Forlorn Realms

When the Darkness fell, the world became an unforgiving place.


Table of Contents


Health: Battle HP

"Stronger!? Better!? But not unbreakable!" - Even the most cherished Heroes may find their demise in a straight arrow.

Your class Hit Die Your Max HP Your Battle HP




Quick Lookup Table

This is the curve only. Add your class Hit Die (6 / 8 / 10 / 12).

Temporary Hit Points

All Temporary Hit Points, when applied, are halved.

Dealing Damage

"Diss swing wif mei soad will nat krasch a mauntn... but it will fell evriding schoat off a tri."

Damage is slightly reduced. But in the end, everything's more lethal now.

General Rules:

  1. Only rolled values count. Do NOT add any fixed boni (like STR or DEX, magical enhancements etc) to the damage of an attack.
  2. When a class skill or a feat gives you bonus damage, halve it.
  3. Halving is rounding down, but never rounded down to 0. 1 will stay 1.

Examples:

Class Specific Examples:


Negative HP

"Damn! It still bleeds!"


Regaining Hit Points and Resting

"Just let me catch my breath..."

Expending a Hit Die

Long Rests

Short Rests


Crafting

"I have this little side project I should tell you about..."

Crafting is now less time-consuming


Skill Checks

"This is so easy, no one could even... Wait! What just happened!?"

DifficultyDCExamples      Skill miss byOutcome
Ridiculously Easy4 -9Desastrous
Very Easy7Climbing a knotted rope -6Punishing
Easy10Climbing a rope -3Subpar
Normal13Stabilizing a creature, climbing a wet rope, harvesting poisonous plant 0Average
Hard17Extracting venom from a creature 3Good
Very Hard20Climb a flat wall 6Very Good
Unfair25 9Excellent
Impossible30 12One of a kind
Galand0r47 15Godlike