 7 | ||||||||||||||
6 | ||||||||||||||||
7 | STR | 17 | 3 | 3 | ||||||||||||
8 | DEX | 11 | 0 | 0 | ||||||||||||
9 | CON | 13 | 1 | 1 | Channel Div | Conquering Presence: act, each crt that can can see me in 30ft: WIS ST: frightened of me 1min, repeat ST at EoT Guided Strike: no act, att + 10, say before DM confirms hit/miss | ||||||||||
10 | INT | 16 | 3 | 3 | ||||||||||||
11 | WIS | 14 | 2 | * | 5 | Auras | Aura of Protection: Me or frnd Ctr in 10ft ST -> Bonus CHA, min 1. I must be conscious Aura of Conquest: Aura 10ft, no total cover, Enemies Frightened: speed 0, starts its turn: psychic damage=Paladin Level / 2 | |||||||||
12 | CHA | 17 | 3 | * | 6 | |||||||||||
13 | Util | Half-Elf: Darkvision, Adv on ST against Charm, No magic sleep Divine Health: Immune to Disease | ||||||||||||||
14 | Acrobatics | DEX | 0 | 0 | ||||||||||||
15 | Animal Handling | WIS | 2 | 2 | Spells Lvl 1 | Divine Smite: no act: (1+Lvl)+(1?undead/fiend)d8s, max 5+1d8 radiant Armor of Agathys: lvl1 abj, act, self, 1hr: 5THP, if crt hit me with melee: takes 5 cold dmg. +5 THP / SpellLvl above 1st. Command: lvl1 ench, act, 1crt in 60ft, 1rd: speak 1 word. Trg WIS ST or follow command on next turn. Not if undead, dont understand, directly harmful. Bless: lvl1 ench, act, 3crt in 30ft, conc 1min: att+ST +1d4. 1 add crt / Spell Level above 1st. Cure Wounds: lvl1 evoc, act, touch: Crt +1d8+SpellcastMod. +18d / SpelLvl above 1st. Protection from Evil and Good: lvl1 abj, act, touch, conc 10min: 1 willing crt prot against aberrations, celestials, elementals, fey, fiends, undead: DisAdv on att vs Trg Trg cant be charmed, frightened, possessed. If already, then has Adv on ST against those effects Wrathful Smite: lvl1 evoc, bact, self, conc 1min: next hit with melee att: att+1d6 pschic dmg. If Trg=Crt: WIS ST or frightened. As Action, Crt can make Ability check vs DC | ||||||||||
16 | Arcana | INT | 3 | 3 | ||||||||||||
17 | Athletics | STR | 3 | * | 6 | |||||||||||
18 | Deception | CHA | 3 | 3 | ||||||||||||
19 | History | INT | 3 | 3 | ||||||||||||
20 | Insight | WIS | 2 | 2 | ||||||||||||
21 | Intimidation | CHA | 3 | * | 6 | |||||||||||
22 | Investigation | INT | 3 | 3 | Spells Lvl 2 | Hold Person: lvl2 ench, act, 1 humanoid in 60ft: WIS ST or paralyzed. At EoiT: WIS ST: spell ends. +1 Trg / SpellLvl above 2nd. Spiritual Weapon: lvl2 evoc, bact, 60ft, 1min: on cast and as bact: mv it 20ft + melee spell attack: 1d8+Spllcasting modifiert dmg. Dmg+1d8 / SpellLvl above 2nd. Find Steed: 10min cast, 30ft: warhorse, a pony, a camel, an elk, or a mastiff appears, is celestial, fey, or fiend. +INT>=6, understand 1 language AC11, 19HP, speed60ft, 18-12-13-6-12-7, +6/AC:2d6+4bldg, Trampling Charge: moves>=20ft+hit: trg DC14 STR ST: prone: +1att as bact Lesser Restoration: lvl2 abj, act, touch: cure 1 disease or condition (Blinded, Deafened, Paralyzed, Poisoned) Magic Weapon: lvl2 transmt, bact, touch, conc 1hr: wpn = magical +1att +1dmg. lvl4=+2, lvl6=+3 Protection from Poison: act, touch 1 crt, 1 hr: if poisoned, 1 neutralized. if poisons unknown, remove random. trg ADV on ST vs poison, resistance to poison dmg | ||||||||||
23 | Medicine | WIS | 2 | * | 5 | |||||||||||
24 | Nature | INT | 3 | 3 | ||||||||||||
25 | Perception | WIS | 2 | 2 | ||||||||||||
26 | Performance | CHA | 3 | 3 | ||||||||||||
27 | Persuasion | CHA | 3 | * | 6 | |||||||||||
28 | Religion | CHA | 3 | 3 | ||||||||||||
29 | Sleight of Hand | DEX | 0 | 0 | ||||||||||||
30 | Stealth | DEX | 0 | * ! | 3 | |||||||||||
31 | Survival | WIS | 2 | * | 5 | |||||||||||
32 | ||||||||||||||||
33 | Survival | |||||||||||||||
34 | Hit Dice / Healing Dice | LR | 7 | |||||||||||||
35 | Death Saving Throws | LR | 3 | |||||||||||||
36 | Divine Sense | LR | 4 | |||||||||||||
37 | Lay on Hands | LR | 35 | |||||||||||||
38 | Spells Level 1 | LR | 4 | |||||||||||||
39 | Spells Level 2 | LR | 3 | |||||||||||||
40 | Sternenfeuer Türen | SR | 1 | |||||||||||||
41 | Channel Divinity | SR | 1 | |||||||||||||
42 | Exhaustion | SR | 0 | 1) DisAdv Ability Checks 2) Half Speed 3) DisAdv Att+SavThrow 4) Half MaxHP 5) Speed=0 6) Death | ||||||||||||
43 | Temporary Hit Points | SR | 0 | -5 | ||||||||||||
44 | Hit Points (53) | SR | 62 | 57 . | ||||||||||||