Table of Contents

Forlorn Realms

"Stronger!? Better!? But not unbreakable!" - Even the most cherished Heroes may find their demise in a straight arrow.

Heroes and Monsters have far less HP. But there are multiple ways to counter attacks and reduce damage taken.

Health - A New Way

Heroes and Monsters do not become infinitely strong. Their endurance is severely limited.
Instead of the original Hit Points, use the new ones for every creature roaming the battlefield:

Your class Hit Die Your fantasy HP Your forlorn HP




Quick Lookup Table

Temporary Hit Points

All Temporary Hit Points, when applied, are halved, rounded down.

Dealing Damage

"Diss swing wif mei soad will nat krasch a mauntn... but it will fell evriding schoat off a tri."

Damage is slightly reduced. But in the end, everything's more lethal now.

General Rule: Only rolled values count. Do NOT add any fixed boni (like STR or DEX, magical enhancements etc).

Exceptions:

Class Specific Exceptions:

Receiving Damage

Ju wannda kill mi! Trei haada!

A lethal blow? Not if you can block it. Or jump away.

Being targeted by an attack: Countering (NOT used, just here as keepsake)

Get out of the way or be destroyed!

For each attack or spell directed against you, choose one of the following reactions:

Taking Damage

'tis but a scratch... but it bleeds like a mother!

When taking damage, your Constitution Modifier (CON) acts as additional Damage Reduction.

Info: The sequence of damage is:
  1. Countering. Reduce the damage.
  2. Damage Reduction (Armor and CON)
  3. Damage Vulnerability or Resistance
  4. Temporary Hit Points
  5. Hit Points
  6. If you suffer at least one damage to your non-temporary Hit Points, you will suffer the effects.